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Abilities:
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Lightningrod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (Locked): This Pokemon's thick armor prevents it from taking critical hits.
MC/EC/AC
0/0/0
Attacks: Aerial Ace
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bonemerang Bone Rush
Brick Break Bubble Beam
Bulldoze Captivate
Chip Away
Confide
Counter
Curse
Detect
Dig Double-Edge
Double Kick
Double Team
Dynamic Punch
Earth Power
Earthquake Echoed Voice
Endeavor
Endure Facade
False Swipe
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Defense
Iron Head Iron Tail
Knock Off
Leer
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song Power-Up Punch
Protect
Rage Rest
Retaliate
Return
Rock Climb
Rock Slide Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Skull Bash Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip Take Down
Thief
Thrash
Thunder Punch
Toxic
Uproar
Water Gun
Egg: Iron Head, Endure, Skull Bash, Perish Song, Detect
TM: Rock Slide, Brick Break, Earthquake, Dig, Bulldoze
Smeargle M Leonardo
Stats: 90/0-/2/1/2/87+ +9% accuracy 2/4 11
Abilities:
Own Tempo: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
MC/EC/AC
0/NA/0
Attacks:
Ancient Power
Bounce
Bulldoze
Disable
Encore
Fake Out
Imprison
Magic Coat
Recover
Shock Wave
Sketch x10
Will-O-Wisp
Skiddo M John
Stats: 100/4+/2/3/2/45- -10% evasion 1/3 15
Abilities:
Sap Sipper: This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Grass Pelt (Locked): This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
MC/EC/AC
0/0/0
Attacks: Aerial Ace
Attract
Brick Break Bulk Up
Bulldoze
Confide
Defense Curl
Dig Double-Edge
Double Team
Earthquake
Energy Ball
Facade
Frustration
Giga Impact
Grass Knot
Growth Hidden Power
Horn Leech
Hyper Beam
Leaf Blade
Leech Seed
Milk Drink Nature Power
Payback Protect
Rain Dance
Razor Leaf Rest
Retaliate
Return
Roar
Rock Slide Rock Smash
Rollout Round
Seed Bomb
Sleep Talk
Solar Beam
Strength
Substitute
Sunny Day
Surf Swagger
Synthesis
Tackle
Tail Whip
Take Down Toxic
Vine Whip
Wild Charge
Worry Seed
Aron F Sally
Stats: 90/4+/4/1-/2/30 1/4(5 Heavy Metal) 15
Abilities:
Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Locked): The Pokemon's body structure is immensely dense, doubling its actual weight.
MC/EC/AC
0/0/0
Attacks: Aerial Ace
Ancient Power
Aqua Tail
Attract
Autotomize
Avalanche
Blizzard
Block
Body Slam Brick Break
Bulldoze
Captivate
Confide
Counter
Curse
Cut
Dark Pulse
Defense Curl
Dig Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endeavor Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Head Smash Heavy Slam
Hidden Power
Hone Claws Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head Iron Tail
Low Kick
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Metal Claw Metal Sound
Mimic
Mud-Slap Natural Gift
Outrage
Payback
Power-Up Punch
Protect
Rain Dance
Rest
Return
Reversal
Roar Rock Climb
Rock Polish
Rock Slide Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Claw Shock Wave
Sleep Talk
Smack Down
Smelling Salts
Snore
Solar Beam
Spite
Stealth Rock Stomp
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Take Down Taunt
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
Water Pulse
Whirlpool
Egg: Body Slam, Endeavor, Head Smash, Reversal, Stealth Rock
TM: Earthquake, Dig, Hone Claws, Rock Slide, Shadow Claw
Riolu M Sir Galahad
Stats: 90/3/1-/2/2/69+ +11% accuracy 1/2 13
Abilities:
Steadfast: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Inner Focus: By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Prankster (Locked):
MC/EC/AC
0/0/0
Attacks:
Agility Attract
Aura Sphere
Bite
Blaze Kick Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter Cross Chop
Crunch Dark Pulse
DetectDig Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure Extreme Speed
Facade
Feint Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power
High Jump Kick Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal Roar
Rock Climb
Rock Slide Rock Smash
Rock Tomb
Role Play
Round
Screech Secret Power
Shadow Ball
Shadow Claw Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Abilities:
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (Locked): No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
MC/EC/AC
0/NA/0
Attacks:
Acid Acid Armor
Acid Spray Aqua Ring
Attract
Belch
Bide Bind
Bug Bite
Calm Mind
Charm
Clear Smog Confide
Confuse Ray
Dazzling Gleam Double Team
Ember Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid Giga Impact
Gun
Gunk Shot
Heal Bell
Heal Pulse Heat Wave
Helping Hand Hidden Power
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave Snatch
Snore
Solar Beam Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun Will-O-Wisp
Withdraw
Egg: Fire Spin, Gastro Acid, Heal Bell, Heal Pulse, Helping Hand
TM: Sludge Wave, Fire Blast, Thunderbolt, Solar Beam, Dazzling Gleam
Breezi M Bob
Stats: 90/1-/2/4+/2/85 1/1 14
Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
MC/EC/AC
0/0/0
Attacks: Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Clear Smog Comet Punch
Confide
Copycat Dig
