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Simisage @ Life Orb
Ability: Overgrow
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Seed Bomb
- Knock Off
- Superpower
- Gunk Shot


Hi, I would like to request a balance team featuring "All out attacker" Simisage. With at least one physically defensive and specially defensive mon. Plus could the team include a mon that can set up hazards and one that can spin or defog.


Thank you :]
 
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2xTheTap

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Simisage @ Life Orb
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
IVs: 29 HP
- Leaf Storm
- Knock Off
- Gunk Shot
- Superpower

Simisage's all out attacker set looks more like this. The lowered HP IV is used to minimize Life Orb recoil there, with Hasty over Timid or Jolly so that it maintains its offensive presence with its mixed set. Great choice in mon, though. Simisage is really good right now as it can take on a lot of different defensive cores that are currently strong in the meta, like Clefairy + Tangela for example.
 

2xTheTap

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Yeah, that's also viable. Simisage has a lot of good options, but just to clarify why I think Leaf Storm is a bit better, it can do things like:

OHKO on standard Piloswine:
4 SpA Life Orb Simisage Leaf Storm vs. 248 HP / 8 SpD Eviolite Piloswine: 359-424 (89 - 105.2%) -- guaranteed OHKO after Stealth Rock
4 SpA Life Orb Simisage Leaf Storm vs. 248 HP / 8 SpD Eviolite Piloswine: 359-424 (89 - 105.2%) -- 31.3% chance to OHKO
vs
252 Atk Life Orb Simisage Seed Bomb vs. 248 HP / 0 Def Eviolite Piloswine: 226-268 (56 - 66.5%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Simisage Seed Bomb vs. 248 HP / 0 Def Eviolite Piloswine: 226-268 (56 - 66.5%) -- guaranteed 2HKO

Can use Naive nature here to reduce Ice Shard damage, as you take an extra 8% if you're Hasty instead of Naive.

OHKO on defensive Carracosta:
4 SpA Life Orb Simisage Leaf Storm vs. 252 HP / 4 SpD Solid Rock Carracosta: 760-901 (215.9 - 255.9%) -- guaranteed OHKO
vs
252 Atk Life Orb Simisage Seed Bomb vs. 252 HP / 252+ Def Solid Rock Carracosta: 250-296 (71 - 84%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

OHKO on Resttalk Poliwrath:
4 SpA Life Orb Simisage Leaf Storm vs. 252 HP / 4 SpD Poliwrath: 393-463 (102.3 - 120.5%) -- guaranteed OHKO
vs
252 Atk Life Orb Simisage Seed Bomb vs. 252 HP / 252+ Def Poliwrath: 211-250 (54.9 - 65.1%) -- guaranteed 2HKO after Leftovers recovery

OHKO on Special Poliwrath (Seed Bomb barely misses the OHKO):
4 SpA Life Orb Simisage Leaf Storm vs. 192 HP / 0 SpD Poliwrath: 393-463 (106.5 - 125.4%) -- guaranteed OHKO
vs
252 Atk Life Orb Simisage Seed Bomb vs. 192 HP / 0 Def Poliwrath: 291-346 (78.8 - 93.7%) -- guaranteed 2HKO after Leftovers recovery

OHKO on Stunfisk after Rocks:
4 SpA Life Orb Simisage Leaf Storm vs. 252 HP / 4 SpD Stunfisk: 361-429 (85.5 - 101.6%) -- 50% chance to OHKO after Stealth Rock
vs
252 Atk Life Orb Simisage Seed Bomb vs. 252 HP / 252+ Def Stunfisk: 226-268 (53.5 - 63.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

There are a few more, but I thought these were the most relevant examples.
 
BurmaAlex quick delivery
left out the hazards removal since i didnt feel it was needed to run one but you could run pelipper over poli if you are paranoid of that. the team is built on the idea that simisage can knock off and weaken pretty much all the best barbaracle answers (tangela dies from knock off + gunk shot for instance and gourgeist comes out heavily crippled as well) as well as making a great breaking core with nasty plot raichu. grumpig + poli gives you a pretty strong defensive backbone even with their offensive sets (again you can change them to defensive but in my opinion offensive versions are more effectve against the strong breakers in the tier like stout ironically). pilo is there for rocks, priority, and electric checking as well as jumpluff checkign capabilities.

Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Stone Edge
- Aerial Ace

Simisage @ Life Orb
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Leaf Storm
- Gunk Shot
- Knock Off
- Superpower

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- Earthquake
- Stealth Rock
- Icicle Spear
- Ice Shard

Raichu @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Hidden Power [Ice]
- Thunderbolt
- Focus Blast

Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 84 HP / 244 SpA / 180 Spe
Modest Nature
- Taunt
- Psychic
- Focus Blast
- Shadow Ball

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 200 SpA / 60 Spe
Modest Nature
- Focus Blast
- Ice Beam
- Vacuum Wave
- Scald
 
Hey ppl ! Could ya' help me ? I'm trying to make a team with a special Persian, but I simply don't find decent partners ... could you help me ?

Persian @ Life Orb
Ability: Technician
EVs: 252 Spa / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Def / 30 Spd
- Nasty Plot
- Round / Swift / Echoed Voice / Hyper Voice
- Hidden Power Dark / Ghost
- Water Pulse / Substitute

NOTE: Run those IVs if you're running hp ghost. If running hp dark, don't change nothing.
Thank you, people !
 
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requesting a team with flareon, probably something like flare blitz/wish/protect. it has been hard to build around from experience. I wish we still had prinplup =(

only anty or galbia please
 
Hey ppl ! Could ya' help me ? I'm trying to make a team with a special Persian, but I simply don't find decent partners ... could you help me ?

Persian @ Life Orb
Ability: Technician
EVs: 252 Spa / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Def / 30 Spd
- Nasty Plot
- Round / Swift / Echoed Voice / Hyper Voice
- Hidden Power Dark / Ghost
- Water Pulse / Substitute

NOTE: Run those IVs if you're running hp ghost. If running hp dark, don't change nothing.
Thank you, people !
Persian @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Nasty Plot
- Water Pulse
- Hidden Power [Dark]

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Stealth Rock
- Icicle Spear
- Ice Shard

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

Grumpig @ Colbur Berry
Ability: Thick Fat
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Focus Blast
- Shadow Ball
- Psychic
- Taunt

Simipour @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Knock Off
- Hydro Pump
- Ice Beam
- Grass Knot

Torterra @ Life Orb
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Wood Hammer
- Earthquake
- Stone Edge

Idk Persian is a pretty weird Pokemon to build around so just tried to snag it in on an offensive team and it looks nice enough. Basically the idea is to beat Tangela at +2 and then sweep with RP Torterra late game. Persian also has a lot of value offensively since its high speed and i added piloswine for sr and as a check to the only thing that outspeeds it, zebstrika. Pawniard as added as a good priority user and general nice check to offensive mons. It also appreciates Poliwrath being weakened by Persian. Grumpig is a nice check to a lot of special attackers and good breaker for Pokemon such as Clefairy. Simipour was added since i find strong Water-type attacks really nice in this tier especially with Knock Off and the coverage Simipour brings to the table.
 

Anty

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Requesting a Marowak team, to get into PU. Was playing GSC OU recently and this thing is a monster, I want to try it out in ORAS.
Sorry for the late reply but here it is!:

Marowak @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Bonemerang
- Knock Off
- Double-Edge

Barbaracle @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Razor Shell
- Stone Edge
- Aerial Ace

Roselia @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 124 Def / 132 SpD
Calm Nature
- Spikes
- Synthesis
- Giga Drain
- Sludge Bomb

Rapidash @ Leftovers
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Morning Sun
- Will-O-Wisp
- Flare Blitz
- Wild Charge

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Protect
- Toxic
- Scald
- Circle Throw

Misdreavus @ Eviolite
Ability: Levitate
EVs: 252 HP / 132 Def / 124 Spe
Timid Nature
- Foul Play
- Will-O-Wisp
- Pain Split
- Taunt

The team was built around marowak + barbaracle as marow gets up rocks and weakens most of barbaracles checks, particularly bulky grass types like knock off vs tangela. Rose supports this core by being the best grass and water type (as well as electric) check in the tier while setting up spikes, and with spikes + srock - eviolite, barbaracle can actually OHKO tangela at +2. Rapidash provides a secondary grass type check, along with a faster mon to revenge kill annoying mons like rapidash and simipour. Poliwrath is a nice soft check to most physical attackers, particularly pawniard, as well as a way to beat physically based water types (carracosta/barbaracle). Lastly misdreavus acts as a spinblocker, and can take on a few pokes the defensive core cannot, such as torterra. The EVs let it outspeed stoutland which threatens this team.


