Hello again Fellow Smogonites! This is an RMT that I have decided to post because I found this team extremely fun to use, while also serving as a very strong team. It peaked #8 on the OU Ladder three days ago with a peak rating of 1360 points. For me, this is the highest placement (rank wise) that I have ever gotten. This is relatively high considering that after the ladder reset, the first place holder was only a few points above the 1400 mark. This team is the style known as "Smash Pass", so if you think that this playstyle is "cheap" or "doesn't require any skill", you may as well leave the RMT now :). I started developing this team months ago when I lost 6-0 to a Smash Pass team that was very high on the ladder. I found that the strategy was really cool, so I decided to try my hand at it. After months of testing, laddering, fixing, and things like that, I bring you this final product. This team is, in my opinion, Simply Smashing ;), and I hope you guys enjoy this RMT, and I look forward to any thoughts/etc. that you guys have to give.
I also forgot to upload the peak earlier, so here it is for all you who were doubting it :P. Sorry for the terrible quality and size, I couldn't figure out how to make the resolution better :/. Also It was stupid of me to take a screenshot with my laptop and not a picture :/
First Glance:
Gorebyss ---- Smash Passer #1
252 HP | 252 Speed | 4 SpDef
Timid |
Shell Smash | Baton Pass | Surf | Ice Beam
Okay, to put it simply, Gorebyss is a monster. It is one of the two smash passers that I put on this team. His main job is to Shell Smash, and pass it to Jirachi or Gyarados, whichever one depending on how I see their team from Team Preview. I use the item White Herb because I don't like that -1 drop you get in Def and SpDef from Shell Smashing. This -1 drop can be especially dangerous when my dual screens wear off. You might say that Gorebyss needs a focus sash, but it is surprisingly bulky and can take many hits including Volt Switch from Rotom-W, U-turn from CB Scizor, and Crunch from CB Tar. On top of that, the Dual Screens support makes it so that it can pass even if it gets critted or hit with a more powerful Super Effective move. Without Gorebyss, this team would pretty much be some random team with random pokemon that make no sense. The Ev's are self explanatory, I use Max HP for the bulk, and Max Speed so it can get as close to possible to outspeeding some stallbreakers. Swift Swim is especially nice because it outspeeds things like Scarf Landy and Scarf Mence when Swift Swim is up, and when you Shell Smash in Swift Swim, there is nothing in the tier that outspeeds it without boosts. Not to mention, a +2, Stab, Rain Boost Surf can cause heavy Damage to lot's of Pokemon. It can even 2HKO Bulky Defensive Politoed which is by far the biggest threat to this team.
Huntail --- Smash Passer #2
252 HP | 252 Speed | 4 Defense
Jolly |
Shell Smash | Baton Pass | Substitute | Waterfall
Good ol' Huntail. This is guy is the second part of my Smash Passing delinquent duo. This guy is usually the first Smash Passer I use in the battle because I can usually pass off a Substitute along with the Smash Pass, thanks to Dual Screens Support. The moves are, again, self explanatory. Shell Smash because... Yeah. Substitute because I didn't want it to be the same kind of set as Gorebyss, but more importantly, so it can set up more easily on things like Ferrothorn, Chansey, Celebi (who is also a big ass threat), and other pokemon that may try to cripple the passer with things like Thunder Wave, Leech Seed, Will o Wisp, etc. I picked Baton Pass for obvious reasons, and Waterfall is the move I picked to be able to inflict some damage if I have nothing to pass to. It also helps against Specially Defensive Roar Heatran, which gets KO'd by +2 Waterfall. Again, Huntail is my main go-to guy for beginning and mid game smash passes because it runs Substitute, which makes it a lot safer when Im passing because I wont get statused/haxed/crit as easily. The only problem with this set is that Celebi can easily come in on it and use Perish Song whereas Gorebyss could 2HKO it with Ice Beam. When Celebi comes in, I usually do as much damage as I can, and then pass the Perish Song to Uxie the Dual Screener so I can Smash again later (lol). I have also tested Smeargle in this spot, but I liked Huntail because it made my life easier against rain teams, and it was original and cool soo.. Yeah.
