Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this
1 CC
Vaporeon gets 4 MC

New moves time!

Vaporeon gets
Mist(LU)/Brine(Non BW TM)/Signal Beam(B2 W2 TM)/Swagger (BW TM) For 1+2+2+3=8 MC

Lucario gets
Zen Headbutt(B2/W2 Tutor)/for 2 MC

Arcanine gets
Outrage (B2 W2 Tutor)/ for 2 MC

Weavile gets
Dynamic Punch(Tutor) for 3 MC

Seviper gets
Bind(B2 W2 Tutor) for 2 MC

Blastoise gets
Hydro Cannon(B2 W2 Tutor)/Skull Bash(LU)/ for 1+2 MC

Ponyta gets
Flare Blitz(LU)Agility(LU)/Inferno(LU)/Fire Blast(LU)/ for 1+1+1+1= 4 MC

Serperior gets
Leaf Blade(LU)/Synthesis(B2 W2 Tutor)/Safeguard(BW TM)/for 1+2+2=5 MC

Bayleef gets
Magic Coat(B2 W2 Tutor)/ for 2 MC
 
Spectator Melee Done

CC: 22 (+2) -> 24

Munchlax gets 1 EC, 2 MC, 1 DC, and 3 KOC. The EC and DC max them out, meaning Gluttony is unlocked, but I'm not evolving yet. The KOC all go to MC, and I buy Seed Bomb and Superpower (BW Tutors), leaving 1 MC stockpiled

Monohm gets 1 EC, 2 MC, and 1 DC. The 2 MC are used to buy Volt Switch (BW TM)

EDIT: Buying some Dragons

116.png

Horsea [Typhon] (M)
Nature: Mild (+1 SpA, -1 Def)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW) [LOCKED]: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (13)

Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility

Disable
Muddy Water
Razor Wind

Ice Beam
Rain Dance
Scald
610.png

Axew [Ono] (M)
Nature: Jolly (+15% Spe, +15% Acc, -1 SpA)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW) [LOCKED]: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (57*1.15)
+15% Accuracy

Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks: (14)

Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Counter
Endeavor
Endure

Protect
Dig
Substitute

24-4= 20 CC
 
Because of Level-Up movepool changes, the following Pokemon in my lineup get the following moves for free:

Flapper the Crobat: Swift
Thestalos the Magmortar: Clear Smog, Flame Burst
Delg the Weavile: Icy Wind, Nasty Plot, Metal Claw, Hone Claws
Meklord the Bronzong: Iron Defence, Psywave, Faint Attack, Safeguard

Cheers.
 
Time to claim the prizes from here finally.

Currency Counters: 9+2=11

Stocke (Torchic):
EC: 1/9
MC: 2
DC: 1/5
KOC: 1

Spending the KOC on EC, then the MC on Quick Attack and Flamethrower from level up.

Raynie (Staryu):
EC: 6/6
MC: 2
DC: 5/5

Finally, Staryu evolves into Starmie, gains Bubblebeam, Minimize and Confuse Ray for free, and spends the MC on Psyshock.

121.png

Staryu [Raynie]
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type:
Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate:
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds all opponents, reducing their Accuracy stage by one (1). The accuracy drop will last six (6) actions after the Pokemon is released.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 4
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks (23):
Tackle
Harden
Water Gun
Bubblebeam
Minimize
Rapid Spin
Recover
Camouflage
Confuse Ray
Swift
Light Screen
Power Gem
Hydro Pump

Aurora Beam
Barrier
Supersonic

Gravity

Protect
Surf
Thunderbolt
Ice Beam
Psychic
Psyshock

That'll be all.

EDIT: On second thought, going to do a couple other things as well.

First, purchasing a Misdreavus

200.png

Misdreavus [Shadow] (F)
Nature: Timid (+15% Speed, +22% Accuracy, -1 Atk)

Type:
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 98 (85*1.15^)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Attacks (13):
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Psybeam

Nasty Plot
Imprison
Ominous Wind

Protect
Thunder Wave
Shadow Ball

Finally, I'm a bit tired of looking at a Shelgon, time to evolve it!

Spending 3 UC on Shelgon's EC, and 1 on DC. That evolves it into Salamence.

373.png

Salamence [Bahamut] (Male)
Nature: Lonely (+ to Attack; - from Defense)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks (20):
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Dragonbreath
Crunch
Zen Headbutt
Dragon Claw

Dragon Dance
Hydro Pump
Shadow Claw
Dragon Pulse

Draco Meteor
Outrage

Protect
Fire Blast
Brick Break
Rock Slide
Shadow Claw

Currency Counters: 11-3=8

Universal Counters: 10-3-1=6

That will really be all this time.
 
(I don't think this has to be approved, but I figured I'd put it here anyway.) Here are the B2W2 changes to my one Pokemon's movepool.

Mormon (Vibrava) now gets Mud-Slap, Bide, and Bulldoze (B2W2 Pre-25). His movecount is now 17.
 
+8 UC
+5 UC
Dumping these all into my Alakazam's MC, because getting somewhat close to a full movepool is cool.
BW LU move Psycho Cut (1 total), BW TMs Thief, Embargo, Flash, Psych Up, Grass Knot, Swagger (13 total)
 
I must be on a freaking shopping spree today.

