I recommend saving the ground gym for when pokemon are up to level 40 or 50, as this will allow for Hippowdon and Excadrill, as well as Gastrodon which together form something of a good core within ground teams. Garchomp and potentially even Landorus would also be good, so I think it would be something of a waste to have a ground gym at level 30 where many of these pokemon are not yet available.
Sorry for the short post or if anything is wrong as I'm in a bit of a hurry, I'll hopefully come back and edit this later.
I'm going to nominate Fighting for this gym, on the basis of thematic cohesion as well as the fact that Fighting teams can be rather diverse.
Now, for the entire theme of the town we're in:
Proposal: Upon leaving the Volcano, you immediately enter the town, as it is just outside the exit. You don't see much of a town, really, until you turn around. You then see a sprawling town of steel and bedrock embedded and thriving upon the very surface of the volcano. (Pretty badass, I know.) A main feature of this town are the heavy lava-proof shields behind each house, made from an alloy of discarded Magcargo shells and a powerful heatproof steel found in the core of the volcano created by the mere presence of Heatran, once every five years. This will be explained to you by an NPC. Oftentimes, you can find Torkoals, Slugmas and the occasional rare Volcarona resting on these shields for their innate lava-borne warmth. The rest of the town is on bedrock walkways, with Timburrs and Machokes carrying supplies like food and construction materials.
The gym is at the top of the town, and only goes up from there, as you find the gym leader and his trusty Infernape at the very top of the volcano, being the single most badass person in existence by swimming with his Infernape in the pit of lava.
Let that sink in.
Upon climbing out of the pit of lava and taking note of the fact that you, the player, are looking at him like he's completely insane, goes to explain:
"Gahahah! Ah, sorry 'bout that, boy. Scared for me well-being, now were yeh? Don't yeh worry yer wee 'ead, I'm immune to the lava 'ere! Can't burn meself on nothin', either. Was the way I was born, y'see. It's the only reason the town 'ere's so prosperous - who d'ya think gets all them Heatran steel? Gahahahah!"
"Anyways, boy, I'd love nothin' more than ta face yeh in a battle 'o brawns righ' now. Thing is, the town's in a wee fix as it is. First, I gotta thank ye for chasin' those fool buffoons from ol' Mt. Dogars 'ere. Bad news is, the steel beams for the Heatran-Steel mine are fit ter collapse, after all that ruckus yeh raised in there. Get the emergency water runnin' to cool them support beams while I take care of the structures up 'ere. Git 'er done, and you'll have yerself a battle!"
The core of the mine is where the emergency water is, accessible through a house that looks glaringly like a mining outpost with a metal tube extending straight into the volcano. Upon reaching the bottom, this is where you'll have to solve a switch puzzle (kinda like the old game Mastermind) to turn on the emergency coolant system. Really, the puzzle doesn't matter, it's just a segue into more dialogue with the Gym Leader. Also, no Pokemon will spawn in the core of the mine. Seriously, if one Geodude Selfdestructs down there, you're all screwed. You can have an NPC explain this too, for flavour.
Climb back up to talk to the Gym Leader. For his name, let's just go with Gustav. Gustav is a manly-man name, right? You come back up to see him...lifting 500-pound rocks with one hand, along with his Infernape. Seriously, this man needs to be the walking messiah of badass.
"Ach, did I forget to tell yeh the switch code? Ahh, my bad, laddie, honest mistake. I'm as forgetful as me older brother Bruno. Y'know, the one from Kanto's Elite Four? 'E's always been a better battler than me, but I can swim in lava! Take that, yeh Elite Four tightarse! Hm... now where was I? Ah, right! I promised yeh that battle, and it's a right fiery battle yeh'll get!"
Now, for the record, this gym doesn't have to be Fighting. It can be Fire, Ground, Rock or Steel and the theme still makes sense!
I can most likely suggest more (my god, this idea is a gold mine), but that'll wait for inspiration.
Steel or Flying should probably be saved for late game as they are the elite types in OU and have a ton more options.For the "flavor" of this town, I believe it should be the ruins of an industrial city that is falling apart, with new little houses springing up amidst the ruined skyscrapers.
Name Idea: Lifesprings Town, formerly Rankh City. Of course, you can come up with a better name than this.
