Data Prize Claiming Thread (Update 5-09-13)

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claiming from that horrid win up there^^

Daezara the Cyclohm
3 MC +1 KOC spent to learn Volt Switch and Thunderbolt

Arlin the Slowpoke
1 EC up to 1
3 MC spent to learn Heal Pulse, Psychic, and Zen Headbutt
1 DC up to 1
and 1 KOC raising EC up to 2

+3 CC
 

Athenodoros

Official Smogon Know-It-All
Argetlam, typon, Arcanite, Maxim, waterwarrior, Aweshucks, Pwnemon, EspyOwner, Galladiator, TRG, Classical, EspyOwner, The Wanderer, TRG, alex are approved. 1.8

TheWolfe - Tirtouga's nature is wrong, but fix it and you're approved.

Also maxing Starmie while I'm here for 49 UC and 6 MC.
Using these 30:
http://www.smogon.com/forums/showthr...40#post4207640
http://www.smogon.com/forums/showthread.php?t=3466113

And 18 I already have, along with the one above.

-Attract - 3
-Aurora Beam - 3
-Avalanche - 3
-Curse - 3
-Double-Edge - 3
-Giga Inpact - 2
-Nightmare - 3
-Psywave - 3
-Rage - 3
-Recycle - 3
-Round - 2
-Skull Bash - 3
-Snore - 3
-Supersonic - 3
-Swagger - 2
-Take Down - 3
-Trick Room - 2
-Tri Attack - 3
-Waterfall - 2
-Water Pulse - 3


And apparently I have other stuff to claim: vs. Leet
2 CC
5 MC to Krillowatt. He learns Follow Me (3).

Also, TLR.
-4 Heal Balls
-1 Timer Ball
-1 Sport Ball
+1 Aron
+1 Hippowdon
+1 Camerupt
Athenodoros: 20 CC
Lapras: N/A, 1 KOC
Slowking: 9 MC, 1 KOC
Starmie: 6 MC
Aron: 2 EC, 4 MC, 2 DC
Hippowdon: 4 MC, 2 DC
Camerupt: 2 MC, 1 DC, 1 KOC
I don't claim the mons, but I do claim the item losses, counters and MC

Then I buy 5 Quick Balls for 5 CC.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Since I now have a Gym, I use 7 CC to change my Torterra's Nature to Brave.

Torterra [Firmoise] (M)
NATURE: Brave (-10% Evasion) (NC)

TYPE

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

ABILITIES
Overgrow
: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armour (DW Unlocked): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

STATS

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

ATTACKS (44)
PHYSICAL
Bite
Body Slam
Crunch
Earthquake
Facade
Giga Impact
Iron Head
Outrage
Razor Leaf
Return
Rock Slide
Sand Tomb
Seed Bomb
Stone Edge
Strength
Superpower
Tackle
Wood Hammer

SPECIAL
Absorb
Giga Drain
Grass Knot
Leaf Storm
Mega Drain

OTHER

Attract
Block
Curse
Double Team
Endure
Leech Seed
Light Screen
Protect
Reflect
Rest
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Swagger
Synthesis
Toxic
Wide Guard
Withdraw
Worry Seed


That's all.

38-7=31 CC
 
+5UC leaving me with 11, 9 of which go with my 5 CC towards 7 eevees and the remaining two go to Colonel Mustard's MC who buys shadow ball

CC 5-5 = 0
UC 6+5-11 = 0

Mrs. Peacock the Eevee (F)
Nature: Modest (+SpAtk, -Atk)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Modest Nature)

HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Wish
Stored Power
Yawn

Protect
Work Up
Round

Colonel Mustard the Eevee (M)
Nature: Mild (+SpAtk, -Def)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Mild Nature)

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Endure
Stored Power
Yawn

Protect
Work Up
Round

Professor Plum the Eevee (M)
Nature: Modest (+SpAtk, -Atk)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Modest Nature)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Wish
Stored Power
Yawn

Protect
Work Up
Round

Miss Scarlet the Eevee (F)
Nature: Mild (+SpAtk, -Def)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Mild Nature)

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Endure
Flail
Yawn

Protect
Work Up
Round

Mrs. White the Eevee (F)
Nature: Calm (+SpDef, -Atk)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Calm Nature)

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Stored Power
Yawn
Endure

Protect
Work Up
Round


Mr. Boddy the Eevee (M)
Nature: Relaxed (+Def, -Speed)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Relaxed Nature)

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-) (-10 EVA)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Wish
Stored Power
Yawn

Protect
Work Up
Round


Mr. Green the Eevee (M)
Nature: Adamant (+Atk, -SpAtk)

Type:
Normal

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats: (Adamant Nature)

HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Endure
Flail
Yawn

Protect
Work Up
Round


Okay Ready for Approval now!
 
Boo-yeah. I get 2 CC. Privatyke gets 1 EC, 3 MC, and 1 DC. The MC are spent on Revenge (1 MC) and Torment (2 MC). Staryu gets 1 EC, 3 MC, 1 DC, and 2 KOC. The MC and KOC are spent on Reflect Type (1 MC), Reflect (2 MC), and Psychic (2 MC).
 
