Gym Practice Ground Gym Match - Leader Its_A_Random vs. Challenger Athenodoros

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As Athenodoros walks into the arena with some of his powerful Water types and his trusty Dragonite, Its_A_Random must feel at least a bit lucky that this is not an official Gym match.

4v4 Doubles (IAR brings 8, chooses 4)
3 Day Player DQ Time
2 Recoveries/5 Chills Max per Pokemon
2 Substitutions
Switch=OK
Abilities=All
Items=On
Sequences=Off
Turn Order=Coinflip
IAR's Team: Hippowdon/Gliscor/Gastrodon/Garchomp/Colossoil/Torterra/Camerupt/Fidgit
Arena: Earth Mausoleum
Field Type: Ground
Complexity: Intense
Format: All

Restrictions: No Natural Grass, Only Sandstorm & Clear weather permitted, Poorly-lit Indoor arena

Description: The Earth Mausoleum is a dark, desolate place inside a cave situated in a remote desert about 6km from the nearest city. At the entrace, you must proceed down a tunnel that is fairly dark, but is loaded to the gills with harmless Ground Type Pokemon, predominately Hippopotas & Sandshrew, even the occasional Garchomp lurking about the place. After your short walk through a prescribed route, you walk into a large, fairly well lit indoors arena, that looked very dull, but one thing's obvious; This was a Ground Type Paradise...
This arena has virtually the same dimensions as the ASB Tournament arena, but with a few differences. Firstly, the arena has mini-grandstands at the side, & the trainers stand on a Podium elevated up by 3 metres. Lastly, the arena ceiling is rather low at only 20m high.
Now, what does this arena have that gives Ground Types an edge? Firstly, The main arena floor is a hybrid of sand & dirt, mixed together to make a strange material that can easily be dug into. Additionally, the ceiling is low & creates a completely indoor feel, where Moves that require sunlight, like Solarbeam, & all other weathers bar Clear & Sandstorm, fail. Additionally, Pokemon using Sky Drop/Fly/Bounce fail to gain enough altitude to evade, that is, they become a normal attack. Next, there is a fairly large mud patch near the centre of the arena at about 10 metres in diameter, & goes to about 10 metres deep. This mud patch has a little bit of water in it, but enough to be considered an external water source, but in using it, the attack becomes combined with mud & becomes a Ground Type Attack. Additionally, anyone using the patch to dive are still vulnerable to seismic moves & get hit for double power.
Being a Ground Type paradise, how will the average player fare? We shall see soon enough...

Mechanics:
  • Mud patches around the arena have enough water to be considered usable as an external Water Source.
    However, all the mud means that such attacks become Ground Type moves.
    These attacks can still be nullified by Storm Drain.
    Any Pokemon hiding in Mud Patches through the use of moves like Dive can also be affected by seismic moves at x2 Power.
  • Sky Drop, Fly, & Bounce all do not gain altitutde to successfully evade attacks, that is, they instead become 0 Priority attacks

Summary: Ground Type Paradise.


This place is a paradise? It's all muddy! I just hope my nice referee uniform doesn't get too dirty from the Pokemon splashing the mud everywhere. Well, it is a paradise for creatures of the earth... Anyway, onto the match!

First, let's look at the Gym leader's team:
Its_A_Random said:

Hippowdon(*) [Stortamus] (M)
NATURE: Sassy (-10% Evasion) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 40 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (59/59)
PHYSICAL
Bite*
Body Slam*
Bulldoze
Crunch
Dig*
Double-Edge
Earthquake*
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Headbutt
Ice Fang
Iron Head
Iron Tail
Natural Gift
Revenge
Return
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb*
Secret Power
Stone Edge
Strength
Superpower
Tackle*
Take Down*
Thunder Fang

SPECIAL
Earth Power
Hidden Power (Grass, 7)
Hyper Beam
Mud-Slap
Round
Snore
Spit Up
Water Pulse

OTHER

Attract
Captivate
Curse*
Double Team
Endure
Protect
Rest
Roar*
Sand-Attack*
Sandstorm
Slack Off*
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn*

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (94/94)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Brick Break
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER

Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Gastrodon [Sleast] (M)
Nature: Quiet (-10% Evasion) (NC)

TYPE
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

STATS
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (71/71)

PHYSICAL
Body Slam
Bulldoze
Counter
Dig
Dive
Earthquake
Facade
Fissure
Frustration
Giga Impact
Headbutt
Natural Gift
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Waterfall

SPECIAL
Ancientpower
Blizzard
Brine
Clear Smog
Earth Power
Hidden Power (Fire 7)
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Round
Scald
Sludge
Sludge Bomb
Sludge Wave
Snore
Spit Up
Surf
Trump Card
Water Pulse
Whirlpool

OTHER

Amnesia
Attract
Block
Captivate
Curse
Double Team
Endure
Flash
Hail
Harden
Memento
Mist
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Sleep Talk
Stockpile
String Shot
Substitute
Swagger
Swallow
Toxic
Yawn

Garchomp [Choragon] (M)
NATURE: Mild (NC)

TYPE
Dragon
: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW Unlocked): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

STATS
HP: 110
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 102
Size Class: 4
Weight Class: 4
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (59)
PHYSICAL
Aerial Ace
Aqua Tail
Body Slam
Brick Break
Bulldoze
Crunch
Dig
Dragon Claw
Dragon Rush
Dragon Tail
Dual Chop
Earthquake
Facade
False Swipe
Fire Fang
Frustration
Giga Impact
Iron Head
Outrage
Poison Jab
Return
Rock Slide
Rock Tomb
Sand Tomb
Shadow Claw
Slash
Stone Edge
Strength
Tackle
Take Down
Thrash

SPECIAL
Draco Meteor
Dragon Rage
Earth Power
Fire Blast
Flamethrower
Hidden Power (Grass 7)
Hyper Beam
Incinerate
Round
Surf
Twister
Whirlpool

OTHER

Attract
Double Team
Endure
Hone Claws
Protect
Rain Dance
Rest
Roar
Sand-Attack
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic

Colossoil [Megawhal] (M)
NATURE: Hasty (+14% Accuracy) (NC)

