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Data Prize Claiming Thread (Update 5-09-13)

Discussion in 'ASB' started by Deck Knight, Feb 16, 2011.

Thread Status:
Not open for further replies.
  1. EspyOwner

    EspyOwner

    Joined:
    Sep 11, 2010
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  2. EndQuote

    EndQuote

    Joined:
    May 5, 2011
    Messages:
    2,358
    From this training battle, I claim 3 CC. (Amulet Coin)
    Joy, my Togetic, claims 1 EC, 2 MC, and 1 KOC, which I will place into her MC.
    She'll spend all three on Heal Bell, via past-gen tutor.

    Thanks!
  3. Pwnemon

    Pwnemon judges silently
    is a Forum Moderatoris a Community Contributoris a Smogon Media Contributoris a Tiering Contributoris a Contributor to Smogon
    Doubles Co-Lead

    Joined:
    Aug 26, 2010
    Messages:
    3,603
  4. Argetlam

    Argetlam

    Joined:
    Apr 7, 2012
    Messages:
    177
    http://www.smogon.com/forums/showthread.php?t=3465855

    3 UC going towards me buying this guy

    Glacies Rex the Sneasel (open)

    [​IMG]
    Sneasel(Glacies Rex)(Male)
    Type: Ice/Dark
    Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
    Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)

    Abilities:

    Inner Focus:
    Type: Innate
    When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Keen Eye:
    Type: Innate
    This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

    Pickpocket(DW):
    Type: Innate
    This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.
    Command: [Ability: Pickpocket (Ally Item Swap)]


    Stats:
    HP: 90
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 3
    Spe: 133(115*1.15)(+)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17



    Level Up Moves:
    Scratch
    Leer
    Taunt
    Quick Attack
    Screech
    Faint Attacks
    Fury Swipes
    Agility

    Egg Moves:
    Counter
    Crush Claw
    Ice Punch

    TM/HM Moves:
    Dig
    Shadow Claw
    X-Scissor


    I also have a total of 2 CC and will buy a Protowatt with them

    Tonitrua Varius the Protowatt (open)

    [​IMG]
    Protowatt(Female)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Nature: Naive (+Spe, +27 Acc/Dodge, -SpD)

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Stats:
    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 0
    Spe: 110(95*1.5)(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 10

    Level Up Moves:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect

    Egg Moves:
    Counter
    Mirror Coat
    Muddy Water

    TM/HM Moves:
    Ice Beam
    Thunder Bolt
    Double Team
  5. Ziposaki

    Ziposaki

    Joined:
    Jun 14, 2011
    Messages:
    617
    Claming from here.

    I pocket my 2 CC.

    Cubone:
    EC: 1/6 > 2/6
    MC: 1 > 3
    DC: 1/5 > 2/5
  6. Flamestrike

    Flamestrike

    Joined:
    Aug 19, 2009
    Messages:
    847
    Stupid brawls.

    I get 4 CC

    Flamestrike the Magmortar gets 3 MC, he'll grab Focus Blast (BW TM) and stock the remaining MC.

    Raptorstrike the Staraptor gets 3 MC and 2 KOC which go into MC and he also gets 2 MC from me having bought Double Team as a TM move when he gets it by pre-level 25 level up, he'll grab Pursuit (Egg Move), Tailwind (Past gen Tutor) and stock the remaining MC.

    Steelstrike the Steelix gets 2 MC and 2 DC (Lucky Egg), he'll get Crunch and Curse, both level-up.

    Shurikenstrike the Starmie also gets 2 MC and 2 DC, it'll get Protect (BW TM).

    Axestrike the Haxorus gets 1 DC and 3 MC (Exp. Share), he'll get Reversal (Egg Move).

