Project Pacing
I have been concerned for a while about the pacing of CAP projects, feeling we are moving too slowly on... well, just about everything!
It's obvious to everyone that we don't produce CAP pokemon as frequently as we did in Gen 4, and that isn't objectively a bad thing. But subjectively, I've been frustrated that it has become normal (and generally "acceptable") that we only make two CAP pokemon PER YEAR nowadays. I've never been able to quantify why I think we are too slow on CAPs these days, I couldn't quantify what I think is the right pace for a given CAP, and I certainly couldn't propose any objective ways to speed things up around here.
I'm the kind of person that likes to use metrics to figure things out, so I have been collecting stats on the timing of CAP projects and threads, dating all the way back to our very first pokemon creation project. Yes, "Stat Boy" is alive and well here in Smogon, at your service! (for those of you that remember my nom de plume from my days of maintaining the original DP usage stats)
So before I get to my interpretations of data and my proposals, I'll present all the raw stats and explain what they mean. I attached a zip file with an Excel spreadsheet, if you would rather view all this in spreadsheet form, but below all the information is formatted into fixed text tables.
Calendar Stats
(Click the chart to see it full size)

Detail Stats
Section Stats
Analysis and Impressions
I originally planned to do some formal statistical analysis on the data and then draw some conclusions from that. But as this project has worn on, I just didn't have the motivation to keep grinding on the data. And after collecting the raw information you see above, I have many doubts as to whether the data is clean enough to be used for rigorous analysis anyway. So, I'm going to just throw out my thumbnail impressions and we'll take it from there.
I'm sure many of my interpretations have a heavy confirmation bias to them, and there is a lot of blatant subjectivity involved. Feel free to call me on it if you disagree with my interpretations, and feel free to do your own analysis of the data, if you are so inclined. I guess what I'm trying to say is -- Even though I'm presenting a lot of numbers in this PR thread, I'm not claiming this is "pure science", by any means. These are simply my opinions, that have been "colored" somewhat by a detailed process of collecting of lot of timing data.
CAP project durations are trending upward.
Yeah, this is stating the obvious. I didn't need to gather a bunch of stats to prove that CAPs take longer to make than they did in the past. But I think the data was revealing in HOW project durations have been trending upward.
The line chart on calendar time is interesting to me, because it clearly shows that CAPs have a "rise and fall effect" similar to stock prices, etc. I don't know if there is a mass community mentality driving this stuff (like stocks), but there is clearly a pattern. Projects appear to steadily take longer and longer until eventually the community collectively decides they are sick of it, leading to a "market correction" downward in the form of much shorter projects. After the correction, subsequent projects creep upward incrementally, and the cycle repeats itself. This could be a coincidental pattern, I can't say for sure.
Obviously there are more steps and more processes to CAP than there was in the past, so it's not surprising that overall project durations have increased over the years. But at a core level, we are still making pokemon with pretty much the same number of "sections" as we always have (Typing, Stats, Art, Movepool, etc.) and on a few supposedly "modern" CAP projects, we have had short projects comparable to the early days. Compare Tomohawk and Aurumoth to Fidgit and Arghonaut, for example. They are not too far apart, in terms of forum participation days. So, we can't just pass off the upward trend, as an unavoidable consequence of increased process complexity. We CAN make pokemon at the same pace we used to, if we set our minds to it.
We probably have a collective distaste for CAP projects that take "too long" (whatever that means).
I think this is a driving force behind the "rise and fall effect" I just mentioned. My personal recollections match up with the data in most places, but not all.
I remember during Stratagem, I was very frustrated with how slowly Tennisace moved on many threads, letting discussions linger on with very little activity (or so it seemed to me at the time). After Stratagem, we talked a lot about how the TL needed to monitor project pace and keep up community momentum. As you can see from the data, Darkie was MUCH faster in pushing Arghonaut along. And then when Magmortified took the reins of Kitsunoh, I remember him bragging afterwards that he completed the fastest pokemon creation in CAP history. After Kitsunoh, I remember feeling like we were rushing things a bit too quickly, but we didn't do anything drastic to slow things down. Projects did trend upward over the next several projects (even spanning the generation leap from DP to BW), but we didn't have a noticeably "slow" CAP again until Necturna. The next two projects were much shorter, but then Cawmodore took longer than any CAP in history on all levels. I knew Cawmodore took a long time, but now after looking at the data, it didn't feel like it took THAT LONG. Maybe that's just me.
The TL/TLT leadership model imposes extra lag into the creation process, and will require explicit policy to check or prevent it.
We've now done three projects with the TL/TLT, and it has been a good leadership model for CAP. But I didn't foresee the effect it would have on project pace. Since every Section of CAP has different leadership, I think each section tends to drag out a bit longer than past projects. Each Section is a "mini-project" for all intents and purposes, and I think we tend to treat each section as having "beginning, middle, and end phases". Whereas, in the past, each section was simply part of the "middle" of the CAP project.
Look at the Detail Stats and Section Stats above for the past few projects. It appears we spend a lot more time discussing stuff these days than we did in the past. Maybe that's a good thing for the project, in terms of quality participation. But we take a hit in terms of how long it takes to make a pokemon, and my assertion is that is a net negative for CAP as a whole.
There is also probably some intrinsic "handoff lag" between the Section Leaders and the Topic Leader as slates are determined and all that, which probably causes unproductive dead time to accumulate during the project. I didn't dig into any threads to confirm this, I'm just going off general recollection here. I could be way off base in assuming there is causality on this point.
I won't go into much more detail here about how the TL/TLT model relates to project pace. I just wanted to throw it out on the table, and I'm curious to hear what others think. I'll respond more as we flesh out the discussion.
Art and Spriting sections are in-progress WAY TOO LONG these days.
This is not the fault of the artists or spriters. These two steps run concurrent with other steps, and their start and end is bound to the completion of those other steps. So when the rest of CAP takes a long time, the Art and Sprite sections elongate as well. For the majority of CAP history, Art Submissions were typically open for two weeks or less. Nowadays, Art Submissions are open for almost a month, and on Cawmodore the art thread was open for 42 DAYS!
The art thread is arguably the biggest attraction of a CAP project from a general public standpoint. To have that thread stay open for weeks and weeks, even if posting activity stays brisk, is not a good thing. It diminishes the energy and excitement of the thread, and everything begins to get kinda stale. Don't get me wrong, the art is always amazing. But after a month of looking at the designs, and seeing the ten billionth rehash of the same typing and concept cliches, the newness wears off and we hunker down just waiting to see how the poll plays out.
That's not the way it used to be on CAP art. The art thread was fast-paced and exciting, with one fresh new design being posted after another. And right about the time the thread was hitting its crescendo -- boom, we jumped into the art polls, which were always a nail-biting spectacle. We should always strive for that kind of high energy on our biggest public relations threads, which are Art and Sprites.
Movepool still takes too damn long.
I've been grinding this axe since the early days of CAP, and after looking at these timing stats, I'm even more convinced. As a competitive section, in how it impacts the competitive viability of the pokemon, Movepool is roughly equivalent to the other major competitive sections (Typing, Stats, and Abilities). But because there are SO MANY parts to a movepool (70 moves or more is not uncommon), our process for discussing and selecting a movepool takes forever.