Also trc , here is youre god squad in case you lose it:
http://hastebin.com/ohitemumek.md
 

MZ

And now for something completely different
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Silverwhiteblue's Aurorus+Ursaring
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So core starts with Aurorus+Ursa. I started with rocks aurorus, but I really wanted a zebstrika stopper as it's the main thing most teams have to outspeed and deal with ursa so I decided on rocks pilo and flash cannon aurorus, which can lure and 2hko piloswine (good for the team because it's probably one of the two main threats). I wanted a scarfer for things faster than ursaring and also another lure for the faster stuff so scarf chatot is a really cool mon that isn't overly common (change to timid if scarf rotom/mr mime are really annoying you). Kadabra is almost essential on HO to prevent you from getting swept by speed boosters like smashers and RP torterra, and Zebstrika got throw on in the last slot since it's another good floatzel check and the team handles its checks and counters really well (lure and overload piloswine, everything kills Roselia, etc.).

If you want a slightly less serious but more fun version of the team, I'd try Leavanny>Piloswine, Poliwrath>Kadabra and HP ice>grass on Zebstrika. I considered making the the am fully webs at one point but this is definitely better. Still, webs are a lot more fun and the build just supported it really well with everything pressuring all the defoggers well and Armaldo not matching up great versus most of the team either.

Aurorus @ Life Orb
Ability: Refrigerate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Earth Power
- Flash Cannon
- Freeze-Dry

Ursaring @ Toxic Orb
Ability: Quick Feet
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Facade
- Swords Dance
- Crunch

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Icicle Spear
- Stealth Rock
- Ice Shard

Chatot @ Choice Scarf
Ability: Keen Eye
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Boomburst
- Heat Wave
- Hidden Power [Fighting]
- U-turn

Kadabra @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Psychic
- Hidden Power [Fighting]
- Signal Beam

Zebstrika @ Magnet
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Grass]
- Overheat
 
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does an1 work on building my girafarig team?
Girafarig @ Choice Specs
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Psyshock
- Hidden Power [Ground]
- Baton Pass

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
- Scald
- Circle Throw
- Protect
- Toxic

Gabite @ Eviolite
Ability: Rough Skin
EVs: 248 HP / 56 Atk / 104 Def / 100 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Dragon Claw
- Toxic

Rapidash @ Flame Plate
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Morning Sun
- Drill Run
- Flare Blitz
- Wild Charge

Roselia @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 108 Def / 132 SpD / 20 Spe
Calm Nature
- Giga Drain
- Sludge Bomb
- Spikes
- Synthesis

Dusknoir @ Colbur Berry
Ability: Pressure
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Pursuit
- Shadow Sneak
- Thunder Punch
- Brick Break
I was tired of using Nasty Plot + Baton Pass so i just put Choice Specs since the Psychic resists in the tier are quite prone to either Hidden Power Ground or Hyper Voice, with no exception and Psyshock does a lot of damage to most Pokemon (over Psychic to 2hko Clefairy and OHKO Roselia). Baton Pass is used to get momentum into something like Dusknoir or Poliwrath on a predicted Pawniard if you cant afford to lock yourself into Specs Hidden Power or whenever you predict a switch and the opponent has different psychic resists. Poliwrath was added since it beats pretty much every Psychic resist in the tier. Gabite is a Stealth Rock setter i really like on bulky offensive teams so i just slapped it in. Rapidash checks ice-types well enough and is also fast enough. Roselia helps against Electric-types and the Dusknoir set is a godly lure Colbur Brick Break set that also pursuits Grumpig/Kadabra nicely.
 

rubsomebacononit

I was cringe and annoying when I was on smogon RIP
is a Contributor Alumnus
Sorry for no Gif

As my Fraxure was not worked on, I'll decide a different Pokemon to request for building.