TYPE
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Rebound
: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW Unlocked): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS

HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (59)
PHYSICAL
Bite
Body Slam
Bounce
Brick Break
Bulldoze
Crunch
Dig
Dive
Dragon Tail
Drill Run (Auto-Learned outside Tourney)
Earthquake
Fake Out
Fire Fang
Fissure
Flail
Horn Attack
Horn Drill
Knock Off
Magnitude
Megahorn
Payback
Peck
Pursuit
Rapid Spin
Retaliate
Rock Slide
Smack Down
Stone Edge
Strength
Sucker Punch
Tackle
Thunder Fang
U-Turn

SPECIAL
Bubblebeam
Dark Pulse
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud Bomb
Mud Shot
Muddy Water
Sludge Wave
Snarl (Bought outside Tourney)
Water Spout (Bought outside Tourney)

OTHER

Double Team
Encore
Endure
Leer
Protect
Quash
Rest
Roar
Sleep Talk
Snatch
Stockpile
Substitute
Swagger
Taunt
Toxic

Torterra [Firmoise] (M)
NATURE: Brave (-10% Evasion) (NC)

TYPE

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Overgrow
: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

STATS

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (44)
PHYSICAL
Bite
Body Slam
Crunch
Earthquake
Facade
Giga Impact
Iron Head
Outrage
Razor Leaf
Return
Rock Slide
Sand Tomb
Seed Bomb
Stone Edge
Strength
Superpower
Tackle
Wood Hammer

SPECIAL
Absorb
Giga Drain
Grass Knot
Leaf Storm
Mega Drain

OTHER

Attract
Block
Curse
Double Team
Endure
Leech Seed
Light Screen
Protect
Reflect
Rest
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Synthesis
Toxic
Wide Guard
Withdraw
Worry Seed

Camerupt [Tormeldon] (M)
NATURE: Quiet (-10% Evasion)

TYPE

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Magma Armour: (Innate) This Pokemon has a strong, heated armour that makes it incapable of being frozen. The armour also reduces the Base Attack Power of all incoming attacks by one (1).
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0+4
DC: 5/5

ATTACKS (49)
PHYSICAL
Body Slam
Dig
Earthquake
Explosion
Facade
Fissure
Flame Charge
Frustration
Iron Head
Magnitude
Return
Rock Slide
Rock Tomb
Tackle
Take Down

SPECIAL
Ancientpower
Earth Power
Ember
Eruption
Fire Blast
Flame Burst
Flamethrower
Flash Cannon
Heat Wave
Hidden Power (Ice 7)
Hyper Beam
Incinerate
Lava Plume
Mud Bomb
Round
Solarbeam

OTHER

Amnesia
Attract
Double Team
Endure
Focus Energy
Growl
Protect
Rest
Roar
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Will-O-Wisp
Yawn

Fidgit [Utilitand] (M)
NATURE: Hardy

TYPE
Poison
: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Persistent
: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mould Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Prankster (DW Unlocked): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0+3
DC: 5/5

ATTACKS (70)
PHYSICAL
Acrobatics
Body Slam
Circle Throw
Comet Punch
Dig
Earthquake
Knock Off
Low Sweep
Poison Jab
Rapid Spin
Retaliate
Rock Slide
Smack Down
Stone Edge
Strength
U-Turn

SPECIAL
Acid Spray
Air Slash
Clear Smog
Earth Power
Gust
Hidden Power (Ice 7)
Razor Wind
Shadow Ball
Sludge Bomb
Sludge Wave
Struggle Bug
Venoshock

OTHER

After You
Ally Switch
Block
Copycat
Disable
Dispel (R)
Double Team
Embargo
Encore
Endure
Entrainment
Follow Me
Gastro Acid
Gravity
Heal Block
Heal Pulse
Helping Hand
Light Screen
Lucky Chant
Magic Room
Me First
Protect
Quash
Reflect
Rest
Safeguard
Sleep Talk
Snatch
Spikes
Stealth Rock
Substitute
Sunny Day
Tailwind
Taunt
Toxic
Toxic Spikes
Trick Room
Whirlwind
Wide Guard
Wish
Wonder Room
Jeez, an average of over 60 moves per Pokemon! That'll be tough to beat! And now, the challenger's team:
Athenodoros said:

Lapras (M), "Typhon"

Nature:
Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

HP: 120
Atk: ***
Def: ***
SpA: **** (+)
SpD: ***
Spe: 51 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: Doesn't Evolve
MC: All Moves Learnt
DC: Unlocked

Moves: 89
-AncientPower
-Aqua Tail
-Attract
-Aurora Beam
-Avalanche
-Bide
-Bite
-Blizzard
-Block
-Body Slam
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Confuse Ray
-Curse
-Dive
-Double Edge
-Double Team
-Dragon Dance
-Dragon Pulse
-Dragon Rage
-Dragons Breath
-Dream Eater
-Echoed Voice
-Endure
-Facade
-Fissure
-Foresight
-Frost Breath
-Frustration
-Future Sight
-Giga Impact
-Growl
-Hail
-Headbutt
-Heal Bell
-Hidden Power Fighting (7)
-Horn Drill
-Hydro Pump
-Hyper Beam
-Ice Beam
-Ice Shard
-Icy Wind
-Iron Head
-Iron Tail
-Mimic
-Mist
-Natural Gift
-Nightmare
-Outrage
-Perish Song
-Protect
-Psychic
-Psywave
-Rage
-Rain Dance
-Reflect
-Refresh
-Rest
-Return
-Roar
-Rock Smash
-Round
-Safeguard
-Secret Power
-Sheer Cold
-Shock Wave
-Signal Beam
-Sing
-Skull Bash
-Sleep Talk
-Snore
-Solarbeam
-Strength
-Substitute
-Surf
-Swagger
-Take Down
-Thunder
-Thunderbolt
-Tickle
-Toxic
-Water Gun
-Water Pulse
-Waterfall
-Whirlpool
-Zap Cannon
-Zen Headbutt

Male Swampert (*), "Poseidon"

Nature:
Brave - A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks. Adds * to Attack.

