Other Pokemon: Smogon Version OU [Route 4]

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If we're going with a lava theme, the puzzle could involve having a series of rocks that are blocking your path while simultaneously holding back flowing lava. If you break the wrong rocks, lava ends up completely blocking your path, forcing you to leave the room to reset. Breaking the correct rocks in the correct order lets you proceed.
 
Since this is going to be a Fighting gym, what better way to make a Gym to its theme than a gauntlet?

In short, if you want Gustav to take you seriously in a Gym battle, you need to prove that you're both a competent battler by beating his Gym Trainers, as well as physically able to survive his gauntlet at the same time with your powerful manly-man muscles you never knew you had. (Applies to women too! Mental imagery incoming.)

There will be three parts to the gauntlet:

FIRST PART - SPEED: The first room is a flat room, looking similar to a dojo with the paper screen doors as walls, and the bamboo mat floors. Here, Trainers will shoot out of any point on the walls of the room, and proceed to shoot towards you to attack. Hit the B button to guard their first attack upon contact. At this point, a quick-time minigame will play. Imagine the waiting dialog box for fishing [..... Something is on the hook!], except WAAAY more dynamic and fast paced. Whenever the enemy attacks, you hit B to defend. When the enemy backs off, you hit A to attack. You need to do this quickly though, or the attacking Trainer will punch you and you'll go flying, tearing a hole in the paper screen walls and having to re-enter the room. If you successfully fend off a Trainer, you knock them away just long enough to grab a Pokeball, and the Trainer battle begins. Beat 3 Trainers in a row to advance to the next challenge. If you beat one Trainer in a battle, but get knocked out of the room by another, you start from your latest win, so no resetting back to the first trainer to grind. The number of attacks/defenses per Trainer is something I'm not sure about; personally I want it to be a harder number each time you beat a Trainer, so it would scale as 3/5/7 attacks. Either that, or it would be a flat rate of 5. Hopefully you're fast enough!

SECOND PART - BALANCE: This next room doesn't have a floor. Instead, the 'floor' is a large array of hardened bamboo stalks. You need to traverse your way across the Bamboo Stalk Gauntlet and defeat all the trainers in there (most likely just 2 or 3 of them). To move, face in the direction you want to jump and hit A, and you'll jump it like a ledge (in-game, this probably wouldn't act like a ledge, but rather a thin walkway with the 'jump' move animation). Each time you move twice, every trainer moves once. You may not battle a Trainer from the front. If you try, they'll kick you off the bamboo stalks and you start at the beginning of that room. Instead, you must move around and sneak up behind the trainer, then initiate a battle. Beat all 2 / 3 Trainers, and the Balance Challenge is complete!

THIRD PART - POWER:
If we're going with a lava theme, the puzzle could involve having a series of rocks that are blocking your path while simultaneously holding back flowing lava. If you break the wrong rocks, lava ends up completely blocking your path, forcing you to leave the room to reset. Breaking the correct rocks in the correct order lets you proceed.

Basically this, but I'll try my best to give it more detail. This will work like a maze flooding puzzle like Cianwood Gym from HGSS (I think). Break rocks with your bare, manly fists (or just push them, you sissy) to either clear paths to the rest of the maze, or to lava flows. Some lava flows will block off the map and force you to exit and re-enter the room. Some lava flows will lift large stones by filling in pits with lava, opening up new paths. Trainer battles are optional here, and can be avoided.

But are you a little man-child from a little man-child country, or are you a MANLY-MAN?! Fight those Trainers, you weaklings!

Traverse the maze and complete it to get to the GYM LEADER'S FINAL ARENA.

FINAL PART - GYM LEADER: The final room is the same pit of lava you saw Gustav swimming in...at first. Gustav himself is doing a front crawl in the lava, all the while talking to you because he's manly enough to multitask:

"Oy gevalt, yeh made it, didn't ye, lad?! Ach, I knew y'had it in yeh! Now that yeh've proven your brains AND your brawns, yeh'll get a right cataclysm from me! Prepare yerself, lad!"

At that exclamation, a giant steel cage shoots up, surrounding the lava pit. A stone large enough to stand on rises from the lava, and you jump onto it for footing. Now, Gustav makes his entrance. He dives headfirst into the lava, and disappears for a few seconds. You hear and feel a low rumbling. As it intensifies, Gustav rises to the surface, riding on a geyser of lava ten feet tall, made by the sudden appearance of Heatran using Magma Storm. Turns out, the man is on friendly terms with a primordial magma beast.

