Small Objective Changes (Typos, Poor Wording, Etc.)

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DO NOT EDIT YOUR POSTS IN THIS THREAD. DOUBLE POST. TRIPLE POST, BUT DO *NOT* EDIT.

Post small changes to pages on the site here. Fundamental idea: if there is something wrong with a page on the site and your fix does not change the structure of it, then post it here instead of making a new topic. (Quick addition: if your change is controversial, this is not the topic for it. Post a new topic with your ideas so others can criticize them.)

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When corrections are made by Site Staff, the post reporting the error will be deleted, and then eventually undeleted and moved to this thread to keep this thread tidy.

Rules

~ It would be wonderful if you linked to the page you want to correct, that makes fixing it that much quicker. Please link to the page on the site. I'm tired of trying to find the page to edit something, only to read through the whole thing and realize you were talking about the ADV analysis or something dumb. If you just say something like "Geodude needs to have 5 more Attack EVs on its Rock Throw set" without linking to the analysis, you will be infracted. If you can't take the time to just add a link, then it's not that helpful.

~ If the errors you find are limited to certain parts of a page, it's a great idea to clarify in which areas your edits are located. For example, "On Kakuna's 'Ubers Support' set, x needs to be capitalized". Better yet is quoting the context so the section you're talking about is quickly and easily found.

NOTICE #1: Badged members, do NOT just auto-correct all the suggestions. A lot of the time, the suggestion isn't grammatically correct.

NOTICE #2: Be clear about what you have fixed and always make a post AFTER the corrected post to note this.

NOTICE #3: I've noticed that for some reason on the credits page that strings of text will move around the page in between edits from when a person edits the page and when someone caches it. Nobody is doing this on purpose, and it irritates me that it happens, though it mostly happens at the very bottom of the page after the last </dd> tag. For a while there it was "Symphx" that was jumping down, and then a few times it was "ed seve" that jumped. IDK why or how this happens, just be aware that it does.
 
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Okay, so a lot of the RBY move analyses have factually incorrect wording because they're copy-pasted from future gens. Megapost, go!

Note that while some of these changes are massive, they are undisputed; any experienced RBYer will agree with my revisions.


http://www.smogon.com/rb/moves/acid_armor
http://www.smogon.com/rb/moves/barrier

These two analyses state that Reflect is better because it has a higher cap. This is 100% false. No Pokemon will hit the Barrier or Acid Armor cap in a single use, so their stackability makes them strictly better than Reflect. The relevant clauses in the main analyses should be deleted; the note under "Related Moves" for Reflect should be changed to "Reflect also doubles the Defense stat, but does not stack with itself." on both pages.


http://www.smogon.com/rb/moves/body_slam
http://www.smogon.com/rb/moves/slash

The statement in these analyses that Slash is less powerful than Body Slam and Double-Edge is extremely misleading. Slash's crit rate is not just "high", it is 99.6% on most of its users; as such, it is on average MORE powerful than Body Slam for every single fully-evolved Pokemon that receives the move, and more powerful than Double-Edge for all except Parasect.

I would suggest the following rewording of the relevant "Related Moves" text of the Body Slam analysis:

"Slash is an alternative with a high critical hit rate but poor distribution."

And the following rewording of the Slash article itself:

"Competitive Use

Slash is indisputably the best of the Normal-type attacks; despite its low Base Power of 70, the move will always result in a critical hit for any user with a Speed base stat of 64 or more. Unfortunately, the move has extremely poor distribution, with only Persian and Farfetch'd receiving STAB on it; STAB Slash is the main reason Persian is in fact OU. Note that thanks to RBY's critical hit mechanics, this move will ignore any Attack boosts of the user as well as Defense boosts or Reflect affecting the target, so it should not be used alongside Swords Dance; it should also not be used on Parasect thanks to Parasect's low base Speed.

Related Moves

Body Slam is a much weaker alternative with a 30% chance of paralysis and better distribution.

