Completed Serperior is super effective against aquatic warriors! King Serperior Vs Waterwarrior

Discussion in 'ASB' started by Complications, Nov 25, 2012.

  1. Complications

    Complications

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    3 vs. 3 Singles
    All Abilities
    Items Allowed
    2 Substitutions
    Switch=OK
    2 Chills, 2 Recoveries
    2 Day DQ
    Armor Testing Facility v2.0 (open)
    Field Type: All
    Complexity: Moderate
    Format: All
    Restrictions: None except for the Armors

    Description:
    After cleaning up the mess from the disasterious battle between fellow scientist, King Serperior, and his foe, Glacier Knight, King Serperior scrapped all the armors and ordered his fellow scientists to go back to the drawing board.

    After two years of constant research, King Serperior and his fellow scientists came up with newer and better armors......

    Before we get to the armors, the arena is an exact replica of the ASB Arena.

    When the pokemon are sent in, the ref RNG's which armor is given to each mon before the battle begins.

    1). Aero Armor - An oldie, but a goodie. This jet-powered armor adds an extra flying-typing to the wearer and increases base speed by 33%. If the wearer is already of the flying type, then it gains 2X STAB on all of its flying moves and its Flying weaknesses are doubled. It also gains the following moves as long as it wears the armor: Aerial Ace and Air Cutter

    2). Pyro Armor - This specially designed armor is made from a synthetic material that automatically catches itself on fire with no harm to the wearer. The wearer gains the ability, Flame Body, while wearing this armor. All contact moves used by the wearer have a 20% chance to burn the foe. The wearer gains use of the moves, Flame Charge and Flame Burst.

    3). Blaster Armor - Strong armor with two large cannons are strapped to the wearer. Each cannon has auto-targeting capabiities. This allows the Wearer to use the move Lock On at half its energy cost rounded up after STAB is applied (Note: If mon does not already know the move Lock On, it gains full use of this move via this armor). Each cannon give the wearer offensive capabilities as well in the form of Charge Beam and Bullet Seed.

    4). Power Armor - The wearer gains use of an armor that focuses its power into the upper torso and arms of the user. (If the wearer lacks arms and legs, this armor automatically unfolds mechanical arms and legs). Physical attacks used against the wearer have their BAP decreased by 2. The wearer of the armor gains the moves, Close Combat and Mach Punch.

    5). Heavyweight Armor - After countless retesting and experimentation, this failed and overpowered armor was completely redesigned. The wearer's weight class becomes 12. The wearer cannot use moves that cannot be used in Gravity (Note that Levitating and Flying pokemon are hit for full damage by ground attacks). The Defense and Sp.Defense ranks of the wearer are increased by 2. The wearer learns the moves, Magnitude and Iron Defense.

    6). Reversal Armor - This question-mark covered armor gives the ability, Contrary, to the wearer. It also reverses the type weaknesses and resistenses of the wearer. If the wearer is a fire/bug type, its 4X rock weakness becomes a 4X rock resist. Any immunties that the wearer has are kept. The wearer gains the ability to use Reversal and Mirror Coat.

    7). Brood Armor - After studing the relationship between Combee and Vespiquen, this armor was built. Small Sentries float around the wearer and intercept multi-hit attacks, reducing thier BAP by 3. These sentries also protect the wearer from damage from allied attacks like Earthquake. Finally, the sentries allow the use of Attack Order and Heal Order.

    8). Magna Armor - Magnezone have baffled scientists for many years now. Their ability to live is unexplainable. Though many have come up with theories, no one knows for sure. That is why we have designed an armor that replicates the powers of these pokemon to an extent. This Armor is covered with many very strong magnets that attract and repel each other so fluidly, the wearer won't notice that it is wearing industrial grade magnets. This allows the user to gain the power of Magnet Pull. Within the armor are nanobots that feed off of electricity. This means that when an electrical attack is used against the wearer, for the next 6 actions, all electrical attacks used by the wearer get a BAP increase of 2. Finally, this armor allows the wearer to learn Magnet Rise and Magnet Bomb. The Magnetic Field causes incoming special attacks of BAP of 7 or higher moves to be lowered by 2.