Uxie --- The Dual Screener
252 HP | 200 Def | 56 Speed
Bold |
Light Screen | Reflect | Magic Coat | Memento
Uxie is probably one of the best Dual Screeners to date in Pokemon. And for good reason too. It has mass amounts of bulk, a decent amount of speed, and access to a fantastic movepool. With the EV's I have it invested in, it reaches 354 HP, a massive 380 Defense (keep in mind I didn't even fully invest in Defense), and a nice, even, 240 Speed to outspeed most weather inducers and bulky sweepers. After a reflect, CB TTar's Crunch can barely 3HKO it :O. I chose the item Light Clay for longer lasting screens. Most people use Uturn over Magic Coat, but I chose Magic Coat for one reason. Taunt Users (namely Sableye, Mew, Haxorus, and Gyarados) can shit on this team. Magic Coat allows me a safer set up and switch in to these threats. I also chose to use Memento because it laughs in the face of set up sweepers like Reuniclus, Dragonite, Volcarona, etc. If you are playing this team, please use Memento sparingly because setting up screens more than once during a battle can sometimes prove game changing. I had tested other Dual Screeners such as Espeon, Latios, Latias, etc, but the key point in me using Uxie was it's bulk. All three of the above screeners bar Uxie get smashed by Scarf users like Tyranitar, Landorus, etc. A lot of people suggested using Espeon, but I stick to the point that Espeon is really frail, and Magic Coat =/= to Magic Bouce so I rest my case.
Mew --- The Mothafuckin' BAWSE (AKA The Lead)
252 Attack | 152 Speed | 100 HP
Naive |
Stealth Rock | Magic Coat | Flamethrower | Explosion
Oh my god. I can't even describe (even though I'm going to later) how important Mew is to this team. Mew is definitely the MVP of this team. I made this set when I came to the point where I needed a reliable lead that could set up Stealth Rocks, and give me the switch advantage, and do some heavy damage. Mew the oh-so-versatile was my first thought. It has fantastic bulk, an insane movepool, and nice speed. I used Max Attack EV's because it's a lead, holds a Normal Gem, and can Learn Explosion (BOOM BITCH). Normal Gem Explosion does like 45% to Defensive Tyranitar, so fuck yeah MEW! I gave it 152 Speed and a Naive nature to reach a nice, even, 300 Speed. I invested the rest in HP for more bulk to take Volt Turn hits, mostly. I chose Stealth Rocks for hazards to make the sweepers jobs easier. I also picked Flamethrower for shitting on Forretress, Scizor, Skarmory, and Ferrothorn as well as other steel types. A flamethrower with no investment OHKO's Scizor. Explosion is for doing damage and giving me a switch advanate, and more importantly, not letting most spinners get off a rapid spin (bar Starmie). Magic Coat is, once again, for Not letting those pesky Taunt Users stop me from setting up. Also, Mew is the best nominee for Trick Fodder because it can take the Choice Item, switch out, go back in when needed and Explode on command. Again, use Explosion Sparingly because Exploding on the right pokemon can be important in winning the battle. Mew is a five star triple OG thugnificent pimpalicious goon.
Jirachi --- The All Star Sweeper (yay puns)
200 Attack | 200 Special Attack | 108 Speed
Naive |
Iron Head | Drain Punch | Thunderbolt | Energy Ball
Jirachi is a freaking monster. It is by far (in my opinion) the best Smash Pass reciver in the tier. It has perfect coverage, A decent attack stat, nice speed, and nice bulk as well. It also resists priority like Bullet Punch and Extremespeed which was one of the factors I kept in mind when I was picking sweepers for this team. I chose Expert Belt over Lum Berry or Leftovers because of the extra firepower. If I see that the opponent is trying to status me, I will pass to Gyarados instead of Jirachi who is indeed holding a Lum Berry. 200 Attack and Special Attack EV's bring Jirachi to 285 Attack and Special Attack respectively. 108 Speed and a naive nature bring Jirachi to 288 Speed. After a Smash Pass, this thing is nearly unstoppable. Each stat I invested in becomes > 550 and those beastly stats coupled with perfect coverage and Dual Screens usually means GG. Iron Head is for stab, and for hax which helps against... everything. Drain Punch is for reliable Recovery and dealing a shit ton of damage because Heatran, Tyranitar, and Scarf Terrakion are common switch ins. Thunderbolt is for coverage against Skarmory mainly, and to hit water types. I chose Energy Ball over Hidden Power Fire because of Gastrodon who would wall this set otherwise. Plus, Scizor and steels are handled by Iron Head and Drain Punch, or have been killed earlier by Mew. Jirachi is Thugnificent. Jirachi can also be a clean up Pokemon between Smash Passes, to help set up for Smash Passes, and to clean up late game if anything goes wrong.
