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FMD: You've not marked the + on Cubone's attack stat with its new nature. You do realise that Karrablast evolves into Escavalier with that nature right? Approved LARGE CLAIM Mamoswindle: You will have/should have seen in IAR's Gen 7 launch post that any mon claiming a change for the new generation (including new moves) needs to have its full profile posted. With this in mind I'm ignoring the Gen 7 update part of your claim, you will need to repost this with all profiles provided. I will however check the rest of your claim. Numel also gets Take Down as a Pre 26 LU move so add that. Nidoran doesn't get Iron Head by Egg, maybe you're thinking of Iron Tail? Skill Swap is not a current generation TM for Breezi so it can't start with it. Let me know which moves you're swapping to for Nidoran and Breezi and I'll change this but for now Not Approved EDIT: Approve
That's all I'm going to have time for at the moment, I'll be back later.
Ooraloo: Your Slowking is still referred to as a Slowpoke in its profile. Approved Willow Wisps: Approved TorterraX: Its trivial but where you are stockpiling MC on mons you should state it. adiass: Approved note that I don't actually check if a mon is maxed when you say it is though, just for anyones future reference. Vanillish Wafer: Porygon2 has natural rank 4 SpA so Rank 5 with your strange nature. Fix this as you impliment. Approved TheBisharpKing: Endure is not a current generation TM for Murkrow so it can't start with it. VM me with the move Murkrow is taking instead and I'll change this but for now Not Approved EDIT: Approved YellowAdminSilver: Approved zarator: Approved smashlloyd20: are they really all your gen 7 updates or just all the ones you've found so far? Approved Frosty: Approved Dogfish44: Approved Toon: Approved EndlessAge: Approved Someoneelse: Approved PTPlatinum: You really need to say the source of the moves you're buying and not just the cost. Its an old hangover from moves having different MC costs but still a thing. Approved none the less Silver_Lucario42: Approved Exclaimer: Approved Geodude6: I'm sure you've been warned about this before but you need to post links for your claims not just quotes. Approved this time Complications: you never actually attached an EXP Share to your Oranguru so you don't have the MC to buy those moves. Either remove a move from your claim or use 1 UC to make it up. Make one of those changes and let me know but for now Not Approved EDIT: Approved P2X7: Approved
19*0.3 + 0.8 (from the above post) +2 (20 consecutive claims) = 8.5 UC. My prior claim is now self approved with a new final UC total of 147 UC
EDIT: actually Conkeldurr apparently now gets Brutal Swing so I'll spend 2 UC to remax it. 145 UC left.
Araquanid spends 8 MC plus 1 KOC as MC to learn Ice Beam (S/M TM), Blizzard (S/M TM), Attract (S/M TM), and Swagger (S/M TM).
Nidorino evolves. Nidoking learns Megahorn (S/M Lvl Up [Pre-26]), Chip Away (S/M TM [PRE-26]), Thrash (S/M Lvl Up [Pre-26]), and Earth Power [S/M Lvl Up [Pre-26]). Nidoking spends 3 MC to learn Flatter (S/M Lvl Up [Pre-26]) and Roar (S/M TM).
Nidoking (King Osohe) (Male) Nature: Rash
Type:
Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Poison Point :
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect).
Rivalry :
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force:
Type: Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grasswhistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Ice: Ice STAB; immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
Frost Command: For the next six (6) actions, this Pokemon's Ice moves will have triple the freeze chance. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Gengar [Female] [Wraith] Types:
Ghost - Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double. Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Cursed Body - When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Ability:
Shadow Tag - Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Moves (41/109):
Bide
Clear smog
Confuse Ray
Counter
Curse
Dark Pulse
Dazzling Gleam
Disable
Endure
Explosion
Foul Play
Giga Drain
Hex
Hyper Beam
Hypnosis
Icy Wind
Knock Off
Lick
Mean Look
Night Shade
Pain Split
Perish Song
Protect
Psychic
Psywave
Reflect Type
Shadow Ball
Shadow Punch
Sludge Bomb
Sludge Wave
Snatch
Spite
Substitute
Sucker Punch
Taunt
Thief
Thunderbolt
Torment
Trick
Will-O-Wisp
Zap Cannon
My Salamence learns Protect
Salamence [Male] [Salad Bowl] Types:
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage
Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate - When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie - This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
Ability:
Aerilate - By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Attacks (32/82):
Aqua Tail
Bite
Crunch
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Double Edge
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Flamethrower
Fly
Focus Energy
Headbutt
Heat Wave
Hydro Pump
Iron Defence
Leer
Protect
Rage
Return
Rock Slide
Scary Face
Shadow Claw
Thunder Fang
Zen Headbutt
My Lucario learns Laser Focus
Lucario [Female] [Aurora] Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Nature: Naive, -1 SpDef, +15% Spe, 12% Acc boost
Stats: HP: Value 100 Atk: Rank 4 Def: Rank 3 SpA: Rank 4 SpD (-): Rank 2 Spe (+): Value 104 Size Class: 3 Weight Class: 4 Base Rank Total: 20
Mega-Lucario:
Types:
Fighting - Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status. Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified - This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage (adjusting the natural stage).