    9). Aqua-Lung Armor - This armor is designed to allow perfect movement under the water. (Water Typing added to original typing; If already of the water type, it gains double STAB on water moves and all water weaknesses are doubled;Can breathe and have excellent mobility when underwater). The micro-propellers make moves of the Water Typing much easier to use (The wearer gains STAB on all Water Moves even it it isn't of the Water typing). There is a Torpedo Tube that is attached to the armor that can be converted into a compressed water cannon. This allows for the use of moves such as and Aqua Jet. The Torpedo attack is a 6BAP Special Steel move with 95Acc and a 40% chance to lower the special Def of the target. This move costs 7 energy to use.


    Waterwarrior's posse
    King Serperior's Companions:
    [​IMG]
    Complications: My my, what an interesting set of Pokemon we have here. It doesn't appear like either trainer boasts a major advantage over the other. This one'll be good!

    RNGs for Armor:
    Spheal- Blaster Armor
    Smoochum- Brood Armor
    Dragonair- Blaster Armor
    Snivy- Blaster Armor
    Wailmer- Pyro Armor
    Vigoroth- Aero Armor

    Optimus: It seems that the scientists wish to test the Blaster Armor...

    Order of Ops:
    KS sends out first mon and equips item
    Waterwarrior sends out first mon, equips item, and orders
    KS orders
    I ref

    Good luck to the both of you!
  2. King Serperior

    King Serperior

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    [​IMG]
    "The reason for the advanced testing of the Blaster Armor is simple. You see, we have found a bug that causes tha Blaster Armor to explode when overheated. We believe we have removed it, but testing is required. Waterwarrior, shall we begin?"

    [​IMG]
    "Ready to start! Ready to Fly!!"

    [​IMG]
    "As you can see, the jet-powered wings fit perfectly on El Gigante. I would give him an item, but he tends to break them."
  3. waterwarrior

    waterwarrior

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    Im'ma just pretend that the Blaster Armor makes any poke look like Iron Man :3

    Ok Alduin, I really don't have any offensive items that benefit you, so take this Lucky Egg! And now, even though your movepool is non-existant, go ahead and smash him!

    Dragon Rush -> Waterfall -> Dragon Rush
    If Counter, Hyper Beam. Do not activate on consecutive actions.
    If Protect is used successfully, Dragon Dance

    Let's see if we can outdamage it...
  4. King Serperior

    King Serperior

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    [​IMG]
    "Good moves, I see. You have great technique as well. Perhaps I can best you. Time will tell."

    Body Slam ~ Encore ~ Counter

    [​IMG]
    "My only fear is Flinch-Hax. However, I suspect that, for now, you will take the lead in damage. Luckily, I outspeed, so I may be able to close the gap. ParaHax will be helpful, so a suspect that things are up to chance. Whatever the issue, this will be a good battle."
  5. Complications

    Complications

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    [​IMG]HP: 100
    Energy: 100
    Status: None

    [​IMG]
    HP: 100
    Energy: 100
    Status: None​

    Calculations (open)

    Action 1
    Vigoroth used Body Slam!
    Hit: Irrelevant
    Crit: 862=No
    Effect: <301/1000=Yes. 655=No
    9+3+6-4.5=13.5 Damage!
    6 Energy

    Dragonair used Dragon Rush!
    Hit: <751/1000=Yes. 939=Miss!
    Its attack missed!
    7 Energy

    Action 2
    Vigoroth used Encore!
    Dragonair received an Encore!
    10 Energy

    Dragonair used Dragon Rush!
    Hit: <751/1000=Yes. 373=Hit!
    Crit: 916=No
    10+3+4.5-4.5=13 Damage!
    7 Energy

    Action 3
    Dragonair used Dragon Rush!
    Hit: <751/1000=Yes. 441=Hit!
    Crit: 313=No
    Effect: <201/1000=Yes. 468=No
    10+3+4.5-4.5=13 Damage!
    7 Energy

    Vigoroth used Counter!
    Hit: Irrelevant
    Crit: Immpossible
    (13)1.5=19.5 Damage!
    15.75 Energy


    [​IMG]HP: 67
    Energy: 79
    Status: None

    [​IMG]
    HP: 74
    Energy: 68
    Status: None​
  6. Complications

    Complications

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  7. King Serperior

    King Serperior

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    [​IMG]
    "Use your new speed tier to your advantage!"