Look at the Section Stats above, and you will see that the Movepool Section consistently takes TWO TO THREE TIMES as much time to complete as other competitive sections. I totally understand why, but it *shouldn't* be that way, if we look at things from a matter of competitive importance. And from a project momentum standpoint, considering that Movepool is the last competitive section of any given project, it is really the WORST time to have a long, drawn-out step. We should try to end on a high note, not finish on a long boring note when project energy is waning most.
The amount of time spent on a project doesn't correlate much to project "success".
I realize it is very subjective as to which projects were "successful" and which were "failures". I personally don't think any CAP projects have been failures, but I think some have been better than others. As I look back across all those projects, there have been long ones that were great and there have been long ones that were not so great. Same for short projects. The point is -- whether we spend a lot of time building a CAP or not, it doesn't seem to be too terribly important for making a good CAP pokemon and having fun while we build it. I'm eager to hear other thoughts on this, and see if they align with my own.
Proposals
As this thread's title signaled -- I would like to implement some form of Timeboxing for CAP. Timeboxing is explained here: http://en.wikipedia.org/wiki/Timeboxing.
In a nutshell:
I would like us to timebox various aspects of each CAP project. At the outset of a CAP project, we should be able to build a timeline for the entire project. How detailed the timeline will be is to be decided through the course of this PR thread. But make no mistake, I am proposing a complete change of the long-standing CAP mindset that, "CAP projects do not follow any set timelines." (that's a direct quote from our SQSA thread OP).
I'm not sure the best way to implement concrete timeboxing proposals for CAP, but I'll start by throwing out some general proposals related to timeboxing. We can refine concrete proposals from these, if these ideas achieve some consensus.
We should try to make FOUR(4) CAP pokemon per year.
This is a somewhat arbitrary goal, but after looking at the timing stats, I think it is perfectly reasonable to achieve without rushing or lagging. I picked four based on looking back at the general pace of DP and BW projects, and because I believe four projects represents a good pace of yearly productivity for a large community endeavor. Create-A-Pokemon is not unlike a corporation, in that we have hundreds of people working on projects to make a "product". Companies do lots of things on a quarterly basis, so four significant product cycles per year for CAP seems to be a good starting point for planning.
There are two parts to each "cycle" in CAP -- The CAP project itself, and then the lull period between CAPs. In this thread we can discuss ways to manage both parts of the CAP cycle to build a pokemon every quarter.
We should try to make Typing, Stats, Abilities, and Movepool sections roughly equivalent in total duration on each project.
All four aspects are roughly equivalent in terms of competitive importance and we have four equal leaders on the TLT for each section. It stands to reason that community interest and involvement is roughly equivalent between all four sections, as well. So we should dedicate equivalent time to each section.
We should prescribe the duration of every thread in our creation process.
Poll thread durations are practically cemented in stone already, so those are not too controversial. Discussion and submission threads are another matter entirely.
If you look back through history, many important discussion threads did just fine when they were open for TWO DAYS OR LESS. Lately, it seems like we spend a week or more on almost every discussion. If we want to achieve the timeboxes mentioned above, without removing a large number of steps from our process, we should probably consider going back to the compact discussions we had in the past.
We can also look at running more stuff concurrently, but I think that is unnecessary. I'm not convinced we are getting much benefit from long discussions, and I think we are encouraging a low-enthusiasm mentality as protracted discussions become more and more pervasive. I don't want to rush people, but I think we should encourage a higher level of activity and attention on the project.
Policy Review threads should be planned before the PR cycle, and timeboxed accordingly.
Any policy issue worth discussing, is worth planning ahead of time. I realize I have been a bottleneck in making PR threads sometimes (like the PR thread you are reading right now!), but I also have been willing to accept that if I "miss my window", I have to wait until a future PR cycle to bring up an issue.
We need to formalize the process of signing up to make PR threads ahead of time, and then mapping out a timeline for each PR that adheres to the overall project cycle timebox proposed above. If the PR thread is not posted "on time" by the designated author, then the issue is automatically tabled until the next PR cycle. No wondering if it is going to happen or not.
When we reach the predefined end date of the PR discussion, a conclusion can be virtually guaranteed to be posted, if we set up a simple hierarchy of responsibility for PR conclusions. Perhaps something like:
CAP Head -> Head Moderator -> CAP Moderator (mod date seniority to determine order) -> Thread Author
We could work out a simple IRC or forum based system to quickly run down the hierarchy near the end of the thread, and determine exactly who is available to post the conclusion, and who takes responsibility for doing so.
Closing Thoughts
I've presented a lot of information here. I do not expect everyone to dig through all the stats I presented, but for those of you that are stat geeks or CAP history buffs, perhaps you will find them interesting and informative.
Feel free to comment on the stats I present and give your own interpretations and analysis. And, of course, please comment on the general proposals for timeboxing our project.
I expect the biggest concerns with these proposals will be that we might become too rigid in marching forward on every project with strict deadlines and order, or that we'll be rushing things along at a breakneck pace. That is NOT my goal. I like having a flexible project that is conducive to supporting creativity along the way, that can accommodate a wide variety of pokemon concepts. I'm sure we can figure out a way to improve our project pace, without sacrificing the creative freedom this project has embodied since its inception.
I have been concerned for a while about the pacing of CAP projects, feeling we are moving too slowly on... well, just about everything!
It's obvious to everyone that we don't produce CAP pokemon as frequently as we did in Gen 4, and that isn't objectively a bad thing. But subjectively, I've been frustrated that it has become normal (and generally "acceptable") that we only make two CAP pokemon PER YEAR nowadays. I've never been able to quantify why I think we are too slow on CAPs these days, I couldn't quantify what I think is the right pace for a given CAP, and I certainly couldn't propose any objective ways to speed things up around here.
I'm the kind of person that likes to use metrics to figure things out, so I have been collecting stats on the timing of CAP projects and threads, dating all the way back to our very first pokemon creation project. Yes, "Stat Boy" is alive and well here in Smogon, at your service! (for those of you that remember my nom de plume from my days of maintaining the original DP usage stats)
So before I get to my interpretations of data and my proposals, I'll present all the raw stats and explain what they mean. I attached a zip file with an Excel spreadsheet, if you would rather view all this in spreadsheet form, but below all the information is formatted into fixed text tables.