Disable Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Icy Wind
Knock Off
Light Screen Low Sweep
Lucky Chant
Magic Room
Me First Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave Smack Down
Snatch
Snore
Spikes
Stealth Rock Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn Venom Drench
Venoshock
Whirlwind Wide Guard
Wish Wonder Room
Egg: Disable, Me First, Spikes, Stealth Rock, Wish
TM: Taunt, Sludge Wave, U-Turn, Reflect, Light Screen
Gastly M Casper
Stats: 90/1-/2/4/2/92+ +29% accuracy 3/1 15
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
MC/EC/AC
0/0/0
Attacks: Astonish
Attract
Bide
Body Slam
Brick Break
CaptivateClear Smog ConfideConfuse Ray CounterCurse Dark Pulse
Dazzling Gleam Destiny BondDisable Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Endure
Energy BallExplosion Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power
Hyper BeamHypnosisIce Punch Icy Wind
Infestation
Knock OffLick
Mean Look Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
NightmareNight Shade Ominous Wind
Pain Split
PaybackPerish Song Poison Jab
Power-Up Punch
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb Smog
Snatch
SnoreSpite Strength
Submission
SubstituteSucker Punch Sunny Day
Swagger
Take Down
Taunt Telekinesis
Thief
Thunder
Thunderbolt Thunder Punch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp Wonder Room
Zap Cannon
Grimer F Pat
Stats: 100/3/2/3+/2/21- -10% evasion 1/3 13
Abilities:
Stench: This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move. Sticky Hold: This Pokemon's body is covered in a sticky substance that prevents item theft or swapping. Poison Touch (Locked): By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
MC/EC/AC
0/0/0
Attacks: Acid ArmorAcid Spray Attract
Belch
Bide
Block
Body Slam
Brick Break
Captivate
Confide
Curse
Dark Pulse
DigDisable Double Team
Dynamic Punch
EndureExplosion Facade
Fire Blast
Fire Punch
Flamethrower Fling
Focus Blast
Focus Punch
Frustration
Giga Drain
Giga Impact
Gunk ShotHarden Haze
Hidden Power
Hyper Beam
Ice Punch
Imprison Incinerate
Infestation
Lick
Mean Look
Mega Drain
Memento
MimicMinimize
Mud BombMud-Slap Natural Gift
Pain Split
PaybackPoison Gas Poison JabPound Power-Up Punch
Protect
Rage
Rain Dance
Rest
Return
Rock Slide Rock Smash
Rock Tomb
Round
Scary Face
Screech
Secret Power
Self-Destruct
Shadow Ball
Shadow Punch
Shadow Sneak Shock Wave
Sleep TalkSludge Sludge Bomb
Sludge Wave
Snore
Spit Up
Stockpile
Strength
Substitute
Sunny Day
Swagger
Swallow
Taunt Thief
Thunder
Thunderbolt Thunder Punch
Torment
Toxic Venoshock
Zap Cannon
Sableye F Mary
Stats: 90/4+/3/3/3/43- -10% evasion 3/3 21
Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster (Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
MC/EC/AC
0/NA/0
Attacks: Aerial Ace
Astonish Attract
Body Slam
Brick Break Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect Dig
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight Foul Play
Frustration
Fury Cutter
Fury Swipes Gravity
Headbutt
Hidden Power
Hone Claws
Ice Punch
Icy Wind
Imprison Incinerate
Knock Off
Leer Low Kick
Low Sweep Magic Coat
Mean Look Mega Kick
Mega Punch
Metal Burst Metronome
Mimic
Moonlight Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Night Shade Ominous Wind
Pain Split
Payback Poison Jab
Power Gem
Power-Up Punch
Protect
Psychic
Psych Up
Punishment
Rain Dance
Recover Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch Secret Power
Seismic Toss
Shadow Ball Shadow Claw
Shadow Sneak Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp Wonder RoomZen Headbutt
Arcanite: 1 CC
-Nidoking: 4 MC
-Torterra: 4 MC + 2 KOC
-Gardevoir: 4 MC + 1 KOC
All KOC into MC.
Nidoking learns: Substitute [2] and Toxic [2]
Torterra learns: Body Slam [3], Bullet Seed [3] and Iron Head [3]
Gardevoir learns Energy Ball [2], Grass Knot [2] and Hyper Voice [3]
To leave all of them with 0 MC.
epicdrill: Approved. The Wanderer: Approved. Eternal Drifter: Approved. Mulan15262: Approved. cbrevan: Not Approved. According to Veekun, Porygon2 does not learn Lock-On before at any time before Level 32. ZhengTann: Approved. deadfox081: Approved. Redew: Approved Dogfish44: Approved. Avnomke: Not Approved. You failed to indicate if you are spending Smeargle's MC to buy those moves, as well as which pokemon it is learning those moves from. I am not, not do I expect any other approver to, going to search through every single one of your pokemon's profiles to see if any of them learn the moves you are claiming on that Smeargle. Cubone learns Leer for free. Riolu gets Quick Attack for free. You claimed Payback on Riolu but it is struck through. So are you claiming it or some other move? Sableye's BRT should be 16, not the 21 you have it listed as. A number of your movepool lists have 2 or more moves just mashed together on 1 singular line, making things difficult. In fact, it has gotten to the point that I am stopping. . You know there are things wrong with your claim. Double check every profile. Texas Cloverleaf: Approved. Arcanite: Approved. ff7hero: Approved. Psyco_Josho: Approved.
+1.4 AUC
Please make your claims easy to decipher and to understand by the approvers.
