Small Subjective Changes (Controversial Edits)

Discussion in 'Past Generation Contributions' started by ryubahamut, Aug 25, 2008.

  1. ryubahamut

    ryubahamut
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    Post small subjective changes in this thread. This thread is for subjective changes only. If you find an error that is syntactical, grammatical, typographical, orthographical, or technical please use the Small changes thread.

    Subjective changes includes:
    • Removing excess move options from a move set.
    • Small additions to a move set.
    • A change in an EV Spread.
    • Any small additions or revisions to Other Options or Counters.
    • Any small change that is subjective in nature, but is too trivial to go in a peer edit.

    Notice: To those with SCMS access, you do not need to post here. Simply make the change yourself directly and provide your reasoning in the "Edit Reason" box. If you make a change suggested by another user on the SCMS, please list your reasoning as "Small Changes Thread" so one of us can come and delete the appropriate posts.

    Couple each post with a link to the relevant analysis or article you are requesting a change in. Most importantly, if you are suggesting something - back it up with reasoning. It doesn't help us to know that you think Farfetch'd should run 220 HP EVs; what helps us is knowing why you think Farfetch'd should run 220 HP EVs.
    Vertex and Erico9001 like this.
  2. Darkamber8828

    Darkamber8828

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    http://www.smogon.com/bw/pokemon/virizion/ou

    in the additional comments of the Work Up set, it says you need 160 SpA evs to OHKO 4/0 Starmie without Stealth Rock, but the set on smogon is actually 0/4, which requires 164 SpA evs

    164 SpA Life Orb Virizion Giga Drain vs. 0 HP / 4 SpD Starmie: 265-312 (101.53 - 119.54%) -- guaranteed OHKO
    160 SpA Life Orb Virizion Giga Drain vs. 0 HP / 4 SpD Starmie: 260-307 (99.61 - 117.62%) -- 87.5% chance to OHKO
  3. Arikado

    Arikado

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    The OU Stallbreaker Mew set needs some adjustments, mainly minor ones. First of all, it should always run Timid 88 Spe, this way it will outspeed all variants of Gliscor except 252 Spe, all variants of Lando-T, and anything below that. It should also run 36 SAtk so it can successfully OHKO Lando-T. I've been put in some pretty bad situations early-game where I don't have stealth rocks up and Ice Beam leaves Lando-T at less than 10% HP. This isn't good. 36 SAtk ensures a safe OHKO, and with the Spe evs Mew has LandoT will never outspeed except if it's scarfed. Also, Psychic should be mentioned in AC and not slashed over Ice Beam. Ice Beam is the bane of the set I'd argue, really.

    So the set I'm seeing should be changed into is this:

    name: Stallbreaker
    move 1: Will-O-Wisp
    move 2: Taunt
    move 3: Softboiled
    move 4: Ice Beam
    item: Leftovers
    nature: Timid
    evs: 220 HP / 164 Def / 36 SpA / 88 Spe

    It still keeps the necessary bulk to tank whatever it could with it's previous EV spread and now it can also still effectively check Dragonite, Garchomp, Lando-T, Gliscor, and the likes. And of course, it can tank a banded Scizor U-Turn assuming you didn't burn it.
  4. Orhan

    Orhan

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    Sorry, I'm fairly new to Smogon, this being my first post, and I'm not sure if it's the appropriate page, but the BW2 Analysis of Scolipede seems seriously flawed, it lists it's DW ability as Quick Feet, when really it's Speed Boost. None of the sets provided even reflect this ability, which I find strange considering how good of an ability it is, so major revisions are perhaps in order. Here's the link: http://www.smogon.com/bw/pokemon/scolipede/nu (and that's only NU, it has analysis for every tier except Ubers.
  5. GatoDelFuego

    GatoDelFuego Guys. The thermal drill. Go get it
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    That's correct, but scolipede only has speed boost in XY. For all of gen 5, its DW ability was quick feet
  6. Orhan

    Orhan

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    Oh, sorry, I wasn't aware of that. Also, is it possible for DW abilities to change? And if so, wouldn't it be a fourth ability, considering that it's possible to transfer from previous gens. (Off the topic of the forum, I know, but I'd like to know anyway)
  7. GatoDelFuego

    GatoDelFuego Guys. The thermal drill. Go get it
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    Nobody knows for sure, as we haven't been able to transfer things. It's quite possible that it now has a fourth ability instead. Chandelure is another that got its ability changed.
  8. Alonsoforever

    Alonsoforever

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    http://www.smogon.com/bw/moves/baton_pass

    About its competitive use, it only speaks about baton passing boosts and about it's an entire strategy, etc. I think it should also be mentioned that it is also a great move for scouting, without the need of passing boosts, especially for Pokémon that don't learn U-turn or Volt Switch, such as Musharna. It's even and option over Volt Switch as Baton Pass isn't blocked by Ground-types!
  9. Yuki

    Yuki

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    http://www.smogon.com/bw/items/toxic_orb

    Currently there is no mention of the ability Poison Heal on this page or why Toxic Orb combos well with it, which obviously needs to be addressed because Gliscor and Breloom are by far the most common users of this item in BW OU. The Competitive Use paragraph of the Poison Heal page sums it up pretty well, and could easily be re-worded and inserted somewhere in the last paragraph.
  10. invalio

    invalio

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    On Beedrill's analysis page (lol), the recommended set suggests a Focus Sash with 0 HP / 0 Def / 0 SpD EVs to get down to 1HP as easily as possible, so that you can most effectively use Endeavor on the foe. In this case, wouldn't a Defense or Sp. Defense lowering nature make more sense than Jolly? Naive or Hasty seems to be the way to go.

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