Your trainer briefly considers dropping all pretense and worshipping this god among men, this shining example of manliness.

And the battle begins.

(I don't mind if only one or two parts of this gets used, I just had to get this idea in writing.)
 
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Since this is going to be a Fighting gym, what better way to make a Gym to its theme than a gauntlet?

In short, if you want Gustav to take you seriously in a Gym battle, you need to prove that you're both a competent battler by beating his Gym Trainers, as well as physically able to survive his gauntlet at the same time with your powerful manly-man muscles you never knew you had. (Applies to women too! Mental imagery incoming.)

There will be three parts to the gauntlet:

FIRST PART - SPEED: The first room is a flat room, looking similar to a dojo with the paper screen doors as walls, and the bamboo mat floors. Here, Trainers will shoot out of any point on the walls of the room, and proceed to shoot towards you to attack. Hit the B button to guard their first attack upon contact. At this point, a quick-time minigame will play. Imagine the waiting dialog box for fishing [..... Something is on the hook!], except WAAAY more dynamic and fast paced. Whenever the enemy attacks, you hit B to defend. When the enemy backs off, you hit A to attack. You need to do this quickly though, or the attacking Trainer will punch you and you'll go flying, tearing a hole in the paper screen walls and having to re-enter the room. If you successfully fend off a Trainer, you knock them away just long enough to grab a Pokeball, and the Trainer battle begins. Beat 3 Trainers in a row to advance to the next challenge. If you beat one Trainer in a battle, but get knocked out of the room by another, you start from your latest win, so no resetting back to the first trainer to grind. The number of attacks/defenses per Trainer is something I'm not sure about; personally I want it to be a harder number each time you beat a Trainer, so it would scale as 3/5/7 attacks. Either that, or it would be a flat rate of 5. Hopefully you're fast enough!

SECOND PART - BALANCE: This next room doesn't have a floor. Instead, the 'floor' is a large array of hardened bamboo stalks. You need to traverse your way across the Bamboo Stalk Gauntlet and defeat all the trainers in there (most likely just 2 or 3 of them). To move, face in the direction you want to jump and hit A, and you'll jump it like a ledge (in-game, this probably wouldn't act like a ledge, but rather a thin walkway with the 'jump' move animation). Each time you move twice, every trainer moves once. You may not battle a Trainer from the front. If you try, they'll kick you off the bamboo stalks and you start at the beginning of that room. Instead, you must move around and sneak up behind the trainer, then initiate a battle. Beat all 2 / 3 Trainers, and the Balance Challenge is complete!

THIRD PART - POWER:


Basically this, but I'll try my best to give it more detail. This will work like a maze flooding puzzle like Cianwood Gym from HGSS (I think). Break rocks with your bare, manly fists (or just push them, you sissy) to either clear paths to the rest of the maze, or to lava flows. Some lava flows will block off the map and force you to exit and re-enter the room. Some lava flows will lift large stones by filling in pits with lava, opening up new paths. Trainer battles are optional here, and can be avoided.

But are you a little man-child from a little man-child country, or are you a MANLY-MAN?! Fight those Trainers, you weaklings!

Traverse the maze and complete it to get to the GYM LEADER'S FINAL ARENA.

FINAL PART - GYM LEADER: The final room is the same pit of lava you saw Gustav swimming in...at first. Gustav himself is doing a front crawl in the lava, all the while talking to you because he's manly enough to multitask:

"Oy gevalt, yeh made it, didn't ye, lad?! Ach, I knew y'had it in yeh! Now that yeh've proven your brains AND your brawns, yeh'll get a right cataclysm from me! Prepare yerself, lad!"

At that exclamation, a giant steel cage shoots up, surrounding the lava pit. A stone large enough to stand on rises from the lava, and you jump onto it for footing. Now, Gustav makes his entrance. He dives headfirst into the lava, and disappears for a few seconds. You hear and feel a low rumbling. As it intensifies, Gustav rises to the surface, riding on a geyser of lava ten feet tall, made by the sudden appearance of Heatran using Magma Storm. Turns out, the man is on friendly terms with a primordial magma beast.