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground - Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings

Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

HP: 110
Atk: ***** (+)
Def: ***
SpA: ***
SpD: ***
Spe: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19


EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks (35):
-Avalanche (*)
-Bide (*)
-Blizzard
-Brick Break
-Bulldoze
-Counter (*)
-Curse
-Defence Curl
-Dig
-Dive
-Double Team
-Earthquake
-Earth Power
-Endeavour
-Endure
-Focus Blast
-Focus Punch
-Foresight (*)
-Giga Impact
-Growl (*)
-Hammer Arm
-Hydro Cannon
-Ice Ball
-Ice Beam
-Ice Punch
-Icy Wind
-Iron Tail
-Low Kick
-Mirror Coat (*)
-Mud Sport (*)
-Mud-slap (*)
-Muddy Water
-Outrage
-Protect
-Rain Dance (*)
-Rest
-Rock Slide
-Rock Tomb
-Rollout
-Scald
-Sleep Talk
-Sludge
-Sludge Wave
-Stealth Rock
-Stone Edge
-Substitute
-Superpower
-Swagger
-Surf (*)
-Tackle (*)
-Toxic
-Water Gun (*)
-Waterfall (*)
-Whirlpool
-Wide Guard
-Yawn

Male Dragonite (*), "Nidhogg"

Nature:
Rash - Increase of Special Attack by *. Subtracts * from Special Defence.

Type:
Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

Abilities:
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

HP: 100
Atk: *****
Def: ***
SpA: ***** (+)
SpD: *** (-)
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks:
-Aerial Ace
-Agility (*)
-Aqua Jet
-Aqua Tail
-Attract
-Bide
-Blizzard
-Brick Break
-Defog
-Detect
-Dive
-Double Team
-Draco Meteor
-Dragon Breath
-Dragon Dance
-Dragon Pulse (*)
-Dragon Rage (*)
-Dragon Rush
-Dragon Tail
-Earthquake
-Endure
-Extremespeed (*)
-Fire Blast
-Fire Punch
-Flamethrower
-Fly
-Focus Blast
-Focus Punch
-Hail
-Haze (*)
-Heal Bell
-Heat Wave
-Hurricane
-Hyper Beam
-Ice Beam
-Icy Wind
-Iron Tail
-Leer (*)
-Light Screen
-Mist
-Natural Gift
-Ominous Wind
-Outrage
-Protect
-Rain Dance (*)
-Razor Wind
-Reflect
-Rest
-Roar
-Rock Slide
-Roost
-Safeguard
-Shock Wave
-Sky Drop
-Slam (*)
-Sleep Talk
-Steel Wing
-Stone Edge
-Substitute
-Superpower
-Supersonic
-Surf (*)
-Tailwind
-Thunder (*)
-Thunderbolt
-Thunder Wave (*)
-Thunderpunch
-Toxic
-Twister (*)
-Water Pulse
-Waterfall
-Whirlpool
-Wing Attack
-Wrap (*)
-Zap Cannon

Nestor the Slowking (M)

Nature:
Quiet (Adds * to Sp. Att., divides Speed by 1.15, -10 Evasion)

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious - (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Own Tempo - (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (DW) - (Innate) When this Pokemon is switched out during a switch batttle, it reacts to the energy in the Pokeball and ten (10) HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

HP: 100
Atk: ***
Def: ***
SpA: ***** (+)
SpD: ****
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Fully Evolved
MC: 0
DC: Unlocked

Attacks (177):
-Amnesia
-Aqua Tail
-Attract
-Avalanche
-Belly Drum
-Bide
-Blizzard
-Block
-Body Slam
-Brick Break
-Brine
-Bubblebeam
-Bulldoze
-Captivate
-Calm Mind
-Confusion
-Counter
-Curse
-Dig
-Disable
-Dive
-Double Team
-Double-Edge
-Dragon Tail
-Drain Punch
-Dream Eater
-DynamicPunch
-Earthquake
-Echoed Voice
-Endure
-Facade
-Fire Blast
-Fissure
-Flamethrower
-Flash
-Fling
-Focus Blast
-Focus Punch
-Frustration
-Fury Cutter
-Future Sight
-Giga Impact
-Grass Knot
-Growl
-Hail
-Headbutt
-Heal Pulse
-Hidden Power Electric (7)
-Hyper Beam
-Ice Beam
-Ice Punch
-Icy Wind
-Incinerate
-Iron Defense
-Iron Tail
-Light Screen
-Magic Coat
-Mega Kick
-Mega Punch
-Me First
-Mimic
-Mud Sport
-Mud-Slap
-Nasty Plot
-Natural Gift
-Nightmare
-Pay Day (wtf?)
-Power Gem
-Protect
-Psychic
-Psych Up
-Psyshock
-Psywave
-Quash
-Rage
-Rain Dance
-Recycle
-Reflect
-Rest
-Return
-Rock Smash
-Round
-Safeguard
-Scald
-Secret Power
-Seismic Toss
-Shadow Ball
-Signal Beam
-Skill Swap
-Skull Bash
-Slack Off
-Sleep Talk
-Snore
-Stomp
-Strength
-Substitute
-Sunny Day
-Surf
-Swagger
-Swift
-Tackle
-Take Down
-Telekinesis
-Teleport
-Thunder Wave
-Tri Attack
-Trick
-Trick Room
-Trump Card
-Toxic
-Water Gun
-Water Pulse
-Whirlpool
-Wonder Room
-Yawn
-Zap Cannon
-Zen Headbutt
An average of 79 moves per mon? Holy shit! (btw Slowking has 117 moves, not 177) This is going to be one good fight! Will the arena and larger selection of Pokemon be enough to give Its_A_Random the edge he needs against as tough a challenger as Athenodoros?

Now, to toss the coin to see who sends out his Pokemon first (good thing I have a quarter in my pocket). Heads is Its_A_Random, tails is Athenodoros:

RNG (<=500=heads): 131/1000


Its_A_Random sends out two Pokemon and equips items
Athenodoros sends out two Pokemon, equips items, and orders
Its_A_Random orders
I ref


Let's get this show on the road!
 

