SM UU Creative and Underrated Sets

Nidoking @ Life Orb
Ability: Sheer Force
EVs 252SPA 4 Def 252Speed
Naive Nature
- Sludge Wave
- Earth Power
- Superpower
- Ice Beam/Taunt

Kudos for coming up with mixed Nidoking, but the set already exists with a more efficient coverage and EVs. Naive nature is selected so you can keep as much physical bulk as possible to help with priority as just a personal preference. The EVs are all special attack since using Superpower as coverage helps you take out Bliss even without investment, I'd put in a calc but I'm on mobile. Both STABs are kept special for more damage and to avoid revealing that you're mixed when throwing those out. Ice Beam is an option if you're like me and like taking out Gliscor, while Taunt is also an option to help out with defensive mons who can come in on you like Mantine, Bronzong, and any other defensive mons who can switch in and give their team some form of utility.
4 Atk Life Orb Nidoking Superpower vs. 252 HP / 252+ Def Blissey: 413-489 (57.8 - 68.4%) -- guaranteed 2HKO after Leftovers recovery
 
4 Atk Life Orb Nidoking Superpower vs. 252 HP / 252+ Def Blissey: 413-489 (57.8 - 68.4%) -- guaranteed 2HKO after Leftovers recovery
I'll adjust EVs and such when I'm back at a computer, but you just need to KO after Rocks and one of your STABs.

EDIT: ThiccTornadus ran the calc some and there's no way to really put it into guaranteed KO range that I'm comfortable with, either you sacrifice speed which I personally dislike very much or you sacrifice special attack which essentially hamstrings Nidoking just to break Blissey. With minimum damage rolls and SR up Blissey is taking 91.2% damage, it takes just a little bit of prior damage but I'd stick with the set still since you're just a layer of spikes or some prior damage away from breaking Blissey.
 
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Nasty Plot Crobat

Crobat @ Life Orb
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Air Slash
- Sludge Bomb
- Heat Wave / Giga Drain

Although it sounds bad the first time, it is not. As in my opinion Crobat has a better Special Movepool than the Physical one, I decided to post this Set here. Well, 239 of Special Attack is not so much, so Nasty Plot is here to make it turn 478. Air Slash and Sludge Bomb are here acting as their main STABs, and already Heat Wave, as coverage for Steel-Types as Scizor. But as this set is stopped by Rock-Types, you can change some moves for Giga Drain.

Offensively
+2 252 SpA Life Orb Crobat Heat Wave vs. 0 HP / 4 SpD Scizor: 858-1014 (305.3 - 360.8%) -- guaranteed OHKO
+2 252 SpA Life Orb Crobat Heat Wave vs. 0 HP / 4 SpD Weavile: 411-484 (146.2 - 172.2%) -- guaranteed OHKO
+2 252 SpA Life Orb Crobat Sludge Bomb vs. 252 HP / 0 SpD Latias-Mega: 179-212 (49.1 - 58.2%) -- 97.7% chance to 2HKO
+2 252 SpA Life Orb Crobat Heat Wave vs. 0 HP / 4 SpD Cobalion: 468-551 (144.8 - 170.5%) -- guaranteed OHKO
+2 252 SpA Life Orb Crobat Sludge Bomb vs. 0 HP / 4 SpD Gardevoir-Mega: 393-463 (141.8 - 167.1%) -- guaranteed OHKO
+2 252 SpA Life Orb Crobat Air Slash vs. 244 HP / 196 SpD Gliscor: 214-253 (60.7 - 71.8%) -- guaranteed 2HKO after Poison Heal
+2 252 SpA Life Orb Crobat Heat Wave vs. 196 HP / 96 SpD Klefki: 364-429 (119.7 - 141.1%) -- guaranteed OHKO
+2 252 SpA Life Orb Crobat Sludge Bomb vs. 4 HP / 0 SpD Latias: 204-242 (67.5 - 80.1%) -- guaranteed 2HKO after Stealth Rock
+2 252 SpA Life Orb Crobat Sludge Bomb vs. 248 HP / 0 SpD Rotom-Wash: 242-285 (79.8 - 94%) -- 43.8% chance to OHKO after Stealth Rock
+2 252 SpA Life Orb Crobat Sludge Bomb vs. 0 HP / 0 SpD Altaria-Mega: 486-577 (167 - 198.2%) -- guaranteed OHKO
+2 252 SpA Life Orb Crobat Giga Drain vs. 4 HP / 0 SpD Terrakion: 309-367 (95.3 - 113.2%) -- 75% chance to OHKO
+2 252 SpA Life Orb Crobat Giga Drain vs. 0 HP / 0 SpD Krookodile: 382-450 (115.4 - 135.9%) -- guaranteed OHKO
+2 252 SpA Life Orb Crobat Giga Drain vs. 240 HP / 16 SpD Swampert: 608-717 (151.6 - 178.8%) -- guaranteed OHKO
+2 252 SpA Life Orb Crobat Air Slash vs. 248 HP / 0 SpD Tentacruel: 183-216 (50.4 - 59.5%) -- 80.5% chance to 2HKO after Black Sludge recovery+2 252 SpA Life Orb Crobat Sludge Bomb vs. 0 HP / 4 SpD Hydreigon: 277-328 (85.2 - 100.9%) -- 6.3% chance to OHKO
+2 252 SpA Life Orb Crobat Giga Drain vs. 0 HP / 4 SpD Mamoswine: 426-502 (118 - 139%) -- guaranteed OHKO
+2 252 SpA Life Orb Crobat Giga Drain vs. 0 HP / 4 SpD Blastoise-Mega: 250-296 (83.6 - 98.9%) -- guaranteed 2HKO

