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Queen is a Tryhard(Peak #1)

Discussion in 'BW Other Teams' started by New Breed, Feb 9, 2013.

  1. New Breed

    New Breed BIG MONEY
    is a Tiering Contributor

    Joined:
    Aug 30, 2012
    Messages:
    384
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
    [​IMG]
    Introduction
    After taking a break from Pokemon and missing most of the round, I returned to find the RU tier just as offensive as ever with 65% of teams in the month of January being either Offense or Hyper Offense. This team was created to exploit this and to give me a distinct advantage over most of my opponents before a turn has even been played. Full on Trick Room has been an often overlooked strategy in the RU tier since Cofagrigus has risen to UU , however Trick Room is still extremely deadly and really flourishes in the RU tier as it stands. The overall strategy of the team is to give my opponent no breathing room and no opportunity to set up with something that could be deadly (aka Absol). This team is strange in the sense that it utilizes 4 Pokemon weak to Dark/Ghost type moves and often requires sacrifice and smart play (like not clicking Outrage on Druddigon if you know your opponent is going to bring in SubDD Crawdaunt when TR wears off). The beauty of this team though, is that it can have up to 3-4 win conditions against the majority of the metagame thus allowing sacrifices to be made to ensure a victory. Anyway I have wasted enough of your time so, onto the team!





    [​IMG]
    Uxie @ Lum Berry
    Trait: Levitate
    EVs: 252 HP / 4 Atk / 252 SAtk
    Quiet Nature (+SAtk, -Spd) [0 Speed IVs]
    - Stealth Rock
    - Trick Room
    - Psychic
    - U-turn



    [​IMG]
    Dusknoir @ Life Orb
    Trait: Pressure
    EVs: 252 HP / 252 Atk / 4 Def [0 Speed IVs]
    Brave Nature (+Atk, -Spd)
    - Trick Room
    - Shadow Punch
    - Earthquake
    - Destiny Bond



    [​IMG]
    Aggron @ Choice Band
    Trait: Rock Head
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature (+Atk, -Spd) [0 Speed IVs]
    - Head Smash
    - Earthquake
    - Aqua Tail
    - Heavy Slam

    [​IMG]
    Mesprit @ Life Orb
    Trait: Levitate
    EVs: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature (+SAtk, -Spd) [0 Speed IVs]
    - Trick Room
    - Psychic
    - Thunderbolt
    - Healing Wish

    [​IMG]
    Druddigon @ Choice Band
    Trait: Mold Breaker
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature (+Atk, -Spd) [0 Speed IVs]
    - Outrage
    - Earthquake
    - Sucker Punch
    - Dragon Claw

    [​IMG]
    Slowking @ Life Orb
    Trait: Regenerator
    EVs: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature (+SAtk, -Spd) [0 Speed IVs]
    - Trick Room
    - Surf
    - Fire Blast
    - Psyshock



    Threats
    Dark types such as Absol and Crawdaunt can be extremely difficult to handle if you give them a chance to setup but under Trick Room they can be handled decently. Stall can be somewhat problematic as with multiple physical walls it can be tough to wear them down.


    Conclusion
    So there we have it, the team I used for the later part of the round. Overall it was pretty fun to use, often earning me wins in 10 turns or less. If you haven’t used Trick Room I would definitely suggest you try it out as its extremely deadly when used correctly. Any rates criticism would be appreciated and if you took the time to read all of this then thanks :).




    Importable
    Show Hide
    Uxie @ Lum Berry
    Trait: Levitate
    EVs: 252 HP / 4 Atk / 252 SAtk
    Quiet Nature (+SAtk, -Spd)
    - Stealth Rock
    - Trick Room
    - Psychic
    - U-turn

    Dusknoir (M) @ Life Orb
    Trait: Pressure
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature (+Atk, -Spd)
    - Trick Room
    - Shadow Punch
    - Earthquake
    - Destiny Bond

    Aggron (M) @ Choice Band
    Trait: Rock Head
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature (+Atk, -Spd)
    - Head Smash
    - Earthquake
    - Aqua Tail
    - Heavy Slam

    Mesprit @ Life Orb
    Trait: Levitate
    EVs: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature (+SAtk, -Spd)
    - Trick Room
    - Psychic
    - Thunderbolt
    - Healing Wish

    Druddigon (M) @ Choice Band
    Trait: Mold Breaker
    EVs: 252 HP / 252 Atk / 4 Def
    Brave Nature (+Atk, -Spd)
    - Outrage
    - Earthquake
    - Sucker Punch
    - Dragon Claw

    Slowking (F) @ Life Orb
    Trait: Regenerator
    EVs: 252 HP / 252 SAtk / 4 SDef
    Quiet Nature (+SAtk, -Spd)
    - Trick Room
    - Surf
    - Fire Blast
    - Psyshock
  2. Silvershadow234

    Silvershadow234 :]]]]]
    is a Pre-Contributor
    Mentor

    Joined:
    Jun 2, 2012
    Messages:
    738
    Sup New Breed. This is a very strong team, and you have actually managed to use Dusknoir successfully so good job on that.

