Prize Claiming Thread MkII (MAQ March #10223)

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Texas Cloverleaf

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Drifter and Comp approved +0.2

Claiming from http://www.smogon.com/forums/threads/dwagons-and-demons-texas-vs-zarator.3488147/#post-4827975

Texas gets 1 CC and a win!
Druddigon gets 4 MC and 2 KOC!
Vibrava gets 1 EC and 3 MC!

Vibrava evolves!


Vibrava (F)
Nature: Quiet (plus Special Attack, minus Speed, 10 Evasion reduction)
Type: Ground / Dragon
Ground:
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Levitate

(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
Vibrava
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 86 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 10
DC: 5/5

Attacks:

Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Mud-Slap
Bide
Bulldoze
Rock Slide
Dig
Supersonic
Crunch
Screech
Dragonbreath
Earth Power
Sandstorm
Hyper Beam
Earthquake
Feint
Superpower
Fissure

Endure
Flail
Quick Attack

Draco Meteor
Giga Drain
Roost

Double Team
Protect
Toxic
Fly
U-turn
Substitute
Total Moves: 32/85

Level-Up (1 MC): Dragon Claw (After Hyper Beam), Dragon Tail (after Sandstorm) (Total: 2 MC)

Egg Moves (3 MC): Focus Energy, Fury Cutter, Gust, Mud Shot (Total: 12 MC)

Past-Gen Tutors (3 MC): Air Cutter, Body Slam, Double-Edge, Headbutt, Mimic, Ominous Wind, Swift, Twister (Total: 24 MC)

Past-Gen TMS (3 MC): Secret Power, Steel Wing, Silver Wind, Captivate, Natural Gift, Defog (18 MC)

Current Gen Tutors (2 MC): Bug Bite, Dragon Pulse, Fire Punch, Heat Wave, Iron Tail, Outrage, Signal Beam, Sleep Talk, Snore, Tailwind, Thunderpunch (Total: 22 MC)

Current-Gen TMs (2 MC): Hone Claws, Hidden Power, Sunny Day, Hyper Beam, Frustration, Solarbeam, Return, Flamethrower, Sandstorm, Fire Blast, Rock Tomb, Aerial Ace, Facade, Rest, Attract, Round, Incincerate, Giga Impact, Stone Edge, Struggle Bug, Swagger, Rock Smash, Strength (Total: 46)


Flygon will buy, with its 10 MC, Dragon Claw (1), Dragon Tail (1), Dragon Pulse (2), Fire Punch (2), Heat Wave (2), Outrage (2) and will spend 6 UC to buy Tailwind (2) and Thunderpunch (2) and Stone Edge (2)


Druddigon gets 6 MC and will buy Flamethrower, Focus Blast and Bulldoze

Self-Approved
 
Last edited:
I have 18 stockpiled CC. We all know what this means:

Pidgey [Homing] [F]

Hasty Nature (+15% Speed, +14% Accuracy, -1 Def)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet (Passive): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.
Big Pecks (Passive) (Locked): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+) [+14 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Gust
Sand-Attack
Quick Attack
Whirlwind
Wing Attack
Twister
FeatherDance
Egg
Air Cutter
Air Slash
Defog
Steal Wing
Uproar
TM/HM
Fly
Protect
Substitute
Toxic
U-Turn


Pidove [Seeking] [M]

Naive Nature (+15% Speed, +8% Accuracy, -1 SpD)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Super Luck (Passive): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Rivalry (Passive) (Locked): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 50 (+) [+8 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt
Egg
Hypnosis
Morning Sun
Steel Wing
Uproar
Wish
TM/HM
Fly
Protect
Substitute
Toxic
U-Turn


Starly [Rockstaraptor] [F]

Jolly Nature (+15% Speed, +16% Accuracy, -1 SpA)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Keen Eye (Passive) (Locked): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) [+16 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Egg
Double-Edge
Foresight
Revenge
Roost
Steel Wing
TM/HM
Fly
Protect
Substitute
Toxic
U-Turn

Doduo [Cerebrus] [F]