Spending 2 CC on a Cyndaquil
155.png

Cyndaquil- Ifrit (M)
Nature: Modest (SpA raised by 1, Atk decreased by 1)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Flash Fire:(DW LOCKED)(Innate):This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:

Cyndaquil
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:(19)
Tackle
Leer
SmokeScreen
Ember
Qucik Attack
Flame Wheel
Defense Curl
Flame Charge

Extrasensory
Flame Burst
Flare Blitz

Protect
Toxic
Will-O-Wisp
 
Dummy007 / Waterwarrior / Maxim Approved

3.2 UC.

-4 CC for these 2 bundles of joy~

-2 UC on Roggenrola to teach it level up moves Stone Edge and Rock Slide.

524.png

Roggenrola [Ore] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

HP: 90
Atk: 4 (+)
Def: 3
SpA: 0 (-)
SpD: 1
Spe: 15
Size Class: 1
Weight Class: 2

Abilities:

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Force (DW) (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

EC: 0/9
MC: 0
DC: 0/5

Harden
Headbutt
Iron Defense
Mud-Slap
Rock Blast
Rock Slide
Sand-Attack
Smack Down
Stone Edge
Tackle

Autotomize
Gravity
Heavy Slam

Earthquake
Protect
Rock Polish

Total Moves: 16

37.png

Vulpix [Novem] (F)
Nature: Modest (+1 Spa, -1 Atk)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (+)
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1

Abilities:

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW) (Innate): When this Pokemon is sent out, it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

EC: 0/6
MC: 0
DC: 0/5

Confuse Ray
Ember
Faint Attack
Fire Spin
Flame Burst
Flamethrower
Imprison
Quick Attack
Roar
Safeguard
Tail Whip
Will-O-Wisp

Disable
Heat Wave
Spite

Dig
Hidden Power [Electric ; 7]
Substitute

Total Moves: 18

1.2 UC remain ~ Self Approved.
 
Pwnemon: Not Approved. The Royal Guard effectively called DQ and is hence entitled to prizes, which should be added. Once you add these in you'll be approved.

1.3 UC.
 
timburr.png

Carcassonne the Timburr (M)
Nature: Impish (+Def, -SpAtk)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist: (Dream World Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

EC: 0/6
MC: 0
DC: 0/5

Stats: (Impish Nature)

HP: 100
Atk: Rank 3
Def: Rank 3 (+)
Sp Atk: Rank 0 (-)
Sp Def: Rank 2
Spe: 35
Size Class: 1
Weight Class: 2

Moves:

Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away

Mach Punch
Wide Guard
Detect

Stone Edge
Poison Jab
Façade

Total Moves: 14

Spending 2 CC on that
 
Claiming from this

Both players get 1 CC
Zephyr gets 2 KOC, 2 MC, 1 DC: Making his stats look like(Using his 2 KOC as 1 DC, and 1 MC)
9/9 EC
3 MC
5/5 DC

Casalimai gets 3 MC, 1 DC: Making his stats look like
3 MC
3/5 DC
 
+5 UC Get!

This gives me 22 UC, which I spend.
---
516.png

Simipour [Blind] (M)
EC: 6/6
MC: 22 (+22 UC) > 0
DC: 5/5
-Learns Endeavour, Gunk Shot, Helping Hand, Ice Punch, Icy Wind, Iron Tail, Knock Off, Sleep Talk, Snore, Superpower, & Uproar (All Gen V Tutor)
---
Blind the Simipour's Movepool is now complete again.
516.png

Simipour [Blind] (M)
NATURE: Hasty (+16% Accuracy)

TYPE

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Gluttony
: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (72/72)

PHYSICAL
Acrobatics
Aqua Tail
Astonish
Bite
Brick Break
Covet
Crunch
Cut
Dig
Dive
Endeavour
Facade
Fling
Frustration
Fury Swipes
Giga Impact
Gunk Shot
Ice Punch
Iron Tail
Knock Off
Lick
Low Kick
Low Sweep
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Scratch
Shadow Claw
Superpower
Thief
Waterfall

SPECIAL
Blizzard
Brine
Focus Blast
Grass Knot
Hidden Power (Electric 7)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Round
Scald
Snore
Surf
Uproar
Water Gun

OTHER

Aqua Ring
Attract
Double Team
Hail
Helping Hand
Hone Claws
Leer
Mud Sport
Nasty Plot
Protect
Rain Dance
Recycle
Rest
Role Play
Sleep Talk
Substitute
Swagger
Taunt
Tickle
Torment
Toxic
Water Sport
Work Up

17+5-22=17-17=0 UC
 
Both players get 1 CC
I get 4 UC
Bolas gets 1 KOC, 3 MC
Atlantis gets 3 MC
Zephyr gets 2 KOC, 2 MC, 1 DC
Casalimai gets 2 MC, 1 DC

Bolas (Hydreigon) puts his KOC into MC and buys Torment (2) and Reflect (2).

Atlantis (Crawdaunt) will buy Taunt (1), Crabhammer (1), and Night Slash (1).
 
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