    Finally, Vinestrike the Venusaur gets 4 MC. She'll get Light Screen (BW TM) and Earthquake (BW TM).
  7. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
  8. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    Claiming from the same battles as Complications
    My Axew gets 6MC, 3EC and 3DC The KOC goes in to the EC and DC
    Bringing my EC to 4, DC to 4, MC to 7
    I buy Guillotine,Hone Claws,Taunt,Swords Dance,X Scissor

    So Evolution time!!!!!!!!!!!!!!!
    Bloodshed the Fraxure (open)

    [pimg]641[/pimg]
    Fraxure [Bloodshed] (M)
    Nature:Adamant (+Att, -Spa)
    Dragon:Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

    Abilities:
    Rivalry:[Type: Innate] This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

    Mold Breaker:[Type: Innate]Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Unnerve:[Type: Innate][DW]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.


    Stats:

    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 67
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 17

    EC: 4/9
    MC:0
    DC:4/5

    Attacks:
    Level Up - Scratch, Leer, Assurance, Dragon Rage, Dual Chop, Scary Face, Slash, False Swipe, Outrage, Taunt, Guillotine, Swords Dance
    TM - Double Team, Substitute, Dig, Hone Claws, X Scissor
    Egg Moves - Endure, Reversal, Endeaver


    I also get 4CC from the matches I buy Pyro the Houndour and Pwneape the Mankey
    Pyro the Houndour (open)

    [pimg]228[/pimg]
    Houndour [Pyro](F)
    Nature: Naive(+Spe, -SpD +13%Acc)
    Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Dark:Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Abilities

    Early Bird:[Type: Innate]This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
    Flash Fire:[Type: Innate]This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
    Unnerve:[Type: Innate]The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats
    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 1(-)
    Spe: 75(+)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 14

    EC 0/6
    MC 0
    DC 0/5

    Attacks
    Level Up - Leer, Ember, Howl, Smog, Roar, Bite, Odor Sleuth, Beat Up
    TM/HM - Fire Blast, Will o Wisp, Double Team
    Egg Moves - Sucker Punch, Nasty Plot, Counter

    Pwneape the Mankey (open)

    [pimg]56[/pimg]
    Mankey[Pwneape](M)
    Nature: Jolly(+Spe,-SpD,+15%Acc)
    Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

    Abilities

    Vital Spirit:[Type: Innate]This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
    Anger Point:[Type: Innate]When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Defiant:[Type: Innate][DW]The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

    Stats
    Atk: Rank 3
    Def: Rank 2
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 81(+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 14

    Attacks
    Level Up - Covet, Scratch, Low Kick, Leer, Focus Energy, Fury Swipes, Karate Chop, Seismic Toss, Screech, Assurance, Cross Chop
    TM/HM - Rock Slide, Dig, Acrobatics
    Egg Moves - Endure, Reversal, Counter


    I put 1UC into Mankey's MC to teach it Cross Chop
  9. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    So close... :'(

    Let's see what I get...

    IAR: 10 CC
    Choragon: 12 MC, 2 KO
    Shovril: 15 MC, 3 KO
    Raiza: 12 MC, 2 KO
    Meklord: 2 MC, 1 DC, 1 KO
    -1 Heal Ball
    -5 Sport Ball
    -5 Timer Ball
    -2 Potion
    -2 Ether
    +1 Float Stone
    +2 Mental Herb
    +1 Bronzong

    Honouring everything & claiming the Bronzong.
    ---
    [​IMG]
    Garchomp [Choragon] (M)
    EC: 9/9
    MC: 14 (+12 MC, +2 KO Counters) > 0
    DC: 5/5
    -Learns Rain Dance, Frustration, Rock Tomb, Round, False Swipe, Giga Impact, & Stone Edge (All BW TM)
    ---
    [​IMG]
    Excadrill [Shovrill] (M)
    EC: 6/6
    MC: 27 (+15 MC, +3 KO Counters, +8 UC) > 0
    DC: 5/5
    -Learns Horn Drill, Slash (Both BW Level-Up), Attract, Round, Fling, Giga Impact, Poison Jab, Swagger, Cut, Strength (All BW TM), Iron Defence, Metal Sound, & Rock Climb (All BW Egg Moves)
    Shovrill the Excadrill with a complete movepool (open)
    [​IMG]
    Excadrill [Shovrill] (M)
    NATURE: Jolly (+12% Accuracy) (NC)