Your trainer briefly considers dropping all pretense and worshipping this god among men, this shining example of manliness.

And the battle begins.

(I don't mind if only one or two parts of this gets used, I just had to get this idea in writing.)

Gosh dang, and this is merely gym number 2, and it's quite possibly the most badass thing in all of pokemon history.... impressive.
 
Not to be a party-pooper, but does anyone know whether this is possible or not. Ik we're not making a game officially, but that doesn't mean we add mechanics at our own will. I dunno whether this can be made in a Pokemon game on 3DS, so unless someone confirms it can be done, let's hold our horses. Great idea tho.
 
Not to be a party-pooper, but does anyone know whether this is possible or not. Ik we're not making a game officially, but that doesn't mean we add mechanics at our own will. I dunno whether this can be made in a Pokemon game on 3DS, so unless someone confirms it can be done, let's hold our horses. Great idea tho.
Just compare it to Contests or Musicals. Since none of those are going to be in the SmogSmog region, over-the-top gyms make up for it. (Never liked contests much anyways). Besides, the first gym was a little bland.
 
Not to be a party-pooper, but does anyone know whether this is possible or not. Ik we're not making a game officially, but that doesn't mean we add mechanics at our own will. I dunno whether this can be made in a Pokemon game on 3DS, so unless someone confirms it can be done, let's hold our horses. Great idea tho.

Chances are this won't be a ROM hack, but rather a full refactor, much like the fan-games Pokemon Zeta and Omicron. We don't have the adequate tech available to ROM hack a gen 6 game, but plenty for gen 5. We can't craft cutscenes, but we can draw map elements and have clever solutions for separate problems. However, all this may be more work than just writing a new game from the ground up.

Though, this assumes that this project will garner enough support for a programming project, be it a ROM hack or a freshly coded new game.
 
Not to be a party-pooper, but does anyone know whether this is possible or not. Ik we're not making a game officially, but that doesn't mean we add mechanics at our own will. I dunno whether this can be made in a Pokemon game on 3DS, so unless someone confirms it can be done, let's hold our horses. Great idea tho.

As a guy who does a bit of programming on the side, this gym should be doable given current gen mechanics. Oh it won't be flashy or anything like that, but we can certainly change tiles from walkable ground to impassable lava in response to using rock smash (IIRC, RBY had a similar-ish puzzle to get to Articuno). We can also have moving trainers and scripted events that sends the player to previous rooms, all of which is perfectly doable using the engines provided by current pokemon games.

Having the gym leader ride a giant column of lava is a bit more difficult though, but depending on how impressive you want it to be, it could be doable. Alternatively we can just have him jump out of the lava pit, that's plenty impressive enough tbh.
 
Wow, why am I not getting any alerts on this thread? Guess silly ORAS crap is blocking it.


Anyway, leave rom hacking discussion out of it for a bit- Lets focus on a team comp for the leader! We got his type, what he acts like, but what is the team that many will be scared of to fight?


Discuss! :D
 
What kind of level do we want the gym leader to be? Around level 30, or higher than that?
 
ITs 30. Basically the gym's were designed to have a progression of 20, 30, 40, 50, 60, 70, 80, 90 with the e4 and champ being 100s along with VR.
 
Proposing Gustav's team:

Gurdurr @ Eviolite
Ability: Guts
Level: 32
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Rock Tomb
- Knock Off

Breloom @ Coba Berry
Ability: Technician
Level: 32
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Sludge Bomb

Lairon @ Leftovers
Ability: Rock Head
Level: 32
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Take Down
- Head Smash
- Bulldoze

Clefable @ Flame Orb
Ability: Magic Guard
Level: 30
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Soft-Boiled
- Flamethrower
- Dazzling Gleam
- Charge Beam

Lucario @ Occa Berry
Ability: Justified
Level: 32
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Cross Chop
- Hone Claws
- Iron Tail
- Rock Slide

Infernape @ Muscle Band
Ability: Iron Fist
Level: 34
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Power-Up Punch
- Fire Punch
- ThunderPunch




The main theme of this team is ATTACK ATTACK ATTACK!!! Most of these mons are 4 attack berserkers with very few exceptions. Infernape is the sig mon with his punch spam offense. I had to cheat a bit with Infernape, as a level 36 nape with CC would be far too much for this point (hey, we let Lance get away with this BS, so why not the guy whose 9001 times more badass?), but everyone else is legal. I nearly crapped my pants when I saw that meditite gets HJK at level 32 and immediately knew it had to be included. Gurdurr cares so little about lava that he holds an orb of lava because he can't live without the pain! Lucario is there for backup badassedry and Larion is there to be the ultimate smogonburd cockblock. Clefable is on the team because REAL MEN WEAR PINK! This pink blob cares even less about getting burned then her buddy gurdurr, holding onto the orb of lava for far longer then anything else would dare. Besides, she spews fire, how much more badass can she get?