Jolly Nature (+15% Speed, +17% Accuracy, -1 SpA)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Tangled Feet (Passive) (Locked): When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 87 (+) [+17 ACC]
Size Class: 3
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Peck
Growl
Pursuit
Quick Attack
Rage
Fury Attack
Tri Attack
Uproar
Egg
Assurance
Brave Bird
Faint Attack
Haze
Mirror Move
TM/HM
Aerial Ace
Fly
Protect
Substitute
Toxic


Hoothoot [Mister Owl] [M]

Mild Nature (+1 SpA, -1 Def)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Insomnia (Passive): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tinted Lens (Passive) (Locked): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Take Down
Echoed Voice
Egg
Agility
Defog
Faint Attack
Mirror Move
Sky Attack
TM/HM
Aerial Ace
Protect
Round
Substitute
Toxic

Taillow [Darzee] [F]

Jolly Nature (+15% Speed, +22% Accuracy, -1 SpA)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy (Passive) (Locked): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 98 (+) [+22 ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team
Egg
Brave Bird
Defog
Mirror Move
Sky Attack
Steel Wing
TM/HM
Frustration
Protect
Return
Substitute
Toxic

Rufflet [Raynos] [M]

Hasty (+15% Speed, +11% Accuracy, -1 Def)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Keen Eye (Passive): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force (Toggle): No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Hustle (Toggle) (Locked): No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+) [+11 ACC]
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tutor
Heat Wave
Roost
Sleep Talk
Snore
Tailwind
TM/HM
Protect
Rest
Substitute
Toxic
U-Turn

Vullaby [Chil] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Types: Dark/Flying
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying
Abilities:
Big Pecks (Passive): This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat (Passive): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Weak Armor (Toggle) (Locked): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack
Egg
Fake Tears
Knock Off
Mean Look
Scary Face
Steel Wing
TM/HM
Fly
Protect
Snarl
Substitute
Toxic

Swablu [Puff the Magic Dragon] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Types: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Egg Group: Flying/Dragon
Abilities:
Natural Cure (Passive): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine (Trigger) (Locked): Pokemon with Cloud Nine will not suffer any negative effects of weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their SolarBeam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. SolarBeam always charges against them, Blizzard, Thunder and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.) Cloud Nine also has a command that can nullify weather on the field. Command: (Ability: Cloud Nine)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Level Up
Peck
Growl
Astonish
Sing
Fury Attack
Safeguard
Mist
Round
Natural Gift
Take Down
Egg
Agility
Power Swap
Rage
Roost
Steel Wing
TM/HM
Protect
Rain Dance
Substitute
Sunny Day
Toxic

And now I have 0 CC.

http://www.smogon.com/forums/thread...erard-strongmon-doubles.3487174/#post-4828036 12 UC
Spending 3 UC as EC on Kricketot, increasing its EC from 0/4 to 3/4.
Spending 4 UC as DC on Kricketot, icreasing its DC from 0/5 to 4/5.
Spending 2 UC as DC on Arcanine, increasing its DC from 3/5 to 5/5.
Spending 2 UC as EC on Graveler, increasing its EC from 4/9 to 6/9.
Spending 1 UC as DC on Graveler, increasing its DC from 1/5 to 2/5.
 
Last edited:
Claiming from here: http://www.smogon.com/forums/threads/dwagons-and-demons-texas-vs-zarator.3488147/#post-4827975

Stockpiling 1 CC

Erevan the Nincada learns Metal Claw (Level, 1 MC), Dig (Level, 1 MC), Giga Drain (BW tutor, 1 MC + 1 KOC), Sleep Talk (BW tutor, 2 UC), Sandstorm (BW TM, 2 UC), and Rest (BW TM, 2 UC). I'm spending 6 UC overall here.
Erevan the Nincada also gets 1 DC, bringing his counter to 1/5.
Finally, Erevan the Nincada gets 5 EC (1 EC + 4 UC), thus evolving into Ninjask and giving birth to Osiris the Shedinja! I'm spending 4 UC overall here.

