Hello everybody! I'm new here, and wish you could assess the team that I'm using in order to gain experience to further develop my skills in battles, I've been using a team tent, with a view to making more my style of play very defensive.
But let's get to it:
(Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Whirlwind
- Stealth Rock
Hippowdon wall physically resistant to good physical hits, besides help against physical Tyranitar among others, besides climate change to sand, what helps a lot against teams from rain and sun; leftolvers guarantees a longer life ...
(Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Gyro Ball
- Toxic Spikes
- Rapid Spin
Fundamental to the performance of the team, I opted for the special defensive forrestress once before analyzing what the current meta-game with forrestress SDEF come more often in the game in order to put spikes and toxic spikes, use Gyro Ball's a great support against gengar's and terrakion's that may counterar the softly.
(Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Shadow Ball
- Taunt
- Recover
- Will-O-Wisp
By far the best blocker in use today for Spin OU metagame therefore received a point to stay on this team. Taunt + WoW in order to get forrestress and ferrothorn, I chose to use Shadow Ball in order to catch Deoxys-D and other Jellicents, besides all this can be jellicente salvation before Keldeo (as long as it does not have HP electric)
(Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Wish
- Seismic Toss
- Protect
- Toxic
Despite being very committed to BW2 opted to keep the wall like Blissey team in particular, the use of wish is very useful against equips "volturn"; toxic assists against Latias calminder among others, and seismic toss that ensures constant hit on their counters, basically protect the student pokemons banders opponent besides Guaranteeing you love to hit a turn toxic when possible.
(Gyarados) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDEF
Impish Nature (+ Def,-SAtk)
- Rest
- Sleep Talk
- Waterfall
- Dragon Tail
That kind of summed Gyarados Stealth Rock and Spikes can cause a big headache opponents in rest and sleep you talk of greater life and this added to the wish Blissey causes it to enter often, I chose dragon tail in place of roar although not 100% effective when acuracy generates a damage precious as rotom in pokemon, Latias and Latios among others ...
(Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 32 SAtk / 12 SDEF / 220 Spd
Calm Nature (+ SDEF,-Atk)
- Protect
- Substitute
- Roar
- Lava Plume
Perhaps the biggest surprise of this team, Heatran assures me good support, plus protect leftolvers substitute roar and gives him a good recovery to him, stab lava plume moves with a high chance of burn can haxiar terrakions and Tyranitar that may come into field (when it is not the presence of toxic spikes)
conclusion:
It's definitely the best team that ever ridden, and I have been performing well with it, but I'm open to suggestions and criticisms that can improve my game, hear from more experienced players will be of much help.
But let's get to it:
(Hippowdon) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Whirlwind
- Stealth Rock
Hippowdon wall physically resistant to good physical hits, besides help against physical Tyranitar among others, besides climate change to sand, what helps a lot against teams from rain and sun; leftolvers guarantees a longer life ...
(Forretress) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Spikes
- Gyro Ball
- Toxic Spikes
- Rapid Spin
Fundamental to the performance of the team, I opted for the special defensive forrestress once before analyzing what the current meta-game with forrestress SDEF come more often in the game in order to put spikes and toxic spikes, use Gyro Ball's a great support against gengar's and terrakion's that may counterar the softly.
(Jellicent) (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Shadow Ball
- Taunt
- Recover
- Will-O-Wisp
By far the best blocker in use today for Spin OU metagame therefore received a point to stay on this team. Taunt + WoW in order to get forrestress and ferrothorn, I chose to use Shadow Ball in order to catch Deoxys-D and other Jellicents, besides all this can be jellicente salvation before Keldeo (as long as it does not have HP electric)
(Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Wish
- Seismic Toss
- Protect
- Toxic
Despite being very committed to BW2 opted to keep the wall like Blissey team in particular, the use of wish is very useful against equips "volturn"; toxic assists against Latias calminder among others, and seismic toss that ensures constant hit on their counters, basically protect the student pokemons banders opponent besides Guaranteeing you love to hit a turn toxic when possible.
(Gyarados) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 252 Def / 4 SDEF
Impish Nature (+ Def,-SAtk)
- Rest
- Sleep Talk
- Waterfall
- Dragon Tail
That kind of summed Gyarados Stealth Rock and Spikes can cause a big headache opponents in rest and sleep you talk of greater life and this added to the wish Blissey causes it to enter often, I chose dragon tail in place of roar although not 100% effective when acuracy generates a damage precious as rotom in pokemon, Latias and Latios among others ...
(Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 244 HP / 32 SAtk / 12 SDEF / 220 Spd
Calm Nature (+ SDEF,-Atk)
- Protect
- Substitute
- Roar
- Lava Plume
Perhaps the biggest surprise of this team, Heatran assures me good support, plus protect leftolvers substitute roar and gives him a good recovery to him, stab lava plume moves with a high chance of burn can haxiar terrakions and Tyranitar that may come into field (when it is not the presence of toxic spikes)
conclusion:
It's definitely the best team that ever ridden, and I have been performing well with it, but I'm open to suggestions and criticisms that can improve my game, hear from more experienced players will be of much help.