Double-Edge is a weaker alternative with recoil and better distribution."


http://www.smogon.com/rb/moves/bubblebeam

While Surf is indeed strictly superior to BubbleBeam, there are several Pokemon that commonly use BubbleBeam because they don't learn Surf or Blizzard and need to cover Golem and Rhydon. I would suggest the following revision:

"Competitive Use

BubbleBeam is typically not useful competitively, as Surf and Blizzard are far more powerful. However, there are some Pokemon (notably Persian) that learn BubbleBeam but not Surf or Blizzard; for these Pokemon, BubbleBeam is a great move to dispose of Golem and Rhydon."

The words "and reliable" should also be deleted from Surf's entry under "Related Moves".


http://www.smogon.com/rb/moves/counter

There's a typo here in the Competitive Use section; "it's a attack that makes the user goes last" should be corrected to "it's an attack that makes the user go last". There's no problem with the substance of the analysis, though.


http://www.smogon.com/rb/moves/crabhammer

The text in the Competitive Use paragraph correctly notes that Crabhammer is typically more powerful than Surf. However, the Related Moves notes do not, and also don't mention Hydro Pump. I suggest the following revision:

"Related Moves

Surf is a far less powerful alternative with perfect accuracy and better distribution.

Hydro Pump is a less powerful alternative with lower accuracy but better distribution."


http://www.smogon.com/rb/moves/defense_curl

The Competitive Use section says that Defense Curl is outclassed by Barrier. While this is technically true, it is also irrelevant; there are no Pokemon that learn both moves. There is precedent for its niche use on Chansey, as mentioned in Chansey's own analysis, so "literally no situation in which you could ever use this move" is wrong - the Related Moves section also has some errors. I propose the following revision:

"Competitive Use

Defense Curl is hardly ever used thanks to its weak effect and poor distribution. The only place you will ever see this move used is on Chansey, which will occasionally use Defense Curl instead of Reflect for its stackable Defense boosts and higher PP.

Related Moves

Barrier is a Psychic-type equivalent that raises Defense 2 stages.

Acid Armor is a Poison-type equivalent that raises Defense 2 stages.

Withdraw is a Water-type equivalent.

Reflect doubles Defense in a single turn, but does not stack with itself."


http://www.smogon.com/rb/moves/double_kick

Double Kick is a recommended move on Jolteon's analysis, directly contradicting "This move is too weak to be used at all". The Bonemerang mention isn't very relevant either. I recommend removing the mention of Bonemerang and revising the Competitive Use section to the following:

"Despite this move's low Base Power, it is commonly used by Jolteon to deal super-effective damage to Chansey, Golem, and Rhydon. All other Pokemon that receive Double Kick have more powerful options to hit these targets and should thus never use this move."


http://www.smogon.com/rb/moves/double-edge

The link to Body Slam in this article is incorrect; it currently links to the B/W version of the move instead of the R/B version. Moreover, the whole article misses the point of why Double-Edge isn't used in RBY OU; it's not just that Body Slam has paralysis, it's also that Double-Edge is not much more powerful than Body Slam (unlike in future generations where it has a Base Power of 120), and that if you "need the raw power", Hyper Beam is available. I suggest the following revision:

"Competitive Use

While Double-Edge is one of the more powerful Normal-type moves, it is typically shunned in favour of the slightly weaker Body Slam, which has no recoil and a 30% paralysis chance. If you need the raw power, Hyper Beam is typically a better choice with its much higher Base Power. Double-Edge does see use on a few Pokemon that need an every-turn physical attack but don't have any better options; Exeggutor and Articuno are the most common users in OU.

Related Moves

Body Slam is a slightly weaker alternative with no recoil and a 30% chance of paralysis.

Hyper Beam is a much more powerful alternative with no recoil, but has lower accuracy and must recharge if it does not KO the target.

Slash is a more powerful alternative with no recoil, but has poor distribution."


http://www.smogon.com/rb/moves/drill_peck

The analysis is clearly written by somebody who isn't experienced with RBY; Zapdos deals far more damage to Snorlax with Thunderbolt than it does with Drill Peck because Snorlax doesn't have a massive Special Defense stat yet. Mentions of Primeape in UU are also ludicrous, and it should also mention Drill Peck's significant advantage over Normal-type moves of hitting Gengar. I propose the following revision to the Competitive Use section:

