- Thread starter Ray Jay
- Start date

The rumor on IRC that we could only use five Pokemon has seemed to be confirmed false by the video. In it, you could see a Zorua being recruited.

I love what I'm seeing so far. ^_^

If I had to guess, Hydreigon seems like the ideal Pokemon to be the game's primary antagonist. It seems like the perfect Pokemon for the job. Virizion seems like it will also play a prominent role in the game's storyline. I think Virizion could be the guild master of the game. Terrakion, Cobalion and possibly Keldeo could also possibly come into storyline, too, just as what happened with Mesprit, Azelf and Uxie.

A "magnagate" seems to a portal that appears when you use the 3DS' camera on a real life object.

This game looks amazing so far

For anyone who has trouble with Drifloon: try carrying a junk hold item (No-Aim Scope or whatever), and throw it at a Drifloon when you see one. It's not smart enough to drop it and turn Unburden back on. (Note: it has to be a junk item, because it may well get exploded when you kill the Drifloon.)

I calculated out some probabilities based on a single turn of encountering an opposing Drifloon in a dungeon room, assuming you cannot disable Unburden and it uses Ominous Wind at every opportunity.

The list below is absurdly long and covers all 140 different scenarios, but I've condensed them into spoilers.

Assumed mechanics:

- Unburden allows the Pokemon to make two moves in one turn, using only 1 PP.

- Ominous Wind has a 10% chance of boosting the user's Attack, Sp. Atk, Defense, Sp. Def, and movement speed by 1 stage.

- Stat boosts cap at +6. Movement Speed caps at +3 (4 moves per turn).

- At maximum speed, a Pokemon with Unburden can make 8 moves in 1 turn, using 4 PP in the process.

Key:

N = No boost

B = Boost

X = Boost not applicable because all stats are at +6 already

In the list below, something like "NBBNNN 570" means:

- Drifloon makes a move. Ominous Wind is used twice thanks to Unburden. The second time gets the 10% chance of a boost. (NB)

- Because Movement Speed is now +1, Drifloon can make two moves this turn, so it gets another move. It uses Ominous Wind twice thanks to Unburden. The first time gets the 10% chance of a boost. (BN)

- Because Movement Speed is now +2, Drifloon can make three moves this turn, so it gets another move. It uses Ominous Wind twice thanks to Unburden. Neither time gets the boost. (NN)

- Drifloon has now made the maximum three (six) moves for its Movement Speed, so the turn ends.

- Overall, the move did 60+60+90+120+120+120 = 570 base power damage, plus STAB. Ominous Wind now has 2/5 PP remaining.

And now for the gigantic list:

No boosts:

Probability 0.9*0.9 = 81%

Average base power = 120

One boost:

Probability 2*0.9^3*0.1 = 14.58%

Average base power = 315

Two boosts:

Probability 5*0.9^4*0.1^2 = 3.2805%

Average base power = 592.5

Three boosts:

Probability 14*0.9^5*0.1^3 = 0.826686%

Average base power = ~919.3 (12870/14)

NBNBNBNN 840

NBNBBNNN 870

NBBNNBNN 870

NBBNBNNN 900

BNNBNBNN 870

BNNBBNNN 900

BNBNNBNN 900

BNBNBNNN 930

NBBBNNNN 930

BNBBNNNN 960

BBNNNBNN 930

BBNNBNNN 960

BBNBNNNN 990

BBBNNNNN 1020

Four boosts:

Probability 43*0.9^4*0.1^4 = 0.282123%

Average base power = ~967.0 (41580/43)