*edit*

Gave Gurdurr drain punch, Larion head smash, and buffed Lucario and Nape's level a wee bit. Now Gustav should pose a challenge worthy of his manliness!

*edit 2*

Apparently Gustav's manliness needed more buffs. I completely revamped lucario's moveset when I realized that the low BP moves were quite unmanly. Replaced meditite with coba berry technoloom because **** smogonburd and slowbro, and **** sashspore loom too, that's like the pinnacle of unmanliness. Gave gurdurr eviolite because the manly orb of lava gimmick is better done by clefable.
 
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Proposing Gustav's team:

Meditite @ Black Belt
Ability: Pure Power
Level: 32
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Rock Tomb
- Body Slam

Gurdurr @ Flame Orb
Ability: Guts
Level: 32
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Wake-Up Slap
- Rock Tomb
- Facade

Lairon @ Leftovers
Ability: Rock Head
Level: 32
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Take Down
- Rock Tomb
- Bulldoze

Clefable @ Flame Orb
Ability: Magic Guard
Level: 30
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Soft-Boiled
- Flamethrower
- Dazzling Gleam
- Charge Beam

Lucario @ Occa Berry
Ability: Justified
Level: 30
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Force Palm
- Swords Dance
- Metal Claw
- Bone Rush

Infernape @ Muscle Band
Ability: Iron Fist
Level: 30
EVs: 4 HP / 252 Atk / 252 Spe
Serious Nature
- Mach Punch
- Power-Up Punch
- Fire Punch
- ThunderPunch


The main theme of this team is ATTACK ATTACK ATTACK!!! Most of these mons are 4 attack berserkers with very few exceptions. Infernape is the sig mon with his punch spam offense. I had to cheat a bit with Infernape, as a level 36 nape with CC would be far too much for this point (hey, we let Lance get away with this BS, so why not the guy whose 9001 times more badass?), but everyone else is legal. I nearly crapped my pants when I saw that meditite gets HJK at level 32 and immediately knew it had to be included. Gurdurr cares so little about lava that he holds an orb of lava because he can't live without the pain! Lucario is there for backup badassedry and Larion is there to be the ultimate smogonburd cockblock. Clefable is on the team because REAL MEN WEAR PINK! This pink blob cares even less about getting burned then her buddy gurdurr, holding onto the orb of lava for far longer then anything else would dare. Besides, she spews fire, how much more badass can she get?



Gets it at lvl 32 but is lvl 30? Didn't know the Meditite would be the strongest of em.
 
Proposing Gustav's team:

Meditite @ Black Belt
Ability: Pure Power
Level: 32
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Zen Headbutt
- Rock Tomb
- Body Slam

Gurdurr @ Flame Orb
Ability: Guts
Level: 32
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Wake-Up Slap
- Rock Tomb
- Facade

Lairon @ Leftovers
Ability: Rock Head
Level: 32
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Take Down
- Rock Tomb
- Bulldoze

Clefable @ Flame Orb
Ability: Magic Guard
Level: 30
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Soft-Boiled
- Flamethrower
- Dazzling Gleam
- Charge Beam

Lucario @ Occa Berry
Ability: Justified
Level: 30
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Force Palm
- Swords Dance
- Metal Claw
- Bone Rush

Infernape @ Muscle Band
Ability: Iron Fist
Level: 30
EVs: 4 HP / 252 Atk / 252 Spe
Serious Nature
- Mach Punch
- Power-Up Punch
- Fire Punch
- ThunderPunch