Calendar Stats
Code:
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| | | TL Noms | Concept | Final Product | Playtest | Total Forum | Total Project | Post-Project |
| | | Opened | Opened | Posted | Completed | Participation| Days | Lull Days |
| | | | | | | Days | | |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 18 | Volkraken | 2/22/2014 | 3/2/2014 | 5/21/2014 | 6/8/2014 | 80 | 106 | |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 17 | Cawmodore | 7/9/2013 | 7/22/2013 | 11/10/2013 | 11/30/2013 | 111 | 144 | 84 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 16 | Malaconda | 1/28/2013 | 2/3/2013 | 4/25/2013 | 5/10/2013 | 81 | 102 | 60 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 15 | Aurumoth | 9/4/2012 | 9/10/2012 | 11/16/2012 | 12/2/2012 | 67 | 89 | 57 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 14 | Mollux | 4/3/2012 | 4/9/2012 | 6/24/2012 | 7/9/2012 | 76 | 97 | 57 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 13 | Necturna | 10/31/2011 | 11/6/2011 | 2/8/2012 | 2/26/2012 | 94 | 118 | 37 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 12 | Tomohawk | 2/20/2011 | 2/24/2011 | 4/29/2011 | 5/30/2011 | 64 | 99 | 154 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 11 | Voodoom | 6/27/2010 | 7/5/2010 | 8/22/2010 | 9/9/2010 | 48 | 74 | 164 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 10 | Krilowatt | 2/20/2010 | 2/28/2010 | 5/2/2010 | 5/21/2010 | 63 | 90 | 37 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 9 | Colossoil | 9/4/2009 | 9/25/2009 | 11/8/2009 | 11/30/2009 | 44 | 87 | 82 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 8 | Cyclohm | 4/3/2009 | 4/6/2009 | 5/24/2009 | 6/16/2009 | 48 | 74 | 80 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 7 | Kitsunoh | 1/26/2009 | 1/26/2009 | 3/6/2009 | 3/28/2009 | 39 | 61 | 6 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 6 | Arghonaut | 11/27/2008 | 11/27/2008 | 1/8/2009 | 1/21/2009 | 42 | 55 | 5 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 5 | Stratagem | 8/26/2008 | 8/26/2008 | 11/7/2008 | 11/17/2008 | 73 | 83 | 10 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 4 | Fidgit | 6/14/2008 | 6/14/2008 | 8/12/2008 | 8/23/2008 | 59 | 70 | 3 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 3 | Pyroak | 4/1/2008 | 4/1/2008 | 5/17/2008 | 5/27/2008 | 46 | 56 | 18 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 2 | Revenankh | 1/18/2008 | 1/18/2008 | 3/30/2008 | 4/19/2008 | 72 | 92 | 2 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
| CAP 1 | Syclant | 11/27/2007 | 11/27/2007 | 1/16/2008 | 2/27/2008 | 50 | 92 | 2 |
+--------+-----------+------------+--------------+---------------+------------+--------------+---------------+---------------+
That table contains the dates of four major milestones for every CAP project:
Topic Leadership Noms Opened
For my purposes, this date signals the true "Start of a CAP Project". For the first two CAP projects, Topic Leaders were not selected, so I just used the date of the first thread for those two projects.
Concept Submissions Opened
This date is what I consider to be the "Start of Public Participation in a CAP Project". Yes, I know that all threads, including Topic Leader noms and selection threads, are open to the public. But we generally don't make big public announcements (like Smogon front page news) and start hyping the start of a CAP project until Concept Submissions are opened. So this is the date I used for marking the "Forum Start" of a project. For CAP projects the predated the existence of a formally chosen Concept, I just used the first thread of that project.
In the early days, up until Cyclohm, even with an explicit Concept step, we always opened Concept Submissions and Topic Leader Nominations at the same time. We'd accumulate concepts at the same time we were figuring out who would lead the project. As soon as a TL was selected, their first job was to make a slate of Concepts to vote on, based on submissions that had collected in the thread. So, for the first several CAP projects -- the start dates of a project, both public and private, were the same.
Final Product Posted
This date is the "End of Public Participation in a CAP Project". After the Final Product OP, there might still be some public discussion of height, weight, or whatever in the Final Product thread, but for most CAP forum participants, this thread means the end of the project. This is where the primary momentum of a CAP ends, even if there is still playtesting, prevo, etc. left to do.
Playtest Completed
This date is the definitive "End of a CAP Project". For early CAPs, we did not have defined playtest periods. We just implemented the CAP on the server and said "Hey everybody, go battle with this new pokemon and post here with your feedback!" Then we moved to a defined one-week playtest, and later expanded it to two weeks. So for early CAPs, I just added seven days to the date playtesting was announced to come up with a playtest completion date.
From those four milestones, I generated three significant time periods, measured in calendar days:
Total Forum Participation Days
The period between Concept Submissions Opened and Final Product Posted. This is the number of days where the general public was actively involved in that CAP project.
Total Project Days
The period between Topic Leader Noms Opened and Playtest Completed. This is the number of days where CAP leaders, veterans, diehards and/or sim battlers were actively involved in that CAP project.
Post-Project Lull Days
The period between the Playtest Completed date of one CAP and the Topic Leader Noms Opened date of the next CAP. This is the "dead time" between CAP projects. Yes, there are sometimes lots of things going on during this period (Prevos, Analysis writing, Policy Review, etc), but in terms of the publicly-visible core mission of Create-A-Pokemon, this is effectively our downtime.
Topic Leadership Noms Opened
For my purposes, this date signals the true "Start of a CAP Project". For the first two CAP projects, Topic Leaders were not selected, so I just used the date of the first thread for those two projects.
Concept Submissions Opened
This date is what I consider to be the "Start of Public Participation in a CAP Project". Yes, I know that all threads, including Topic Leader noms and selection threads, are open to the public. But we generally don't make big public announcements (like Smogon front page news) and start hyping the start of a CAP project until Concept Submissions are opened. So this is the date I used for marking the "Forum Start" of a project. For CAP projects the predated the existence of a formally chosen Concept, I just used the first thread of that project.
In the early days, up until Cyclohm, even with an explicit Concept step, we always opened Concept Submissions and Topic Leader Nominations at the same time. We'd accumulate concepts at the same time we were figuring out who would lead the project. As soon as a TL was selected, their first job was to make a slate of Concepts to vote on, based on submissions that had collected in the thread. So, for the first several CAP projects -- the start dates of a project, both public and private, were the same.
Final Product Posted
This date is the "End of Public Participation in a CAP Project". After the Final Product OP, there might still be some public discussion of height, weight, or whatever in the Final Product thread, but for most CAP forum participants, this thread means the end of the project. This is where the primary momentum of a CAP ends, even if there is still playtesting, prevo, etc. left to do.
Playtest Completed
This date is the definitive "End of a CAP Project". For early CAPs, we did not have defined playtest periods. We just implemented the CAP on the server and said "Hey everybody, go battle with this new pokemon and post here with your feedback!" Then we moved to a defined one-week playtest, and later expanded it to two weeks. So for early CAPs, I just added seven days to the date playtesting was announced to come up with a playtest completion date.
From those four milestones, I generated three significant time periods, measured in calendar days:
Total Forum Participation Days
The period between Concept Submissions Opened and Final Product Posted. This is the number of days where the general public was actively involved in that CAP project.
Total Project Days
The period between Topic Leader Noms Opened and Playtest Completed. This is the number of days where CAP leaders, veterans, diehards and/or sim battlers were actively involved in that CAP project.
Post-Project Lull Days
The period between the Playtest Completed date of one CAP and the Topic Leader Noms Opened date of the next CAP. This is the "dead time" between CAP projects. Yes, there are sometimes lots of things going on during this period (Prevos, Analysis writing, Policy Review, etc), but in terms of the publicly-visible core mission of Create-A-Pokemon, this is effectively our downtime.