Defensivelly
252 Atk Choice Band Weavile Ice Shard vs. 0 HP / 0 Def Crobat: 224-266 (72 - 85.5%) -- guaranteed 2HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 0 HP / 0 Def Crobat: 195-229 (62.7 - 73.6%) -- guaranteed 2HKO
252 Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 0 Def Crobat: 205-244 (65.9 - 78.4%) -- guaranteed 2HKO
0 SpA Rotom-Wash Volt Switch vs. 0 HP / 4 SpD Crobat: 188-224 (60.4 - 72%) -- guaranteed 2HKO
252 SpA Latias Draco Meteor vs. 0 HP / 4 SpD Crobat: 226-267 (72.6 - 85.8%) -- guaranteed 2HKO
(idk what to put here sorry)

Sorry for my english. c:
 
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Hello again, guys. I decided to post some sets that I've built!
Let's go then


Latias @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draco Meteor
- Psyshock
- Shadow Ball

Well, this set may seem bad, because Jirachi is banned atm, and may be worse than Z-Draco/Thunder/Surf, but still is useful against Gardevoir-Mega, Metagross and Doublade, OHKOing them after a Calm Mind boost. Even without Calm Mind boost, Never-Ending Nightmare OHKOes them after Stealth Rock damage.
252 SpA Latias Never-Ending Nightmare (160 BP) vs. 0 HP / 4 SpD Gardevoir-Mega: 238-282 (85.9 - 101.8%) -- 12.5% chance to OHKO
252 SpA Latias Never-Ending Nightmare (160 BP) vs. 0 HP / 4 SpD Gardevoir-Mega: 238-282 (85.9 - 101.8%) -- 87.5% chance to OHKO after Stealth Rock
252 SpA Latias Never-Ending Nightmare (160 BP) vs. 240 HP / 16 SpD Eviolite Doublade: 354-418 (110.9 - 131%) -- guaranteed OHKO
252 SpA Latias Never-Ending Nightmare (160 BP) vs. 236 HP / 0 SpD Metagross: 340-400 (94.4 - 111.1%) -- 68.8% chance to OHKO
+1 252 SpA Latias Never-Ending Nightmare (160 BP) vs. 0 HP / 4 SpD Gardevoir-Mega: 358-422 (129.2 - 152.3%) -- guaranteed OHKO
+1 252 SpA Latias Never-Ending Nightmare (160 BP) vs. 236 HP / 0 SpD Metagross: 508-598 (141.1 - 166.1%) -- guaranteed OHKO
+1 252 SpA Latias Never-Ending Nightmare (160 BP) vs. 240 HP / 16 SpD Eviolite Doublade: 530-624 (166.1 - 195.6%) -- guaranteed OHKO


Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Toxic
- Hidden Power [Ice]

Mega-Manectric is a pokemon that I wanted to build for a long time, so I did this set and I'll share with you(just took standard set and put Toxic instead of Overheat, wow!!!). Toxic seems bad, because you'll be forced to lose Overheat, that hit Scizor and other Steel-types, but it's not. Toxic can cripple fat-pokémon like Swampert,
Mega-Latias and Hippowdon on the switch, undermining their defensive capabilities.