-----
Attacks: [30/113] Level Up [16/16]
Autotomize
Double-Edge
Harden
Headbutt
Heavy Slam
Iron Defense
Iron Head
Iron Tail
Metal Burst
Metal Claw
Metal Sound
Mud-Slap
Protect
Roar
Tackle
Take Down Egg [6/11]
Body Slam
Endeavor
Head Smash
Smelling Salts
Stomp
Superpower Tutor [0/25] TM/HM [8/61]
Avalanche
Hone Claws
Rock Polish
Rock Slide
Rock Tomb
Shadow Claw
Substitute
Toxic
Moves Remaining
Egg [5] {15}: Curse, Dragon Rush, Reversal, Screech, Stealth Rock
Previous Generation Tutor [25] {75}: Ancient Power, Aqua Tail, Block, Counter, Defense Curl, Dragon Pulse, Dynamic Punch, Earth Power, Endure, Fire Punch, Fury Cutter, Ice Punch, Icy Wind, Low Kick, Magnet Rise, Mega Kick, Mega Punch, Mimic, Outrage, Rollout, Seismic Toss, Snore, Spite, Thunder Punch, Uproar
Previous Generation TM/HM [8] {24}: Captivate, Focus Punch, Natural Gift, Rock Climb, Secret Power, Shock Wave, Water Pulse, Whirlpool
Current Generation TM/HM [45] {92}: Aerial Ace, Attract, Blizzard, Brick Break, Bulldoze, Confide, Cut, Dark Pulse, Dig, Double Team, Dragon Claw, Dragon Tail, Earthquake, Facade, Fire Blast, Flamethrower, Flash Cannon, Fling, Focus Blast, Frustration, Giga Impact, Hidden Power Fairy, Hyper Beam, Ice Beam, Incinerate, Payback, Power-Up Punch, Rain Dance, Rest, Return, Rock Smash, Round, Sandstorm, Sleep Talk, Smack Down, Solar Beam, Stone Edge, Strength, Sunny Day, Surf, Swagger, Taunt, Thunder, Thunderbolt, Thunder Wave
Spending 19 UC as MC on Klinklang to purchase Autotomize (Level Up), Screech (Level Up), Uproar (Previous Generation Tutor), Confide (XY TM/HM), Double Team (XY TM/HM), Giga Impact (XY TM/HM), Rock Polish (XY TM/HM), Rock Smash (XY TM/HM), Swagger, (XY TM/HM), and Wild Charge (XY TM/HM). This complete's Klinklang's Movepool and will grant me 3 CC per battle it is used in in the future.
Spending 1 UC on Sigmund the Onix, increasing its EC from 5/6 to 6/6.
Spending 1 UC on Sigmund the Onix, increasing its AC from 4/5 to 5/5, unlocking its Hidden Ability.
Spending 23 UC as MC on Sigmund the Onix to purchase Bide (Previous Generation TM/HM), Captivate (Previous Generation TM/HM), Fissure (Previous Generation TM/HM), Natural Gift (Previous Generation TM/HM), Secret Power (Previous Generation TM/HM), Skull Bash (Previous Generation TM/HM), Take Down (Previous Generation TM/HM), Rock Slide (Level Up) and Sand Tomb (Level Up).
Spending 1 of my 1.6 AUC as MC on Sigmund the Onix to purchase Iron Tail (Level Up).
Spending 4 UC on Zan the Espurr, increasing its AC from 1/5 to 5/5, unlocking its Hidden Ability.
Spending 4 UC on Jayna the Espurr, increasing its AC from 1/5 to 5/5, unlocking its Hidden Ability.
Spending 5 UC on Zan the Espurr, increasing its EC from 1/6 to 6/6.
Spending 5 UC on Jayna the Espurr, increasing its EC from 1/6 to 6/6.
6/6 EC? You know what that means! WONDER TWIN POWERS ACTIVATE!
Jayna receives Stored Power, Me First, and Magical Leaf as Pre-Level 26 moves. Zan receives Quick Guard, Mean Look, and Helping Hand as Pre-Level 26 moves.
Spending 3 UC as MC and 1 MC on Zan the Meowstic to purchase Reflect (Level Up), Imprison (Level Up), Psychic (Level Up) and Misty Terrain (Level Up).
Spending 3 UC as MC and 1 MC on Jayna the Meowstic to purchase Psychic (Level Up), Shadow Ball (Level Up), Sucker Punch (Level Up), and Signal Beam (Level Up).
