Other Pokemon: Smogon Version OU [Route 4]

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It always bugs me that ground always seems to mean sand offense to people. XD

I approve of ground (no hints as to why) but idk it will be interesting to see others thoughts on this as we did hit 30 so alot of ideas could go out there.
 
I recommend saving the ground gym for when pokemon are up to level 40 or 50, as this will allow for Hippowdon and Excadrill, as well as Gastrodon which together form something of a good core within ground teams. Garchomp and potentially even Landorus would also be good, so I think it would be something of a waste to have a ground gym at level 30 where many of these pokemon are not yet available.

Sorry for the short post or if anything is wrong as I'm in a bit of a hurry, I'll hopefully come back and edit this later.
 
I recommend saving the ground gym for when pokemon are up to level 40 or 50, as this will allow for Hippowdon and Excadrill, as well as Gastrodon which together form something of a good core within ground teams. Garchomp and potentially even Landorus would also be good, so I think it would be something of a waste to have a ground gym at level 30 where many of these pokemon are not yet available.

Sorry for the short post or if anything is wrong as I'm in a bit of a hurry, I'll hopefully come back and edit this later.

Tis true but you will find that issue with most of the types at this point (outside of Normal at times (and god I hate mentioning Gastro on ground)) and frankly lvl 30 limits us a bit in what we can do but frankly we aren't making them as mono as who would know. Take for example our first gym, what with a gligar even being used alongside a clefairy. While some ground mons are instrumental to their success, with the precedent done we are capable of doing a bit more than just what limits us in traditional monotype.

I'm just saying its plenty of options to wonder and consider instead of chocking it off to "Lets wait a bit so we can give em this and this".
 
I'm going to nominate Fighting for this gym, on the basis of thematic cohesion as well as the fact that Fighting teams can be rather diverse.

Now, for the entire theme of the town we're in:

Proposal: Upon leaving the Volcano, you immediately enter the town, as it is just outside the exit. You don't see much of a town, really, until you turn around. You then see a sprawling town of steel and bedrock embedded and thriving upon the very surface of the volcano. (Pretty badass, I know.) A main feature of this town are the heavy lava-proof shields behind each house, made from an alloy of discarded Magcargo shells and a powerful heatproof steel found in the core of the volcano created by the mere presence of Heatran, once every five years. This will be explained to you by an NPC. Oftentimes, you can find Torkoals, Slugmas and the occasional rare Volcarona resting on these shields for their innate lava-borne warmth. The rest of the town is on bedrock walkways, with Timburrs and Machokes carrying supplies like food and construction materials.

The gym is at the top of the town, and only goes up from there, as you find the gym leader and his trusty Infernape at the very top of the volcano, being the single most badass person in existence by swimming with his Infernape in the pit of lava.

Let that sink in.

Upon climbing out of the pit of lava and taking note of the fact that you, the player, are looking at him like he's completely insane, goes to explain:

"Gahahah! Ah, sorry 'bout that, boy. Scared for me well-being, now were yeh? Don't yeh worry yer wee 'ead, I'm immune to the lava 'ere! Can't burn meself on nothin', either. Was the way I was born, y'see. It's the only reason the town 'ere's so prosperous - who d'ya think gets all them Heatran steel? Gahahahah!"

"Anyways, boy, I'd love nothin' more than ta face yeh in a battle 'o brawns righ' now. Thing is, the town's in a wee fix as it is. First, I gotta thank ye for chasin' those fool buffoons from ol' Mt. Dogars 'ere. Bad news is, the steel beams for the Heatran-Steel mine are fit ter collapse, after all that ruckus yeh raised in there. Get the emergency water runnin' to cool them support beams while I take care of the structures up 'ere. Git 'er done, and you'll have yerself a battle!"