Thank every god ever this was a training match
Stockpiling the 3 CC.

Dovahkiin the Weavile:
MC: 0 -> 3 -> 0
DC: 2 -> 3 -> 5 (-2 UC)
+BW LU move Night Slash, +BW TM Substitute
Pickpocket unlocked!

Twilight Sparkle the Eevee:
EC: 1 -> 2 -> 6 (-4 UC)
MC: 0 -> 3 (-1 UC) -> 0
DC: 1 -> 2
+BW LU Psychic, +BW TM Psyshock, +Confusion (Free from evolution)


Espeon (Twilight Sparkle) Female
Nature: Timid
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Magic Bounce (DW ability- LOCKED): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (110x1.15) (+)
+19% Acc ((127^2)/870)
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 2/5

Attacks: (17 total)
Physical:
Covet
Quick Attack
Tackle

Special:
Confusion
Hidden Power (Fighting- 7)
Psychic
Psyshock
Round
Shadow Ball
Stored Power

Status:
Growl
Helping Hand
Sand-Attack
Tail Whip
Toxic
Wish
Yawn


UC: 10-2-4-1 = 3 UC remaining
 
SubwayJ (Miss Scarlet says Adamant nature but has the boosts and drops for Mild, might want to look into that), EspyOwner, C$FP, TRG, and Waterwarrior are APPROVED

That gives me a UC and I'm now at 4
 
Claiming from here.

Mr.L gets a shiny 2 CC
- Monferno gets 1EC/3MC/1DC/1KOc
The CC Brings me to 20CC, which I'll turn right around and spend on an Amulet Coin, bringing me to 0CC.

Monferno gets the standard stuff (Actually 3MC due to Exp. Share). I'll use the KOC on EC, bringing him to 6/9EC and 5/5DC (Iron Fist Unlocked yahoo!) To celebrate the new ability, I'll buy Fire Punch (Egg Move) with the MC.

That is all.
 
Buying mons!

Golett, Chimchar, Timburr, Privatyke, and Teddiursa! (-6 CC, -4 UC.)


Golett [Rockem]
Nature: Quiet: (+1 Special Attack, -10% eva, -15% Speed)
Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard (DW):
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 4

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude

Ice Beam
Shadow Ball
Psychic
Gyro Ball
Grass Knot
Rock Slide


Chimchar [Supertrunks] (Male)
Nature: Naive (+15% Speed, +17% Accuracy, -1 Sp.Def)
Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist:
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 70 (+)
Size Class: 1
Weight Class: 1

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Encore
Fake Out
Thunderpunch

Dig
Fire Blast
Acrobatics


Timburr [It] (Male)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Guts:
Type: Innate
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force:
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap

Drain Punch
Mach Punch
Endure

Payback
Stone Edge
Taunt


Privatyke [Johnny Depp] (Male)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Unaware:
Type: Innate
When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz:
Type: Can be Disabled
The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet

Circle Throw
Recover
Rock Blast

Dive
Taunt
Torment


Teddiursa [Street Fighter] (Female)
Nature: Adamant: (+1 Attack, -1 Special Attack)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.


Quick Feet:
Type: Innate
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Honey Gather (DW):
Type: Innate
This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1

Attacks:

Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent

Crunch
Close Combat
Yawn

Earthquake
Return
Rock Slide
 

Orcinus Duo

Banned deucer.
http://www.smogon.com/forums/showthread.php?t=3465531&page=2
Orcinus gets 2 CC and a win! (lol?)
Purple Boss the Gengar gets 3 MC and 1 KOC!
Mind the Mr. (Mrs.?) Mime gets 3 MC!
http://www.smogon.com/forums/showthread.php?t=3466242&page=3
Orcinus Duo: 7 CC
- Snorlax: 3 KOC (Seviper)
- Scrafty: 3 KOC (Dunsparce)

so 9 CC brings me up to...well, 9 CC

All KOC goes into MC, and I will claim moves later via an edit or a new post.
I haven't updated this into my profile yet because i wanted to claim moves first...so here we go.

Gengar gets Thief (BW TM), and with the stored MC get Role Play (egg)
Mind gets Future Sight (Egg)
Snorlax gets Bide (Past Gen TM)
Scrafty gets Fling (BW TM) and using the MC already stored, scrafty will get Focus Blast (BW TM)
Speaking of stored MC, I found 2 MC in Pinsir's profile, so it will get Dig (BW TM)

EDIT: look more stuff
http://www.smogon.com/forums/showthread.php?t=3465974
Players get 2 CC
Mons get 1 EC, 2 MC, 1 DC
2 ABC (Absolute Bullshit Counters) for Orcinus' mons
Ok they aren't a thing but they should be

"lol"

well at least that wasn't tournament right

Cubone goes up to 4 EC, 3 DC, 2 MC nets it Double Team
Lotad goes up to 2 EC, 5 DC which unlocks Own Tempo. 2 MC gets solarbeam.

Total 11 CC
 
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