(Click the chart to see it full size)

Detail Stats
Code:
+------------------------------------------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
| | CAP 18 | CAP 17 | CAP 16 | CAP 15 | CAP 14 | CAP 13 | CAP 12 | CAP 11 | CAP 10 | CAP 9 | CAP 8 | CAP 7 | CAP 6 | CAP 5 | CAP 4 | CAP 3 | CAP 2 | CAP 1 |
| +-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+-----------+
| | Volkraken | Cawmodore | Malaconda | Aurumoth | Mollux | Necturna | Tomohawk | Voodoom | Krilowatt | Colossoil | Cyclohm | Kitsunoh | Arghonaut | Stratagem | Fidgit | Pyroak | Revenankh | Syclant |
| Thread +-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind | Seq | Ind |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Topic Leader/TLT Apps/Noms | 6 | | 11 | | 4 | | 4 | | 4 | | 3 | | 2 | | 1 | | 6 | | 6 | | 3 | | 3 | | 3 | | 4 | | 6 | | 4 | | | | 2 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Topic Leader Selection | 1 | | 1 | | 1 | | 2 | | 2 | | 1 | | 1 | | 2 | | 2 | | 3 | | | | 2 | | 1 | | 1 | | 1 | | 1 | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Topic Leadership Team Selection | 1 | | 1 | | 1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 1 - Concept Submissions | 6 | | 4 | | 4 | | 2 | | 3 | | 3 | | 3 | | 2 | | 4 | | 3 | | 3 | | 5 | | 4 | | 4 | | 8 | | | | 2 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 1 - Concept Poll 1 | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 2 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 1 - Concept Poll 2 | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 1 - Concept Poll 3 | | | 1 | | 1 | | | | 1 | | 1 | | 1 | | 1 | | | | | | 1 | | 1 | | 1 | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 1 - Concept Poll 4 | | | 1 | | | | | | | | | | | | | | | | | | | | 1 | | 1 | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 1 - Concept Assessment 1 | 5 | | 4 | | 5 | | 4 | | 4 | | 1 | | 2 | | 1 | | 2 | | 1 | | 10 | | 1 | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 1 - Concept Assessment 2 | 3 | | 2 | | | | | | | | | | | | 1 | | | | | | | | | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 2 - Typing Discussion | 4 | | 5 | | 4 | | 2 | | 3 | | 1 | | | | 1 | | 3 | | 2 | | | | 1 | | 1 | | | | 1 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 2 - Typing Poll 1 | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 2 | | 1 | | 1 | | 2 | | 2 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 2 - Typing Poll 2 | 1 | | | | 1 | | 1 | | 1 | | 2 | | | | 1 | | 1 | | | | | | | | | | 1 | | | | | | 1 | | 6 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 2 - Typing Poll 3 | | | | | 1 | | | | 1 | | 1 | | | | | | | | | | | | | | | | 1 | | | | | | 1 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 2 - Secondary Typing Discussion | | | | | | | | | | | | | 1 | | 1 | | 1 | | 1 | | 2 | | 2 | | 1 | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 2 - Secondary Typing Poll 1 | | | | | | | | | | | | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 3 | | 2 | | 2 | | 3 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 2 - Secondary Typing Poll 2 | | | | | | | | | | | | | | | | | | | 1 | | 1 | | 1 | | | | 1 | | 1 | | | | 2 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 2 - Secondary Typing Poll 3 | | | | | | | | | | | | | | | | | | | | | | | | | | | 1 | | 1 | | | | 1 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 3 - Threats Discussion | 5 | | 4 | | 2 | | 2 | | 4 | | 2 | | | | | | | | | | | | | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - Counters Discussion | | | | | | | | | | | 3 | | 1 | | 6 | | 3 | | 2 | | | | 1 | | 3 | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Art Submissions | | 26 | | 42 | | 24 | | 22 | | 19 | | 14 | | 13 | | 12 | | 15 | | 13 | | 13 | | 9 | | 17 | | 10 | | 13 | | 2 | | 15 | | 14 |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 4 - Primary Ability Discussion | 4 | | 5 | | 4 | | 3 | | 1 | | 1 | | 1 | | 3 | | 3 | | 4 | | 3 | | 2 | | 3 | | 3 | | 9 | | 2 | | 4 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 4 - Primary Ability Poll 1 | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 2 | | 3 | | | | 3 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 4 - Primary Ability Poll 2 | 1 | | 1 | | | | 1 | | | | 1 | | | | | | 2 | | | | | | | | | | 1 | | 1 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 4 - Primary Ability Poll 3 | | | 1 | | | | 1 | | | | | | | | | | | | | | | | | | | | 1 | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 5 - Stat Limits/Bias Discussion | 3 | | 6 | | 3 | | 1 | | 3 | | 6 | | 1 | | 1 | | 1 | | 6 | | 2 | | | | | | | | | | | | 4 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - Stat Limits/Ratings Poll 1 | | | | | | | | | | | | | | | | | | | | | 1 | | 1 | | 2 | | 1 | | 1 | | | | 4 | | 4 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - Stat Limits/Ratings Poll 2 | | | | | | | | | | | | | | | | | | | | | | | 1 | | | | 1 | | 1 | | | | 1 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - Stat Limits/Ratings Poll 3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - Bias Poll 1 | | | | | | | | | | | | | | | | | | | | | 1 | | 1 | | 1 | | 1 | | 1 | | 2 | | | | 3 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - Bias Poll 2 | | | | | | | | | | | | | | | | | | | | | 2 | | 1 | | 1 | | 1 | | 1 | | 2 | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - Bias Poll 3 | | | | | | | | | | | | | | | | | | | | | 1 | | 1 | | | | 1 | | 1 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - Bias Poll 4 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - Bias Poll 5 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | 1 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 6 - Stat Spread Submissions | 4 | | 8 | | 5 | | 3 | | 4 | | 6 | | 2 | | 5 | | 5 | | 4 | | 5 | | 6 | | 5 | | 6 | | 9 | | 5 | | 6 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 6 - Stat Spread Poll 1 | 1 | | 2 | | 1 | | 1 | | 1 | | 2 | | 1 | | 1 | | 1 | | 1 | | 2 | | 1 | | 1 | | 2 | | 2 | | 2 | | | | 3 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 6 - Stat Spread Poll 2 | 1 | | 1 | | 1 | | 1 | | 2 | | | | 1 | | 1 | | 1 | | | | 1 | | 1 | | 1 | | 1 | | 1 | | | | | | 2 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 6 - Stat Spread Poll 3 | | | 1 | | | | | | 2 | | | | | | | | | | | | | | | | 1 | | 1 | | 2 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 7 - Secondary Ability Discussion | 2 | | 9 | | 3 | | 2 | | 3 | | 3 | | 1 | | 1 | | 1 | | 2 | | 1 | | | | | | | | | | 2 | | 3 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 7 - Secondary Ability Poll 1 | 1 | | 1 | | 1 | | 1 | | 1 | | 2 | | 1 | | 1 | | 2 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | | | 2 | | 2 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 7 - Secondary Ability Poll 2 | | | 1 | | 1 | | | | 2 | | 2 | | 1 | | | | 1 | | | | 2 | | 1 | | 1 | | | | 1 | | | | | | 2 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 7 - Secondary Ability Poll 3 | | | 1 | | 1 | | | | | | 1 | | 1 | | | | | | | | 2 | | 1 | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 7 - Secondary Ability Poll 4 | | | | | | | | | | | | | | | | | | | | | 1 | | | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 8 - Art Poll 1 | 2 | | 2 | | 2 | | 2 | | 2 | | 3 | | 2 | | 1 | | 1 | | 2 | | 3 | | 1 | | 1 | | 2 | | 1 | | 3 | | 2 | | 2 