Spending 7 stockpiled CC to change Link the Kirlia's nature from Impish to Quiet because I just have too much goddamn CC and meh Gallade actually can use that SpA and he doesn't /really/ need 4 Def I guess
Status:
Calm Mind
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Hypnosis
Imprison
Lucky Chant
Pain Split
Substitute
Teleport
Torment
Toxic
Will-o-Wisp
Egg
Detect
Crunch
Bullet Punch
Blaze Kick
High Jump Kick
TM/HM
Dig
Rock Slide
Poison Jab
Power Up Punch
Double Team
into
Lucario [Male] [Punch] Types: Fighting Abilities: Steadfast / Inner Focus / Justified (unlocked) Nature: Lonely (+Atk, -Def) Stats:HP: 100 Atk: 5 (+) Def: 2 (-) SpA: 4 SpD: 3 Spe: 90 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 6/6 MC: 18 AC: 5/5 Attacks: Level Up
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Foresight
Quick Attack
Detect
Endure
Metal Claw
Counter
Feint
Reversal
Power Up Punch
Force Palm
Swords Dance
Me First
Bone Rush
Metal Sound
Copycat
Screech
Egg
Crunch
Bullet Punch
Blaze Kick
High Jump Kick
TM/HM
Dig
Rock Slide
Poison Jab
Double Team
Getting Extreme Speed, Dragon Pulse, Close Combat, Aura Sphere, Dark Pulse, Detect, Metal Claw, Power Up Punch, Swords Dance, Bone Rush, and Metal Sound as under level-25 level up moves for Lucario
Getting Reversal as an under level-25 level up move for Lucario because it gets it as a Riolu at level 19 in B/W and I forgot to claim it when I first got Riolu
Refunding Detect as an egg move for 3 MC because it is now a under level-25 level up move for Lucario
Refunding Power Up Punch as an egg move for 2 MC because it is now a under level-25 level up move for Lucario
These changes are included in Lucario's evolution profile, unlike the following changes:
Claiming Ice Punch as a previous gen tutor move for Lucario (3 MC)
Claiming Drain Punch as a previous gen TM/HM for Lucario (3 MC)
Claiming Earthquake, Stone Edge, Psychic,and Shadow Ball as current gen TM/HMs (8 MC)
This leaves Lucario with 4 MC.
Scizor:
MC: 4+1-5=0
Spending Scizor's single KOC as MC, and spending 5 MC on Facade (XY TM) and Knock Off (Past Gen Tutor).
Krilowatt:
MC: 4+1+1-6=0
Spending Krilowatt's single KOC as MC, and refunding one MC as I bought Volt Switch as an XY TM here, even though it is a Level-Up move.
Spending Krilowatt's 6 MC on Mind Reader (Egg) and Earth Power (Past Gen Tutor).
Porygon:
EC:2+1+1+1+1=6/9
MC:2+2-4=0
AC:1+1+1=3/5
Spending both of Porygon's KOC as EC, and evolving it into Porygon2, which gets Zap Cannon (Pre 26 Level Up) and Defense Curl (Pre 26 Level Up) for free.
Spending Porygon2's 4 MC on Solar Beam (XY TM) and Toxic (XY TM).
Abilities:
Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. Lightningrod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Battle Armor (Locked): This Pokemon's thick armor prevents it from taking critical hits.
MC/EC/AC
0/0/0
Attacks: Aerial Ace
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bonemerang Bone Rush
Brick Break Bubble Beam
Bulldoze Captivate
Chip Away
Confide
Counter
Curse
Detect
Dig Double-Edge
Double Kick
Double Team
Dynamic Punch
Earth Power
Earthquake Echoed Voice
Endeavor
Endure Facade
False Swipe
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Energy Focus Punch
Frustration
Fury Cutter
Giga Impact
Growl
Headbutt Hidden Power
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Defense
Iron Head Iron Tail
Knock Off
Leer Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Outrage
Perish Song Power-Up Punch
Protect
Rage Rest
Retaliate
Return
Rock Climb
Rock Slide Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Skull Bash Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip Take Down
Thief
Thrash
Thunder Punch
Toxic
Uproar
Water Gun
Egg: Iron Head, Endure, Skull Bash, Perish Song, Detect
TM: Rock Slide, Brick Break, Earthquake, Dig, Bulldoze
Smeargle M Leonardo
Stats: 90/0-/2/1/2/87+ +9% accuracy 2/4 11
Abilities:
Own Tempo: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage. Technician: This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody (Locked): This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
MC/EC/AC
0/NA/0
Attacks:
Ancient Power
Bounce
Bulldoze
Disable
Encore
Fake Out
Imprison
Magic Coat
Recover
Shock Wave
Sketch x10
Will-O-Wisp
Greninja: Bounce
Chandelure: Disable, Imprison, Magic Coat, Will-O-Wisp
Medicham: Fake Out, Recover
Gallade: Encore
Bolderdash: Ancient Power
Chansey: Bulldoze, Shock Wave
And yes, I used all of Smeargle's MC and didn't use UC. >.> 22 on replacing Sketches with moves, and 4 on new sketches.
Skiddo M John
Stats: 100/4+/2/3/2/45- -10% evasion 1/3 15
Abilities:
Sap Sipper: This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack and natural Attack stage. Grass Pelt (Locked): This Pokemon thrives on environments with Grass Arena type or under the Grassy Terrain effect, reducing the damage from incoming physical attacks by two (2) BAP.
MC/EC/AC
0/0/0
Attacks: Aerial Ace
Attract
Brick Break Bulk Up
Bulldoze
Confide
Defense Curl
Dig Double-Edge
Double Team
Earthquake
Energy Ball
Facade
Frustration
Giga Impact
Grass Knot
Growth Hidden Power
Horn Leech
Hyper Beam
Leaf Blade
Leech Seed
Milk Drink Nature Power
Payback Protect
Rain Dance
Razor Leaf Rest
Retaliate
Return
Roar
Rock Slide Rock Smash
Rollout Round
Seed Bomb
Sleep Talk
Solar Beam
Strength
Substitute
Sunny Day
Surf Swagger
Synthesis
Tackle
Tail Whip
Take Down Toxic
Vine Whip
Wild Charge
Worry Seed
Aron F Sally
Stats: 90/4+/4/1-/2/30 1/4(5 Heavy Metal) 15
Abilities:
Sturdy: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (Locked): The Pokemon's body structure is immensely dense, doubling its actual weight.