Upon evolving into Ninjask, Erevan learns Bug Bite (pre-25), Double Team (pre-25), Fury Cutter (pre-25), Screech (pre-25), and Swords Dance (pre-25)


Ninjask (Erevan) (M)
Nature: Adamant (Attack raised; Sp. Attack lowered)
Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 160
Size Class: 1
Weight Class: 2
Base Rank Total: 18


EC: 6/6
MC: 0
DC: 1/5

Abilities:
Speed Boost
(Passive): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Infiltrator (DW Locked) (Passive): Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks (22 moves):

Aerial Ace
Bug Bite
Bug Buzz
Double Team
Endure
Facade
Faint Attack
False Swipe
Fury Cutter
Fury Swipes
Gust
Harden
Leech Life
Mind Reader
Night Slash
Protect
Sand-attack
Scratch
Screech
Substitute
Swords Dance
Toxic


As for Osiris the Shedinja, he learns Bug Bite (Ninjask's pre-25), Double Team (Ninjask's pre-25), Fury Cutter (Ninjask's pre-25), Screech (Ninjask's pre-25), Swords Dance (Ninjask's pre-25), Spite (Shedinja's pre-25), Confuse Ray (Level, 1 UC), Shadow Sneak (Level, 1 UC), Grudge (Level, 1 UC), Heal Block (Level, 1 UC), Slash (Ninjask, 1 UC), Agility (Ninjask, 1 UC), Baton Pass (Ninjask, 1 UC), X-Scissor (Ninjask, 1 UC), Sucker Punch (4th gen tutor, 3 UC), Trick (BW tutor, 2 UC), Thief (BW TM, 2 UC), Will-O-Wisp (BW TM, 2 UC) and Shadow Claw (BW TM, 2 UC). I spend 19 UC overall.


Shedinja (Osiris) (N)
Nature: Adamant (Attack raised; Sp. Attack lowered)
Type: Bug/Ghost
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 80
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 12


EC: N/A
MC: 0
DC: N/A

Abilities:
Wonder Guard
(Passive): Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.

Attacks (36 moves):

Aerial Ace
Agility
Baton Pass
Bug Bite
Bug Buzz
Confuse Ray
Double Team
Endure
Facade
Faint Attack
False Swipe
Fury Cutter
Fury Swipes
Grudge
Gust
Harden
Heal Block
Leech Life
Mind Reader
Night Slash
Protect
Sand-attack
Scratch
Screech
Shadow Claw
Shadow Sneak
Slash
Spite
Substitute
Sucker Punch
Swords Dance
Thief
Toxic
Trick
Will-O-Wisp
X-Scissor


In total, I spend 29 UC for Erevan and Osiris

----------

As for Jergal the Duskull, he gets 4 EC (1 EC + 3 UC) and evolves into Dusclops! He also learns Fire Punch (pre-25), Ice Punch (pre-25), Thunderpunch (pre-25), Gravity (pre-25), Bind (pre-25), Will-O-Wisp (Level, 1 MC), Shadow Punch (Level, 1 MC), and Hex (Level, 1 MC). I spent 3 UC overall here


Dusclops (Jergal)
Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 21 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 18


EC: 4/9
MC: 0
DC: N/A

Ability:
Pressure:
(Passive) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (26 moves):

Astonish
Bind
Confuse Ray
Destiny Bond
Disable
Fire Punch
Foresight
Gravity
Ice Beam
Ice Punch
Imprison
Hex
Leer
Memento
Night Shade
Ominous Wind
Protect
Pursuit
Shadow Punch
Shadow Sneak
Skill Swap
Substitute
Taunt
Thunderpunch
Trick Room
Will-O-Wisp


In total, I spent 32 UC in this post!
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
MC dumping (not approving) from my profile and the following thread

http://www.smogon.com/forums/threads/texas-sure-is-complicated.3483521/page-3#post-4829406
colossoil: 4
aggron: 5
strategem: 4+5=9
metagross: 8
houndoom: 4
revenankh: 3
lucario: 4
Emboar +4
blastoise +4
Necturna +3

Colossoil buys Muddy Water (1, Colosshale level up), and Thunder Fang (Egg)
Stratagem buys Double-Edge (1), Hone Claws, Stone Edge, Swagger, Aerial Ace (all 2)
Revenankh buys Curse (Egg)
Necturna buys Ingrain (Egg)
Aggron buys Endeavor (Egg) and Iron Defense (BW2 Tutor)
Metagross will get Trick, Toxic, Rock Polish and Iron Head (all 2)
Houndoom will buy Snatch (Tutor) and Fire Blast
Lucario will buy Iron Defense and Role Play
Emboar will buy Hidden Power Ice (7) and Rock Slide
Blastoise will buy Substitute and Dragon Tail
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
akela (taking 0.2, wtf man), Geodude, Matezoide, zarator, Complications, and Texas approved.