Shaymin @ Normalium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Growth
- Seed Flare
- Earth Power
- Hidden Power [Fire]

This Shaymin set is extremely funny and :HEAT:. Z-Growth boosts Shaymin's Special Attack, becoming a strong wallbreaker or a late-game cleaner. It OHKOes most of the metagame, and due to its coverage in the form of Seed Flare, Earth Power and Hidden Power Fire, practically nothing other than Blissey and Mega-Latias can switch-in safely on Shaymin. And due to its typing and good defensive stats, it can setup on stuff like Rotom-Wash, Alomomola and Quagsire, and also can take a Wing Attack by Mega-Aerodactyl.
+2 252 SpA Shaymin Seed Flare vs. 252 HP / 4 SpD Blissey: 252-297 (35.2 - 41.5%) -- 80.1% chance to 3HKO after Leftovers recovery
+2 252 SpA Shaymin Seed Flare vs. 252 HP / 4 SpD Mantine: 244-288 (65.2 - 77%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Shaymin Seed Flare vs. 252 HP / 0 SpD Latias-Mega: 114-135 (31.3 - 37%) -- 82.9% chance to 3HKO
+2 252 SpA Shaymin Hidden Power Fire vs. 248 HP / 136 SpD Scizor: 452-532 (131.7 - 155.1%) -- guaranteed OHKO
+2 252 SpA Shaymin Earth Power vs. 0 HP / 4 SpD Cobalion: 426-502 (131.8 - 155.4%) -- guaranteed OHKO
 
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Now that my run in the Snake Tournament is over, it is an appropriate time to share some of the sets I've been building with. I have theorized/tried many creative sets, but calling them underrated would be an overstatement as they were just trash. As a result, I only want to post what's been consistent for me.

Umbreon @ Leftovers
Ability: Inner Focus
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Moonlight
- Taunt
- Screech / Toxic

Starting with a favorite of mine, I have said pretty much everything that needs to be said in this post. It was even better before the recent bans, as it countered offensive Jirachis and Weavile. On the other hand, the ban of Mega-Gardevoir removes a dangerous Pokemon that could abuse it. I don't really know what the future is holding for Umbreon but it has been one of my favorite Pokemon to use.

Depending on the team, you don't really need Wish Support, nor do you need Heal Bell, hence why I'm posting a set with Moonlight and Taunt. Moonlight is cool to have direct recovery instead of Wish/Protect which can be easily abused. Taunt is just a great utility move in my opinion, finding its usefulness in a lot of situations. With the current speed, you can prevent Defog/Roosts/Set-ups from the like of Mantine or Bulky Scizor.

For the last move, you have a bunch of option, where you coud actually add your standard Heal Bell/Wish. However, I prefered the two options I'm listing when I built with it for various reasons. Screech has direct inherent synergy with Foul Play in some situations, but it can also prevent any kind of last standing Pokemon from sweeping you, especially if you carry a Scarfer that hits on the physical side. Toxic isn't that great in practice because some of the go-to Umbreon answers are immune to it, like Scizor, Gliscor and Cobalion. However, it is a game winning move in some situations and it was one of your best option against Mega-Gardevoir.

It would have been the MVP of my game vs Lycans had it landed the Toxic as even without SpDef investment, it took on Chandelure, Muk, Latias and could have set up Gliscor for a win by putting Mantine on a timer.

Infernape @ Rocky Helmet
Ability: Iron Fist
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Slack Off
- Will-O-Wisp
- U-turn
- Close Combat

Fat Infernape. Infernape had an unique niche as a defensive Pokemon that could take on Weavile and have a reliable recovery move at the same time. I had SR on an another Pokemon in that team but that's something you can run. Thanks to its speed and the access to WoW, there are other Pokemons you can keep in check like Doublade. It's also easy to bluff offensive sets at preview with it and surprise your opponent this way.

Latias @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Thunder Wave
- Hidden Power [Fire]
- Defog / Healing Wish / etc

Something I've always liked on Offensive Latias in previous generations like BW is Thunder Wave. It can be used in a pinch or after using Draco Meteor to keep set-uppers in check. Thanks to its speed, Latias is great at delivering a clutch paralysis.

Latias @ Latiasite
Ability: Levitate
EVs: 136 HP / 120 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Draco Meteor
- Thunderbolt
- Healing Wish

I've seen some discussion about Offensive Mega-Latias in the VR thread, and I'm a big fan of it. If your Mega slot isn't taken in your team, Latias makes great use of it thanks to the added bulk and offensive prowess. It can also catch your opponent by surprise as they typically expect more support-oriented sets with Recover from Mega-Latias. Healing Wish is one of the most clutch move in the game and I felt like it was a great option to have at disposal in the teams I put this Latias in. The EVs are arbitrary, and so are the offensive options, just go with whatever you prefer.