    Hammer Arm ~ Body Slam ~ Body Slam
    Sub1: If P/E move, use Focus Energy (Not 2X in a round) that action, and push actions down.
  8. waterwarrior

    waterwarrior

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    So... I'm faster than him after a speed drop, right? Or am I just derping again? @_@
    For now, GO CRAZY ALDUIN!!

    Raaaaaaaggeee! (Outrage x3)
  9. Complications

    Complications

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    [​IMG]
    HP: 67
    Energy: 79
    Status: None

    [​IMG]
    HP: 74
    Energy: 68
    Status: None

    Calculations (open)

    Action 1
    Vigoroth used Hammer Arm!
    Hit: <901/1000=Yes. 139=Hit!
    Crit: 21=Yes!
    10+3+6-4.5=14.5 Damage!
    7 Energy
    Vigoroth's speed fell!

    Dragonair used Outrage!
    Hit: Irrelevant
    Crit: 835=No
    12+3+4.5-4.5=15 Damage!
    8 Energy

    Action 2
    Vigoroth used Body Slam!
    Hit: Irrelevant
    Crit: 976=No
    Effect: <301/1000=Yes. 853=No
    9+3+6-4.5=13.5 Damage!
    6 Energy

    Dragonair used Outrage!
    Hit: Irrelevant
    Crit: 293=No
    12+3+4.5-4.5=15 Damage!
    8 Energy

    Action 3
    Vigoroth used Body Slam
    Hit: Irrelevant
    Crit: 986=No
    Effect: <301/1000=Yes. 642=No
    9+3+6-4.5=13.5 Damage!
    10 Energy

    Dragonair used Outrage!
    Hit: Irrelevant
    Crit: 826=No
    12+3+4.5-4.5=15 Damage!
    8 Energy
    Dragonair became exhausted!
    Dragonair became confused!
    Severity: 392=Severe



    [​IMG]
    HP: 25
    Energy: 55
    Status: Confused (3A)

    [​IMG]
    HP: 29
    Energy: 55
    Status: -1 Spe
  10. waterwarrior

    waterwarrior

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    Oh yeah. Of course I go ahead and completely forget the armors are there... Well, it doesn't seem likely that we'll make it out of this ahead, we can make it so that that Vigoroth doesn't stand a chance with our other mons!

    Charge Beam -> ExtremeSpeed -> Charge Beam
    If Endure, change remaining actions to Dragon Tail -> Charge Beam -> ExtremeSpeed
    If Slack Off, change that action to Dragon Rush

    Please don't die on me ;~;
  11. King Serperior

    King Serperior

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    [​IMG]
    "I have a question and a statement before I begin my battle. First, is it too late to give my Vigoroth the Exp.Share? It isn't like anything's gonna change in the following actions? Next is my statement in Vigoroth's -1 Speed at the end of the round:

    "As Vigoroth used Hammer Arm A1 last round, he should be back to normal speed now. Thanks for listening. I believe it is my turn to counter-order?"

    Hammer Arm ~ Protect ~ Body Slam
  12. waterwarrior

    waterwarrior

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    Just posting to say that I really couldn't care less if he attaches the item now. It's just a training item, after all.
  13. Complications

    Complications

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    Actually KS, it says for the end of the following round. Seeing as you used it last round, this is the following round, so your speed will revert to normal at the end of this round.
  14. Complications

    Complications

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    [​IMG]
    HP: 25
    Energy: 55
    Status: Confused (3A)

    [​IMG]
    HP: 29
    Energy: 55
    Status: -1 Spe

    Calculations (open)

    Action 1
    Vigoroth used Hammer Arm!
    Hit: Irrelevant
    Crit: 444=No
    10+6-4.5=11.5 Damage!
    7 Energy
    Vigoroth's speed fell!