Adaptability - The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Nature: Naive, -1 SpDef, +15% Spe, 19% Acc boost Stats:
HP: Value 100 Atk: Rank 6 Def: Rank 3 SpA: Rank 5 SpD (-): Rank 2 Spe (+): Value 129 Size Class: 3 Weight Class: 4 Base Rank Total: 24
EC: 6/6 MC: 1 AC: 5/5
Attacks (53/101):
Agility
Aura Sphere
Blaze Kick
Bone Rush
Bullet Punch
Calm Mind
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Detect
Drain Punch
Dragon Pulse
Dual Chop
Earthquake
Extreme Speed
Endure
Feint
Final Gambit
Flash Cannon
Follow Me
Force Palm
Foresight
Headbutt
Heal Pulse
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Low Kick
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Poison Jab
Power-Up Punch
Quick Attack
Quick Guard
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Stone Edge
Swagger
Swords Dance
Thunderpunch
Vacuum Wave
Water Pulse
Zen Headbutt
My Aggron learns Roar
Aggron [Female] [Nutz'N'Boltz] Types:
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Rock - Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Sturdy - This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head - This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. This does not prevent recoil damage from Struggle.
Heavy Metal - The Pokemon's body structure is immensely dense, doubling its actual weight.
Type:
Steel - Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Ability:
Filter - This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).
Stats:
HP: 100 Atk: 6 Def: 10 SpA: 2 SpD: 3 Spe: 43 Size Class: 4 Weight Class: 8 [11 Heavy Metal] Base Stat Total: 25
Moves (43/113):
Aerial Ace
Avalanche
Body Slam
Brick Break
Counter
Curse
Dig
Double Edge
Earthquake
Endeavor
Endure
Fire Punch
Focus Punch
Harden
Headbutt
Head Smash
Heavy Slam
Ice Punch
Iron Defense
Iron Head
Iron Tail
Low Kick
Magnet Rise
Metal Burst
Metal Claw
Metal Sound
Mud-Slap
Outrage
Payback
Protect
Reversal
Roar
Rock Slide
Rock Tomb
Shadow Claw
Smelling Salts
Substitute
Superpower
Stealth Rock
Tackle
Take Down
Taunt
Thunderpunch
Thunder Wave
My Gardevoir learns Wish
Gardevoir [Female] [Empath] Types:
Psychic - Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy - Fairy STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Synchronize - Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace - When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced. Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy - This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
Ability:
Pixilate - By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Pixilate receive this boost, and not all Fairy-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Moves (27/101):
Ally Switch
Calm Mind
Charm
Confuse Ray
Confusion
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Encore
Future Sight
Growl
Heal Pulse
Healing Wish
Hyper Voice
Hypnosis
Imprison
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Protect
Psychic
Shadow Ball
Stored Power
Taunt
Teleport
Thunderbolt
Torment
Trick
Wish
My Garchomp learns Dual Chop
Garchomp [Male] [Tony] Types:
Dragon - Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage
Ground - Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities::
Sand Veil - This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin - When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Ability:
Sand Force - This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Attacks (35/80):
Aerial Ace
Aqua Tail
Body Slam
Bulldoze
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Rush
Dual Chop
Earth Power
Earthquake
Facade
Fire Blast
Fire Fang
Flamethrower
Incinerate
Iron Head
Mud Shot
Outrage
Poison Jab
Protect
Sand Attack
Sandstorm
Sand Tomb
Shadow Claw
Slash
Stealth Rock
Stone Edge
Substitute
Surf
Tackle
Take Down
Whirlpool
My Crobat learns Absorb
Crobat [Male] [HaxBat] Type:
Poison - Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Flying - Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a si e class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator - Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.
Attacks (27/83):
Absorb
Acrobatics
Air Cutter
Air Slash
Astonish
Bite
Confuse Ray
Cross Poison
Defog
Fly
Giga Drain
Haze
Leech Life
Mean Look
Poison Fang
Protect
Pursuit
Quick Guard
Screech
Shadow Ball
Steel Wing
Supersonic
Swift
Taunt
Torment
Venoshock
Wing Attack
Zen Headbutt
My Lanturn get Stockpile, Spit Up, Swallow
Lanturn [Female] [Aussie] Type: Water/Electric Water - Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric - Electric STAB; immune to paralysis status.