MC/EC/AC
0/0/0
Attacks: Aerial Ace
Ancient Power
Aqua Tail
Attract
Autotomize
Avalanche
Blizzard
Block
Body Slam Brick Break
Bulldoze
Captivate
Confide
Counter
Curse
Cut
Dark Pulse
Defense Curl
Dig Double-Edge
Double Team
Dragon Claw
Dragon Pulse
Dragon Rush
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endeavor Endure
Facade
Fire Blast
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Harden
Headbutt
Head Smash Heavy Slam
Hidden Power
Hone Claws Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head Iron Tail
Low Kick
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Metal Claw Metal Sound
Mimic
Mud-Slap Natural Gift
Outrage
Payback
Power-Up Punch
Protect
Rain Dance
Rest
Return
Reversal
Roar Rock Climb
Rock Polish
Rock Slide Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Claw Shock Wave
Sleep Talk
Smack Down
Smelling Salts
Snore
Solar Beam
Spite
Stealth Rock Stomp
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Take Down Taunt
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Uproar
Water Pulse
Whirlpool
Egg: Body Slam, Endeavor, Head Smash, Reversal, Stealth Rock
TM: Earthquake, Dig, Hone Claws, Rock Slide, Shadow Claw
Riolu M Sir Galahad
Stats: 90/3/1-/2/2/69+ +11% accuracy 1/2 13
Abilities:
Steadfast: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) Inner Focus: By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
Prankster (Locked):
MC/EC/AC
0/0/0
Attacks:
Agility Attract
Aura Sphere
Bite
Blaze Kick Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter Cross Chop
Crunch Dark Pulse
Detect
Dig Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure Extreme Speed
Facade
Feint Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power
High Jump Kick Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab Power-Up Punch
Protect
Psychic
Quick Attack Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal Roar
Rock Climb
Rock Slide Rock Smash
Rock Tomb
Role Play
Round
Screech Secret Power
Shadow Ball
Shadow Claw Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Abilities:
Dry Skin: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted. Illuminate (Locked): No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
MC/EC/AC
0/NA/0
Attacks:
Acid Acid Armor
Acid Spray Aqua Ring
Attract
Belch
Bide Bind
Bug Bite
Calm Mind
Charm
Clear Smog Confide
Confuse Ray
Dazzling Gleam Double Team
Ember Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid Giga Impact
Gun
Gunk Shot
Heal Bell
Heal Pulse Heat Wave
Helping Hand Hidden Power
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sludge Bomb
Sludge Wave Snatch
Snore
Solar Beam Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun Will-O-Wisp
Withdraw
Egg: Fire Spin, Gastro Acid, Heal Bell, Heal Pulse, Helping Hand
TM: Sludge Wave, Fire Blast, Thunderbolt, Solar Beam, Dazzling Gleam
Breezi M Bob
Stats: 90/1-/2/4+/2/85 1/1 14
Abilities:
Persistent: This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move. Vital Spirit: This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its Defense and Special Defense each is increased by one (1) Rank permanently, and its BRT is increased by two (2) ranks.
Unburden: This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item. This ability only activates on the first use of a consumable item - subsequent uses of the same item do not activate Unburden, even if the Pokemon switches out between uses.
MC/EC/AC
0/0/0
Attacks: Acid Spray
Acrobatics
Aerial Ace
After You
Air Slash
Ally Switch
Attract
Block
Body Slam
Bulldoze
Captivate
Circle Throw
Clear Smog Comet Punch
Confide
Copycat Dig
Disable Double Team
Drill Run
Earth Power
Earthquake
Echoed Voice
Embargo
Encore Endure
Entrainment
Facade
Fling
Follow Me
Frustration
Gastro Acid
Giga Impact
Gravity
Gust Haze
Heal Block
Heal Pulse
Helping Hand
Hidden Power
Hyper Beam
Icy Wind
Knock Off
Light Screen Low Sweep
Lucky Chant
Magic Room
Me First Metronome
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Ominous Wind
Poison Jab
Protect
Psych Up
Quash
Quick Guard
Rain Dance
Rapid Spin
Razor Wind
Reflect Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave Smack Down
Snatch
Snore
Spikes
Stealth Rock Sticky Web
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt Telekinesis
Thief
Torment
Toxic
Toxic Spikes
Trick Room
Twister
U-turn Venom Drench
Venoshock
Whirlwind Wide Guard
Wish Wonder Room