"The best Flying-type move available in RBY, Drill Peck is an automatic entry for all Pokemon that receive the move. Unlike the more widely-distributed Normal-type moves, Drill Peck hits Exeggutor for super-effective damage and is capable of damaging Gengar. Zapdos is the only user in OU, making great use of the move to potentially 2HKO Exeggutor and Alakazam, and to 3HKO Chansey, as well as 2HKOing the rare Victreebel."


http://www.smogon.com/rb/moves/egg_bomb

Mentions of Blissey or contact moves (or of Chansey not attacking) in RBY are obviously silly, Double-Edge has exactly the same Base Power in RBY, Body Slam is less powerful, and it does have a fringe use for Exeggutor, allowing it to hit Chansey (recoil off 703 HP makes Double-Edge a poor choice). I suggest the following revision:

"Competitive Use

Egg Bomb's extremely poor distribution and poor accuracy mean that this move is hardly ever seen. It's occasionally used on Exeggutor, in order to hit Chansey on the physical side without Double-Edge's high recoil, but that's all.

Related Moves

Double-Edge is a perfectly accurate option with recoil.

Body Slam is a slightly less powerful alternative with perfect accuracy and a chance to paralyse opponents."


http://www.smogon.com/rb/moves/explosion

Again, mentions of Snorlax in the same breath as Chansey are silly. Also, Gengar is a common user (more common than Golem in the current stats of both Showdown and PO) and should be mentioned. Change "An excellent last resort move and a good way to deal with Amnesia users." to "An excellent last resort move and a good way to deal with Amnesia users or Chansey.", change "The best users of this move are Exeggutor and Golem." to "The most common users of this move in OU are Exeggutor, Gengar and Golem.", and delete "It's a way to deal with Chansey, but keep in mind that you will need to weaken Snorlax to KO it with this move, as it has a decent Defense stat."


http://www.smogon.com/rb/moves/fire_blast

The analysis of this move is correct as far as it goes, but it misses three big reasons why Fire Blast is not used; 1) Starmie and Alakazam love being burned (as it prevents them from being paralysed, slept or frozen) and will happily switch into this move; 2) Every Pokemon in RBY OU that is weak to Fire Blast is also weak to the more accurate Blizzard, with the exception of the uncommon Jynx - and Blizzard hits many other Pokemon as well; 3) Fire Blast can undo freezes. I suggest the following revision to the Competitive Use section:

"Competitive Use

Fire Blast is a powerful and fairly accurate attack, but it is a poor choice in the RBY OU metagame for several reasons. Firstly, the Fire-types that receive STAB on this move are not generally viable in OU. Secondly, it's generally outclassed by Blizzard as a coverage move, as Bug-types are not found in OU and Jynx is both somewhat uncommon and frail. Thirdly, this move's high 30% burn rate often backfires; Starmie and Alakazam are common in OU, and both become significantly more dangerous when burned as it makes them immune to other statuses. Fourthly, this move can thaw frozen Pokemon; freezes are otherwise permanent in RBY and thus thaws are very much unwanted. Because of these many flaws, Fire Blast is almost never seen in OU play."



I'll post later with more corrections; that's just A through F, but my time is not infinite.
 
Additional fact-checking is GO!


http://www.smogon.com/rb/moves/fly

Drill Peck is listed as a "less powerful alternative"; this should be "more powerful alternative".


http://www.smogon.com/rb/moves/fury_swipes

The text mentions "stronger options such as Return and Double-Edge" - this should be "stronger options such as Body Slam and Double-Edge" since Return doesn't exist.


http://www.smogon.com/rb/moves/glare

The text makes it sound as if Stun Spore is better than Glare; it's not. The reason Glare is never used is because only Arbok gets it and Arbok sucks. I suggest the following revision to the Competitive Use section:

"Glare is a fairly reliable paralysis move, identical to Stun Spore. However, Glare is the signature move of Arbok, and Arbok is never used competitively, so you will never see this move."