The core of the mine is where the emergency water is, accessible through a house that looks glaringly like a mining outpost with a metal tube extending straight into the volcano. Upon reaching the bottom, this is where you'll have to solve a switch puzzle (kinda like the old game Mastermind) to turn on the emergency coolant system. Really, the puzzle doesn't matter, it's just a segue into more dialogue with the Gym Leader.

Also, no Pokemon will spawn in the core of the mine. Seriously, if one Geodude Selfdestructs down there, you're all screwed. You can have an NPC explain this too, for flavour.

Climb back up to talk to the Gym Leader. For his name, let's just go with Gustav. Gustav is a manly-man name, right? You come back up to see him...lifting 500-pound rocks with one hand, along with his Infernape. Seriously, this man needs to be the walking messiah of badass.

"Ach, did I forget to tell yeh the switch code? Ahh, my bad, laddie, honest mistake. I'm as forgetful as me older brother Bruno. Y'know, the one from Kanto's Elite Four? 'E's always been a better battler than me, but I can swim in lava! Take that, yeh Elite Four tightarse! Hm... now where was I? Ah, right! I promised yeh that battle, and it's a right fiery battle yeh'll get!"

Now, for the record, this gym doesn't have to be Fighting. It can be Fire, Ground, Rock or Steel and the theme still makes sense!

I can most likely suggest more (my god, this idea is a gold mine), but that'll wait for inspiration.
 
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For the "flavor" of this town, I believe it should be the ruins of an industrial city that is falling apart, with new little houses springing up amidst the ruined skyscrapers.

Name Idea: Lifesprings Town, formerly Rankh City. Of course, you can come up with a better name than this.

As for gym type, I vote Steel, since it goes well with my idea for the theme and the leader could use Pokemon such as Ferroseed, Pawniard, Scizor(?), and Drilbur (Excadrill?). Powerful Fire-types from the Volcano can be handled by things like Frogadier.
EDIT: Rock works too, since Steel, as Ender Wiggin pointed out, should probably be late game.

NPCs: An old man who mutters something about the King of Ubers (Xerneas) destroying this city.

A farmer who can teach your Pokémon Leech Seed. He has made a farm in the rubble of a building.

When you enter the town, a huge iron girder falls in front of you and blocks the way. You'll need to navigate a maze of girders to get into the main town. There are several small huts in the town, some sheltered by ruined skyscrapers, some not. The gym is at the top of a precarious framework tower. The leader, [INSERT NAME HERE], is a tough survivor who has a will as strong as steel. The town widely believes that the collapse of the city was due to the volcanic eruption of the volcano nearby, but a certain old man (look up) believes that the destruction was the result of a blast from a certain Xerneas, who may be controlled by a high-ranking member of Team Luck Sack. You get to hear pieces of this as he mutters. The reason the city was destroyed, if this is true, is unknown.
 
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I'm going to nominate Fighting for this gym, on the basis of thematic cohesion as well as the fact that Fighting teams can be rather diverse.

Now, for the entire theme of the town we're in:

Proposal: Upon leaving the Volcano, you immediately enter the town, as it is just outside the exit. You don't see much of a town, really, until you turn around. You then see a sprawling town of steel and bedrock embedded and thriving upon the very surface of the volcano. (Pretty badass, I know.) A main feature of this town are the heavy lava-proof shields behind each house, made from an alloy of discarded Magcargo shells and a powerful heatproof steel found in the core of the volcano created by the mere presence of Heatran, once every five years. This will be explained to you by an NPC. Oftentimes, you can find Torkoals, Slugmas and the occasional rare Volcarona resting on these shields for their innate lava-borne warmth. The rest of the town is on bedrock walkways, with Timburrs and Machokes carrying supplies like food and construction materials.

The gym is at the top of the town, and only goes up from there, as you find the gym leader and his trusty Infernape at the very top of the volcano, being the single most badass person in existence by swimming with his Infernape in the pit of lava.

Let that sink in.