Athenodoros

Official Smogon Know-It-All
#3
To be honest, I'm not sure where to go here. I think I'll just have to go with the old faithfuls:



Dragonite @ Expert Belt | Slowking @ Expert Belt


And I feel like I've had this battle a few times before...

Slowking: Reflect ~ Blizzard ~ Blizzard
Dragonite: Ice Beam (Fidgit) ~ Blizzard ~ Ice Beam (Fidgit)

IF Fidgit uses Taunt, Slowking uses Magic Coat and move actions along
IF Hippowdon uses Yawn (Dragonite), Dragonite uses Susbtitute (25) if he doesn't already have a substitute
IF Fidgit uses Light Screen, Dragonite uses Brick Break (Hippowdon) ~ Ice Beam (Fidgit) ~ Blizzard, subbing on the following actions if applicable
IF Hippowdon uses Yawn (Slowking), Slowking uses Magic Coat and pushes actions along

And that's what happens when substitution order matters.

Also js my Pokemon average 84 moves jsyk
 
#5
Its_A_Random:

Stortamus|Utilitand
HP: 110|100
Energy: 90|100
Item: Expert Belt|Leftovers
Abilities: Sandstream, Sand Force|Persistent, Vital Spirit, Prankster
Atk: 4|3
Def: 4|4
SpA: 3|3
SpD: 4|3
Spe: 40|105
Other: -10% Evasion|none

Athenodoros:

Nidhogg|Nestor
HP: 100|100
Energy: 100|100
Item: Expert Belt|Expert Belt
Abilities: Inner Focus, Multiscale|Oblivious, Own Tempo, Regenerator
Atk: 5|3
Def: 3|3
SpA: 5|5
SpD: 3|4
Spe: 80|26
Other: none|-10% Evasion

Sandstorm (permanent)


The four Pokemon are out on the field, and a sandstorm is already whipping up. With the trainers on their podiums and giving commands, the first round starts! Utilitand is quick to dig a tunnel underground with his many hands, narrowly avoiding a strong ice attack shot by Nidhogg. Stortamus launches large rocks at Athenodoros' side of the field, hurting Nidhogg and Nestor, so much so that Nestor does nothing but flinches from the rocks. Utilitand suddenly pops up from the ground directly underneath Nestor, knocking Nestor to the ground. Utilitand suddenly stretches out all of his hands in front of Stortamus and braces himself. Nidhogg and Nestor both launch as much snow and ice as they can at the protective Utilitand, but pointlessly. Stortamus then crawls up to Nestor and takes a big, nasty, painful-looking bite. Utilitand once again acts preemptively and burrows underground, yet again to just barely dodge a beam from Nidhogg. Stortamus follows his friend into the underground tunnel, while Nestor futilely attacks Its_A_Random's side of the field with more ice and snow. Utilitand, closely followed by Stortamus, come out from the ground to attack Nestor. It looks like Its_A_Random is at a huge advantage right now, with a more-than-half-dead Nestor and a slightly weakened Nidhogg facing his full-health Pokemon.


Its_A_Random:

Stortamus|Utilitand
HP: 110|100
Energy: 69|75
Item: Expert Belt|Leftovers
Abilities: Sandstream, Sand Force|Persistent, Vital Spirit, Prankster
Atk: 4|3
Def: 4|4
SpA: 3|3
SpD: 4|3
Spe: 40|105
Other: -10% Evasion|none

Athenodoros:

Nidhogg|Nestor
HP: 84|26
Energy: 78|80
Item: Expert Belt|Expert Belt
Abilities: Inner Focus, Multiscale|Oblivious, Own Tempo, Regenerator
Atk: 5|3
Def: 3|3
SpA: 5|5
SpD: 3|4
Spe: 80|26
Other: none|-10% Evasion

Sandstorm (permanent)

Action 1:
Utilitand:[/u] burrows underground
Nidhogg: Ice Beam (Utilitand): miss, -7 Energy
Stortamus: Rock Slide (Nidhogg): (8+2+2+1.5) x 1.5 x 0.5 = 10.125 Damage, -6 Energy
Hit: 606/1000: Yes
Crit: 918/1000: No
.......................................(Nestor): (8+2+1.5) = 11.5 Damage
Crit: 740/1000: No
Effect: 210/1000: Yes
Nestor: flinch
Utilitand: Dig (Nestor): (8+3+3+0) = 14 Damage, -9 Energy
Crit: 48/1000: Yes
Nidhogg: -2 HP
Nestor: -2 HP

Action 2:
Utilitand:[/u] Wide Guard: -7 Energy
Nidhogg: Blizzard: blocked, -8 Energy
Stortamus: Crunch (Nestor): (8+2+1.5) x 1.5 = 17.25 Damage, -6 Energy
Crit: 948/1000: No
Effect: 412/1000: No
Nestor: Blizzard: blocked, -8 Energy
Nidhogg: -2 HP
Nestor: -2 HP

Action 3:
Utilitand:[/u] burrows underground
Nidhogg: Ice Beam (Utilitand): miss, -7 Energy
Stortamus: burrows underground
Nestor: Blizzard: miss, -12 Energy
Utilitand: Dig (Nestor): (8+3+0) = 11 Damage, -9 Energy
Crit: 233/1000: No
Stortamus: Dig (Nestor): (8+2+3+1.5) = 14.5 Damage, -9 Energy
Crit: 670/1000: No
Nidhogg: -2 HP
Nestor: -2 HP


Its_A_Random orders
Athenodoros orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#8

"Okay, let us push our opponent into submission!"

Stortamus: Synchroquake > Rock Slide > Ice Fang (Nidhogg)
IF either Pokemon use Protect (Nestor) successfully, THEN use Ice Fang (Nidhogg) that action, AND use Synchroquake the next action.
IF Nestor faints, THEN replace all remaining actions with Ice Fang (Nidhogg)

Sleast: Synchroquake > Rock Slide > Ice Beam (Nidhogg)
IF either Pokemon use Protect (Nestor) successfully, THEN use Ice Beam (Nidhogg) that action, AND use Synchroquake the next action.
IF Nidhogg uses Bide, THEN use Protect on the release action.
IF Nestor faints, THEN replace all remaining actions with Ice Beam (Nidhogg)
 

Athenodoros

Official Smogon Know-It-All
#9
I kind of saw that coming. And I really thought it was weird that Fidgit didn't have Wide Guard :|

Dragonite: Blizzard ~ Roost ~ AgiliDodge
Slowking: Endure ~ Slack Off ~ Reflect


It's only now that I realise how devastating not have evasive damaging moves is. And it's also disappointing that these are the actions I'm up coming up with.
 