Chatot @ Choice Specs
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- Hidden Power Fighting
- U-turn

I thought Chatot was a really powerful Pokemon but I wasn't sure how to make a team around it. It has nice Coverage with Boomburst, Heat Wave and HP fighting. It also has U-turn for momentum! But it requires a lot of support because it is frail and subject to priority. It's Speed tier also leaves a lot to be desired. So could you guys please help me?
 
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TONE

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Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Fire Punch
- Mach Punch
- Thunder Punch / U-turn

If possible, I'd like a team around offensive Monferno. Been wanting to try it out for a while and I believe there's some merit behind it. Last slot can be changed for whatever the team needs.
 

Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Fire Punch
- Mach Punch
- Thunder Punch / U-turn

If possible, I'd like a team around offensive Monferno. Been wanting to try it out for a while and I believe there's some merit behind it. Last slot can be changed for whatever the team needs.

Simipour @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Grass Knot
- Hidden Power [Electric]

Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sleep Powder
- Swords Dance
- Acrobatics
- Seed Bomb

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Icicle Spear
- Ice Shard

Mr. Mime @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish

Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Close Combat
- Mach Punch

Armaldo @ Lum Berry
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Knock Off
- Earthquake
- Rapid Spin

So this is a team I originally built around LO Simipour, but it also features offensive Monferno, which you requested. On the last moveslot for Simipour, I decided on HP Electric which is really nice for Monferno, as it isn't forced to run Thunder Punch to beat Pelipper, leaving room for U-turn that allows it to hit stuff like Grumpig for good damage. Jumpluff was added, as it really appreciates Simipour's wallbreaking capabilities, making it easier to sweep late game. The team was starting to look really weak to Zebstrika and Raichu, so I added Piloswine as a strong check to Electric-types as well as a reliable Stealth Rocker. Mr. Mime fit the team well, as everything so far is worn down fairly quickly and the Healing Wish support from Mr. Mime definitely helped. Next, Monferno was added, as I really had nothing for Pawniard, and Monferno gave me a reliable check that still fit the overall offensive playstyle of the team. Last, Armaldo was added, as the lack of recovery and a sizeable weakness to Stealth Rock and Spikes definitely called for the need of hazard control. Lum Berry is helpful for taking on Pokemon such as Misdreavus and Gourgeist-XL, the former of the two can be extremely annoying to the team. The addition of a Knock Off user definitely helped as well, as I could get rid of Eviolites of Pokemon such as Misdreavus, Clefairy, and Tangela, who are overall annoyances to the team. I hope you enjoy!
 

Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Fire Punch
- Mach Punch
- Thunder Punch / U-turn

If possible, I'd like a team around offensive Monferno. Been wanting to try it out for a while and I believe there's some merit behind it. Last slot can be changed for whatever the team needs.

Simipour @ Life Orb
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Grass Knot
- Hidden Power [Electric]

Jumpluff
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sleep Powder
- Swords Dance
- Acrobatics
- Seed Bomb

Piloswine @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Icicle Spear
- Ice Shard

Mr. Mime @ Choice Scarf
Ability: Filter
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish

Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- U-turn
- Flare Blitz
- Close Combat
- Mach Punch

Armaldo @ Lum Berry
Ability: Battle Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Knock Off
- Earthquake
- Rapid Spin

So this is a team I originally built around LO Simipour, but it also features offensive Monferno, which you requested. On the last moveslot for Simipour, I decided on HP Electric which is really nice for Monferno, as it isn't forced to run Thunder Punch to beat Pelipper, leaving room for U-turn that allows it to hit stuff like Grumpig for good damage. Jumpluff was added, as it really appreciates Simipour's wallbreaking capabilities, making it easier to sweep late game. The team was starting to look really weak to Zebstrika and Raichu, so I added Piloswine as a strong check to Electric-types as well as a reliable Stealth Rocker. Mr. Mime fit the team well, as everything so far is worn down fairly quickly and the Healing Wish support from Mr. Mime definitely helped. Next, Monferno was added, as I really had nothing for Pawniard, and Monferno gave me a reliable check that still fit the overall offensive playstyle of the team. Last, Armaldo was added, as the lack of recovery and a sizeable weakness to Stealth Rock and Spikes definitely called for the need of hazard control. Lum Berry is helpful for taking on Pokemon such as Misdreavus and Gourgeist-XL, the former of the two can be extremely annoying to the team. The addition of a Knock Off user definitely helped as well, as I could get rid of Eviolites of Pokemon such as Misdreavus, Clefairy, and Tangela, who are overall annoyances to the team. I hope you enjoy!
 