Upon climbing out of the pit of lava and taking note of the fact that you, the player, are looking at him like he's completely insane, goes to explain:

"Gahahah! Ah, sorry 'bout that, boy. Scared for me well-being, now were yeh? Don't yeh worry yer wee 'ead, I'm immune to the lava 'ere! Can't burn meself on nothin', either. Was the way I was born, y'see. It's the only reason the town 'ere's so prosperous - who d'ya think gets all them Heatran steel? Gahahahah!"

"Anyways, boy, I'd love nothin' more than ta face yeh in a battle 'o brawns righ' now. Thing is, the town's in a wee fix as it is. First, I gotta thank ye for chasin' those fool buffoons from ol' Mt. Dogars 'ere. Bad news is, the steel beams for the Heatran-Steel mine are fit ter collapse, after all that ruckus yeh raised in there. Get the emergency water runnin' to cool them support beams while I take care of the structures up 'ere. Git 'er done, and you'll have yerself a battle!"

The core of the mine is where the emergency water is, accessible through a house that looks glaringly like a mining outpost with a metal tube extending straight into the volcano. Upon reaching the bottom, this is where you'll have to solve a switch puzzle (kinda like the old game Mastermind) to turn on the emergency coolant system. Really, the puzzle doesn't matter, it's just a segue into more dialogue with the Gym Leader. Also, no Pokemon will spawn in the core of the mine. Seriously, if one Geodude Selfdestructs down there, you're all screwed. You can have an NPC explain this too, for flavour.

Climb back up to talk to the Gym Leader. For his name, let's just go with Gustav. Gustav is a manly-man name, right? You come back up to see him...lifting 500-pound rocks with one hand, along with his Infernape. Seriously, this man needs to be the walking messiah of badass.

"Ach, did I forget to tell yeh the switch code? Ahh, my bad, laddie, honest mistake. I'm as forgetful as me older brother Bruno. Y'know, the one from Kanto's Elite Four? 'E's always been a better battler than me, but I can swim in lava! Take that, yeh Elite Four tightarse! Hm... now where was I? Ah, right! I promised yeh that battle, and it's a right fiery battle yeh'll get!"

Now, for the record, this gym doesn't have to be Fighting. It can be Fire, Ground, Rock or Steel and the theme still makes sense!

I can most likely suggest more (my god, this idea is a gold mine), but that'll wait for inspiration.


...That sounds really fun actually xD
 
For the "flavor" of this town, I believe it should be the ruins of an industrial city that is falling apart, with new little houses springing up amidst the ruined skyscrapers.

Name Idea: Lifesprings Town, formerly Rankh City. Of course, you can come up with a better name than this.

As for gym type, I vote Steel, since it goes well with my idea for the theme and the leader could use Pokemon such as Ferroseed, Pawniard, Scizor(?), and Drilbur (Excadrill?). Powerful Fire-types from the Volcano can be handled by things like Frogadier.

NPCs: An old man who mutters something about the King of Ubers (Xerneas) destroying this city.

A farmer who can teach your Pokémon Leech Seed. He has made a farm in the rubble of a building.

When you enter the town, a huge iron girder falls in front of you and blocks the way. You'll need to navigate a maze of girders to get into the main town. There are several small huts in the town, some sheltered by ruined skyscrapers, some not. The gym is at the top of a precarious framework tower. The leader, [INSERT NAME HERE], is a tough survivor who has a will as strong as steel. The town widely believes that the collapse of the city was due to the volcanic eruption of the volcano nearby, but a certain old man (look up) believes that the destruction was the result of a blast from a certain Xerneas, who may be controlled by a high-ranking member of Team Luck Sack. You get to hear pieces of this as he mutters. The reason the city was destroyed, if this is true, is unknown.
Steel or Flying should probably be saved for late game as they are the elite types in OU and have a ton more options.
 
OverlordDerp That has got to be the single best gym leader in existence. I am 100% behind this guy.