    TYPE
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

    ABILITIES
    Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
    Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
    Mould Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    STATS
    HP: 110
    Atk: Rank 5
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 102 (+)
    Size Class: 1
    Weight Class: 3
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    ATTACKS (50/50)
    PHYSICAL
    Aerial Ace
    Brick Break
    Bulldoze
    Crush Claw
    Cut
    Dig
    Drill Run
    Earthquake
    Facade
    Fissure
    Fling
    Frustration
    Fury Swipes
    Giga Impact
    Horn Drill
    Metal Claw
    Poison Jab
    Rapid Spin
    Return
    Rock Climb
    Rock Slide
    Rock Tomb
    Scratch
    Shadow Claw
    Skull Bash
    Slash
    Stone Edge
    Strength
    Submission
    X-Scissor

    SPECIAL
    Earth Power
    Focus Blast
    Hidden Power (Grass 7)
    Hyper Beam
    Mud-Slap
    Round
    Sludge Bomb

    OTHER

    Attract
    Double Team
    Hone Claws
    Iron Defence
    Metal Sound
    Mud Sport
    Protect
    Rest
    Sandstorm
    Substitute
    Swagger
    Swords Dance
    Toxic

    ---
    [​IMG]
    Tomohawk [Raiza] (M)
    EC: 6/6
    MC: 14 (+12 MC, +2 KO Counters) > 0
    DC: 5/5
    -Learns Toxic, Hidden Power (Ice, 7), Hyper Beam, Safeguard, Double Team, Reflect, & Grass Knot (All BW TM)
    ---
    Now, for my shiny new Bronzong. It uses its KOC towards its DC, & moves learned through its acquired MC are denoted by (-x MC).
    Meklord the Bronzong (open)
    [​IMG]
    Bronzong [Meklord] (-)
    NATURE: Brave (-10% Evasion)

    TYPE
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    ABILITIES
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
    Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
    Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

    STATS
    HP: 100
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 4
    Spe: 28 (-)
    Size Class: 3
    Weight Class: 5 (187 kg)
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 2/5

    ATTACKS (16)
    Sunny Day
    Rain Dance
    Tackle
    Confusion
    Hypnosis
    Imprison
    Confuse Ray
    Extrasensory
    Future Sight (-1 MC)
    Heavy Slam (-1 MC)

    Endure
    Iron Head
    Signal Beam

    Earthquake
    Grass Knot
    Trick Room

    ---
    That's all.

    97-8=89 UC
  10. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    3,978
  11. Wobbanaut

    Wobbanaut

    Joined:
    Feb 29, 2012
    Messages:
    1,002
    1 UC bringing it to 22UC
    From the same battle as Jessus

    EDIT using 3 UC to teach Houndour Heat Wave bringing me to 19 and using Aipoms 9MC to teach it Ice Punch, Thunder Punch, Acrobatics and Double Hit
  12. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
  13. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Claiming new mons for 2CC Each
    Foongus (open)

    [​IMG]
    Foongus (Shitake) (M)
    Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
    Type: Grass/Poison
    Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:

    Effect Spore: Can be Disabled
    This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

    Regenerator (DW Locked): Innate
    When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

    HP: 100
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 13 (-) (13.04347826086957 Rounded)
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 12

    EC: 0/6
    MC: 0
    D: 0/5

    Attacks:

    Absorb
    Growth
    Astonish
    Bide
    Mega Drain
    Ingrain
    Faint Attack
    Sweet Scent

    Endure
    PoisonPowder
    Stun Spore

    Protect
    Energy Ball
    Substitute
  14. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    The Royal Guard, Ragnarokalex, Elevator Music, SubwayJ, Complications, Galladiator, Waterwarrior, Leethoof. AOPSUSer, EspyOwner, EndQuote, Pwnemon, Argetlam, Ziposaki, Flamestrike, Complications (again), Wobbanaut, IAR (0.2), Jesseus, Wobbanaut (again), Duck, Ranger (foongus) approved.