NBNBNBNB 840

NBNBNBBN 870

NBNBBNNB 870

NBNBBNBN 900

NBBNNBNB 900

NBBNNBBN 930

NBBNBNNB 930

NBBNBNBN 960

BNNBNBNB 870

BNNBNBBN 900

BNNBBNNB 900

BNNBBNBN 930

BNBNNBNB 900

BNBNNBBN 930

BNBNBNNB 930

BNBNBNBN 960

NBNBBBNN 930

NBBNBBNN 960

BNNBBBNN 960

BNBNBBNN 990

NBBBNNNB 930

NBBBNNBN 960

BNBBNNNB 960

BNBBNNBN 990

NBBBNBNN 990

NBBBBNNN 1020

BNBBNBNN 1020

BNBBBNNN 1050

BBNNNBNB 930

BBNNNBBN 960

BBNNBNNB 960

BBNNBNBN 990

BBNBNNNB 990

BBNBNNBN 1020

BBBNNNNB 1020

BBBNNNBN 1050

BBNBNBNN 1050

BBNBBNNN 1080

BBBNNBNN 1080

BBBNBNNN 1110

BBNNNNBB 900

BBNNBBNN 1020

BBBBNNNN 1140

Five boosts:

Probability 48*0.9^3*0.1^5 = 0.034992%

Average base power = 1035

NBNBNBBB 870

NBNBBNBB 900

NBBNNBBB 900

NBBNBNBB 930

BNNBNBBB 960

BNNBBNBB 990

BNBNNBBB 990

BNBNBNBB 1020

NBNBBBNB 930

NBNBBBBN 960

NBBNBBNB 960

NBBNBBBN 990

BNNBBBNB 960

BNNBBBBN 990

BNBNBBNB 990

BNBNBBBN 1020

NBBBNBNB 990

NBBBNBBN 1020

NBBBBNNB 1020

NBBBBNBN 1050

BNBBNBNB 1020

BNBBNBBN 1050

BNBBBNNB 1050

BNBBBNBN 1080

BBNBNBNB 1050

BBNBNBBN 1080

BBNBBNNB 1080

BBNBBNBN 1110

BBBNNBNB 1080

BBBNNBBN 1110

BBBNBNNB 1110

BBBNBNBN 1140

NBBBNNBB 960

BNBBNNBB 990

NBBBBBNN 1080

BNBBBBNN 1110

BBNNNBBB 960

BBNNBNBB 990

BBNBNNBB 1020

BBBNNNBB 1050

BBNNBBNB 1020

BBNNBBBN 1050

BBNBBBNN 1140

BBBNBBNN 1170

BBBBNNNB 1140

BBBBNNBN 1170

BBBBNBNN 1200

BBBBBNNN 1230

Six boosts:

Probability 20*0.9^2*0.1^6+6*0.9*0.1^6+0.1^6 = 0.00226%

Average base power = ~1116.7 (30150/27)

NBNBBBBB 960

NBBNBBBB 990

BNNBBBBB 990

BNBNBBBB 1020

NBBBNBBB 1020

NBBBBNBB 1050

BNBBNBBB 1050

BNBBBNBB 1080

NBBBBBNB 1080

NBBBBBBX 1110

BNBBBBNB 1110

BNBBBBBX 1140

BBNBNBBB 1080

BBNBBNBB 1110

BBBNNBBB 1110

BBBNBNBB 1140

BBNBBBNB 1140

BBNBBBBX 1170

BBBNBBNB 1170

BBBNBBBX 1200

BBBBNBNB 1200

BBBBNBBX 1230

BBBBBNNB 1230

BBBBBNBX 1260

BBNNBBBB 1050

BBBBNNBB 1170

BBBBBBXX 1290

I hope I didn't make any mistakes in figuring the above out. If the above is accurate, then in the given scenario, Drifloon spamming Ominous Wind will do an average of 173.3 Base Power damage on the first turn, plus STAB. However, note that the 'mere' 120 base power for the 81% chance of getting no boosts drags this average down significantly. It would probably be better to represent the damage output as:

- 81% chance of 120 Base Power damage, plus STAB

- 19% chance of an average of 400.4 Base Power damage, plus STAB

Essentially, you're getting hit with something like STAB Outrage no matter what. However, on a chance approximately equal to Stone Edge's miss chance, you're getting hit with something on the order of three consecutive Draco Meteors all at once, without the stat drops. And with STAB. On the very first turn. That is going to hurt. A lot.