Salemance We have mole and hippo and you expect us to not run some kind of sand offense team? Cmon man, if this gym does wind up being a ground gym, there will be sand.

Its more me stating a fact that's the generic ground crap. Its my own personal bias and nothing more bud :P
 
This is just my personal opinion, but I kinda think we should introduce the player to mega evolution somewhere in this town. Not only is it a good idea to have the player introduced bto such an important mechanic of the metagame early on, but it also was introduced in X and Y around the same level area your pokemon were in
 
I was thinking having the second rival (the ash one) show up in the town too but thats just me. I think they can talk about it but not really give a stone out I think yet.
 
I was thinking having the second rival (the ash one) show up in the town too but thats just me. I think they can talk about it but not really give a stone out I think yet.
Yeah I can agree on that, what was the Ash guys team last time we battled him? Because I would kinda like to see what I can work with​
 
On the subject of megaevos, we should definitely NOT follow XYs example on this. Most of my friends, competitive and non competitive, agree that Mega Luca pretty much single handily wrecked the game (from a balance standpoint) because he was given so early on. Like I've said earlier, Mega evos should be introduced around the same time key items like choice items, LO, and lefties are introduced(especially LO).

Obviously our first mega will be much weaker then megaluca (I personally think megaman should be our first), but the point still stands.
 
On the subject of megaevos, we should definitely NOT follow XYs example on this. Most of my friends, competitive and non competitive, agree that Mega Luca pretty much single handily wrecked the game (from a balance standpoint) because he was given so early on. Like I've said earlier, Mega evos should be introduced around the same time key items like choice items, LO, and lefties are introduced(especially LO).

Obviously our first mega will be much weaker then megaluca (I personally think megaman should be our first), but the point still stands.
Thats because Mega Lucario was broken in general, if it was a more balanced mega (Like Ampharos or Houndoom) there wouldn't be a problem

So for the Ash Rival

Trainer Proposal
??? Town
Rival ??? (Ash Rival)

Fletchinder @
Ability: Gale Wings
Level: 29
Adamant Nature
- Peck
- Ember
- Flail
- Roost

Charmeleon @
Ability: Blaze
Level: 29
Modest Nature
- Fire Fang
- Ember
- Dragon Rage
- Growl

Pikachu @
Ability: Lightingrod
Level: 31
Hasty Nature
- Thunderbolt
- Electro Ball
- Quick Attack
- Slam

Pre Battle-Quote: Good Morning/Afternoon/Evening (Depending on the time of day), how is it going? Hey I have an idea, since we are both here to challenge the gym, I think it would be a good idea to get some practice. I have to warn you, I have improved quite a bit though
After Being Defeated: Yeah maybe me and my Pokemon should do some more training.
After Battle: Hey, your quite good. You should probably be able to take on the gym no problem. Good luck with your battle!

I'm still working on items, just want to know what you guys think of it so far
 
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Thats because Mega Lucario was broken in general, if it was a more balanced mega (Like Ampharos or Houndoom) there wouldn't be a problem

So for the Ash Rival

Trainer Proposal
??? Town
Rival ??? (Ash Rival)

Fletchinder @
Ability: Gale Wings
Level: 29
Adamant Nature
- Peck
- Ember
- Roost
- Toxic

Charmeleon @
Ability: Blaze
Level: 29
Modest Nature
- Ember
- Fire Fang
- Dragon Rage
- Growl

Pikachu @
Ability: Lightingrod
Level: 31
Hasty Nature
- Thunderbolt
- Electro Ball
- Quick Attack
- Slam

Pre Battle-Quote: Good Morning/Afternoon/Evening (Depending on the time of day), how is it going? Hey I have an idea, since we are both here to challenge the gym, I think it would be a good idea to get some practice. I have to warn you, I have improved quite a bit though
After Being Defeated: Yeah maybe me and my Pokemon should do some more training.
After Battle: Hey, your quite good. You should probably be able to take on the gym no problem. Good luck with your battle!