As for gym type, I vote Steel, since it goes well with my idea for the theme and the leader could use Pokemon such as Ferroseed, Pawniard, Scizor(?), and Drilbur (Excadrill?). Powerful Fire-types from the Volcano can be handled by things like Frogadier.
NPCs: An old man who mutters something about the King of Ubers (Xerneas) destroying this city.
A farmer who can teach your Pokémon Leech Seed. He has made a farm in the rubble of a building.
When you enter the town, a huge iron girder falls in front of you and blocks the way. You'll need to navigate a maze of girders to get into the main town. There are several small huts in the town, some sheltered by ruined skyscrapers, some not. The gym is at the top of a precarious framework tower. The leader, [INSERT NAME HERE], is a tough survivor who has a will as strong as steel. The town widely believes that the collapse of the city was due to the volcanic eruption of the volcano nearby, but a certain old man (look up) believes that the destruction was the result of a blast from a certain Xerneas, who may be controlled by a high-ranking member of Team Luck Sack. You get to hear pieces of this as he mutters. The reason the city was destroyed, if this is true, is unknown.
OverlordDerp That has got to be the single best gym leader in existence. I am 100% behind this guy.
Salemance We have mole and hippo and you expect us to not run some kind of sand offense team? Cmon man, if this gym does wind up being a ground gym, there will be sand.
I guess Rock works too for the gym. I'll edit that in, I guess. I hadn't really thought about late game Steel.Steel or Flying should probably be saved for late game as they are the elite types in OU and have a ton more options.
Yeah I can agree on that, what was the Ash guys team last time we battled him? Because I would kinda like to see what I can work withI was thinking having the second rival (the ash one) show up in the town too but thats just me. I think they can talk about it but not really give a stone out I think yet.
Thats because Mega Lucario was broken in general, if it was a more balanced mega (Like Ampharos or Houndoom) there wouldn't be a problemOn the subject of megaevos, we should definitely NOT follow XYs example on this. Most of my friends, competitive and non competitive, agree that Mega Luca pretty much single handily wrecked the game (from a balance standpoint) because he was given so early on. Like I've said earlier, Mega evos should be introduced around the same time key items like choice items, LO, and lefties are introduced(especially LO).
Obviously our first mega will be much weaker then megaluca (I personally think megaman should be our first), but the point still stands.
I feel like that would make it rather OP for this point of the gameGive Pikachu a Light Ball. It's completely useless without it, and sort of useless with it, but since you're using Pika...
Thats because Mega Lucario was broken in general, if it was a more balanced mega (Like Ampharos or Houndoom) there wouldn't be a problem
So for the Ash Rival
Trainer Proposal
??? Town
Rival ??? (Ash Rival)
Fletchinder @
Ability: Gale Wings
Level: 29
Adamant Nature
- Peck
- Ember
- Roost
- Toxic
Charmeleon @
Ability: Blaze
Level: 29
Modest Nature
- Ember
- Fire Fang
- Dragon Rage
- Growl
Pikachu @
Ability: Lightingrod
Level: 31
Hasty Nature
- Thunderbolt
- Electro Ball
- Quick Attack
- Slam
Pre Battle-Quote: Good Morning/Afternoon/Evening (Depending on the time of day), how is it going? Hey I have an idea, since we are both here to challenge the gym, I think it would be a good idea to get some practice. I have to warn you, I have improved quite a bit though
After Being Defeated: Yeah maybe me and my Pokemon should do some more training.
After Battle: Hey, your quite good. You should probably be able to take on the gym no problem. Good luck with your battle!
I'm still working on items, just want to know what you guys think of it so far
Oh it was supposed to be bad? Didn't realize that.Only bit is that I don't know if it seems so un usable, yet at least its a step up from earlier.