The main theme of this team is ATTACK ATTACK ATTACK!!! Most of these mons are 4 attack berserkers with very few exceptions. Infernape is the sig mon with his punch spam offense. I had to cheat a bit with Infernape, as a level 36 nape with CC would be far too much for this point (hey, we let Lance get away with this BS, so why not the guy whose 9001 times more badass?), but everyone else is legal. I nearly crapped my pants when I saw that meditite gets HJK at level 32 and immediately knew it had to be included. Gurdurr cares so little about lava that he holds an orb of lava because he can't live without the pain! Lucario is there for backup badassedry and Larion is there to be the ultimate smogonburd cockblock. Clefable is on the team because REAL MEN WEAR PINK! This pink blob cares even less about getting burned then her buddy gurdurr, holding onto the orb of lava for far longer then anything else would dare. Besides, she spews fire, how much more badass can she get?
I'd probably put Stealth Rocks on Lairon over Bulldoze, as no team is complete without them. Also, give it Head Smash as head smashing is a pretty popular way for certain animals to prove their manliness. Maybe give Gurdurr Drain Punch for a Fighting STAB? (egg move, but it'd greatly help its survivability), and change Infernape's nature to Adamant or Jolly. Otherwise, this looks like a really good team that perfectly fits the leader's character.
 
Alright, alright, I'll make some edits real quick, a lot of these are good ideas anyway. However, I think I'll leave off sneaky pebbles, because real men fight with their FISTS! Rocks are to be thrown at the opponent's FACE, not his feet, that's how real men fight! Honor before reason and good battling practices!

I'll give larion head smash to make up for this lapse in judgement though.

(gosh I love getting into character. I should get into a DnD campaign sometime, would be fun).
 
we're nearing the point after which many pokes would be nearing their final evo, so i say eviolite be introduced in this town, maybe even the gym leader could use it(evio gurdurr ftw). Can't make a suggestion from my cell atm.
 
So do we know what TM the gym leader will be giving? (I purpose Bulk Up but I want to know what you guys think)

Also, the team really does not have anything to deal with Psychic types (Other than Meditite who barely counts), I kinda think it should have something like a Pawniard or Scyther to deal with them
 
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WebBowser I think it would be best to replace Lucario with Breloom tho tbt. It evolves at lvl 32 and gives his team more bite vs the wealth of water types and ground/rocks that we might have a massed at this point.
Breloom even has two manly sets to choose from, and although punching things really hard with Technician is manly, I think poisoning yourself is even better. Maybe something like

Breloom @ Toxic Orb
Ability: Poison Heal
Level: 32
EVs: 236 HP / 20 Atk / 252 Spe
Adamant Nature
- Leech Seed
- Mach Punch
- Counter
- Seed Bomb

Counter and EVs are a bit gimmicky, but I'm sure there'll be plenty of standard Breloom sets to come later.
 
Gosh, we're going to have so many looms in this game as is the second Shroomy gets spore (both legit competitive players are going to use it because sashloom is fantastic glue and TLS grunts are going to have a heyday to abuse lack of sleep clause). Lucario takes neutral damage from psychic types and prolly deals with them better then medi due to actually having a stab move to hit them with (unless it's slowpoke...). I actually like lucario so I think I'll replace meditite with breloom (also seriously considering giving gurdurr an eviolite). We'll have plenty of opportunities for HJK spam later.
 
Shroomish learns Spore at level 45, so Breloom can't get access to the move yet.
knew something was wrong when i saw no one posting/suggesting it.

Gosh, we're going to have so many looms in this game as is the second Shroomy gets spore (both legit competitive players are going to use it because sashloom is fantastic glue and TLS grunts are going to have a heyday to abuse lack of sleep clause). Lucario takes neutral damage from psychic types and prolly deals with them better then medi due to actually having a stab move to hit them with (unless it's slowpoke...). I actually like lucario so I think I'll replace meditite with breloom (also seriously considering giving gurdurr an eviolite). We'll have plenty of opportunities for HJK spam later.
As for Lucario, i've been thinking hard. Has there ever been a Pokemon that's used by 2 different gym leaders of 2 different types. I say this 'cos Lucario is good as a fighting, it won't reach its potential till later on(Steel-type gym). We really need to demonstrate either Swords Dance or Nasty Plot on it. That being said, it's just my opinion and open to debate/rejection.
Do we have a special hitter that can hit EvioDurr? I can't remember anything.
And i say we vote on whether we want Poison Heal Breloom or Technician Breloom.
 
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