#10
Its_A_Random:

Stortamus|Sleast
HP: 110|110
Energy: 69|100
Item: Expert Belt|Expert Belt
Abilities: Sandstream, Sand Force|Sticky Hold, Storm Drain, Sand Force
Atk: 4|3
Def: 4|3
SpA: 3|4
SpD: 4|3
Spe: 40|33
Other: -10% Evasion|-10% Evasion

Athenodoros:

Nidhogg|Nestor
HP: 84|26
Energy: 78|80
Item: Expert Belt|Expert Belt
Abilities: Inner Focus, Multiscale|Oblivious, Own Tempo, Regenerator
Atk: 5|3
Def: 3|3
SpA: 5|5
SpD: 3|4
Spe: 80|26
Other: none|-10% Evasion

Sandstorm (permanent)


Its_A_Random has now replaced Utilitand on the field with Sleast, and the round starts off with Nestor moving, surprisingly! It expends plenty of effort and energy sitting there and bracing for any direct attacks he has to take, while his partner (finally) successfully launches snow against his opponent--wait, it missed Sleast... but Stortamus appears to be covered in ice, and is not moving! But Sleast thinks Stortamus is going to summon an earthquake, so Sleast tries to match Stortamus, only to realize he's hurting his teammate as well as Nestor! Nidhogg then sits down on the ground, pulls his wings in to his body, and restores his health back up to 100%. Stortamus and Sleast throw rocks at Nestor and Nidhogg together, and once again Nestor simply flinches. The damage from the sand blowing harshly around the arena finally causes Nestor to fall to the ground, unconsciously, despite bracing himself for anything. Nidhogg stalls for the rest of the round now that Nestor is down, dodging the icy attacks sent his way by Its_A_Random's Ground mons. It seems the gym leader is still at an advantage, but will that change?


Its_A_Random:

Stortamus|Sleast
HP: 67|110
Energy: 58|81
Item: Expert Belt|Expert Belt
Abilities: Sandstream, Sand Force|Sticky Hold, Storm Drain, Sand Force
Atk: 4|3
Def: 4|3
SpA: 3|4
SpD: 4|3
Spe: 40|33
Other: -10% Evasion|-10% Evasion

Utilitand
HP: 100
Energy: 75
Item: Leftovers
Abilities: Persistent, Vital Spirit, Prankster
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 105
Other: none


Athenodoros:

Nidhogg|Nestor
HP: 70|KO
Energy: 52|KO
Item: Expert Belt|Expert Belt
Abilities: Inner Focus, Multiscale|Oblivious, Own Tempo, Regenerator
Atk: 5|3
Def: 3|3
SpA: 5|5
SpD: 3|4
Spe: 80|26
Other: 1 used Recovery|-10% Evasion

Sandstorm (permanent)

Action 1:
Nestor: Endure: -15 Energy
Nidhogg: Blizzard (Stortamus): (9+2+1.5) x 1.5 = 18.75 Damage, -8 Energy
Hit: 29/1000: Yes
Crit: 552/1000: No
Effect: 55/1000: Yes
Duration: 85/1000: 1 action
................................(Sleast): miss
Hit: 963/1000: No
Stortamus: frozen
Sleast: Earthquake (Stortamus): (7.5+2+3-1.5) = 11 Damage, -6 Energy
Crit: 855/1000:
...................................(Nestor): (7.5+2+3+0) = 12.5 Damage
Crit: 105/1000: No
...................................(Nidhogg): miss
Nidhogg: -2 HP
Nestor: -2 HP

Action 2:
Nidhogg: Roost: +20 HP, -11 Energy
Stortamus: Rock Slide (Nestor): (6+2+3+1.5) = 12.5 Damage, -6 Energy
Crit: 754/1000: No
Effect: 241/1000: Yes
.......................................(Nidhogg): (6+2+3+1.5) = 12.5 Damage
Hit: 19/1000: Yes
Crit: 720/1000: No
Sleast: Rock Slide (Nestor): (6+2+3+0) = 11 Damage, -6 Energy
Crit: 328/1000: No
Effect: 248/1000: No
.......................................(Nidhogg): (6+2+3+0) = 11 Damage
Hit: 630/1000: Yes
Crit: 942/1000: No
Nestor: flinch
Nidhogg: -2 HP
Nestor: -2 HP, faints

Action 3:
Nidhogg: Evasive Agility: -7 Energy
Stortamus: Ice Fang (Nidhogg): miss, -5 Energy
Sleast: Ice Beam (Nidhogg): miss, -7 Energy
Nidhogg: -2 HP


Athenodoros sends out a new Pokemon and orders
Its_A_Random orders
I ref
 

Athenodoros

Official Smogon Know-It-All
#11
Time for the wonderful Lapras. Go get 'em, buddy!


Lapras @ Pinap Berry

Lapras: Natural Gift (Sleast) * 3
Dragonite: Blizzard * 3
IF Sleast uses Magic Coat, Lapras uses Ice Beam (Stortamus)
IF Sleast uses Pain Split A3, his target uses Double Team (4) unless he (the target) has doubles already.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#12
lol, not the first time a user confused Mirror Coat with Magic Coat when playing against my Gastrodon, not that is matters since Natural Gift is Physical...

"Okay, let us continue to push & force the issue!"

Stortamus: Rock Slide > Ice Fang (Nidhogg) > Ice Fang (Nidhogg)
IF Nidhogg faints, THEN replace all remaining actions with Slack Off.

Sleast:Rock Slide> Ice Beam (Nidhogg) > Ice Beam (Nidhogg)
IF Nidhogg faints, THEN replace all remaining actions with Counter.
 