    Confusion: <501/1000=Hurt. 905=No
    Dragonair used Charge Beam!
    Hit: <901/1000=Yes. 614=Yes
    Crit: 325=No
    Effect: <701/1000=Yes. 229=+1 SAtk
    5+6-3=8 Damage!
    6 Energy
    Dragonair's special attack rose!
    Dragonair's confusion fell one stage!

    Action 2
    Vigoroth used Protect!
    Vigoroth erected a barrier!
    Confusion: <501/1000=Hurt. 945=No
    Dragonair used ExtremeSpeed!
    Hit: Irrelevant
    Crit: 373=No
    8+4.5-4.5=8 Damage!
    6 Energy

    10 Energy Vigoroth
    Dragonair's confusion feel one stage!

    Action 3
    Confusion: <501/1000=Hurt. 221=Yes
    4+4.5-4.5=4 Damage!
    3 Energy
    Dragonair's confusion ended!

    Vigoroth used Body Slam!
    Hit: Irrelevant
    Crit: 386=No
    Effect: <301/1000=Yes. 293=Paralyzed
    9+3+6-4.5=13.5 Damage!
    10 Energy

    Dragonair fainted!


    [​IMG]
    HP: DX
    Energy: DX
    Status: DX

    [​IMG]
    HP: 17
    Energy: 28
    Status: -1 Spe
  15. waterwarrior

    waterwarrior

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    It appears you forgot that Aero Armor gives Vigoroth a Flying typing, so Charge Beam should have done 12 DMG. It also seems that you deducted HP for ExtremeSpeed even though it was protected against, so El Gigante should have 17 HP left after all this.

    Either way, sending out Chell the Smoochum @ Expert Belt
  16. Complications

    Complications

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    Fixed. Actually, I had accidentally done calcs for A3 Charge Beam before applying confusion so that's where I got the extra 8 from lol...
  17. King Serperior

    King Serperior

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    [​IMG]
    "Looks like El Gigante's last stand. Lets go out with a bang!"

    Rock Slide ~ Body Slam ~ Rock Slide
    Sub1: If Fake Out and Vigoroth flinches, Push all actions down.
    Sub2: If Sweet Kiss, use Slack Off that action and push actions down.
  18. waterwarrior

    waterwarrior

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    Let's see... (90(1.33))/1.75 = 68.4 Spe and with the extra-special fun of it being weak to Ice...
    Hooray!

    Ice Beam
  19. Complications

    Complications

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    [​IMG]
    HP: 90
    Energy: 100
    Status: None

    [​IMG]
    HP: 17
    Energy: 28
    Status: -1 Spe

    Calculations (open)

    Action 1
    Smoochum used Ice Beam!
    Hit: Irrelevant
    Crit: Irrelevant
    Effect: Irrelevant
    (10+3+4.5-4)1.5=21.74 Damage!
    7 Energy
    Vigoroth fainted!


    [​IMG]
    HP: 90
    Energy: 93
    Status: None

    [​IMG]
    HP: DX
    Energy: DX
    Status: DX

  20. King Serperior

    King Serperior

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    [​IMG]
    "Little time to do much, but I will require Del Lage to appear before us. I assume that it is WaterWarrior's turn to order first, correct?"
  21. waterwarrior

    waterwarrior

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    It is indeed my turn.

    Switching to The Walrus @ Exp. Share, mainly because I was too fucking stupid to give this one the Expert Belt.

    Care to counter-switch?
  22. King Serperior

    King Serperior

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    [​IMG]
    "I believe I will. KS will show you up."
    [​IMG]
    "Lets Light 'em Up!!"

    Charge Beam (Blaster Armor induced) ~ Leaf Tornado ~ Mega Drain
    Sub1: If Ice Beam, change action to Mirror Coat and push back.
    Sub2: If Damaging Evasive use Growth and Push actions back.


    "This should work, but I fear holes are to be found in this."
  23. waterwarrior

    waterwarrior

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    We may be taking a risk here, but since we're wearing this nifty Blaster Armor... BLAST 'IM!

    Blizzard -> Aurora Beam -> Blizzard

  24. waterwarrior

    waterwarrior

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  25. Complications

    Complications

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    I'm still here, I'm actually posting this later tonight...

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