9.6 -> 10.3
 
Last edited by a moderator:
Yay my registration tower post is actually editable now, so I think I'll claim myself some prizes!

First, there's this match.

Currency Counters: 13+3=16

Gafka (Nidorino):
EC: 5/9
MC: 2
DC: 4/5
KOC: 2

Spending a KOC on EC and DC, maxing out his DC count. Since he's also an older mon (I'm going to be doing this for a while), I'll grab Head Smash (Egg), Iron Tail (Egg), Substitute (TM), and Double Team (TM). Then his MC will be used to pick up Toxic (TM)

Athena (Syclar):
EC: 5/6
MC: 2
DC: 4/5
KOC: 1

Spending the KOC here on MC, and then using two of those to purchase Superpower (Tutor), stockpiling the last one.

Calculus (Magneton):
EC: 9/9
MC: 2
KOC: 1

You guys are probably expecting me to evolve Magneton, but I won't for now. Eviolite is cool. Anyways, spending the KOC on CC, then the MC on Hidden Power Water 7 (TM).

Elincia (Ralts):
EC: 1/9
MC: 2
DC: 1/5

Going to use that MC to purchase Psychic (LU) and Hypnosis (LU). Just the second Ralts I'm training...funny how my other Kirlia hasn't evolved to Gallade yet.

Why don't we fix that? Spending 6 UC to max out both his EC and DC, then let's evolve Marco into a Gallade!

Marco (Kirlia):
EC: 9/9
MC: 0
DC: 5/5

Oh boy does he get a lot of moves. First, he's an older mon, so he gets Mean Look (Egg), Shadow Sneak (Egg), Protect (TM), and Light Screen (TM). Then, after evolving into a Gallade, he gets Leaf Blade (LU), Night Slash (LU), Leer (LU), Fury Cutter (LU), and Slash (LU) for free as well. Finally, I'll use 8 more UC into his MC to purchase Psycho Cut (LU), Close Combat (LU), Fire Punch (Tutor), Ice Punch (Tutor), and Thunderpunch (Tutor).


Marco [Gallade] (M)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast:
(Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21


EC: 9/9
MC: 0
DC: 5/5

Attacks (32):
Leaf Blade
Night Slash
Leer
Growl
Fury Cutter
Confusion
Slash
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
Psychic
Psycho Cut
Close Combat

Disable
Encore
Confuse Ray
Mean Look
Shadow Sneak

Pain Split
Fire Punch
Ice Punch
Thunderpunch

Protect
Reflect
Light Screen
Will-o-Wisp
Thunder Wave
Psyshock


Much better.

Universal Counters: 65-14=51

Next, I'll claim from this battle.

Currency Counters: 16+1=17

Athena (Syclar):
EC: 6/6
MC: 3
DC: 5/5

Spending the MC on Spikes (Egg), and she also gets Ice Punch (LU) for free due to evolution. Then I'll evolve her into a Syclant!


Syclant [Athena] (F)
Nature: Mild (Def lowered; Sp. Atk raised)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Stats
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 22


EC:
6/6
MC:
0
DC:
5/5

Abilities:
Compoundeyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Snow Cloak:
(Passive) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Technician (DW):
(Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Attacks (31 Official):
Ice Punch
Fury Attack
Leer
Leech Life
Ice Shard
Focus Energy
Icy Wind
X-Scissor
Scratch
Ice Shard
Slash
Hail
Avalanche
Bug Bite
Icicle Spear
Ice Beam
Icicle Crash
Bug Buzz
Sheer Cold

Earth Power
Tail Glow
Silver Wind
Counter
Spikes
Water Pulse

Electroweb

Protect
Blizzard
Solarbeam
Double Team
Dig

Holy Shock
Holy Blade


Protea (Blissey):
MC: 3
KOC: 2

Spending the KOC on MC and spending all of that on Mimic (Pre-Gen Tutor) and Blizzard (TM).