#13
Its_A_Random:

Stortamus|Sleast
HP: 67|110
Energy: 58|81
Item: Expert Belt|Expert Belt
Abilities: Sandstream, Sand Force|Sticky Hold, Storm Drain, Sand Force
Atk: 4|3
Def: 4|3
SpA: 3|4
SpD: 4|3
Spe: 40|33
Other: -10% Evasion|-10% Evasion

Athenodoros:

Nidhogg|Typhon
HP: 70|120
Energy: 52|100
Item: Expert Belt|Pinap Berry (5)
Abilities: Inner Focus, Multiscale|Water Absorb, Shell Armor, Hydration
Atk: 5|3
Def: 3|3
SpA: 5|4
SpD: 3|3
Spe: 80|51
Other: 1 used Recovery|-10% Evasion

Sandstorm (permanent)


Nidhogg blasts snow and ice at high speeds at Stortamus and Sleast, now totally worry-free since there is no Fidgit to think about. Typhon takes a small bite out of the berry he's holding and then releases a burst of energy at Sleast, and it looks like it really hurt! Sleast and Stortamus once again assault Athenodoros' Pokemon in unison with rocks, but this time they don't have the chance to make anything flinch. Nidhogg and Typhon uncreatively keep up their assault, and Sleast seems to really be taking a beating. Stortamus, with his fangs suddenly coated in ice, moves up and bites Nidhogg right in the foot! As Nidhogg hops around on one foot in pain, Sleast shoots ice from his mouth at Nidhogg's face! Nidhogg can no longer withstand the powerful attacks he has been taking, and falls down, knocked out. Typhon once again uses his berry to give him the power to hurt Sleast as much as possible, and while most of Sleast's body is pushed back, he holds to the same spot on the ground, stretched out and seemingly preparing for something. Stortamus rolls around in the mud gloriously, taking a nice big break from this strenuous battle. Sleast's body suddenly bounces forward and headbutts Typhon with a ton of power, even more than the berry attacks! The round is now over, and it seems the challenger is at a big disadvantage right now. Can Athenodoros use the next round to come back because he'll be ordering second? Let's find out!


Its_A_Random:

Stortamus|Sleast
HP: 49|18
Energy: 34|51
Item: Expert Belt|Expert Belt
Abilities: Sandstream, Sand Force|Sticky Hold, Storm Drain, Sand Force
Atk: 4|3
Def: 4|3
SpA: 3|4
SpD: 4|3
Spe: 40|33
Other: -10% Evasion|-10% Evasion

Utilitand
HP: 100
Energy: 75
Item: Leftovers
Abilities: Persistent, Vital Spirit, Prankster
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 105
Other: none


Athenodoros:

Nidhogg|Typhon
HP: KO|46
Energy: KO|70
Item: Expert Belt|Pinap Berry (2)
Abilities: Inner Focus, Multiscale|Water Absorb, Shell Armor, Hydration
Atk: 5|3
Def: 3|3
SpA: 5|4
SpD: 3|3
Spe: 80|51
Other: 1 used Recovery|-10% Evasion

Nestor
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Oblivious, Own Tempo, Regenerator
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 26
Other: -10% Evasion


Sandstorm (permanent)

Action 1:
Nidhogg: Blizzard (Stortamus): (9+2+1.5) x 1.5 = 18.75 Damage, -8 Energy
Hit: 649/1000: Yes
Crit: 816/1000: No
Effect: 221/1000: No
................................(Sleast): (9+3) = 12 Damage
Hit: 15/1000: No
Crit: 424/1000: No
Effect: 387/1000: No
Typhon: Natural Gift (Sleast): (7+3+0) x 2.25 = 22.5 Damage, -6 Energy
Crit: 470/1000: No
Stortamus: Rock Slide (Typhon): (6+2+2+1.5) x 1.5 = 17.25 Damage, -6 Energy
.......................................(Nidhogg): (6+2+2+1.5) x 1.5 = 17.25 Damage
Hit: 767/1000: Yes
Crit: 243/1000: No
Sleast: Rock Slide (Typhon): (6+2+2+1.5) x 1.5 = 17.25 Damage, -6 Energy
.......................................(Nidhogg): (6+2+2+1.5) x 1.5 = 17.25 Damage
Hit: 74/1000: Yes
Crit: 259/1000: No
Nidhogg: -2 HP
Typhon: -2 HP

Action 2:
Nidhogg: Blizzard (Stortamus): (9+2+1.5) x 1.5 = 18.75 Damage, -12 Energy
Hit: 102/1000: Yes
Crit: 395/1000: No
Effect: 589/1000: No
................................(Sleast): (9+3) = 12 Damage
Hit: 553/1000: No
Crit: 842/1000: No
Effect: 794/1000: No
Typhon: Natural Gift (Sleast): (7+3+0) x 2.25 = 22.5 Damage, -10 Energy
Crit: 126/1000: No
Stortamus: Ice Fang (Nidhogg): (7+2+1.5) x 2.25 = 23.625 Damage, -5 Energy
Hit: 567/1000: Yes
Crit: 843/1000: No
Freeze: 423/1000: No
Sleast: Ice Beam (Nidhogg): (10+2+1.5) x 2.25 = 30.375 Damage, -7 Energy, Nidhogg faints
Crit: 769/1000: No
Effect: 537/1000: No
Nidhogg: -2 HP
Typhon: -2 HP

Action 3:
Typhon: Natural Gift (Sleast): (7+3+0) x 2.25 = 22.5 Damage, -14 Energy
Crit: 659/1000: No
Stortamus: Slack Off: +20 HP, -13 Energy
Sleast: Counter (Typhon): 22.5 x 1.5 = 33.75 Damage, -17 Energy [33.75/3 + 6 = 17.25]
Typhon: -2 HP


Athenodoros sends out Poseidon and equips an items
Its_A_Random orders
Athenodoros and orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#15

"Stortamus, enough! Utilitand, get back in! We have a match to win!"

Initiating Switch Phase
Stortamus OUT
Sleast IN

Athenodoros cannot Counterswitch


Utilitand: Rock Slide > Low Sweep (Typhon) > Rock Slide
(Once Only) IF either opposing Pokemon use Toxic (Sleast), THEN use Safeguard that action. This Substitution supersedes all other substitutions.
(Once Only) IF Typhon uses Endure, THEN use Toxic (Typhon) at the first available opportunity. (i.e. Use it next action if both subs are triggered, otherwise, use it that action.)