Also note again that this is only the first turn. Since it is hitting from across the entire room, it is likely to be able to attack again, and this time the boosts apply to all the hits, not just the later ones. I'll work out second turn probabilities later, if I feel like it.

The list below is absurdly long and covers all 140 different scenarios, but I've condensed them into spoilers.

Assumed mechanics:

- Unburden allows the Pokemon to make two moves in one turn, using only 1 PP.

- Ominous Wind has a 10% chance of boosting the user's Attack, Sp. Atk, Defense, Sp. Def, and movement speed by 1 stage.

- Stat boosts cap at +6. Movement Speed caps at +3 (4 moves per turn).

- At maximum speed, a Pokemon with Unburden can make 8 moves in 1 turn, using 4 PP in the process.

Key:

N = No boost

B = Boost

X = Boost not applicable because all stats are at +6 already

In the list below, something like "NBBNNN 570" means:

- Drifloon makes a move. Ominous Wind is used twice thanks to Unburden. The second time gets the 10% chance of a boost. (NB)

- Because Movement Speed is now +1, Drifloon can make two moves this turn, so it gets another move. It uses Ominous Wind twice thanks to Unburden. The first time gets the 10% chance of a boost. (BN)

- Because Movement Speed is now +2, Drifloon can make three moves this turn, so it gets another move. It uses Ominous Wind twice thanks to Unburden. Neither time gets the boost. (NN)

- Drifloon has now made the maximum three (six) moves for its Movement Speed, so the turn ends.

- Overall, the move did 60+60+90+120+120+120 = 570 base power damage, plus STAB. Ominous Wind now has 2/5 PP remaining.

And now for the gigantic list:

No boosts:

Probability 0.9*0.9 = 81%

Average base power = 120

NN 120

One boost:

Probability 2*0.9^3*0.1 = 14.58%

Average base power = 315

NBNN 300

BNNN 330

BNNN 330

Two boosts:

Probability 5*0.9^4*0.1^2 = 3.2805%

Average base power = 592.5

NBNBNN 540

NBBNNN 570

BNNBNN 570

BNBNNN 600

BBNNNN 630

NBBNNN 570

BNNBNN 570

BNBNNN 600

BBNNNN 630

Three boosts:

Probability 14*0.9^5*0.1^3 = 0.826686%

Average base power = ~919.3 (12870/14)

NBNBBNNN 870

NBBNNBNN 870

NBBNBNNN 900

BNNBNBNN 870

BNNBBNNN 900

BNBNNBNN 900

BNBNBNNN 930

NBBBNNNN 930

BNBBNNNN 960

BBNNNBNN 930

BBNNBNNN 960

BBNBNNNN 990

BBBNNNNN 1020

Four boosts:

Probability 43*0.9^4*0.1^4 = 0.282123%

Average base power = ~967.0 (41580/43)

NBNBNBBN 870

NBNBBNNB 870

NBNBBNBN 900

NBBNNBNB 900

NBBNNBBN 930

NBBNBNNB 930

NBBNBNBN 960

BNNBNBNB 870

BNNBNBBN 900

BNNBBNNB 900

BNNBBNBN 930

BNBNNBNB 900

BNBNNBBN 930

BNBNBNNB 930

BNBNBNBN 960

NBNBBBNN 930

NBBNBBNN 960

BNNBBBNN 960

BNBNBBNN 990

NBBBNNNB 930

NBBBNNBN 960

BNBBNNNB 960

BNBBNNBN 990

NBBBNBNN 990

NBBBBNNN 1020

BNBBNBNN 1020

BNBBBNNN 1050

BBNNNBNB 930

BBNNNBBN 960

BBNNBNNB 960

BBNNBNBN 990

BBNBNNNB 990

BBNBNNBN 1020

BBBNNNNB 1020

BBBNNNBN 1050

BBNBNBNN 1050

BBNBBNNN 1080

BBBNNBNN 1080

BBBNBNNN 1110

BBNNNNBB 900

BBNNBBNN 1020

BBBBNNNN 1140

Five boosts:

