Actually it doesn't matter if you semi-resist Scald because once that 30% chance of burn kicks in Scizor is as good as fodder.
doesn't that imply that Scizor is an excellent counter to sun teams, which it obviously isn't due to random shenanigans like Solar Power Charizard and the like.On the other hand Sun is rather favorable weather for Scizor, not because of resisting water attacks, but thanks to frailty of Sun sweepers - all Rain sweepers resist Bullet Punch, many Sand team members have high defense while Chlorophyll users... don't have much...
No. It implies that he can be excellent revenge killer to Sun teams. There's no fire priority move, so Scizor is always faster + Sun abusers usually don't invest much into HP/Defense. If they've taken any prior damage, BP can KO them (of course, not all of them, Volcarona can't be touched, Heatran only with Superpower). He can also come in on predicted Grass attacks.doesn't that imply that Scizor is an excellent counter to sun teams, which it obviously isn't due to random shenanigans like Solar Power Charizard and the like.
Nice idea, would be really helpful.someone should make a list of the benefits and drawbacks for each relevant pokemon in each weather, as well as a list of all weather sweepers.
That's a very good point actually. Making a Clear Skies tier for the bunch of people who aren't happy with the weather would ruin it for the majority of people who don't care.One thing that would probably occur with having a separate tier for weatherless would be that Smogon OU would simply become a TOTALLY weather oriented tier, with anti-weather being the other type of team. Matches would simply be a battle for control of weather, moreso than anything else, degenerating from what make Smogon OU what it is.
That's not what he's asking, read the topic and first post.You can't ban permanent weather. It wasn't banned in the 4th gen with Tyranitar and that hail starting guy. Why ban it now?
Smogon's OU is already like this. Every good team is either running weather or has dual screens so they can afford the extra setup time a non-weather sweeper needs to compete. I really wanted to believe that it was possible to make an excellent team without weather, so I asked a bunch of players from the top fifty. Not one of them has seen at team with no weather and no dual sceens at the top of the ladder. I think that says something about the metagame. God forbid should Deoxys get the boot, that's pretty much another style of play gone. Espeon is sucky because it's not fast enough to ensure it will get a screen up before it gets KO'd.One thing that would probably occur with having a separate tier for weatherless would be that Smogon OU would simply become a TOTALLY weather oriented tier, with anti-weather being the other type of team. Matches would simply be a battle for control of weather, moreso than anything else, degenerating from what make Smogon OU what it is.
Creativity is always going to be stifled. Some things will naturally outclass others. Just because you'll have a /different/ creativity-stifling meta doesn't mean it's a better creativity-stifling meta.Smogon's OU is already like this. Every good team is either running weather or has dual screens so they can afford the extra setup time a non-weather sweeper needs to compete. I really wanted to believe that it was possible to make an excellent team without weather, so I asked a bunch of players from the top fifty. Not one of them has seen at team with no weather and no dual sceens at the top of the ladder. I think that says something about the metagame. God forbid should Deoxys get the boot, that's pretty much another style of play gone. Espeon is sucky because it's not fast enough to ensure it will get a screen up before it gets KO'd.
That, however, is not the thing I most detest about the current metagame. The thing I hate above everything else is the way it stifles creativity. There have been a lot of complaints going around about the fact that any average player can pick something up from the RMT forum and ladder o voting reqs with it. Why is this possible? It's because there is no creativity, and so therefore a solid team will fit one of five templates. If you make sure you can beat those five templates (which is unfortunately extremely difficult without weather of your own and relatively easy with a well built (read cookie cutter) weather team) you have a good shot of hitting the top fifty. Everybody is using similar sets, too, because the best set has degenerated into which set manages to benefit most from weather.
Weather is killing he creative side of Pokemon. The only creative sets anyone can reasonably use are anti-weather creatve sets, which basically consists of cloud nine, retarded scarfers and random shit with agility.
In the last suspect thread, someone posted a simple note that I think is hugely relevant. "A Pokemon or Strategy because detrimental when the best way to defeat it is to use it yourself." Well, that's weather right there.
Nw, this post isn't an argumet to simply ban all weather and call it a day. I don't think that would be hugely helpful. In truth, I'm not quite sure what the best way to fix all of these problems is. The thing I most want gone is Drizzle. Politoed alone makes a specially defensive water resist mandatory, and pairing it with pretty much any other strong water type essentially requires two, unless that Water resist hpens to be a Rotom-W that is more able to scare off water types rather than simply sponging the attack and then pivoting to something threatening. The exception to this rule is of course Pokemon that are immune to water, which is pretty much Jellicent Vaporeon and Gastrodon if we want something with utility outside of simply absorbing water. I won't deny that they're good pokemon, but they certaintly only fit on a more defensive team. (You could argue for Specs Gastrodon/Vaporeon, but really they're not so great.)
I guess my message throughout this argument is that with a metgame as heavily focussed on one aspect (ie weather) as ours is, a necessity for every team to reflect that fact essentially kills anything creative which does not overall contribute something weather-related to the team, whether that be checking opposing weather sweepers or abusing weather itself.
TL;DR: Weather and the measures that have arose to stopit have killed creativity, turing our metagame into a land of cookie-cutter. If you complained about newbies being able to pick up a random successful team from the RMT forum, the solution is not to make it harder to qualify but to kill the thing that allows those teams to be picked up and run through everything.
^true :DPeople who dislike weather need to learn to play tanky disruption Altaria. Drop in on the weather user with Cloud Nine and either block/toxic or whirlwind them for hilarious times all around.
Exactly, LATE gen4, this is still an early time in the metagame. We have to find ways to deal w/ weather before we can tweak such things and I don't think we are there yet.The problem with using Altaria is that all of the inducers except Ninetails can just kill it anyway. It's not even that great with a scarf since you don't come near killing Excadrill with Fire Blast, who's pretty much the reason you'd want to use it.
@Pwnemon: Late 4th gen did not stifle creativity. There were plenty of unorthodox teams which worked extremely well, and creative sets were on most every team. This gen, few Pokemon ever use more than one or two sets, and the top twenty makes up 85% of all good teams. I'm not saying 4th gen should be our target, but the freedom to be creative was a thousand times greater when there was no weather forcing everything to be cookie cutter.
That's right but what's the point? That he's still usable, especially with Roost?I'm pretty sure that a scizor with one swords dance has an identical damage output to a burnt one with three.
Standard Ttar vs 252/4/252 Altaria:The problem with using Altaria is that all of the inducers except Ninetails can just kill it anyway.