2xTheTap

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Sorry for no Gif

As my Fraxure was not worked on, I'll decide a different Pokemon to request for building.

Chatot @ Choice Specs
Ability: Tangled Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Boomburst
- Heat Wave
- Hidden Power Fighting
- U-turn

I thought Chatot was a really powerful Pokemon but I wasn't sure how to make a team around it. It has nice Coverage with Boomburst, Heat Wave and HP fighting. It also has U-turn for momentum! But it requires a lot of support because it is frail and subject to priority. It's Speed tier also leaves a lot to be desired. So could you guys please help me?
I was bored and made a Chatot based team for fun. I'm not a member of the team building shop, and maybe someone else could do it. But, in the meantime, here's a team that I made in my spare time:

Chatot effectively needs 3 things to do well: a little bit of Speed support (whether it's from Paralysis support, Sticky Web, Tailwind, etc.), SR to both OHKO through Sashes and turn 3HKOs and 2HKOs into 2HKOs and OHKOs on bulky offense mons/special walls, and Pokemon that easily remove Ghost / Rock / Steel Pokemon, which resist its STAB Specs Boomburst. So, from here I decided Leavanny with a hazard protection core of Misdreavus + Pawniard would perform well at laying Sticky Web and keeping it up. Pawniard is not only here to deter Defog and protect Sticky Web, but it is also here to threaten out Ghost Pokemon so that Chatot can sweep with Boomburst. You can easily run Jolly over Adamant here in order to catch Adamant Pawniard-creeping Misdreavus that run HP fighting off guard (or faster, non-colbur berry Grumpigs), but that's the user's choice. In addition to spin blocking for Leavanny's Sticky Web, Misdreavus burns Piloswine for Chatot, and keeps it from setting up SR (which really hampers Chatot's effectiveness). I'm running 44 Speed on HP Fighting Misdreavus to beat out faster hazard setting leads like Aurorus, Rampardos, Jolly Quilladin, Jolly Torterra, Dwebble, etc. I then added Probopass with Magnet Pull (and some Speed creep), so that it can remove other Probopass and other Steel Pokemon which easily take Chatot's Boomburst. At this point, I realized I needed something to take on Pawniard, because other Pawniards get a Defiant boost if my webs are up. That's where Bulky Poliwrath comes in, with maximized HP and Scald. Coincidentally, Poliwrath also beats every relevant Rapid Spinner (i.e. Avalugg, Torkoal, Armaldo) with ease, which helps pressure them and consequently, protect Sticky Web. At this point, the team was more or less done, but then I noticed at the end that I was pretty Jumpluff weak, especially considering it's not affected by Sticky Web. This prompted me to use Safety Goggles and Power Gem Probopass over Air Balloon, as I already had a few answers to Piloswine (i.e. bulky Scald Poliwrath / Taunt WoW Misdreavus / a soft check from Leavanny's Leaf Storm / a soft check from Pawniard's Iron Head), and didn't really need it levitating. Chatot forms a Volturn core with Probopass, and so grabbing momentum isn't hard at all. Overall, the team is a lot of fun to use and I've tested it a lot, but it more or less loses to Rotom-F lol.