Well not BAD but I mean, he slowly gets to competitive level.Oh it was supposed to be bad? Didn't realize that
Thats because Mega Lucario was broken in general, if it was a more balanced mega (Like Ampharos or Houndoom) there wouldn't be a problem
There is truly nothing we can really do about that, (unless we introduce it incredibly late in the game/in the after game, which is a terrible idea anyways) simply because the vast majority of competitive teams, wether its built by some noob or one of the best known OU players, have a Mega Evolution on their team. I can agree with you now that it is to early simply because not everything is full evolved yet, but I still don't think we should have to wait for people to suggest these items. Also Mega Houndoom was BL for a bit but it was unbanned through a unanimous vote and almost dropped to RU this tier shiftYeah, I don't think pika needs Light Ball just yet to be not useless, but we could give it LO to accentuate the glass cannon aspect it will take on later in the game without being op. I think it's ok for the Ash rival to be only semi-viable (he's supposed to represent a semi-competetive casual anyway). These sets seem to work just fine for that purpose...
Not to mention that outside of return Diggers, the player isn't doing much better when it comes to viable sets.
The point I was trying to make wasn't that megacario was borked(though he certainly is), but that the only reason that any of the mega evolutions are even remotely balanced in any tier is because they cannot hold items, in particular offensive items such as life orb. If we introduce megaevolutions without first introducing these key items, we remove that very important tradeoff and mega-mons simply become auto-includes in every team. I think that auto-includes are a bad thing in general and would like to avoid this.
Also for what it's worth, Megadoom was almost sent to BL earlier this gen, it is not a weak mon by any stretch of imagination. It's at least as strong as any of our fully evolved mons.
Lastly, I would like to propose a wild mon for the short route between volcano and gym 2 town:
Pokemon Proposal:
Route 5? (I think?)
Vulpix
rarity: (un)common
Level 18-22
Reasoning: It's starting to look like weather teams are going to be a thing, so we need to help introduce a bit of counterplay. Vulpix simultaneously gives the player a viable fire type (that he probably wished he had before entering the volcano, but w/e) as well as a somewhat risky way to try and remove sand and rain. This also allows the player to start playing with all the chlorophyll mons we introduced back in the forest.
We may also want to consider having vulpix appear in the route before the volcano too (I have a hard time imagining anyone enjoying facing a legion of ferroseed without a trusty fire type). Also, I'm pretty sure I have a rain team sitting at that route, so a drought mon would help against that team a lot.
In case you are worried about a drought mon being broken, remember that vulpix has only 50 base SPA, meaning that it's basically a special diggersby without priority and a weaker STAB.
How about we have a trainer give a Pokemon with it's megastone, but takes a long time to evolve, like let's say Larvitar.Yeah, I don't think pika needs Light Ball just yet to be not useless, but we could give it LO to accentuate the glass cannon aspect it will take on later in the game without being op. I think it's ok for the Ash rival to be only semi-viable (he's supposed to represent a semi-competetive casual anyway). These sets seem to work just fine for that purpose...
Not to mention that outside of return Diggers, the player isn't doing much better when it comes to viable sets.
The point I was trying to make wasn't that megacario was borked(though he certainly is), but that the only reason that any of the mega evolutions are even remotely balanced in any tier is because they cannot hold items, in particular offensive items such as life orb. If we introduce megaevolutions without first introducing these key items, we remove that very important tradeoff and mega-mons simply become auto-includes in every team. I think that auto-includes are a bad thing in general and would like to avoid this.
Also for what it's worth, Megadoom was almost sent to BL earlier this gen, it is not a weak mon by any stretch of imagination. It's at least as strong as any of our fully evolved mons.
Lastly, I would like to propose a wild mon for the short route between volcano and gym 2 town:
Pokemon Proposal:
Route 5? (I think?)
Vulpix
rarity: (un)common
Level 18-22
Reasoning: It's starting to look like weather teams are going to be a thing, so we need to help introduce a bit of counterplay. Vulpix simultaneously gives the player a viable fire type (that he probably wished he had before entering the volcano, but w/e) as well as a somewhat risky way to try and remove sand and rain. This also allows the player to start playing with all the chlorophyll mons we introduced back in the forest.
We may also want to consider having vulpix appear in the route before the volcano too (I have a hard time imagining anyone enjoying facing a legion of ferroseed without a trusty fire type). Also, I'm pretty sure I have a rain team sitting at that route, so a drought mon would help against that team a lot.
In case you are worried about a drought mon being broken, remember that vulpix has only 50 base SPA, meaning that it's basically a special diggersby without priority and a weaker STAB.