Stun Spore's line in the Related Moves section should read as follows: "Stun Spore is an exact Grass-type equivalent."


http://www.smogon.com/rb/moves/growth

The text points out that Amnesia is better than Growth; while true, this is irrelevant since no Pokemon gets both moves. The reason Growth is not used is because the only good special move learned by anything that learns Growth is Razor Leaf, which ignores Growth. I propose the following revision to the Competitive Use section:

"Growth is an excellent move, identical to later generations' Calm Mind. However, no Pokemon that learns Growth learns any competitively viable Special moves, with the exception of Venusaur's and Victreebel's Razor Leaf, which ignores Growth boosts. As such, this move is never used competitively."


http://www.smogon.com/rb/moves/gust
http://www.smogon.com/rb/types/normal
http://www.smogon.com/rb/types/flying

The text in the Gust analysis is correct; Gust is a Normal-type move in RBY. The stats, however, list it as Flying-type, and it is listed on the Flying type page and not the Normal type page; this needs to be fixed.


http://www.smogon.com/rb/moves/harden

Again, the "Reflect" line under Related Moves should read "Reflect doubles Defense in a single turn, but does not stack with itself." The crap about 1024 and 999 isn't relevant.


http://www.smogon.com/rb/moves/hypnosis

The Related Moves section is inconsistent and fails to mention Sing's lower accuracy. I suggest the following revision:

"Sing is a less accurate Normal-type equivalent.

Sleep Powder is a more accurate Grass-type equivalent.

Lovely Kiss is a more accurate Normal-type equivalent.

Spore is a perfectly accurate Grass-type equivalent."


http://www.smogon.com/rb/moves/ice_beam

The sentence about Starmie - "Starmie is a great user of this move—with Thunderbolt, Ice Beam, and Surf." - should be deleted. Starmie prefers Blizzard, and the set described is terrible.


http://www.smogon.com/rb/moves/karate_chop
http://www.smogon.com/rb/types/normal
http://www.smogon.com/rb/types/fighting

Karate Chop is a Normal-type move in RBY, and this should be reflected in its statblock. It should also be on the Normal type page and not the Fighting one. In addition, the Competitive Use section is insufficiently explanatory - Karate Chop is actually quite powerful in RBY. I suggest the following revision:

"Competitive Use

Karate Chop is quite a powerful Normal-type move thanks to its high critical hit rate, but its poor distribution means it will never be seen in OU play. Even on the Pokemon that learn it, Body Slam is often preferred thanks to its chance of paralysis.

Related Moves

Body Slam is a slightly weaker alternative with a 30% paralysis chance and better distribution.

Double-Edge is a slightly more powerful alternative with better distribution, but has recoil."


http://www.smogon.com/rb/moves/kinesis

Saying that Kinesis is outclassed by Flash thanks to its poor accuracy is silly; Flash has even poorer accuracy than Kinesis. It's also mentioned in Alakazam's own analysis as a valid option - and for good reason. Mention of its differing accuracy in the Related Moves section is also warranted. I suggest the following revision:

"Competitive Use

Kinesis is Alakazam's signature move. It is occasionally used in place of Reflect or Seismic Toss, in order to force switches and in particular to phaze Slowbro, which otherwise uses Alakazam as setup bait.

Related Moves

Flash is a less accurate Normal-type equivalent.

Sand-Attack is a more accurate Normal-type equivalent.

Smokescreen is a more accurate Normal-type equivalent."


http://www.smogon.com/rb/moves/lick

The analysis is certainly accurate (Lick should never be used), but misses the biggest reason not to use Lick - over half of OU is immune to it! I suggest the following revision to the Competitive Use section:

"Lick should never be used competitively, as most of OU is immune to the move (Psychic is immune to Ghost in RBY). Even when it does hit, its Base Power is pitiful, and Gengar and Jynx both learn the much stronger Body Slam if they wish to spread paralysis."


http://www.smogon.com/rb/moves/light_screen

The last sentence of the Description section is missing a full stop. The analysis is otherwise fine.


http://www.smogon.com/rb/moves/meditate

Mentioning that it should only be used when Swords Dance is unavailable is redundant - Swords Dance is unavailable to all users of Meditate. Moreover, the problem with it isn't really that it's a bad move - it's that Hypno and Mr. Mime don't want to attack on the physical side, and Hitmonlee is too frail to use it effectively. I suggest the following revision to the Competitive Use section:

"Meditate isn't a terrible move, but none of the Pokemon that get it can use it very well. Hypno and Mr. Mime have no physical STAB and low base Attack, and Hitmonlee is too frail to waste a turn setting up. Ultimately, it has little competitive use."


http://www.smogon.com/rb/moves/mega_kick

Mega Kick is more powerful than Double-Edge in RBY, and it's typically overlooked for Body Slam, not Double-Edge. I suggest the following revision:

"Competitive Use

Mega Kick is rarely used competitively, due to its poor distribution. Moreover, even the Pokemon that do receive the move will usually eschew it for Body Slam thanks to the latter's perfect accuracy, chance of paralysis, and greater PP.