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 8 - Art Poll 2 | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 2 | | 1 | | 1 | | 1 | | 1 | | | | 1 | | 2 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 8 - Art Poll 3 | 1 | | 2 | | 1 | | 1 | | | | 1 | | 1 | | 1 | | 2 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | | | 2 | | 3 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 8 - Art Poll 4 | | | | | 1 | | 1 | | | | | | | | 1 | | 1 | | | | 3 | | 1 | | 1 | | 2 | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 8 - Art Poll 5 | | | | | | | | | | | | | | | | | | | | | | | 1 | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Name Submissions | 7 | | 5 | | 3 | | 2 | | 2 | | 1 | | 1 | | 3 | | 4 | | 3 | | 7 | | 3 | | 3 | | 5 | | 4 | | 3 | | 6 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 9 - Name Poll 1 | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 2 | | 1 | | 1 | | 1 | | 1 | | 2 | | | | 2 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 9 - Name Poll 2 | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | | | | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 9 - Name Poll 3 | 1 | | 1 | | 1 | | | | | | 1 | | | | | | | | | | 1 | | 1 | | 1 | | 1 | | 2 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 9 - Name Poll 4 | | | | | | | | | | | | | | | | | | | | | 1 | | | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 9 - Name Poll 5 | | | | | | | | | | | | | | | | | | | | | 1 | | | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Sprite Submissions | | 24 | | 30 | | 31 | | 21 | | 26 | | 41 | | 24 | | 16 | | 19 | | 15 | | 8 | | 7 | | 9 | | 6 | | 26 | | 20 | | 7 | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 10 - Attacking Moves Discussion | 6 | | 12 | | 5 | | 3 | | 3 | | 2 | | 1 | | 2 | | 3 | | 3 | | 4 | | 2 | | 3 | | 6 | | 2 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 10 - Attacking Moves Poll | 1 | | 2 | | 1 | | | | | | 1 | | 1 | | 1 | | 2 | | 2 | | 1 | | 1 | | 1 | | 2 | | 2 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 10 - Non-Attacking Moves Discussion | 7 | | 6 | | 6 | | 4 | | 2 | | 7 | | 3 | | 1 | | 5 | | 2 | | 3 | | 2 | | 4 | | 5 | | 2 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 10 - Non-Attacking Moves Poll | 1 | | 1 | | 1 | | | | | | 1 | | 1 | | | | 1 | | 1 | | 2 | | 1 | | 1 | | 1 | | 1 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - New Move Discussion | | | | | | | | | | | | | | | | | | | | | | | 2 | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - New Move Poll 1 | | | | | | | | | | | | | | | | | | | | | | | 1 | | | | 2 | | | | | | | | 2 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - New Move Poll 2 | | | | | | | | | | | | | | | | | | | | | | | 1 | | | | 1 | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part ? - New Move Poll 3 | | | | | | | | | | | | | | | | | | | | | | | 1 | | | | 2 | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 10 - Movepool Limits | 2 | | 3 | | 1 | | 1 | | 1 | | 1 | | | | 1 | | | | | | | | | | | | | | | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 10 - Movepool Submissions | 6 | | 7 | | 7 | | 5 | | 7 | | 7 | | 3 | | 3 | | 6 | | 5 | | 4 | | 4 | | 6 | | 6 | | 3 | | 3 | | 5 | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 10 - Movepool Poll 1 | 2 | | 2 | | 2 | | 1 | | 2 | | 2 | | 2 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 3 | | 1 | | 2 | | | | 2 | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 10 - Movepool Poll 2 | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 2 | | 1 | | | | 2 | | 1 | | 3 | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 10 - Movepool Poll 3 | | | 1 | | 1 | | 1 | | | | 1 | | 1 | | 1 | | 1 | | | | 2 | | | | | | | | 1 | | | | | | | |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Part 10 - Movepool Poll 4 | | | 1 | | | | | | | | | | | | | | | | | | | | | | | | | | 1 | | | | | | | |
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| Part 11 - Sprite Poll 1 | 1 | | 1 | | 1 | | 1 | | 1 | | 2 | | 1 | | 1 | | 1 | | 1 | | 2 | | 1 | | 1 | | 2 | | 1 | | 2 | | 1 | | 2 | |
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| Part 11 - Sprite Poll 2 | 1 | | 1 | | | | | | 1 | | 2 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | 1 | | | | | | | | | |
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| Part 11 - Sprite Poll 3 | | | | | | | | | | | 1 | | | | 1 | | 2 | | 1 | | | | | | 1 | | 1 | | | | | | | | | |
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| Part 12 - Third Ability Discussion | | 3 | | 5 | | 5 | 2 | | 4 | | 2 | | | 2 | | | | | | | | | | | | | | | | | | | | | | |
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| Part 12 - Third Ability Poll 1 | | 2 | | 2 | | 1 | 1 | | 4 | | 1 | | | 1 | | | | | | | | | | | | | | | | | | | | | | |
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| Part 12 - Third Ability Poll 2 | | 1 | | 1 | | 1 | | | 2 | | 1 | | | 1 | | | | | | | | | | | | | | | | | | | | | | |
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| Part 12 - Third Ability Poll 3 | | | | | | 1 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
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| Pokedex Submissions/Misc Flavor | | 5 | | 6 | | 5 | 3 | | 4 | | 3 | | 6 | | 3 | | | | | | | | | | | | 2 | | 3 | | 2 | | | | | |
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| Part 13 - Pokedex Poll 1 | | 1 | | 1 | | 1 | 1 | | 1 | | 2 | | 1 | | 1 | | | | | | | | | | | | 2 | | 1 | | 3 | | 2 | | 1 | |
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| Part 13 - Pokedex Poll 2 | | 2 | | 1 | | 1 | 1 | | 1 | | 1 | | 1 | | 1 | | | | | | | | | | | | 1 | | 1 | | | | 5 | | 1 | |
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| Part 13 - Pokedex Poll 3 | | 1 | | 3 | | 1 | | | 1 | | 1 | | 1 | | | | | | | | | | | | | | | | | | | | | | | |
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| Part 13 - Pokedex Poll 4 | | | | | | | | | | | 1 | | | | | | | | | | | | | | | | | | | | | | | | | |
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| | Volkraken | Cawmodore | Malaconda | Aurumoth | Mollux | Necturna | Tomohawk | Voodoom | Krilowatt | Colossoil | Cyclohm | Kitsunoh | Arghonaut | Stratagem | Fidgit | Pyroak | Revenankh | Syclant |
+------------------------------------------+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
| Total Sequential Thread Days | 95 | | 126 | | 85 | | 69 | | 88 | | 95 | | 55 | | 62 | | 79 | | 69 | | 94 | | 71 | | 66 | | 95 | | 90 | | 49 | | 60 | | 46 | |
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| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
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That table contains the duration in days for every thread in every project in CAP history. For most threads, I simply took the date of the OP and the date of the closing post to figure out the "duration" of that thread. But as I discovered the hard way, many threads from older CAP projects did not have nice discreet starts and ends. So I had to dig into the threads and read the posts to figure out what really happened. Lots of boring work, but I'm a glutton for punishment when it comes to stats. Also, I gotta admit it was often interesting to go back through some of those old projects. I was part of every single project, so the trip down memory lane was kinda cool. Now, I'm gettin all misty-eyed...