I think that's everything!
 
http://www.smogon.com/forums/threads/3-v-3-doubles-simonsays-vs-zhengtann.3487651/ 7 UC
Spending 4 UC as EC on Teddiursa, increasing its EC from 2/6 to 6/6.
Spending 3 UC as DC on Teddiursa, increasing its DC from 2/5 to 5/5, unlocking its Dream World Ability.

...

6/6 EC? You know what that means:

Ursaring [Baloo] [M]

Adamant Nature (+1 ATK, -1 SPA)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Egg Group: Field
Abilities:
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet (Passive): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.
Unnerve (Passive) (Unlocked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (18/100)
Level Up
Covet
Faint Attack
Fake Tears
Fury Swipes
Leer
Lick
Rest
Scratch
Slash
Snore
Sweet Scent
Egg
Belly Drum
Chip Away
Close Combat
Metal Claw
Take Down
Tutor
Ice Punch
TM/HM
Aerial Ace
Double Team
Facade
Protect
Toxic
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Maxim: Please post the profiles of Pokémon beforehand when claiming the retroactive moves bonus. Furthermore, Syclant's second ability is -not- Snow Cloak. NOT APPROVED until this is fixed.
akela: APPROVED.

2 Claims Checked --> 4/10 C.C.

---

Its_A_Random: 1CC
Brattler: 1EC, 3MC, 1DC, 1KOC
ITS_A_RANDOM
30 UC (10 from Lackeys, 4 Scenarios, 9 from Traps, 10 from Guardians)
TOTAL
Its_A_Random:
-+1 CC (73 Total)
-+30 UC (30 Total)
Brattler: 1 EC, (2+1) MC, 1 DC, 1 KOC
---

Brattler [Hisstory] (M)
EC: 2/6 (+1 EC, +1 KOC)
MC: 3 (+(2+1) MC) > 0
DC: 1/5 (+1 DC)
-Learns Leaf Blade (Gen V Level-Up), & Synthesis (Gen V Tutor).
---

Tympole [Frogger] (M)
EC: 4/9 (+3 UC)
MC: 17 (+17 UC) > 0
DC: 4/5 (+3 UC)
-Evolves into Palpitoad.
-Learns Flail (Gen V Level-Up), Bounce, Endeavour, Gastro Acid, Icy Wind (All Gen V Tutor), Hidden Power (Grass 7), Sludge Bomb, Rest, & Bulldoze (All Gen V TM).

Palpitoad [Frogger] (M)
Nature: Quiet (-10% Evasion)

TYPE
Water
: Water STAB; Can breathe & have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Swift Swim
: (Passive) The Pokémon with this ability moves extremely fast in slick, rainy conditions, doubling (×2) its Speed in the rain.
Hydration (DW): (Passive) This Pokémon absorbs water during the rain to heal any status effects afflicting this Pokémon.
Water Absorb (DW): (Passive) This Pokémon absorbs water attacks & instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokémon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

STATS
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

ATTACKS (29/45)
PHYSICAL
Bounce
Bulldoze
Endeavour
Flail

SPECIAL
Bubble
Bubblebeam
Earth Power
Hidden Power (Grass 7)
Hyper Voice
Icy Wind
Mud Bomb
Mud Shot
Muddy Water
Round
Sludge Bomb
Sludge Wave
Surf
Uproar
Water Pulse

OTHER
Aqua Ring
Gastro Acid
Growl
Mist
Protect
Rest
Sleep Talk
Substitute
Supersonic
Toxic

---
0+30-23 = 7 UC

SELF APPROVED.
 
Last edited:

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
I'd like to spend 20CC on an Expert Belt (leaving me with 12) and then buy:
Head Smash
Heat Wave
Roost
Signal Beam
Tailwind
Superpower
Roar
Hidden Power Flying 7
Double Team
Reflect
Torment
Flamethrower
Fire Blast
Focus Blast
Rest
Stone Edge
Rock Slide

On Hydreigon for 35 UC.

And:
Stone Edge
Heat Wave
Endure
Fire Spin

On Infernape for 8, leaving me with 0.
 