I'm still working on items, just want to know what you guys think of it so far


Only bit is that I don't know if it seems so un usable, yet at least its a step up from earlier.
 
Yeah, I don't think pika needs Light Ball just yet to be not useless, but we could give it LO to accentuate the glass cannon aspect it will take on later in the game without being op. I think it's ok for the Ash rival to be only semi-viable (he's supposed to represent a semi-competetive casual anyway). These sets seem to work just fine for that purpose...

Not to mention that outside of return Diggers, the player isn't doing much better when it comes to viable sets.

Thats because Mega Lucario was broken in general, if it was a more balanced mega (Like Ampharos or Houndoom) there wouldn't be a problem

The point I was trying to make wasn't that megacario was borked(though he certainly is), but that the only reason that any of the mega evolutions are even remotely balanced in any tier is because they cannot hold items, in particular offensive items such as life orb. If we introduce megaevolutions without first introducing these key items, we remove that very important tradeoff and mega-mons simply become auto-includes in every team. I think that auto-includes are a bad thing in general and would like to avoid this.

Also for what it's worth, Megadoom was almost sent to BL earlier this gen, it is not a weak mon by any stretch of imagination. It's at least as strong as any of our fully evolved mons.

Lastly, I would like to propose a wild mon for the short route between volcano and gym 2 town:

Pokemon Proposal:

Route 5? (I think?)
Vulpix
rarity: (un)common
Level 18-22
Reasoning: It's starting to look like weather teams are going to be a thing, so we need to help introduce a bit of counterplay. Vulpix simultaneously gives the player a viable fire type (that he probably wished he had before entering the volcano, but w/e) as well as a somewhat risky way to try and remove sand and rain. This also allows the player to start playing with all the chlorophyll mons we introduced back in the forest.

We may also want to consider having vulpix appear in the route before the volcano too (I have a hard time imagining anyone enjoying facing a legion of ferroseed without a trusty fire type). Also, I'm pretty sure I have a rain team sitting at that route, so a drought mon would help against that team a lot.

In case you are worried about a drought mon being broken, remember that vulpix has only 50 base SPA, meaning that it's basically a special diggersby without priority and a weaker STAB.
 
Oh, right, I forgot this guy isn't very good at battling right now. By the time they become good, will they outclass the original, primary rival at all?
 
Yeah, I don't think pika needs Light Ball just yet to be not useless, but we could give it LO to accentuate the glass cannon aspect it will take on later in the game without being op. I think it's ok for the Ash rival to be only semi-viable (he's supposed to represent a semi-competetive casual anyway). These sets seem to work just fine for that purpose...

Not to mention that outside of return Diggers, the player isn't doing much better when it comes to viable sets.



The point I was trying to make wasn't that megacario was borked(though he certainly is), but that the only reason that any of the mega evolutions are even remotely balanced in any tier is because they cannot hold items, in particular offensive items such as life orb. If we introduce megaevolutions without first introducing these key items, we remove that very important tradeoff and mega-mons simply become auto-includes in every team. I think that auto-includes are a bad thing in general and would like to avoid this.

Also for what it's worth, Megadoom was almost sent to BL earlier this gen, it is not a weak mon by any stretch of imagination. It's at least as strong as any of our fully evolved mons.

Lastly, I would like to propose a wild mon for the short route between volcano and gym 2 town:

Pokemon Proposal:

Route 5? (I think?)
Vulpix
rarity: (un)common
Level 18-22
Reasoning: It's starting to look like weather teams are going to be a thing, so we need to help introduce a bit of counterplay. Vulpix simultaneously gives the player a viable fire type (that he probably wished he had before entering the volcano, but w/e) as well as a somewhat risky way to try and remove sand and rain. This also allows the player to start playing with all the chlorophyll mons we introduced back in the forest.