Anyway -- Some threads have changed names over the years, and there was some subjective interpretation that went into determining how older CAP project threads should be categorized. Also, the order of threads is listed according to our current process. The ordering of steps in CAP has changed drastically over the years, and I did not attempt to show the correct ordering of threads for every project. For older CAPs, I recorded the thread duration in the appropriate row based on the content and purpose of the thread, regardless of the thread name, or whether it was conducted in the sequence we use today.
On the first few CAP projects, the threads were so very different from current CAPs, that it's almost pointless to categorize them on the same terms as current CAPs. But I started with Volkraken first and worked my way backwards. So by the time I got all the way back to Pyroak, Revenankh and Syclant -- I was almost done, and I just couldn't bear to leave the first few CAP projects out of the analysis. So don't put much stock in the durations of those early CAP threads. The durations are accurate, don't get me wrong. But the content, activity and purpose of those old threads is so different from modern CAPs, that its hard to consider their durations to be "comparable". I just included them more for shits and giggles than anything else. And, yes, you are reading the table correctly -- back in those days we didn't have dedicated discussion threads separate from polling threads. There were just polling threads, and we discussed a given step while votes were accumulating in the poll. Amazing, but true...
I separated the thread timings into two categories:
At the bottom of the table is Total Sequential Thread Days, which is the sum of all the Sequential threads for that CAP project. Remember that this is NOT a calendar duration. It's just the sum total of all the "thread days" spent on sequential steps in that CAP. Because CAP threads run in parallel sometimes, and because there are sometime delays between the start of one thread and the opening of the next thread -- this total numbers of days can be more or less than the calendar duration of a CAP project. I originally thought this total number would be a good indication of the "efficiency" of a CAP project when compared with calendar duration. But after seeing the data, I don't think this is a very useful number at all. You may have a different take on it, so I've included it for completeness.
Anyway -- Some threads have changed names over the years, and there was some subjective interpretation that went into determining how older CAP project threads should be categorized. Also, the order of threads is listed according to our current process. The ordering of steps in CAP has changed drastically over the years, and I did not attempt to show the correct ordering of threads for every project. For older CAPs, I recorded the thread duration in the appropriate row based on the content and purpose of the thread, regardless of the thread name, or whether it was conducted in the sequence we use today.
On the first few CAP projects, the threads were so very different from current CAPs, that it's almost pointless to categorize them on the same terms as current CAPs. But I started with Volkraken first and worked my way backwards. So by the time I got all the way back to Pyroak, Revenankh and Syclant -- I was almost done, and I just couldn't bear to leave the first few CAP projects out of the analysis. So don't put much stock in the durations of those early CAP threads. The durations are accurate, don't get me wrong. But the content, activity and purpose of those old threads is so different from modern CAPs, that its hard to consider their durations to be "comparable". I just included them more for shits and giggles than anything else. And, yes, you are reading the table correctly -- back in those days we didn't have dedicated discussion threads separate from polling threads. There were just polling threads, and we discussed a given step while votes were accumulating in the poll. Amazing, but true...
I separated the thread timings into two categories:
Sequential
Threads that were implemented as part of a discreet sequence, in that they didn't start until something else completed. This covers almost every thread in a CAP.
Independent
Threads that ran independent of the normal CAP sequence. This is for long-lived submission threads like Art and Sprites, and for recent CAP flavor threads that were opened after the Final Product was posted.
Threads that were implemented as part of a discreet sequence, in that they didn't start until something else completed. This covers almost every thread in a CAP.
Independent
Threads that ran independent of the normal CAP sequence. This is for long-lived submission threads like Art and Sprites, and for recent CAP flavor threads that were opened after the Final Product was posted.
At the bottom of the table is Total Sequential Thread Days, which is the sum of all the Sequential threads for that CAP project. Remember that this is NOT a calendar duration. It's just the sum total of all the "thread days" spent on sequential steps in that CAP. Because CAP threads run in parallel sometimes, and because there are sometime delays between the start of one thread and the opening of the next thread -- this total numbers of days can be more or less than the calendar duration of a CAP project. I originally thought this total number would be a good indication of the "efficiency" of a CAP project when compared with calendar duration. But after seeing the data, I don't think this is a very useful number at all. You may have a different take on it, so I've included it for completeness.