    3.4

    Ranger is apparently editing in another mon, so he should bother me on IRC to look at it later.
  15. MrcRanger97

    MrcRanger97

    Joined:
    Oct 12, 2011
    Messages:
    1,112
    Another mon claim for 2CC
    Staryu (open)

    [​IMG]
    Staryu (Patrick) (U)
    Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:

    Illuminate: Can be Activated
    When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
    Command: (Ability: Illuminate)

    Natural Cure: Innate
    This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analytic (DW Locked): Innate
    If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 2
    Spe: 98 (+) (97.75 Rounded)
    Size Class: 2
    Weight Class: 3
    Base Rank Total: 14

    EC: 0/6
    MC: 0
    DC: 0/5

    Attacks:

    Tackle
    Harden
    Water Gun
    Rapid Spin
    Recover
    Camouflage
    Swift

    Aurora Beam
    Barrier
    Supersonic

    Ice Beam
    Protect
    Surf
  16. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Ranger approved. 3.5

    I reach 2 CC.

    Montoya stockpiles all counters. Despite hitting 9 / 9 EC, all of his matches so far have had him as a Ralts, so he does not evolve.

    Aphetto puts his KOC into MC and buys Ice Punch (3).

    Self-Approved.
  17. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    Vs. IAR

    Goddamnit.

    2 CC.

    Brrr the Tomohawk gains 2 MC, 1 DC and 1 KOC. I put the KOC into DC to max it out. Coulomb the Galvantula gains 3 MC, stockpiling.

    Vs. dogfish

    2 CC.

    Necturine goes to 1/2/1. Using 9 UC to max out EC and DC. Evolvin. Also buying Horn Leech and Power Whip with the MC.

    Pearl the Necturna (open)
    [​IMG]
    Necturna "Pearl" (F)
    Nature: Quiet (+SpA, -Spd, -10% Eva)
    Type: Grass / Ghost
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). (Innate)
    Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Innate)

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 5
    Spe: 70 (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 23

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Levelup
    Leer
    Vine Whip
    Ominous Wind
    Shadow Sneak
    Toxic Spikes
    Will-O-Wisp
    Hex
    Thunder Fang
    Poison Fang
    Super Fang
    Horn Leech (-1 MC)
    Power Whip (-1 MC)

    TM
    Toxic
    Protect
    Torment

    Egg
    Sketch
    Giga Drain
    Leaf Storm
  18. SubwayJ

    SubwayJ

    Joined:
    Dec 16, 2011
    Messages:
    2,748
    With 5CC and 5UC I buy these 5 eevees (approvers they are NOT the same)
    This leaves me with 1 UC

    [​IMG]
    Mrs. Peacock the Eevee (F)
    Mrs. Peacock the Eevee (F) (open)

    Nature: Modest (+SpAtk, -Atk)

    Type:
    Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats: (Mild Nature)

    HP: 90
    Atk: Rank 2(-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Wish
    Stored Power
    Yawn

    Protect
    Work Up
    Round
    [​IMG]
    Colonel Mustard the Eevee (M)
    Colonel Mustard the Eevee (M) (open)

    Nature: Mild (+SpAtk, -Def)

    Type:
    Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats: (Mild Nature)

    HP: 90
    Atk: Rank 2
    Def: Rank 1 (-)
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Endure
    Stored Power
    Yawn

    Protect
    Work Up
    Round
    [​IMG]
    Professor Plum the Eevee (M)
    Professor Plum the Eevee (M) (open)

    Nature: Modest (+SpAtk, -Atk)

    Type:
    Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats: (Naive Nature)

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 3 (+)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Wish
    Stored Power
    Yawn

    Protect
    Work Up
    Round
    [​IMG]
    Mr. Green the Eevee (M)
    Mr. Green the Eevee (M) (open)

    Nature: Adamant (+Atk, -Sp Atk)

    Type:
    Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats: (Naive Nature)

    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 2
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Endure
    Flail
    Yawn

    Protect
    Work Up
    Round
    [​IMG]
    Mrs. White the Eevee (F)
    Mrs. White the Eevee (F) (open)

    Nature: Calm (+SpDef, -Atk)

    Type:
    Normal

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Run Away : (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Adaptability:[/B (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
    Anticipation (DW LOCKED): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