We may also want to consider having vulpix appear in the route before the volcano too (I have a hard time imagining anyone enjoying facing a legion of ferroseed without a trusty fire type). Also, I'm pretty sure I have a rain team sitting at that route, so a drought mon would help against that team a lot.

In case you are worried about a drought mon being broken, remember that vulpix has only 50 base SPA, meaning that it's basically a special diggersby without priority and a weaker STAB.
There is truly nothing we can really do about that, (unless we introduce it incredibly late in the game/in the after game, which is a terrible idea anyways) simply because the vast majority of competitive teams, wether its built by some noob or one of the best known OU players, have a Mega Evolution on their team. I can agree with you now that it is to early simply because not everything is full evolved yet, but I still don't think we should have to wait for people to suggest these items. Also Mega Houndoom was BL for a bit but it was unbanned through a unanimous vote and almost dropped to RU this tier shift
 
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Yeah, I don't think pika needs Light Ball just yet to be not useless, but we could give it LO to accentuate the glass cannon aspect it will take on later in the game without being op. I think it's ok for the Ash rival to be only semi-viable (he's supposed to represent a semi-competetive casual anyway). These sets seem to work just fine for that purpose...

Not to mention that outside of return Diggers, the player isn't doing much better when it comes to viable sets.



The point I was trying to make wasn't that megacario was borked(though he certainly is), but that the only reason that any of the mega evolutions are even remotely balanced in any tier is because they cannot hold items, in particular offensive items such as life orb. If we introduce megaevolutions without first introducing these key items, we remove that very important tradeoff and mega-mons simply become auto-includes in every team. I think that auto-includes are a bad thing in general and would like to avoid this.

Also for what it's worth, Megadoom was almost sent to BL earlier this gen, it is not a weak mon by any stretch of imagination. It's at least as strong as any of our fully evolved mons.

Lastly, I would like to propose a wild mon for the short route between volcano and gym 2 town:

Pokemon Proposal:

Route 5? (I think?)
Vulpix
rarity: (un)common
Level 18-22
Reasoning: It's starting to look like weather teams are going to be a thing, so we need to help introduce a bit of counterplay. Vulpix simultaneously gives the player a viable fire type (that he probably wished he had before entering the volcano, but w/e) as well as a somewhat risky way to try and remove sand and rain. This also allows the player to start playing with all the chlorophyll mons we introduced back in the forest.

We may also want to consider having vulpix appear in the route before the volcano too (I have a hard time imagining anyone enjoying facing a legion of ferroseed without a trusty fire type). Also, I'm pretty sure I have a rain team sitting at that route, so a drought mon would help against that team a lot.

In case you are worried about a drought mon being broken, remember that vulpix has only 50 base SPA, meaning that it's basically a special diggersby without priority and a weaker STAB.
How about we have a trainer give a Pokemon with it's megastone, but takes a long time to evolve, like let's say Larvitar.

Trainer Proposal

??? City(cause I never heard of places with gyms that are not cities)
Psychic Katrina

Pre-battle:"How's it goin'? You're that dude who kicked those bad guys outta here, and helped clear the mine with Gustav! Thanks a lot dude. Guess what? If you can defeat me, I'll give ya a nice Larvitar with the Tyranitar megastone. Let's battle!"

Kadabra@Focus Sash
Synchronize
Level 26
Timid Nature
- Psychic
- Kinesis
- Disable
- Miracle Eye

Clefairy@Lax Incense
Magic Guard
Level 24
Bold Nature
- Disarming Voice
- Follow Me
- Sing
- Wake-Up-Slap

Loss Quote:"Well, no wonder you completely demolished those guys..."
Win Quote:"Haha! I have beaten the famous <insert player name>!"
After-battle quote(if you win):"Here's your Larvitar, it has three maxed out IV's. Slick,eh? It also has the primary ability, so when you have a Tyranitar, it set up sand!

If this doesn't work, maybe we can give the player the megastone after they beat the second gym?
 
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