Section Stats
Code:
+--------------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+
| | CAP 18 | CAP 17 | CAP 16 | CAP 15 | CAP 14 | CAP 13 | CAP 12 | CAP 11 | CAP 10 | CAP 9 | CAP 8 | CAP 7 | CAP 6 | CAP 5 | CAP 4 | CAP 3 | CAP 2 | CAP 1 |
| Section +--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+--------------+
| | Volkraken | Cawmodore | Malaconda | Aurumoth | Mollux | Necturna | Tomohawk | Voodoom | Krilowatt | Colossoil | Cyclohm | Kitsunoh | Arghonaut | Stratagem | Fidgit | Pyroak | Revenankh | Syclant |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls | Disc | Polls |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| Topic Leadership | 6 | 2 | 11 | 2 | 4 | 2 | 4 | 2 | 4 | 2 | 3 | 1 | 2 | 1 | 1 | 2 | 6 | 2 | 6 | 3 | 3 | 0 | 3 | 2 | 3 | 1 | 4 | 1 | 6 | 1 | 4 | 1 | 0 | 0 | 2 | 0 |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| Concept | 14 | 2 | 10 | 4 | 9 | 3 | 6 | 2 | 7 | 3 | 4 | 3 | 5 | 3 | 4 | 3 | 6 | 2 | 4 | 2 | 13 | 3 | 6 | 4 | 4 | 4 | 4 | 2 | 8 | 3 | 0 | 0 | 2 | 0 | 0 | 0 |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| Typing | 4 | 2 | 5 | 1 | 4 | 3 | 2 | 2 | 3 | 3 | 1 | 4 | 1 | 1 | 2 | 3 | 4 | 3 | 3 | 3 | 2 | 3 | 3 | 3 | 2 | 2 | 0 | 9 | 1 | 5 | 0 | 3 | 0 | 10 | 0 | 8 |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| Threats & Counters | 5 | | 4 | | 2 | | 2 | | 4 | | 5 | | 1 | | 6 | | 3 | | 2 | | 0 | | 1 | | 3 | | 0 | | 0 | | 0 | | 0 | | 0 | |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| Abilities | 6 | 6 | 14 | 9 | 7 | 7 | 7 | 5 | 8 | 10 | 6 | 9 | 2 | 6 | 4 | 2 | 4 | 6 | 6 | 2 | 4 | 7 | 2 | 4 | 3 | 3 | 3 | 4 | 9 | 5 | 4 | 3 | 7 | 2 | 0 | 7 |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| Stats | 7 | 2 | 14 | 4 | 8 | 2 | 4 | 2 | 7 | 5 | 12 | 2 | 3 | 2 | 6 | 2 | 6 | 2 | 10 | 1 | 7 | 8 | 6 | 7 | 5 | 7 | 6 | 9 | 9 | 12 | 5 | 6 | 10 | 5 | 0 | 12 |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| Movepool | 21 | 5 | 28 | 8 | 19 | 6 | 13 | 3 | 13 | 3 | 17 | 6 | 7 | 6 | 7 | 4 | 14 | 6 | 10 | 5 | 11 | 8 | 10 | 7 | 13 | 3 | 17 | 13 | 7 | 7 | 3 | 5 | 5 | 0 | 0 | 4 |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| Art | 26 | 4 | 42 | 5 | 24 | 5 | 22 | 5 | 19 | 3 | 14 | 5 | 13 | 4 | 12 | 4 | 15 | 5 | 13 | 4 | 13 | 9 | 9 | 5 | 17 | 4 | 10 | 6 | 13 | 3 | 2 | 3 | 15 | 5 | 14 | 7 |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| Name | 7 | 3 | 5 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 3 | 1 | 1 | 3 | 1 | 4 | 2 | 3 | 2 | 7 | 6 | 3 | 3 | 3 | 3 | 5 | 3 | 4 | 4 | 3 | 2 | 6 | 0 | 0 | 2 |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| Sprite | 24 | 2 | 30 | 2 | 31 | 1 | 21 | 1 | 26 | 2 | 41 | 5 | 24 | 2 | 16 | 3 | 19 | 4 | 15 | 3 | 8 | 3 | 7 | 2 | 9 | 3 | 6 | 4 | 26 | 1 | 20 | 2 | 7 | 1 | 0 | 2 |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
| Pokedex Entries | 5 | 4 | 6 | 5 | 5 | 3 | 3 | 2 | 4 | 3 | 3 | 5 | 6 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 3 | 3 | 2 | 2 | 3 | 0 | 7 | 0 | 2 |
+--------------------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+------+-------+
That table is a roll-up of the duration in days of all the threads that pertain to a given Section of the CAP project. The competitive sections and flavor sections are divided, just to make it easier to see the two separately, since we generally think of them separately. Also, for a given Section, the total thread durations are split into the total duration in days of Discussion/Submission threads (the "Disc" column) and the total duration in days of Polling threads (the "Poll" column). These totals are summed from the Detail Stats listed above, so remember these are NOT calendar durations for the Section. They are the total "thread days" we dedicated to that Section.
Analysis and Impressions
I originally planned to do some formal statistical analysis on the data and then draw some conclusions from that. But as this project has worn on, I just didn't have the motivation to keep grinding on the data. And after collecting the raw information you see above, I have many doubts as to whether the data is clean enough to be used for rigorous analysis anyway. So, I'm going to just throw out my thumbnail impressions and we'll take it from there.
I'm sure many of my interpretations have a heavy confirmation bias to them, and there is a lot of blatant subjectivity involved. Feel free to call me on it if you disagree with my interpretations, and feel free to do your own analysis of the data, if you are so inclined. I guess what I'm trying to say is -- Even though I'm presenting a lot of numbers in this PR thread, I'm not claiming this is "pure science", by any means. These are simply my opinions, that have been "colored" somewhat by a detailed process of collecting of lot of timing data.
CAP project durations are trending upward.
Yeah, this is stating the obvious. I didn't need to gather a bunch of stats to prove that CAPs take longer to make than they did in the past. But I think the data was revealing in HOW project durations have been trending upward.
The line chart on calendar time is interesting to me, because it clearly shows that CAPs have a "rise and fall effect" similar to stock prices, etc. I don't know if there is a mass community mentality driving this stuff (like stocks), but there is clearly a pattern. Projects appear to steadily take longer and longer until eventually the community collectively decides they are sick of it, leading to a "market correction" downward in the form of much shorter projects. After the correction, subsequent projects creep upward incrementally, and the cycle repeats itself. This could be a coincidental pattern, I can't say for sure.
Obviously there are more steps and more processes to CAP than there was in the past, so it's not surprising that overall project durations have increased over the years. But at a core level, we are still making pokemon with pretty much the same number of "sections" as we always have (Typing, Stats, Art, Movepool, etc.) and on a few supposedly "modern" CAP projects, we have had short projects comparable to the early days. Compare Tomohawk and Aurumoth to Fidgit and Arghonaut, for example. They are not too far apart, in terms of forum participation days. So, we can't just pass off the upward trend, as an unavoidable consequence of increased process complexity. We CAN make pokemon at the same pace we used to, if we set our minds to it.
We probably have a collective distaste for CAP projects that take "too long" (whatever that means).
I think this is a driving force behind the "rise and fall effect" I just mentioned. My personal recollections match up with the data in most places, but not all.
I remember during Stratagem, I was very frustrated with how slowly Tennisace moved on many threads, letting discussions linger on with very little activity (or so it seemed to me at the time). After Stratagem, we talked a lot about how the TL needed to monitor project pace and keep up community momentum. As you can see from the data, Darkie was MUCH faster in pushing Arghonaut along. And then when Magmortified took the reins of Kitsunoh, I remember him bragging afterwards that he completed the fastest pokemon creation in CAP history. After Kitsunoh, I remember feeling like we were rushing things a bit too quickly, but we didn't do anything drastic to slow things down. Projects did trend upward over the next several projects (even spanning the generation leap from DP to BW), but we didn't have a noticeably "slow" CAP again until Necturna. The next two projects were much shorter, but then Cawmodore took longer than any CAP in history on all levels. I knew Cawmodore took a long time, but now after looking at the data, it didn't feel like it took THAT LONG. Maybe that's just me.
The TL/TLT leadership model imposes extra lag into the creation process, and will require explicit policy to check or prevent it.
We've now done three projects with the TL/TLT, and it has been a good leadership model for CAP. But I didn't foresee the effect it would have on project pace. Since every Section of CAP has different leadership, I think each section tends to drag out a bit longer than past projects. Each Section is a "mini-project" for all intents and purposes, and I think we tend to treat each section as having "beginning, middle, and end phases". Whereas, in the past, each section was simply part of the "middle" of the CAP project.
Look at the Detail Stats and Section Stats above for the past few projects. It appears we spend a lot more time discussing stuff these days than we did in the past. Maybe that's a good thing for the project, in terms of quality participation. But we take a hit in terms of how long it takes to make a pokemon, and my assertion is that is a net negative for CAP as a whole.
There is also probably some intrinsic "handoff lag" between the Section Leaders and the Topic Leader as slates are determined and all that, which probably causes unproductive dead time to accumulate during the project. I didn't dig into any threads to confirm this, I'm just going off general recollection here. I could be way off base in assuming there is causality on this point.