Probability 48*0.9^3*0.1^5 = 0.034992%

Average base power = 1035

NBNBBNBB 900

NBBNNBBB 900

NBBNBNBB 930

BNNBNBBB 960

BNNBBNBB 990

BNBNNBBB 990

BNBNBNBB 1020

NBNBBBNB 930

NBNBBBBN 960

NBBNBBNB 960

NBBNBBBN 990

BNNBBBNB 960

BNNBBBBN 990

BNBNBBNB 990

BNBNBBBN 1020

NBBBNBNB 990

NBBBNBBN 1020

NBBBBNNB 1020

NBBBBNBN 1050

BNBBNBNB 1020

BNBBNBBN 1050

BNBBBNNB 1050

BNBBBNBN 1080

BBNBNBNB 1050

BBNBNBBN 1080

BBNBBNNB 1080

BBNBBNBN 1110

BBBNNBNB 1080

BBBNNBBN 1110

BBBNBNNB 1110

BBBNBNBN 1140

NBBBNNBB 960

BNBBNNBB 990

NBBBBBNN 1080

BNBBBBNN 1110

BBNNNBBB 960

BBNNBNBB 990

BBNBNNBB 1020

BBBNNNBB 1050

BBNNBBNB 1020

BBNNBBBN 1050

BBNBBBNN 1140

BBBNBBNN 1170

BBBBNNNB 1140

BBBBNNBN 1170

BBBBNBNN 1200

BBBBBNNN 1230

Six boosts:

Probability 20*0.9^2*0.1^6+6*0.9*0.1^6+0.1^6 = 0.00226%

Average base power = ~1116.7 (30150/27)

NBBNBBBB 990

BNNBBBBB 990

BNBNBBBB 1020

NBBBNBBB 1020

NBBBBNBB 1050

BNBBNBBB 1050

BNBBBNBB 1080

NBBBBBNB 1080

NBBBBBBX 1110

BNBBBBNB 1110

BNBBBBBX 1140

BBNBNBBB 1080

BBNBBNBB 1110

BBBNNBBB 1110

BBBNBNBB 1140

BBNBBBNB 1140

BBNBBBBX 1170

BBBNBBNB 1170

BBBNBBBX 1200

BBBBNBNB 1200

BBBBNBBX 1230

BBBBBNNB 1230

BBBBBNBX 1260

BBNNBBBB 1050

BBBBNNBB 1170

BBBBBBXX 1290

I hope I didn't make any mistakes in figuring the above out. If the above is accurate, then in the given scenario, Drifloon spamming Ominous Wind will do an average of 173.3 Base Power damage on the first turn, plus STAB. However, note that the 'mere' 120 base power for the 81% chance of getting no boosts drags this average down significantly. It would probably be better to represent the damage output as:

- 81% chance of 120 Base Power damage, plus STAB

- 19% chance of an average of 400.4 Base Power damage, plus STAB

Essentially, you're getting hit with something like STAB Outrage no matter what. However, on a chance approximately equal to Stone Edge's miss chance, you're getting hit with something on the order of three consecutive Draco Meteors all at once, without the stat drops. And with STAB. On the very first turn. That is going to hurt. A lot.

Also note again that this is only the first turn. Since it is hitting from across the entire room, it is likely to be able to attack again, and this time the boosts apply to all the hits, not just the later ones. I'll work out second turn probabilities later, if I feel like it.

Last edited:

also power levels iirc are calculated slightly differently in pmd, things like base power aren't exactly relevant and PP numbers are super funky. i might drag out my EoS to check for bp of moves if i have the time...

P.S. On another note, try using Shinx. Charge + Discharge is amazing.

