Gen V Ability Shift
Drum kanga is better early gameWell I was more worried about Scrappy Drum Kanga, because Ursaring can still run its Guts Fake Out+Espeed goodness. Either way whoever runs BD is still going to cause a lot of mayhem, more so than Shell Smash does right now because basically every stop hasn't been invented yet.
No haze or heart swap thoThe first thing that comes to mind as an answer to BD is some sort of Skarmory + Bulky Ghost core, since Skarm can handle most ESPeeders unless they have a Fire move or some strong neutral move (remember Steel resists Ghost and Dark in Gen 4), but after calcing it's not even a good answer
+6 252 Atk Ursaring Close Combat vs. 252 HP / 252+ Def Skarmory: 296-349 (88.6 - 104.4%) -- guaranteed OHKO after Stealth Rock (not even Guts boosted)
+6 252 Atk Staraptor Close Combat vs. 252 HP / 252+ Def Skarmory: 280-330 (83.8 - 98.8%) -- 75% chance to OHKO after Stealth Rock
+6 252 Atk Kangaskhan Thunder Punch vs. 252 HP / 252+ Def Skarmory: 300-354 (89.8 - 105.9%) -- guaranteed OHKO after Stealth Rock
Yes I realize most of these need SR, but look at how much Skarm takes. Skarm literally can't take any hit, otherwise it dies to these things. So BD might be too powerful. However, it is also really hard to set-up, and you need to set-up mid to late game with it (early game is a no-no due to no team preview and random sash users). Still, BD might be 2gud, or at the very least, over centralizing.
Speaking of sash, that's another answer to BD, although any hazards destroy this (Clefable confirm for BD check, Magic Guard OP)
Haze and Heart Swap aren't good answers imo, since BD can just run over them with ESpeed except for the Ghost Hazers (and those die to any scrappy BD mon) and Omastar. Out of those, only Gengar actually kind of works since the others are too slow, meaning they'll get smacked in the face with coverage before doing anything. They need a sash in order to be effective, but you're better off just killing the mon if you have a sash (although Sash Manaphy w/Heart Swap could be fun), and sash runs into the problem of not being able to come in ever and needing absolutely all hazards removed.No haze or heart swap tho
I'm talking saccing a mon and sending in a sash mist or heart swapHaze and Heart Swap aren't good answers imo, since BD can just run over them with ESpeed except for the Ghost Hazers (and those die to any scrappy BD mon) and Omastar. Out of those, only Gengar actually kind of works since the others are too slow, meaning they'll get smacked in the face with coverage before doing anything. They need a sash in order to be effective, but you're better off just killing the mon if you have a sash (although Sash Manaphy w/Heart Swap could be fun), and sash runs into the problem of not being able to come in ever and needing absolutely all hazards removed.
(inb4 scarfhaze)
Again, you're better off switching in a sashed mon that can just kill the target (shouldn't be hard considering they're at 50% HP due to BD), and sash still has a lot of problems with it.I'm talking saccing a mon and sending in a sash mist or heart swap
Which is only more reason to ban belly drumAgain, you're better off switching in a sashed mon that can just kill the target (shouldn't be hard considering they're at 50% HP due to BD), and sash still has a lot of problems with it.
If it isn't on everything then it should be on things that have access to e-speedTo be clear, the quick ban is about Belly Drum on everything, not just the Normal types that didn't have it previously?
I could make an argument for banning it on azu as well but I'm gonna leave it as a suggestionI've heard enough. Quick ban on Belly Drum for new users--old drummers are allowed. I'm tagging The Immortal so he knows for programming. Thanks all!
Oh I forgot about the blue bunny. Well, at least it doesn't have secondary Fairy STAB anymore, but one of its best Gen 5 counters, Jellicent, is missing, so that still presents a problem.I could make an argument for banning it on azu as well but I'm gonna leave it as a suggestion