Last edited:

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
http://www.smogon.com/forums/threads/mk-vs-ladysalamence-1v1.3483905/#post-4830531
Magikarp uses his KOC on MC and goes to:
EC: 6/6
MC: 4
DC: 1/5

6 EC means:

Gyarados [Ancient Mariner] (M)
Nature: Impish (+Def, -Spa)
Type: Water/Flying
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 4
DC: 1/5

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: (Ability: Intimidate)
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Moves:
Splash
Tackle
Flail

Bounce

He learns Thrash, Bite and Dragon Rage automatically and uses the 4 MC on Earthquake, Ice Fang and Aqua Tail.
 
*Sigh* Again with the mistakes...

First off, Achisuto the Smeargle gained U-Turn in this post. I didn't add it to his movelist. I've now gone and done so.

Second, Fern the Persian has Spite twice; once as an Egg Move, and once as a Tutor Move. Due to the egg move being one of her first moves, I'm requesting a refund of 2 MC for the Tutor move, and spending that MC on the B2W2 Tutor Covet.

All right. I have two matches that I reffed, granting me 4 UC. However, I need to increase training potential, so I'm spending 6 CC on a third Exp. Share. And due to the Fairy type coming soon, I'm going to be purchasing this little creature with 2 CC:


Akurei the Eevee
Serious Nature
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:
Type: Passive
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: Type: Passive
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
(Dream World: LOCKED!) Anticipation: Type: Passive
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: (19 Moves Known)
Helping Hand
Tackle
Tail Whip
Sand Attack
Growl
Quick Attack
Bite
Covet
Take Down

Curse
Detect
Endure
Flail
Wish

Toxic
Protect
Dig
Shadow Ball
Retaliate


Eternal Drifter:
Currency Counters: 2
Universal Counters: 4
+1 Exp. Share
 
Last edited:
7 UC


But thats the lame part!

It is time to....

SPEND UC



I have 410,5 UC, counting the 7 UC i just got.

CHINCHOU


He has 5/6 EC. I spend 1 UC to evolve him

I also use 22 UC to purchase Rain Dance, Protect, Substitute, Hyper Beam, Thunder, Hidden Power (Fire), Rest, Sleep Talk (Gen 5 TMs) Light Screen and Zap Cannon (Gen 2)


End result:




<Chinchou> (Solomon) (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.
Upon evolving, Grundy realised he has no soul, which explains the ''empty'' feeling he always had, the Lanturn is currently looking for ways to recover it.

Abilities:

Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Toggle):

Default effect: None.

Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (DW UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats

Lanturn
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18



EC: 6/6
MC: 0
DC: 5/5

Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Electro Ball
Hydro Pump
Rest
Sleep Talk
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge

Endure
Heal Bell
Hidden Power (7, Fire)
Hyper Beam
Ice Beam (*)
Light Screen
Protect
Substitute
Scald (*)
Surf (*)
Sleep-Talk
Thunderbolt (*)
Thunder
Thunder-Wave
Rain Dance
Rest
Sleep-Talk
Volt Switch (*)
Zap Cannon

Agility (*)
Brine (*)
Whirlpool (*)
Psybeam (*)
Mist (*)



BRONZOR


Bronzor has 4 EC. Using 2 UC, i bring that number to 6, allowing him to evolve.

I also spend 24 UC so he can learn: Giga Impact, Substitute, Protect, Double-Team, Zen Headbutt, Iron Head, Hyper Beam, Rock Polish, Psych Up, Reflect, Shadow Ball and Hidden Power (Fire) (All B/W TMs/Tutor)



<Bronzong> (Zero)
Nature: Brave (+Attack, -Speed, -10% evasion)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

About: A Bronzor met at the Iron Island, Zero always heard tales of the out-side world. Upon capture, the young Bronzor is extremely curious and courageous (If not reckless) to explore his new surroundings. Sadly, Zero also realised just how much better life would be if he had arms. The ability to punch and grabs things looks extremely interesting to him, but alas, it is not meant to be.
Or was it? On a random day, on a carnival, Zero got into a fight. Upon getting knocked down on a ''manly stuff'' stand, he accidentally drunk an entire bottle of Old-Spice, combined with Red Bull. As a result, the testosterone filled his body, and within seconds, not only did Zero evolve, but he also grew four arms! Armed (heh) with his new power, Zero couldnt be any happier!