Abilities:
Volt Absorb - This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. Thunder Wave has no effect on the Pokemon. Illuminate - By default this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack. When toggled, no effect. Water Absorb - This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done.
Attacks 29/75:
Level Up
Water Gun
Bubble
Thunder Wave
Supersonic
Flail
Electro Ball
Confuse Ray
Bubble Beam
Spark
Take Down
Eerie Impulse
Signal Beam
Discharge
Hydro Pump
Ion Deluge
Stockpile
Swallow
Spit Up
On evolution we automatically learn Thunderbolt, Air Slash, and Guillotine. 5 MC is spent on Bug Buzz (LU), Zap Cannon (LU), Agility (LU), and Thunder Wave (TM).
Nohface grabs 2 EC, 4 MC, and 5 KOC. 4 of the KOC are transferred to EC (6/6 EC), whilst the last KOC becomes an MC (5 Total). Evolving. Auromatically we learn Imprison, Tail Whip, Metal Claw, and Copycat. 5 MC is spent on Memento [LU], Shadow Claw [LU], Hex [LU, Nohface], and Earthquake [TM].
Converting 6 UC to MC and using the (one) saved MC.
Getting Leaf Tornado, Natural Gift and Bestow as Level up moves for 3 MC.
Getting Brutal Swing and Rock Smash (Prev Gen) as TM moves for 4 MC.
Total Counters: 0 MC, 3 AC, 0 KOC.
MC: 0—>3
I would like to buy the moves Rain Dance (Level-Up, 1 MC) and Bind (XY Tutor, 2 MC), leaving me with 0 MC.
Magnezone gets 3 MC
MC: 0—>3
I would like to buy the moves Gyro Ball (Level-Up, 1 MC) and Teleport (RB TM, 2 MC), leaving me with 0 MC.
Oranguru gets 3 MC, bringing his total to 4.
5 CC—>6 CC
Oranguru gets 4 MC, bring his total to 8.
6 CC—>7 CC
Oranguru gets 5 MC (KOC), bringing his total to 13.
MC: 1—>4—>8—>13
I would like to buy the moves Calm Mind (Level-Up, 1 MC), Double-Team, Earthquake, Hidden Power Fighting, Rest, Swagger, and Giga Impact (SM TM, 12 MC), leaving me with 0 MC.
I would also like to buy a RageCandyBar (6 CC), leaving me with 1 CC.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
ABILITIES: Guts / Sheer Force / Iron Fist
Guts: This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by three (3). Pokemon with Guts ignore the attack drop from burn. Sheer Force: By default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect. Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Hammer, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Bind
Bounce
Crunch
Crush Claw
Dragon Tail
Drain Punch
Fire Punch
Headbutt
Iron Tail
Rock Slide
Rock Tomb
Spark
Super Fang
Superpower
Tackle
Thrash
Thunder Punch
Wild Charge
Moves:
Bulldoze
Dig
Double-Edge
Dragon Claw
Dragon Rage
Earthquake
Iron Head
Iron Tail
Outrage
Protect
Rock Climb
Rock Slide
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Shadow Claw
Slash
Stone Edge
Substitute
Tackle
Take Down
---
22 Moves
Lucario:
MC: 0 > 12 (12UC) > 0 (Moves)
Moves: Rest, Rock Smash, Sleep Talk (TM, 6), Fury Cutter (Tutor, 2), Circle Throw, Cross Chop (Egg, 4)
Brawly loves to battle along side friends, he likes to bash people up in a group and even take one for the team. He is adamant to always deliver the final blow and seeks special attention in groups. Definitely a tough battler and likes to surf a lot.
[Nature]
Adamant (+1 Atk, -1 SpA)
[Type]
Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Thick Fat / Guts / Sheer Force
Thick Fat (Passive, MoldBreaker affects - Yes)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (✓) (Passive, MoldBreaker affects - No)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (UnLocked) (Toggle, MoldBreaker affects - No)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Brawly loves to battle along side friends, he likes to bash people up in a group and even take one for the team. He is adamant to always deliver the final blow and seeks special attention in groups. Definitely a tough battler and likes to surf a lot.
[Nature]
Adamant (+1 Atk, -1 SpA)
[Type]
Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
[Abilities]
Thick Fat / Guts / Sheer Force
Thick Fat (Passive, MoldBreaker affects - Yes)
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (✓) (Passive, MoldBreaker affects - No)
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (UnLocked) (Toggle, MoldBreaker affects - No)
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities: Cute Charm: (Passive) This Pokemon's natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move. Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP. Skill Link: (Passive) This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).