Also, Movement Speed doesn't normally give bonus attacks; you can only attack once (twice with Unburden) in a turn. However, possibly due to a glitch, if your Movement Speed

Escape Orb is overkill for escaping from them, by the way. We're assuming you aren't in range to throw items over than Gravelerocks, but there are several room-affecting orbs that would work: Petrify Orb, Sleep Orb, Foe-Seal Orb, Foe-Fear Orb. (Probably also Confuse Orb; a confused Drifblim will hit itself as well as you with Ominous Wind, and it's likely to KO itself before it KOs you.) There are also seeds that would let you escape if eaten: Warp Seed (probably), Pure Seed (almost definitely, unless the stairs are in the room). Finally, you could use Teleport or Protect.

And yes, I've noticed that the damage formula is different. Base Power seems to have some effect, but it's very small. Defence stages also work differently: a couple of Bulk Ups can bring Bullet Seed's damage from 30 or so down to 1 or 2, which is definitely impossible in the main series games.

Also other orbs are generally situational: the only Orbs I ever find myself bothering to carry are Escape, Foe-Seal (or whatever, the one that petrifies everything on the floor) and Itemizer, and sometimes I forget to use the latter >.> F-S is the only orb other than Escape and Itemizer worth using, but it's also rare compared to Escape. Besides, you can grind for Escape Orbs in Marowak Dojo lol

Also other orbs are generally situational: the only Orbs I ever find myself bothering to carry are Escape, Foe-Seal (or whatever, the one that petrifies everything on the floor) and Itemizer, and sometimes I forget to use the latter >.> F-S is the only orb other than Escape and Itemizer worth using, but it's also rare compared to Escape. Besides, you can grind for Escape Orbs in Marowak Dojo lol

For story progression or clearing bonus dungeons, it's the worst item in the game, because using it means you can't possibly win that attempt and have to start again.

Escape Orb means you fail the dungeon (you just get to keep your rewards up to that point).

For story progression or clearing bonus dungeons, it's the worst item in the game, because using it means you can't possibly win that attempt and have to start again.

For story progression or clearing bonus dungeons, it's the worst item in the game, because using it means you can't possibly win that attempt and have to start again.

My favorite game was Explorers of Sky because of the new features in the game, like the Spinda Cafe, for example. I always enjoyed watching Spinda spinning around while making the juice. And when I won with the Prize Ticket at Wynaut's Recycling...

For some reason when I played PMD, I always got Pikachu. But sometimes I've also gotten Shinx & Riolu. I've had my partner be Skitty & Vulpix & Riolu (when I wasn't).

If there was one Pokémon who I wish I could've gotten, it's Kecleon. I'm both sad and happy that Kecleon is such an ultimate Pokémon. I'm happy because, since Kecleon is my favorite Pokémon, it's great to see him as he is, but I'm sad because it's nearly impossible to recruit him.

I'm just hoping that it'll be easier to recruit him in the new game. <fingers crossed>

My favorite game was Explorers of Sky because of the new features in the game, like the Spinda Cafe, for example. I always enjoyed watching Spinda spinning around while making the juice. And when I won with the Prize Ticket at Wynaut's Recycling...

For some reason when I played PMD, I always got Pikachu. But sometimes I've also gotten Shinx & Riolu. I've had my partner be Skitty & Vulpix & Riolu (when I wasn't).

If there was one Pokémon who I wish I could've gotten, it's Kecleon. I'm both sad and happy that Kecleon is such an ultimate Pokémon. I'm happy because, since Kecleon is my favorite Pokémon, it's great to see him as he is, but I'm sad because it's nearly impossible to recruit him.

I'm just hoping that it'll be easier to recruit him in the new game. <fingers crossed>

Moreover, you cannot use Escape Orb if you are branded a thief by the Kecleon after stealing from their shop, unless you use a Pitfall trap or the stairs to move to the next floor. One very important reason for staying close to them while trying to recruit one of those bastards...

and escape orbs are actually pretty decent if you don't want to burn all your reviver seeds (in instances such as having a ridiculously buffed drifloon chasing you down etc) or you're going to die anyway. i always bring along a couple with me for worst-case scenarios.