Abilities:
Levitate (Passive):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss
Heatproof (Passive):This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal (DW UNLOCKED, Passive): The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (8 with heavy metal)
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Tackle (*)
Confusion (*)
Hypnosis (*)
Imprison (*)
Confuse Ray (*)
Extrasensory (*)
Psywave (*)
Iron Defense (*)
Faint Attack (*)
Safeguard (*)
Heavy Slam
Future Sight
Payback
Heal Block

Double-Team
Earthquake (*)
Endure
Giga Impact
Gravity (*)
Grass Knot
Gyro Ball (*)
Hidden Power (7, Fire)
Hyper Beam
Iron Head
Light Screen
Psyshock (*)
Protect
Psych Up
Reflect
Rest (*)
Rock-Slide (*)
Rock Polish
Shadow Ball
Signal Beam (*)
Sleep Talk (*)
Solarbeam
Stealth Rock (*)
Substitute
Toxic
Trick (*)
Trick-Room
Zen Headbutt



Snubull



She has 3/6 EC and 3/5 DC. I use 3 UC on EC and 2 UC on DC, allowing evolution and to unlock the DW Ability, Rattled

Using 49 UC she learns: Outrage (Level Up), Toxic, Taunt, Dig, Reflect, Double-Team, Stone Edge, Rock Slide, Giga Impact, Facade, Rain Dance, Sunny Day, Fire Punch, Thunderpunch, Ice Punch, Last Resort, Low Kick, Super Fang, Superpower, Covet, Lovely Kiss, Metronome and Body Slam (Past Gen)





<Granbull> (Stella) (F)
Nature: Careful (+1 Sp.Def, -1 Attack)
Type: Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


About: An extremely wealthy Snubull, Stella Muchmoney always had an easy life. Acess to the finest foods, the best rooms and the most luxurious training programs, Stella really has everything. One day, when she happened to pass by Matezoide, she quickly developed a crush on Steve. This, as well as always wanting to battle and see just how powerful could be, she (basically) begged to be captured. Luckly, she did not lose any money with this and now, Matezoide's money has been tripled from her allowance!
Although she is a bit annoying and spoilled, the sheer amount of money made the vast majority of Matezoide's team (Matezoide included) hasty to accept her.
Currently, Stella is a happy Granbull that found talent in boxing, constantly sparring with Mac.

Abilities:
Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Run Away (Passive): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (DW UNLOCKED, Passive): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 45
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 3/6
MC: 1
DC: 3/5

Attacks:
Ice Fang (*)
Thunder Fang (*)
Fire Fang (*)
Tackle (*)
Scary Face (*)
Tail Whip (*)
Charm (*)
Bite (*)
Lick (*)
Headbutt (*)
Roar (*)
Crunch
Payback
Outrage

Brick-Break (*)
Dig
Double-Team
Earthquake (*)
Endure
Retaliate (*)
Reflect
Return (*)
Thunder-Wave (*)
Facade
Taunt
Toxic
Stone Edge
Rock Slide
Giga Impact
Facade
Rain Dance
Sunny Day
Fire Punch
Ice Punch
Thunderpunch
Last Resort
Low Kick
Super Fang
Superpower
Covet
Lovely Kiss
Metronome
Body-Slam

Heal Bell (*)
Focus Punch (*)
Double-Edge (*)
Mimic (*)
Metronome (*)
Close-Combat



Sigilyph



Using 22 UC, he learns: Solarbeam, Protect, Substitute, Safeguard, Shadow Ball, Fly, Trick Room, Icy Wind, Signal Beam, Telekinesis and Hyper Beam (All B/W TMs/Tutors)


Fraxure



Using 2 UC, Fraxure gets to 6/9 EC.