Egg: Disable, Me First, Spikes, Stealth Rock, Wish
TM: Taunt, Sludge Wave, U-Turn, Reflect, Light Screen
Gastly M Casper
Stats: 90/1-/2/4/2/92+ +29% accuracy 3/1 15
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
MC/EC/AC
0/0/0
Attacks: Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog Confide
Confuse Ray Counter
Curse Dark Pulse
Dazzling Gleam Destiny Bond
Disable Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze
Headbutt
Hex
Hidden Power
Hyper Beam
Hypnosis Ice Punch
Icy Wind
Infestation
Knock Off
Lick
Mean Look Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Nightmare
Night Shade Ominous Wind
Pain Split
Payback
Perish Song Poison Jab
Power-Up Punch
Protect
Psychic
Psych Up
Psywave
Rage
Rain Dance
Reflect Type Rest
Return
Rock Smash
Role Play
Round
Scary Face
Secret Power
Seismic Toss
Self-Destruct
Shadow Ball
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Smog Snatch
Snore
Spite Strength
Submission
Substitute
Sucker Punch Sunny Day
Swagger
Take Down
Taunt Telekinesis
Thief
Thunder
Thunderbolt Thunder Punch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-O-Wisp Wonder Room
Zap Cannon
Tentacool F Tradebait
Stats: 90/1-/2/3+/4/70 2/3 15
Abilities:
Clear Body: This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.) Liquid Ooze: This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed. Rain Dish (Locked): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
MC/EC/AC
0/0/0
Attacks:
Acid Acid Spray
Acupressure
Aqua Ring Attract
Aurora Beam
Barrier
Bide
Bind
Blizzard
Brine
Bubble
Bubble Beam Captivate
Confide
Confuse Ray
Constrict Curse
Cut
Dazzling Gleam Dive
Double-Edge
Double Team
Endure
Facade
Frustration
Giga Drain
Giga Impact
Hail
Haze
Hex
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam Icy Wind
Infestation
Knock Off Magic Coat
Mega Drain
Mimic
Mirror Coat
Muddy Water Natural Gift
Payback
Poison Jab
Poison Sting Protect
Rage
Rain Dance
Rapid Spin
Reflect
Reflect Type
Rest
Return
Round
Safeguard
Scald
Screech
Secret Power
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave Snore
Substitute
Supersonic Surf
Swagger
Swords Dance
Take Down
Thief
Tickle
Toxic
Toxic Spikes
Venoshock Waterfall
Water Gun Water Pulse
Whirlpool
Wrap Wring Out
Egg: Aqua Ring, Confuse Ray, Knock Off, Mirror Coat, Muddy Water
TM: Toxic, Venoshock, Ice Beam, Sludge Wave, Dazzling Gleam
Sableye F Mary
Stats: 90/4+/3/3/3/43- -10% evasion 3/3 16
Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion. Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail. Prankster (Locked): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
MC/EC/AC
0/NA/0
Attacks: Aerial Ace
Astonish Attract
Body Slam
Brick Break Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect Dig
Double-Edge
Double Team
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight Foul Play
Frustration
Fury Cutter
Fury Swipes Gravity
Headbutt
Hidden Power
Hone Claws
Ice Punch
Icy Wind
Imprison Incinerate
Knock Off
Leer Low Kick
Low Sweep Magic Coat
Mean Look Mega Kick
Mega Punch
Metal Burst Metronome
Mimic
Moonlight Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Night Shade Ominous Wind
Pain Split
Payback Poison Jab
Power Gem
Power-Up Punch
Protect
Psychic
Psych Up
Punishment
Rain Dance
Recover Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch Secret Power
Seismic Toss
Shadow Ball Shadow Claw
Shadow Sneak Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp Wonder Room
Zen Headbutt
Oops... I claimed an Egg Move, Play Rough, for Abyss the Skuntank here, but I appear to have already claimed it elsewhere. Requesting refund of the extra move, and requesting to spend the MC for Level-Up Belch and XY TM Sunny Day.
Since it's just been revealed to get Magic Bounce upon Mega Evolving, I've decided to finally get on it and claim a Sableye for myself for 7 CC:
#302
Sableye [Omega] (F) Previously Known As:
x
Type:
/
Stab: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Stab: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Stab: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Stab: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Attacks (Current move total): 21/111 (+7 Bonus CC) MC Required to Max: 249
Level Up Pre-26
::> Mean Look
::> Zen Headbutt
::> Leer
::> Scratch
::> Foresight
::> Night Shade
::> Astonish
::> Fury Swipes
::> Fake Out
::> Detect
::> Shadow Sneak Post-25
:: Knock Off - 1 MC