I won't go into much more detail here about how the TL/TLT model relates to project pace. I just wanted to throw it out on the table, and I'm curious to hear what others think. I'll respond more as we flesh out the discussion.
Art and Spriting sections are in-progress WAY TOO LONG these days.
This is not the fault of the artists or spriters. These two steps run concurrent with other steps, and their start and end is bound to the completion of those other steps. So when the rest of CAP takes a long time, the Art and Sprite sections elongate as well. For the majority of CAP history, Art Submissions were typically open for two weeks or less. Nowadays, Art Submissions are open for almost a month, and on Cawmodore the art thread was open for 42 DAYS!
The art thread is arguably the biggest attraction of a CAP project from a general public standpoint. To have that thread stay open for weeks and weeks, even if posting activity stays brisk, is not a good thing. It diminishes the energy and excitement of the thread, and everything begins to get kinda stale. Don't get me wrong, the art is always amazing. But after a month of looking at the designs, and seeing the ten billionth rehash of the same typing and concept cliches, the newness wears off and we hunker down just waiting to see how the poll plays out.
That's not the way it used to be on CAP art. The art thread was fast-paced and exciting, with one fresh new design being posted after another. And right about the time the thread was hitting its crescendo -- boom, we jumped into the art polls, which were always a nail-biting spectacle. We should always strive for that kind of high energy on our biggest public relations threads, which are Art and Sprites.
Movepool still takes too damn long.
I've been grinding this axe since the early days of CAP, and after looking at these timing stats, I'm even more convinced. As a competitive section, in how it impacts the competitive viability of the pokemon, Movepool is roughly equivalent to the other major competitive sections (Typing, Stats, and Abilities). But because there are SO MANY parts to a movepool (70 moves or more is not uncommon), our process for discussing and selecting a movepool takes forever.
Look at the Section Stats above, and you will see that the Movepool Section consistently takes TWO TO THREE TIMES as much time to complete as other competitive sections. I totally understand why, but it *shouldn't* be that way, if we look at things from a matter of competitive importance. And from a project momentum standpoint, considering that Movepool is the last competitive section of any given project, it is really the WORST time to have a long, drawn-out step. We should try to end on a high note, not finish on a long boring note when project energy is waning most.
The amount of time spent on a project doesn't correlate much to project "success".
I realize it is very subjective as to which projects were "successful" and which were "failures". I personally don't think any CAP projects have been failures, but I think some have been better than others. As I look back across all those projects, there have been long ones that were great and there have been long ones that were not so great. Same for short projects. The point is -- whether we spend a lot of time building a CAP or not, it doesn't seem to be too terribly important for making a good CAP pokemon and having fun while we build it. I'm eager to hear other thoughts on this, and see if they align with my own.
Proposals
As this thread's title signaled -- I would like to implement some form of Timeboxing for CAP. Timeboxing is explained here: http://en.wikipedia.org/wiki/Timeboxing.
In a nutshell:
"In time management, timeboxing allocates a fixed time period, called a time box, to each planned activity."
I would like us to timebox various aspects of each CAP project. At the outset of a CAP project, we should be able to build a timeline for the entire project. How detailed the timeline will be is to be decided through the course of this PR thread. But make no mistake, I am proposing a complete change of the long-standing CAP mindset that, "CAP projects do not follow any set timelines." (that's a direct quote from our SQSA thread OP).
I'm not sure the best way to implement concrete timeboxing proposals for CAP, but I'll start by throwing out some general proposals related to timeboxing. We can refine concrete proposals from these, if these ideas achieve some consensus.
We should try to make FOUR(4) CAP pokemon per year.
This is a somewhat arbitrary goal, but after looking at the timing stats, I think it is perfectly reasonable to achieve without rushing or lagging. I picked four based on looking back at the general pace of DP and BW projects, and because I believe four projects represents a good pace of yearly productivity for a large community endeavor. Create-A-Pokemon is not unlike a corporation, in that we have hundreds of people working on projects to make a "product". Companies do lots of things on a quarterly basis, so four significant product cycles per year for CAP seems to be a good starting point for planning.
There are two parts to each "cycle" in CAP -- The CAP project itself, and then the lull period between CAPs. In this thread we can discuss ways to manage both parts of the CAP cycle to build a pokemon every quarter.
We should try to make Typing, Stats, Abilities, and Movepool sections roughly equivalent in total duration on each project.
All four aspects are roughly equivalent in terms of competitive importance and we have four equal leaders on the TLT for each section. It stands to reason that community interest and involvement is roughly equivalent between all four sections, as well. So we should dedicate equivalent time to each section.
We should prescribe the duration of every thread in our creation process.
Poll thread durations are practically cemented in stone already, so those are not too controversial. Discussion and submission threads are another matter entirely.
If you look back through history, many important discussion threads did just fine when they were open for TWO DAYS OR LESS. Lately, it seems like we spend a week or more on almost every discussion. If we want to achieve the timeboxes mentioned above, without removing a large number of steps from our process, we should probably consider going back to the compact discussions we had in the past.
We can also look at running more stuff concurrently, but I think that is unnecessary. I'm not convinced we are getting much benefit from long discussions, and I think we are encouraging a low-enthusiasm mentality as protracted discussions become more and more pervasive. I don't want to rush people, but I think we should encourage a higher level of activity and attention on the project.
Policy Review threads should be planned before the PR cycle, and timeboxed accordingly.
Any policy issue worth discussing, is worth planning ahead of time. I realize I have been a bottleneck in making PR threads sometimes (like the PR thread you are reading right now!), but I also have been willing to accept that if I "miss my window", I have to wait until a future PR cycle to bring up an issue.
We need to formalize the process of signing up to make PR threads ahead of time, and then mapping out a timeline for each PR that adheres to the overall project cycle timebox proposed above. If the PR thread is not posted "on time" by the designated author, then the issue is automatically tabled until the next PR cycle. No wondering if it is going to happen or not.
When we reach the predefined end date of the PR discussion, a conclusion can be virtually guaranteed to be posted, if we set up a simple hierarchy of responsibility for PR conclusions. Perhaps something like:
CAP Head -> Head Moderator -> CAP Moderator (mod date seniority to determine order) -> Thread Author
We could work out a simple IRC or forum based system to quickly run down the hierarchy near the end of the thread, and determine exactly who is available to post the conclusion, and who takes responsibility for doing so.
Closing Thoughts
I've presented a lot of information here. I do not expect everyone to dig through all the stats I presented, but for those of you that are stat geeks or CAP history buffs, perhaps you will find them interesting and informative.
Feel free to comment on the stats I present and give your own interpretations and analysis. And, of course, please comment on the general proposals for timeboxing our project.
I expect the biggest concerns with these proposals will be that we might become too rigid in marching forward on every project with strict deadlines and order, or that we'll be rushing things along at a breakneck pace. That is NOT my goal. I like having a flexible project that is conducive to supporting creativity along the way, that can accommodate a wide variety of pokemon concepts. I'm sure we can figure out a way to improve our project pace, without sacrificing the creative freedom this project has embodied since its inception.