Leavanny @ Focus Sash
Ability: Overcoat
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sticky Web
- Magic Coat
- Leaf Storm
- Knock Off

Misdreavus @ Eviolite
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Timid Nature
- Will-O-Wisp
- Taunt
- Hidden Power [Fighting]
- Shadow Ball

Probopass @ Safety Goggles
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Volt Switch
- Stealth Rock
- Power Gem
- Earth Power

Chatot @ Choice Specs
Ability: Tangled Feet
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- U-turn
- Heat Wave
- Hidden Power [Fighting]

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 196 SpA / 64 Spe
Modest Nature
- Focus Blast
- Vacuum Wave
- Scald
- Ice Beam
 
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rubsomebacononit

I was cringe and annoying when I was on smogon RIP
is a Contributor Alumnus
I was bored and made a Chatot based team for fun. I'm not a member of the team building shop, and maybe someone else could do it. But, in the meantime, here's a team that I made in my spare time:

Chatot effectively needs 3 things to do well: a little bit of Speed support (whether it's from Paralysis support, Sticky Web, Tailwind, etc.), SR to OHKO through Sashes, and Pokemon that easily remove Ghost / Rock / Steel Pokemon, which resist its STAB Specs Boomburst. So, from here I decided Leavanny with a hazard protection core of Misdreavus + Pawniard would perform well at laying Sticky Web and keeping it up. Pawniard is not only here to deter Defog and protect Sticky Web, but it also is here to threaten out Ghost Pokemon so that Chatot can sweep with Boomburst. I also added Probopass with Magnet Pull (and some Speed creep), so that it can remove other Probopass and other Steel Pokemon which easily take Chatot's Boomburst. At this point, I realized I needed something to take on Pawniard, because other Pawniards get a Defiant boost from my Sticky Web on their side of the field. That's where Bulky Poliwrath comes in, with maximized HP and Scald. Coincidentally, Poliwrath also beats every relevant Rapid Spinner (i.e. Avalugg, Torkoal, Armaldo) with ease, which helps pressure them and consequently protect Sticky Web. At this point, the team was more or less done, but then I noticed at the end that I was pretty Jumpluff weak, especially considering it's not affected by Sticky Web. This prompted me to use Safety Goggles Probopass over Air Balloon, as I already had a few answers to Piloswine and didn't really need it levitating. Overall, the team is a lot of fun to use and I've tested it a lot, but it more or less loses to Rotom-F lol.

Leavanny @ Focus Sash
Ability: Overcoat
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Sticky Web
- Magic Coat
- Leaf Storm
- Knock Off

Misdreavus @ Eviolite
Ability: Levitate
EVs: 248 HP / 224 Def / 36 Spe
Timid Nature
- Will-O-Wisp
- Taunt
- Hidden Power [Fighting]
- Shadow Ball

Probopass @ Safety Goggles
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
- Volt Switch
- Stealth Rock
- Power Gem
- Earth Power

Chatot @ Choice Specs
Ability: Tangled Feet
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- U-turn
- Heat Wave
- Hidden Power [Fighting]

Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

Poliwrath @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 196 SpA / 64 Spe
Modest Nature
- Focus Blast
- Vacuum Wave
- Scald
- Ice Beam
Thanks man, can't wait to try out that cool squad :p
 
Although this is a little general, I would be pretty neat if one of you could make me an Arbok team (it can be based on the Pokemon Pre-Tier Shift). It can be any core and any type of team.

Arbok @ Black Sludge
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Coil
- Gunk Shot
- Sucker Punch
- Aqua Tail
 

2xTheTap

YuGiOh main
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I understand exactly where Kingler stands in the viability rankings, but I wanted to see if someone would make a team with Agility LO Kingler for me. It could even use this double Water (Poliwrath/Tangela lure) core that GrimoireGod posted here (http://www.smogon.com/forums/threads/good-cores.3527291/), but you don't necessarily have to build using that route. Just offensive Kingler, paired with other mons who remove its checks/counters and create opportunities for it to setup would be perfect. Thanks in advance

+

Carracosta @ Life Orb
Ability: Solid Rock
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Shell Smash
- Stone Edge
- Zen Headbutt
- Ice Beam

Kingler @ Life Orb
Ability: Hyper Cutter
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature / Adamant Nature
IVs: 29 HP
- Agility
- Superpower / Swords Dance
- Knock Off
- Crabhammer


E: Roselia seems like it'd make a great partner to Kingler, too - wrecks Tangela, beats Poliwrath (barring Ice Punch Poliwrath) pretty easily. Its Toxic Spikes can also wear down Kingler's normal checks and counters to the point where they're easily taken out by Kingler's coverage.
 
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