:: Feint Attack - 1 MC
:: Punishment - 1 MC
:: Shadow Claw - 1 MC
:: Power Gem - 1 MC
:: Confuse Ray - 1 MC
:: Foul Play - 1 MC
:: Shadow Ball - 1 MC
Egg
::> Feint
:: Flatter - 3 MC
::> Imprison
::> Metal Burst
:: Moonlight - 3 MC
:: Nasty Plot - 3 MC
::> Recover
::> Sucker Punch
:: Trick - 3 MC
TM/HM
:: IV 01 - Focus Punch - 3 MC
:: IV 03 - Water Pulse - 3 MC
:: IV 34 - Shock Wave - 3 MC
:: IV 43 - Secret Power - 3 MC
:: IV 58 - Endure - 3 MC
:: IV 78 - Captivate - 3 MC
:: IV 83 - Natural Gift - 3 MC
:: V 19 - Telekinesis - 3 MC
:: VI 01 - Hone Claws - 2 MC
:: VI 04 - Calm Mind - 2 MC
:: VI 06 - Toxic - 2 MC
:: VI 10 - Hidden Power - 2 MC
:: VI 11 - Sunny Day - 2 MC
::> VI 12 - Taunt
:: VI 17 - Protect - 2 MC
:: VI 18 - Rain Dance - 2 MC
:: VI 21 - Frustration - 2 MC
:: VI 27 - Return - 2 MC
:: VI 28 - Dig - 2 MC
:: VI 29 - Psycic - 2 MC
:: VI 31 - Brick Break - 2 MC
::> VI 32 - Double Team
:: VI 39 - Rock Tomb - 2 MC
:: VI 40 - Aerial Ace - 2 MC
::> VI 41 - Torment
:: VI 42 - Facade - 2 MC
:: VI 44 - Rest - 2 MC
:: VI 45 - Attract - 2 MC
:: VI 46 - Thief - 2 MC
:: VI 47 - Low Sweep - 2 MC
:: VI 48 - Round - 2 MC
:: VI 46 - Fling - 2 MC
:: VI 59 - Incinerate - 2 MC
::> VI 61 - Will-O-Wisp
:: VI 63 - Embargo - 2 MC
:: VI 66 - Payback - 2 MC
:: VI 67 - Retaliate - 2 MC
:: VI 70 - Flash - 2 MC
:: VI 77 - Psyc Up - 2 MC
:: VI 84 - Poison Jab - 2 MC
:: VI 85 - Dream Eater - 2 MC
:: VI 87 - Swagger - 2 MC
:: VI 88 - Sleep Talk - 2 MC
::> VI 90 - Substitute
:: VI 94 - Rock Smash - 2 MC
:: VI 95 - Snarl - 2 MC
:: VI 97 - Dark Pulse - 2 MC
:: VI 98 - Power-Up Punch - 2 MC
:: VI 99 - Dazzling Gleam - 2 MC
:: VI 100 - Confide - 2 MC
:: VI H1 - Cut - 2 MC
Tutor
:: III - Body Slam - 3 MC
:: III - Counter - 3 MC
:: III - Double-Edge - 3 MC
:: III - Dynamic Punch - 3 MC
:: III - Mega Kick - 3 MC
:: III - Mega Punch - 3 MC
:: III - Metronome - 3 MC
:: III - Mimic - 3 MC
:: III - Nightmare - 3 MC
:: III - Seismic Toss - 3 MC
:: IV - Fury Cutter - 3 MC
:: IV - Headbutt - 3 MC
:: IV - Mud-Slap - 3 MC
:: IV - Ominous Wind - 3 MC
:: IV - Pain Split - 3 MC
:: V - Fire Punch - 3 MC
:: V - Gravity - 3 MC
:: V - Ice Punch - 3 MC
:: V - Icy Wind - 3 MC
:: V - Low Kick - 3 MC
:: V - Magic Coat - 3 MC
:: V - Role Play - 3 MC
:: V - Signal Beam - 3 MC
:: V - Snatch - 3 MC
:: V - Snore - 3 MC
:: V - Spite - 3 MC
:: V - Thunder Punch - 3 MC
:: V - Wonder Room - 3 MC
Other
:: Lick - 3 MC
:: Helping Hand - 3 MC
:: Octazooka - 3 MC
:: Tickle - 3 MC
waterwarrior: Approved epicdrill: Sadly, I don't think you're allowed to refund moves like that, so I'm tentatively not allowing it (but I will look into it!). This means you'll have to spend 1 less MC. VM me when you've made changes, and I'll approve (or, if I find out refunding in that way is OK, I'll let you know and mark this as approved). cbrevan: Approved Arcanite: Approved Avnomke: Approved ff7hero: Approved Eternal Drifter: Approved UllarWarlord: Approved Psyco_Josho: Approved
Yukimenoko (Froslass): Purchasing Double-Edge (Past Gen Tutor) and Fling (XY TM) for 5 MC.
Nokocchi (Dunsparce): Purchasing Bind (Past Gen Tutor), Incinerate (XY TM), Rain Dance (XY TM), Sunny Day (XY TM), and Zap Cannon (Past Gen TM) for 5 MC and 7 UC.
Rozureido (Roserade): Purchasing Bullet Seed (Past Gen TM), Cotton Spore (Egg Move), Mimic (Past Gen TM), Natural Gift (Past Gen TM), Nightmare (Past Gen Tutor), Razor Leaf (Egg Move), Sleep Talk (XY TM), Snore (Past Gen Tutor), and Uproar (Past Gen Tutor) for 9 MC and 17 UC.
I'll also spend some more UC:
Kairyu (Dragonite): Purchasing Flash (Manga Move) for 3 UC. This re-complete's Dragonite's movepool.
Spending 11 UC on Tentacool to teach it Barrier (1), Hydro Pump (1), Hex (1), Scald (2), Reflect (3), and Brine (3).
Also spending 60 UC on Smeargle to teach it the following moves, for 3 MC each.
Greninja: Hydro Pump, Aerial Ace, Toxic, Ice Beam, Protect, Dig
Chandelure: Hex, Fire Blast
Medicham: High Jump Kick, Endure, Focus Punch, Facade
Aromatisse: Moonblast, Energy Ball, Thunderbolt, Dazzling Gleam
Gallade: Brick Break, Close Combat
Stratagem: Explosion
Cubone: Skull Bash
Hey look I'm alive! Not sure how much I'll be playing, but figured I should update my team just in case. So here it is! EDIT: New moves from pre-25 level are bolded. Also I updated slightly with a claim from before I left that was approved but never put in.