    Stats: (Calm Nature)

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 2
    SpD: Rank 4 (+)
    Spe: 55
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 13

    EC: 0/6
    MC: 0
    DC: 0/5

    Moves:

    Tackle
    Tail Whip
    Helping Hand
    Sand-Attack
    Growl
    Quick Attack

    Stored Power
    Yawn
    Endure

    Protect
    Work Up
    Round
  19. The Royal Guard

    The Royal Guard

    Joined:
    Sep 20, 2011
    Messages:
    1,495
    claiming from these not so quick flashies
    Battle 1
    Battle 2

    I get 4 CC

    Chikorita gets

    Chikorita: 2 EC, 4 MC, 2 DC
    to
    4/9 EC
    6 MC
    3/5 DC

    +3 UC
  20. Aweshucks

    Aweshucks

    Joined:
    Mar 25, 2012
    Messages:
    808
    Using 5 MC from Hippopotas to buy Fissure (LU), Protect (BWTM), and Double Team (BWTM)

    Using 1 MC from Cacnea to buy Sandstorm (LU)
  21. AOPSUser

    AOPSUser

    Joined:
    Dec 3, 2011
    Messages:
    1,559
  22. Its_A_Random

    Its_A_Random Solves issues recursively
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,289
    Another win!

    2 CC & an imminent UC Splurge...
    ---
    [​IMG]
    Eelektross [Sheeldon] (M)
    EC: 9/9
    MC: 16 (+3 MC, +2 KO Counters, +11 UC) > 0
    DC: N/A
    -Learns Frustration, Attract, Round, Giga Impact, Flash, Swagger, Rock Smash, & Cut (All BW TM)
    Sheeldon the Eelektross with a maxxed movepool (open)
    [​IMG]
    Eelektross [Sheeldon] (M)
    NATURE: Brave (-10% Evasion)

    TYPE
    Electric
    : Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    ABILITIES
    Levitate
    : (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    STATS
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 43 (-)
    Size Class: 4
    Weight Class: 4
    Base Rank Total: 19

    EC: 9/9
    MC: 0
    DC: N/A

    ATTACKS (51/51)
    PHYSICAL
    Acrobatics
    Bind
    Brick Break
    Crunch
    Crush Claw
    Cut
    Dragon Claw
    Dragon Tail
    Facade
    Frustration
    Giga Impact
    Headbutt
    Return
    Rock Slide
    Rock Smash
    Rock Tomb
    Spark
    Strength
    Tackle
    Thrash
    U-Turn
    Wild Charge

    SPECIAL
    Acid
    Acid Spray
    Charge Beam
    Discharge
    Flamethrower
    Flash Cannon
    Grass Knot
    Hidden Power (Ground 7)
    Hyper Beam
    Round
    Thunder
    Thunderbolt
    Volt Switch
    Zap Cannon

    OTHER

    Attract
    Coil
    Double Team
    Flash
    Gastro Acid
    Hone Claws
    Light Screen
    Protect
    Rain Dance
    Rest
    Roar
    Substitute
    Swagger
    Thunder Wave
    Toxic

    ---
    [​IMG]
    Steelix [Iron Chain] (M)
    EC: 6/6
    MC: 60 (+3 MC, +57 UC) > 0
    DC: 5/5
    -Learns Autotomise, Rock Polish (BW Level-Up), Roar, Toxic, Double Team, Torment, Facade, Rest, Explosion, Bulldoze, Rock Slide, Swagger, Flash Cannon (All BW TM), Endure, Dragon Pulse, Dark Pulse, Sleep Talk, Magnet Rise, Aqua Tail, Earth Power, Iron Head, Twister, SelfDestruct, Body Slam, & Bide (All Past-Gen Moves)
    ---
    That's all.

    89-(11+57)=89-68=21 UC
  23. King Serperior

    King Serperior

    Joined:
    Sep 15, 2011
    Messages:
    3,029
  24. Complications

    Complications

    Joined:
    Aug 20, 2011
    Messages:
    2,404
  25. C$FP

    C$FP

    Joined:
    May 6, 2011
    Messages:
    4,715
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