Gyarados --- The Back up Mafioso (Sweeper #2)
252 Attack | 164 Speed | 92 HP
Jolly |
Earthquake | Waterfall | Frustration | Bounce
Okay, Moxie Gyarados by itself is scary enough, but putting it as a sweeper on a Smash Pass team... Is just devious. I chose Gyarados because again, I wanted something that could resist most common priority moves, nice bulk, and a nice offensive move pool. I chose to use Lum Berry as back up for Jirachi, and as a status absorb on the pass. With the given EV's, It reaches A monstrous attack stat at +2, still maintains nice bulk, and can outrun everything up to Timid Venusaur in the sun. Waterfall and Bounce are extremely powerful stab moves that decimate most opposition. Earthquake is really for coverage and some help Against Ferrothorn who could wall this set otherwise because Bounce has shaky accuracy. The only reason I use Frustration is to hit Rotom-W who could smash this set otherwise. And after all of this, there is Moxie. Gyarados gets an attack boost after every KO, and can easily keep going to +6 and reach a 1500+ attack stat. This is one strong ass motherfuckin fish.
Well there you guys have it :). I truly hope you guys enjoyed reading this RMT, and I look forward to hearing you're guys' feedback. The single biggest threats to this team are Politoed and Celebi. Politoed especially because it can easily come in and go out on my Smash Passers, set up Perish Songs and escape freely. It also resists both Stabs on Gorebyss and Waterfall from Huntail. Celebi is mroe manageable because of Gyarados and Ice Beam from Gorebyss, but it can still be a threat.
For all you thieves ;)
Gorebyss (M) @ White Herb
Trait: Swift Swim
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Shell Smash
- Baton Pass
- Surf
- Ice Beam
Huntail (F) @ White Herb
Trait: Swift Swim
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Shell Smash
- Waterfall
- Baton Pass
- Substitute
Uxie @ Light Clay
Trait: Levitate
EVs: 252 HP / 200 Def / 56 Spd
Bold Nature (+Def, -Atk)
- Reflect
- Light Screen
- Memento
- Magic Coat
Mew @ Normal Gem
Trait: Synchronize
EVs: 100 HP / 252 Atk / 4 Def / 152 Spd
Naive Nature (+Spd, -SDef)
- Magic Coat
- Flamethrower
- Explosion
- Stealth Rock
Jirachi @ Expert Belt
Trait: Serene Grace
EVs: 200 Atk / 200 SAtk / 108 Spd
Naive Nature (+Spd, -SDef)
- Iron Head
- Drain Punch
- Energy Ball
- Thunderbolt
Gyarados (F) @ Lum Berry
Trait: Moxie
EVs: 92 HP / 252 Atk / 164 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Frustration
- Waterfall
- Bounce
Trait: Swift Swim
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Shell Smash
- Baton Pass
- Surf
- Ice Beam
Huntail (F) @ White Herb
Trait: Swift Swim
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Shell Smash
- Waterfall
- Baton Pass
- Substitute
Uxie @ Light Clay
Trait: Levitate
EVs: 252 HP / 200 Def / 56 Spd
Bold Nature (+Def, -Atk)
- Reflect
- Light Screen
- Memento
- Magic Coat
Mew @ Normal Gem
Trait: Synchronize
EVs: 100 HP / 252 Atk / 4 Def / 152 Spd
Naive Nature (+Spd, -SDef)
- Magic Coat
- Flamethrower
- Explosion
- Stealth Rock
Jirachi @ Expert Belt
Trait: Serene Grace
EVs: 200 Atk / 200 SAtk / 108 Spd
Naive Nature (+Spd, -SDef)
- Iron Head
- Drain Punch
- Energy Ball
- Thunderbolt
Gyarados (F) @ Lum Berry
Trait: Moxie
EVs: 92 HP / 252 Atk / 164 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Frustration
- Waterfall
- Bounce