    This is a very solid team, as proven by your peak, but there are a few weaknesses. Crawdaunt looks like a major threat to you, as it dgaf about aggron thanks to waterfall. To me, it looks like your team would really benefit from a scarfer, as once TR has gone it seems quite easy to sweep straight through you with Absol, which has superpower for Aggron and night slash for everything else.

    Therefore, I recommend that you run Choice Scarf Emboar / Sawk over Mesprit. Although Healing Wish is pretty cool, aggron, slowking and druddigon should destroy pretty much every single defensive team by wearing down steelix with CB Outrage's and Head Smashes and then simply run through them, and hazards don't look like that much of a deal since everything on your team is capable of giving common hazard setters a hard time-Slowking destroys Qwilfish, Smeargle loses to Uxie and TR abuser, Crustle loses to pretty much everything etc.

    Both sawk and emboar are excellent cleaners, and both will happily take advantage of the huge holes left by CB Druddigon and Aggron. Both can also deal a ton of damage to steelix, and help out against hail a lot(although CB Aggron in TR will maul all hail teams in combination with Slowking). Both can also deal with Absol quite nicely, and have the ability to stop bug types such as Scyther and Galvantula if noir is weakened. Both can also revenge kill +1 Crawdaunt with ease, which the rest of your team struggles against.

    Here are the sets for Scarf Sawk and Emboar:
    Show Hide
    Emboar @ Choice Scarf
    Trait: Blaze
    EVs: 252 Atk / 252 Spd / 4 Def
    Jolly Nature
    - Flare Blitz
    - Superpower
    - Wild Charge
    - Earthquake

    Sawk (M) @ Choice Scarf
    Trait: Mold Breaker
    EVs: 252 Atk / 252 Spd
    Jolly Nature
    - Close Combat
    - Stone Edge
    - Earthquake
    - Ice Punch

    This is a very strong team, and congrats on the peak. GL and I hope I helped.
  3. ZoroDark

    ZoroDark

    Joined:
    Nov 27, 2011
    Messages:
    237
    Yeah New Breed, this team is truly amazing. Trick Room needs a great battler behind the team to make it work, and boy this team works great. Anyway, if those pesky Dark types become too annoying, running a Scarf Emboar, Scarf Sawk, or the Scarf Primeape you love so, could potentially solve that problem. Losing a TR set-upper might hurt, but I think it isn't too bad. Btw, why didn't you use New Dimensions as a RMT title ? ;o I think it's better than this one, oh well haha. Good luck buddy!
  4. New Breed

    New Breed BIG MONEY
    is a Tiering Contributor

    Joined:
    Aug 30, 2012
    Messages:
    384
    Hey Silvershadow, thanks for the rate. I have currently been using Emboar > Dusknoir and it's been working really well. Its still able to check bug types and is pretty reliable at beating Absol so thanks alot man, it definitely improved the team :)

    Hey bro thanks for the rate. Your right I have currently been using Emboar > Dusknoir and it has been working quite nicely, it kinda leaves me open to Hp Water Accelgor but thats much less common than Absol or Crawdaunt. Haha I didn't want my title to have anything to do with Trick Room, as every Trick Room team has something like "Twisted Dimensions" in their title haha.
  5. shiranai

    shiranai

    Joined:
    Feb 22, 2012
    Messages:
    114
    RU Trick Room teams are really alike, even though it is quite hard to fight agaisnt. Your team is actually the same as mine, except for the scarfer, that was always present in it (I even managed to get a nice ladder at 9th, but them Aggron decided to miss Head Smash).

    My question is in Aggron: what coverage you get with Aqua Tail that makes it a better option than Fire Punch? Now you said you have Emboar, but without the pig how you dealed with Ferroseed, which could be a pain to deal thanks to its typing and Iron Barbs...

    Well, nice team, and TR is really fun to use, as long as you're able to use it effectively.
  6. New Breed

    New Breed BIG MONEY
    is a Tiering Contributor

    Joined:
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    Messages:
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    With Aqua Tail Aggron gets coverage on Sandslash and Rhydon. Rhydon is a pain for this team to deal with because it usually carries Megahorn. Ferroseed is 2HKO'd by Aggron's Head Smash but when I see Ferroseed I just usually lead Slowking (as they always lead) and because min speed Slowking outspeeds Ferroseed I just hit it with a Fire Blast and start the game 6-5 up.

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