Sleast: Endure > Rock Slide > Rock Slide
IF Typhon uses (Evasive damaging move) vs. Rock Slide successfully, THEN use Earth Power (Typhon) that action.
 

Athenodoros

Official Smogon Know-It-All
#16
I don't believe that Earth Power is actually a seismic move: it lacks the longitudinal pressure wave.

Swampert: Wide Guard ~ Toxic (Sleast) ~ Wide Guard
Lapras: Natural Gift (Sleast) ~ Dive (Utilitand) ~ Ice Beam (Utilitand)

And sorry this took so long. Busy as all hell at the moment because of exams and going away soon. But they're done soon.
 
#17
My ruling is that Earth Power would hit a Diving mon in the mud at normal power because it's pretty much the same thing as Dig.


Utilitand|Sleast
HP: 100|18
Energy: 75|51
Item: Leftovers|Expert Belt
Abilities: Persistent, Vital Spirit, Prankster|Sticky Hold, Storm Drain, Sand Force
Atk: 3|3
Def: 4|3
SpA: 3|4
SpD: 3|3
Spe: 105|33
Other: none|-10% Evasion

Athenodoros:

Poseidon|Typhon
HP: 110|46
Energy: 100|70
Item: Expert Belt|Pinap Berry (2)
Abilities: Torrent, Damp|Water Absorb, Shell Armor, Hydration
Atk: 5|3
Def: 3|3
SpA: 3|4
SpD: 3|3
Spe: 52|51
Other: -10% Evasion|-10% Evasion

Sandstorm (permanent)


Athenodoros no longer has any Pokemon in reserve, let's see if he can start some sort of comeback. Sleast tightens his muscles and does his best to prepare for any attacks. Poseidon immediately stretches himself out, just before Utilitand repeatedly picks up and throws rocks at Poseidon and Typhon. Typhon takes another bite of his half-eaten berry and then lashes out at Sleast, who holds on for dear life. Utiltand uses his hands to pantomime a wall, which blocks Poseidon's attempt to launch sludge at Sleast. Typhon moves over to the mud in the center of the arena, so Sleast uses his earthly powers to rip open the ground and hit Typhon, who pops up and though tries to hit Utilitand, is drawn to Sleast, who takes the hit like a pro. Poseidon once again streches out in front of Typhon to block rocks, this time from both Utilitand and Sleast. Typhon takes this free action to shoot ice out of his mouth at Utilitand, and it looks like the round is over! Let's look at the statistics.

tl;dr: lol IAR fell for the Wide Guard thing after doing it to Atheno round 1


Its_A_Random:

Utilitand|Sleast
HP: 78|1
Energy: 55|23
Item: Leftovers|Expert Belt
Abilities: Persistent, Vital Spirit, Prankster|Sticky Hold, Storm Drain, Sand Force
Atk: 3|3
Def: 4|3
SpA: 3|4
SpD: 3|3
Spe: 105|33
Other: Safeguard (4 rounds)|-10% Evasion, +1 SpA, Safeguard (4 rounds)

Stortamus
HP: 49
Energy: 34
Item: Expert Belt
Abilities: Sandstream, Sand Force
Atk: 4
Def: 4
SpA: 3
SpD: 4
Spe: 40
Other: -10% Evasion


Athenodoros:

Poseidon|Typhon
HP: 110|26
Energy: 79|35
Item: Expert Belt|Pinap Berry (1)
Abilities: Torrent, Damp|Water Absorb, Shell Armor, Hydration
Atk: 5|3
Def: 3|3
SpA: 3|4
SpD: 3|3
Spe: 52|51
Other: -10% Evasion|-10% Evasion

Nestor
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Oblivious, Own Tempo, Regenerator
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 26
Other: -10% Evasion

Nidhogg
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Inner Focus, Multiscale
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 80
Other: 1 used Recovery


Sandstorm (permanent)

Action 1:
Sleast: Endure: -15 Energy
Poseidon: Wide Guard: -7 Energy
Utilitand: Rock Slide: blocked, -6 Energy
Typhon: Natural Gift (Sleast): (7+3+0) x 2.25 = 22.5 Damage, -18 Energy
Crit: 66/1000: No
Typhon: -2 HP

Action 2:
Utilitand: Safeguard: -10 Energy
Poseidon: Toxic (Sleast): blocked, -7 Energy
Typhon: dove undermud
Sleast: Earth Power (Typhon): (9+3+1.5) = 13.5 Damage, -6 Energy
Crit: 521/1000: No
Effect: 613/1000: No
Typhon: Dive (Utilitand): STORM DRAIN!, -10 Energy
Crit: 812/1000: No
Typhon: -2 HP

Action 3:
Poseidon: Wide Guard: -7 Energy
Utilitand: Rock Slide: blocked, -6 Energy
Typhon: Ice Beam (Utilitand): (10+3+1.5) x 1.5 = 21.75 Damage, -7 Energy
Crit: 194/1000: No
Effect: 580/1000: No
Sleast: Rock Slide: blocked, -7 Energy
Typhon: -2 HP


Athenodoros and orders
Its_A_Random orders
I ref
 

Athenodoros

Official Smogon Know-It-All
#19
Alright, actions, finally:

Typhon: Ice Shard (Sleast) * 3
IF Sleast uses Protect successfully, use Ice Beam (Utilitand)
IF Sleast faints, use Ice BEam (Utilitand) from then on

Poseidon: Earth Power (Utlitant) * 3
IF Utilitand uses Wide Guard, use Earth Power
IF Typhon has fainted, use Earthquake
IF Utilitand uses Double Team, use Surf

Go on, save it somehow.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#20

"I bet you failed to factor in this."