Attacks:
Bide
Bulldoze
Earthquake
Endeavor
Endure
Giga Impact
Helping Hand
Horn Attack
Iron Head
Payback
Protect
Pursuit
Rage
Rain Dance
Rest
Rock Climb
Rock Slide
Scary Face
Stomp
Stone Edge
Substitute
Tackle
Tail Whip
Thrash
Wild Charge
Zen Headbutt
Attacks:
Air Slash
Aqua Jet
Aqua Tail
Assurance
Brine
Detect
Dig
Dive
Dragon Tail
Encore
Focus Energy
Fury Cutter
Grass Knot
Hydro Cannon
Hydro Pump
Ice Beam
Megahorn
Night Slash
Protect
Razor Shell
Revenge
Scald
Screech
Substitute
Surf
Tackle
Tail Whip
Taunt
Waterfall
Water Gun
Water Pulse
Water Sport
Attacks:
Assurance
Body Slam
Bulldoze
Counter
Defense Curl
Earthquake
Endeavor
Endure
Fire Fang
Flail
Fury Attack
Growl
Head Smash
Horn Attack
Ice Shard
Knock Off
Magnitude
Natural Gift
Odor Sleuth
Protect
Rapid Spin
Rest
Rock Slide
Rollout
Sandstorm
Slam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Thunder Fang
Toxic
Attacks:
Bind
Block
Crunch
Curse
Dig
Double-Edge
Earthquake
Explosion
Fire Fang
Harden
Heavy Slam
Ice Fang
Mud Sport
Protect
Rage
Roar
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Sandstorm
Sand Tomb
Screech
Slam
Smack Down
Stealth Rock
Stone Edge
Substitute
Tackle
Taunt
Thunder Fang
Attacks:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Counter
Crunch
Defense Curl
Double-Edge
Double Team
Earthquake
Fire Punch
Headbutt
Heavy Slam
Ice Punch
Lick
Metronome
Odor Sleuth
Protect
Pursuit
Recycle
Rest
Rock Slide
Screech
Selfdestruct
Smack Down
Snatch
Substitute
Tackle
Whirlwind
Yawn
Zen Headbutt
Attacks:
Brick Break
Crush Claw
Dig
Double Team
Drill Run
Earth Power
Earthquake
Fury Swipes
Hone Claws
Iron Defense
Metal Claw
Metal Sound
Mud-Slap
Mud Sport
Protect
Rapid Spin
Rock Climb
Rock Slide
Rototiller
Scratch
Skull Bash
Substitute
X-Scissor
Attacks:
Amnesia
AncientPower
Body Slam
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Ember
Endure
Fire Blast
Flame Burst
Flame Charge
Flamethrower
Focus Energy
Growl
Heat Wave
Hidden Power Ice
Lava Plume
Magnitude
Protect
Rock Slide
Scary Face
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
Attacks:
Acid
Acid Spray
Aqua Ring
Bide
Clear Smog
Confuse Ray
Double Team
Ember
Eruption
Fire Blast
Fire Spin
Flamethrower
Heal Bell
Heal Pulse
Heat Wave
Lava Plume
Moonlight
Protect
Rapid Spin
Recover
Sludge Bomb
Sludge Wave
SolarBeam
Substitute
Thunderbolt
Thunder Wave
Toxic Spikes
Water Gun
Will-O-Wisp
Withdraw
Attacks:
Acupressure
Defense Curl
Disable
Double Team
Earth Power
Energy Ball
Fire Blast
Heat Wave
Hidden Power Fighting
Mud Shot
Power Gem
Rock Blast
Rollout
Shadow Ball
Sleep Talk
Stealth Rock
Tackle
Trick
Vacuum Wave
Attacks:
Baby-Doll Eyes
Confuse Ray
Dig
Disable
Double Team
Ember
Energy Ball
Extrasensory
Faint Attack
Fire Spin
Flame Burst
Flamethrower
Hypnosis
Imprison
Power Swap
Protect
Psych Up
Quick Attack
Roar
Safeguard
Substitute
Tail Whip
Will-O-Wisp
Attacks:
Absorb
Bide
Encore
Endeavor
Endure
Energy Ball
Giga Drain
Grass Knot
GrassWhistle
Growth
Helping Hand
Hidden Power Fire
Ingrain
Leech Seed
Light Screen
Mega Drain
Morning Sun
Razor Leaf
Sludge Bomb
Sunny Day
Worry Seed
Hey, whaddaya know, I can still approve. Go me. Avnomke, Texas Cloverleaf, and Redew are APPROVED, meaning my party update is not self-approved, someone please approve that for me. Apparently I can still play but feels like posting my new team thread without having that approved isn't smart lol
ATTACKS (58/58) PHYSICAL
Astonish
Bullet Seed
Explosion
Facade
Flame Charge
Frustration
Giga Impact
Gyro Ball
Phantom Force
Razor Leaf
Return
Rock Slide
Rock Smash
Seed Bomb
Shadow Sneak
Thief
SPECIAL
Charge Beam
Dark Pulse
Dream Eater
Energy Ball
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Fairy)
Hyper Beam
Incinerate
Psychic
Round
Shadow Ball
Sludge Bomb
Solar Beam
OTHER
Attract
Bestow
Confide
Confuse Ray
Destiny Bond
Disable
Double Team
Flash
Leech Seed
Light Screen
Nature Power
Pain Split
Protect
Rest
Safeguard
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Toxic
Trick
Trick-or-Treat
Trick Room
Will-O-Wisp
Worry Seed