Total UC spent:

127

UC left:

283,5
 
Last edited:
WE WILL STALL FOREVER

+1 CC, stockpiling (47 total)
Dratini: +1 EC (4/9; What? Dan is evolving!), 1 DC (2/5) and 2 MC (3 total), learns Endure (Past gen, -3 MC)
Beldum: +1 EC (4/9; What? Maxwell is evolving!), 1 DC (2/5) and 3 MC (2 + 1 KOC; 5 total), learns Magnet Rise (Pre-25), Metal Claw (Pre-25), Confusion (Pre-25), Scary Face (Pre-25), Pursuit (Pre-25), Earthquake (TM, -2 MC) and Endure (Past gen, -3 MC)
Cleffa: +1 EC (4/9; What? Pipi-chan is evolving!), 2 DC (1 + 1 KOC; 5/5; Friend Guard Unlocked!) and 2 MC, learns Growl (Pre-25), Doubleslap (Pre-25), Defense Curl (Pre-25), Follow Me (Pre-25), Bestow (Pre-25), Minimize (Pre-25), Wake-up Slap (Pre-25), Cosmic Power (Pre-25), and Thunderbolt (TM, -2 MC). So all in all, they should look like this...


Dragonair [Dan] (Male)
"<Let's see...good quote...good quote...damn, I've got nothing.>"
El's Dragonite Dragonair. A jovial fellow, Dan is pretty much Auroch's second in command.

Nature: Relaxed (+1 Def, -15% speed, -10% evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shed Skin
Shed Skin: (Passive) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW, Locked): (Passive) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Level Up:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Egg:
Aqua Jet
Dragon Pulse
Extremespeed
Mist
Supersonic

TM:
Toxic
Protect
Flamethrower
Thunderbolt
Waterfall

Other:
Icy Wind
Endure

Metang [Maxwell] (Genderless)
"<SQUISHIES.>"
El's shiny Metagross Metang. Max likes to stomp things.

Nature: Sassy (+1 SpD, -15% Speed, -10% evasion)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Clear Body
Clear Body: (Passive) This Pokemon’s body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal: (Passive) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 2
Weight Class: 6 [5 Light Metal]
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Level Up:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit

TM:
Earthquake

Other:
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Endure

Clefairy [Pipi-chan] (Male)
"<My life is pain.>"
Moe's beloved Clefairy. Pipi-chan is thoroughly suicidal, making several attempts on his own life a day - and Moe is completely oblivious.

Nature: Quirky (no effect on stats)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities: Cute Charm, Magic Guard, Friend Guard (DW)
Cute Charm: (Passive) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW, Unlocked): (Passive) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/9
MC: 0
DC: Mastered!

Attacks:
Level Up:
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Doubleslap
Defense Curl
Follow Me
Bestow
Minimize
Wake-up Slap
Cosmic Power

Egg:
Aromatherapy
Belly Drum
Wish
Amnesia
Fake Tears

TM:
Psyshock
Protect
Thunder Wave
Toxic
Flamethrower
Reflect
Shadow Ball
Thunderbolt

Other:
Icy Wind


Why must I suck so bad?

+1 CC, stockpiling (48 total)
Kitsunoh: +3 MC (4 total); learns Attract (TM, -2 MC) and Rock Smash (TM, also -2 MC)
 
Last edited:
Claiming 2 UC (51) & 5 CC (59)
Wilde (Gallade) gets 4 MC (4) & 1 KO (+1 MC = 5)
* Using 5 MC to learn Work Up (2) & Sing (3) leaving him at 0

Fantine (Kitsunoh) gets 4 MC
* Using 3 MC to learn Defog (3), leaving her with 1

Kurt (Slowbro) gets 4 MC (10)
* Using 10 MC to learn Hail (2), Double Team (2), Incinerate (2), Echoed Voice (2) & Facade (2), leaving him at 0

Christine (Dragonite) gets 4 MC (4) & 2 KO (+2 MC = 6)

Cicuta (Roserade) gets 3 MC (3) & 2 KO (+2 MC = 5)

Monet (Karrablast) gets 1 EC (4/6), 2 MC (2), 1 DC (3/5) & 1 KO (+1 MC = 3)

Louise (Wooper) gets 1 EC (3/6), 2 MC (5), 1 DC (3/5)

Mandala (Exeggcute) gets 1 EC (2/6), 2 MC (2), 1 DC (2/5) & 2 KO (+1 MC = 4)
 
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