3 vs. 3 Singles All Abilities Items Allowed 2 Substitutions Switch=OK 2 Chills, 2 Recoveries 2 Day DQ Armor Testing Facility v2.0 (Move your mouse to reveal the content) Armor Testing Facility v2.0 (open) Armor Testing Facility v2.0 (close) Field Type: All Complexity: Moderate Format: All Restrictions: None except for the Armors Description: After cleaning up the mess from the disasterious battle between fellow scientist, King Serperior, and his foe, Glacier Knight, King Serperior scrapped all the armors and ordered his fellow scientists to go back to the drawing board. After two years of constant research, King Serperior and his fellow scientists came up with newer and better armors...... Before we get to the armors, the arena is an exact replica of the ASB Arena. When the pokemon are sent in, the ref RNG's which armor is given to each mon before the battle begins. 1). Aero Armor - An oldie, but a goodie. This jet-powered armor adds an extra flying-typing to the wearer and increases base speed by 33%. If the wearer is already of the flying type, then it gains 2X STAB on all of its flying moves and its Flying weaknesses are doubled. It also gains the following moves as long as it wears the armor: Aerial Ace and Air Cutter 2). Pyro Armor - This specially designed armor is made from a synthetic material that automatically catches itself on fire with no harm to the wearer. The wearer gains the ability, Flame Body, while wearing this armor. All contact moves used by the wearer have a 20% chance to burn the foe. The wearer gains use of the moves, Flame Charge and Flame Burst. 3). Blaster Armor - Strong armor with two large cannons are strapped to the wearer. Each cannon has auto-targeting capabiities. This allows the Wearer to use the move Lock On at half its energy cost rounded up after STAB is applied (Note: If mon does not already know the move Lock On, it gains full use of this move via this armor). Each cannon give the wearer offensive capabilities as well in the form of Charge Beam and Bullet Seed. 4). Power Armor - The wearer gains use of an armor that focuses its power into the upper torso and arms of the user. (If the wearer lacks arms and legs, this armor automatically unfolds mechanical arms and legs). Physical attacks used against the wearer have their BAP decreased by 2. The wearer of the armor gains the moves, Close Combat and Mach Punch. 5). Heavyweight Armor - After countless retesting and experimentation, this failed and overpowered armor was completely redesigned. The wearer's weight class becomes 12. The wearer cannot use moves that cannot be used in Gravity (Note that Levitating and Flying pokemon are hit for full damage by ground attacks). The Defense and Sp.Defense ranks of the wearer are increased by 2. The wearer learns the moves, Magnitude and Iron Defense. 6). Reversal Armor - This question-mark covered armor gives the ability, Contrary, to the wearer. It also reverses the type weaknesses and resistenses of the wearer. If the wearer is a fire/bug type, its 4X rock weakness becomes a 4X rock resist. Any immunties that the wearer has are kept. The wearer gains the ability to use Reversal and Mirror Coat. 7). Brood Armor - After studing the relationship between Combee and Vespiquen, this armor was built. Small Sentries float around the wearer and intercept multi-hit attacks, reducing thier BAP by 3. These sentries also protect the wearer from damage from allied attacks like Earthquake. Finally, the sentries allow the use of Attack Order and Heal Order. 8). Magna Armor - Magnezone have baffled scientists for many years now. Their ability to live is unexplainable. Though many have come up with theories, no one knows for sure. That is why we have designed an armor that replicates the powers of these pokemon to an extent. This Armor is covered with many very strong magnets that attract and repel each other so fluidly, the wearer won't notice that it is wearing industrial grade magnets. This allows the user to gain the power of Magnet Pull. Within the armor are nanobots that feed off of electricity. This means that when an electrical attack is used against the wearer, for the next 6 actions, all electrical attacks used by the wearer get a BAP increase of 2. Finally, this armor allows the wearer to learn Magnet Rise and Magnet Bomb. The Magnetic Field causes incoming special attacks of BAP of 7 or higher moves to be lowered by 2. 9). Aqua-Lung Armor - This armor is designed to allow perfect movement under the water. (Water Typing added to original typing; If already of the water type, it gains double STAB on water moves and all water weaknesses are doubled;Can breathe and have excellent mobility when underwater). The micro-propellers make moves of the Water Typing much easier to use (The wearer gains STAB on all Water Moves even it it isn't of the Water typing). There is a Torpedo Tube that is attached to the armor that can be converted into a compressed water cannon. This allows for the use of moves such as and Aqua Jet. The Torpedo attack is a 6BAP Special Steel move with 95Acc and a 40% chance to lower the special Def of the target. This move costs 7 energy to use. Waterwarrior's posse King Serperior's Companions: Complications: My my, what an interesting set of Pokemon we have here. It doesn't appear like either trainer boasts a major advantage over the other. This one'll be good! RNGs for Armor: Spheal- Blaster Armor Smoochum- Brood Armor Dragonair- Blaster Armor Snivy- Blaster Armor Wailmer- Pyro Armor Vigoroth- Aero Armor Optimus: It seems that the scientists wish to test the Blaster Armor... Order of Ops: KS sends out first mon and equips item Waterwarrior sends out first mon, equips item, and orders KS orders I ref Good luck to the both of you!