Utilitand: HEAL PULSE (Sleast) > Taunt (Posedion) > Earth Power (Posedion)

Sleast: Earth Power (Typhon) > Earth Power (Typhon) > Mud Bomb (Posedion)
 
#21

Utilitand|Sleast
HP: 78|1
Energy: 55|23
Item: Leftovers|Expert Belt
Abilities: Persistent, Vital Spirit, Prankster|Sticky Hold, Storm Drain, Sand Force
Atk: 3|3
Def: 4|3
SpA: 3|4
SpD: 3|3
Spe: 105|33
Other: Safeguard (4 rounds)|-10% Evasion, +1 SpA, Safeguard (4 rounds)

Sandstorm (permanent)


No switching shenanigans, finally. However, I sense there will still be some trickery this round... Here we go! Utilitand shoots a beam of light at Sleast, who suddenly seems rejuvenated! Typhon tries to move quickly to slap Sleast with some ice, but is just not quick enough; that slug is still going! Poseidon does a little dance, so the ground broke open below Utiltand and energy shot up at him. Sleast, the invincible sea slug, copies Poseidon's attack, but uses it against Typhon for some solid damage. Utilitand walks up to Poseidon, takes a white glove off from one of his many hands, and slaps Poseidon across the face with the glove. Poseidon is pissed now, and won't be doing anything but attacking any time soon! Typhon once again attempts to strike Sleast before anything could happen, yet still moves after Utilitand and fails to finish Sleast off. Poseidon and Sleast also repeat their moves from last time, and nothing interesting happens yet... oh, wait! Typhon does not seem able to move! It seems Its_A_Random continues to one-up Athenodoros. Utilitand now copies what Sleast and Poseidon have been doing, splitting open the ground Poseidon was sitting on, aaaaaaand Poseidon counters with the same friggin' move. Sleast finally changes things up a bit by throwing a big wad of mud at Poseidon. Its_A_Random's active Pokemon seem to be reaching the edge of their capabilities for this battle, but he still has mons in reserve, while Athenodoros is stuck with just a Swampert! Stay tuned for more!


Its_A_Random:

Utilitand|Sleast
HP: 24|7
Energy: 25|2
Item: Leftovers|Expert Belt
Abilities: Persistent, Vital Spirit, Prankster|Sticky Hold, Storm Drain, Sand Force
Atk: 3|3
Def: 4|3
SpA: 3|4
SpD: 3|3
Spe: 105|33
Other: Safeguard (3 rounds)|-10% Evasion, Safeguard (3 rounds)

Stortamus
HP: 49
Energy: 34
Item: Expert Belt
Abilities: Sandstream, Sand Force
Atk: 4
Def: 4
SpA: 3
SpD: 4
Spe: 40
Other: -10% Evasion


Athenodoros:

Poseidon|Typhon
HP: 83|KO
Energy: 49|KO
Item: Expert Belt|Pinap Berry (1)
Abilities: Torrent, Damp|Water Absorb, Shell Armor, Hydration
Atk: 5|3
Def: 3|3
SpA: 3|4
SpD: 3|3
Spe: 52|51
Other: -10% Evasion, Taunted (4 actions)|-10% Evasion

Nestor
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Oblivious, Own Tempo, Regenerator
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 26
Other: -10% Evasion

Nidhogg
HP: KO
Energy: KO
Item: Expert Belt
Abilities: Inner Focus, Multiscale
Atk: 5
Def: 3
SpA: 5
SpD: 3
Spe: 80
Other: 1 used Recovery


Sandstorm (permanent)

Action 1:
Utilitand: Heal Pulse (Sleast): -20 Damage, -14 Energy
Typhon: Ice Shard (Sleast): (4+3+0) = 7 Damage, -3 Energy
Crit: 893/1000: No
Poseidon: Earth Power (Utilitand): (9+3+0) x 1.5 = 18 Damage, -6 Energy
Crit: 246/1000: No
Effect: 195/1000: No
Sleast: Earth Power (Typhon): (9+2+3+1.5) + 1.75 = 17.25 Damage, -6 Damage
Crit: 902/1000: No
Effect: 863/1000: No
Typhon: -2 HP

Action 2:
Utilitand: Taunt (Poseidon): -10 Energy
Typhon: Ice Shard (Sleast): (4+3+0) = 7 Damage, -7 Energy
Crit: 715/1000: No
Poseidon: Earth Power (Utilitand): (9+3+0) x 1.5 = 18 Damage, -10 Energy
Crit: 358/1000: No
Effect: 650/1000: No
Sleast: Earth Power (Typhon): (9+2+3+1.5) + 1.75 = 17.25 Damage, -10 Damage, Typhon faints
Crit: 259/1000: No
Effect: 902/1000: No

Action 3:
Utilitand: Earth Power (Posiedon): (9+3+0) = 12 Damage, -6 Energy
Crit: 307/1000: No
Effect: 471/1000: No
Poseidon: Earth Power (Utilitand): (9+3+0) x 1.5 = 18 Damage, -14 Energy
Crit: 103/1000: No
Effect: 965/1000: No
Sleast: Mud Bomb (Poseidon): (7+2+3+1.5) + 1.75 = 15.25 Damage, -5 Damage
Hit: 118/1000: Yes
Crit: 257/1000: No
Effect: 709/1000: No


Its_A_Random orders
Athenodoros and orders
I ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
#22

"This battle is...OVER! Firmoise @ Expert Belt, replace Sleast & finish this."

Initiating Switch Phase
Sleast OUT
Firmoise IN
Athenodoros has no reserve


Utilitand: After You (Firmoise) > Chill > Chill
IF Posedion is untargetable through Evasive Damaging moves when you act, THEN use Chill that action, AND push actions back.

Firmoise: Wood Hammer + Wood Hammer combo (Posedion) > N/A > Chill
IF Posedion is untargetable through Evasive Damaging moves when you act, THEN use Curse that action, AND push actions back.

EDIT: Also...
23:51:35: <Deck_Knight> Yeah, that'd be a chance substitution, or a KO substitution. Though "untargetable" usually means KO'd.
 

Athenodoros

Official Smogon Know-It-All
#24
Right, that's a bit clearer. Regardless, there's only really one path open now:

Swampert: Protect ~ Hydro Cannon (Utilitand) ~ Chill

Also, could I not just have KO'd Sleast? Must you deny me that?
 
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