Related Moves

Body Slam is a much less powerful but more accurate alternative which can paralyse the target.

Double-Edge is a less powerful but more accurate alternative which deals recoil damage."


http://www.smogon.com/rb/moves/mega_punch

It's Body Slam which totally outclasses Mega Punch, not Double-Edge. I suggest the following revision:

"Competitive Use

Mega Punch is totally outclassed by Body Slam and should therefore not be used competitively.

Related Moves

Body Slam is a slightly more powerful, more accurate alternative which can paralyse the target.

Double-Edge is a more powerful, more accurate alternative which deals recoil damage."


http://www.smogon.com/rb/moves/night_shade

Night Shade is one of Gengar's best moves, as it has no STAB. It is more commonly used than Psychic, as Psychic is not an effective coverage move in RBY OU. I suggest the following revision to the Competitive Use section:

"Night Shade is Gengar's signature move, and it will often use it, as it is Gengar's most damaging move against Pokemon such as Exeggutor, Alakazam, and Dragonite which it cannot hit super-effectively."


http://www.smogon.com/rb/moves/petal_dance

In the line for Razor Leaf in the Related Moves section, delete "a weaker" and replace with "an". Razor Leaf always crits and is therefore not weaker at all.


I shall return with more corrections later.
 
I have been reminded that Body Slam is slightly more powerful than Karate Chop on average despite the latter's high crit rate. As such, the Body Slam line I suggested in Karate Chop's Related Moves section should read "an alternative" rather than "a slightly weaker alternative". Sorry.


http://www.smogon.com/rb/moves/poison_gas

PoisonPowder is more accurate than Poison Gas. As such, its line in the Related Moves section should read "PoisonPowder is a more accurate equivalent."


http://www.smogon.com/rb/moves/pound

The Related Moves section is completely wrong. I suggest the following revision to this section:

"Body Slam is a more powerful alternative which can paralyse the target.

Double-Edge is a much more powerful alternative, but deals recoil damage."


http://www.smogon.com/rb/moves/quick_attack

Priority isn't just scarce, it's unique - Quick Attack is the only priority move in RBY. Also, there's a grammar mistake. I recommend the following revision to the Competitive Use section:

"Despite being the only priority move in RBY, Quick Attack is barely used thanks to its low Base Power - an opposing Pokemon must be severely damaged already for Quick Attack to KO. It is only seen in UU, on Pokemon such as Flareon that have no better options for a moveslot."


http://www.smogon.com/rb/moves/rage

Double-Edge's line in the Related Moves section says it has "120 Base Power"; this should be "100 Base Power". Otherwise fine.


http://www.smogon.com/rb/moves/razor_leaf

"Venusaur will get a lot of critical hits using this attack" should be changed to "both users will always critical hit". Victreebel is more common than Venusaur, and the crit rate is 99.6% like the accuracy of "perfectly accurate" moves.


http://www.smogon.com/rb/moves/razor_wind

Double-Edge's line in the Related Moves section says it has "120 Base Power"; this should be "100 Base Power". Otherwise fine.


http://www.smogon.com/rb/moves/recover

In the Related Moves section, "Softboiled is an exact equivalent." should be changed to "Softboiled is an equivalent with fewer PP." Chansey's lower PP on its recovery move is significant in RBY.


http://www.smogon.com/rb/moves/rest

In the description, the sentence "The move will fail if the user's HP is full, has 511 below max HP, 255 below max HP, or no HP." should be changed to "The move will fail if the user's HP is full, or is 255 or 511 below maximum." A Pokemon with no HP has fainted and cannot use any moves; mentioning this is redundant.


http://www.smogon.com/rb/moves/rock_throw

In the statblock, Rock Throw's accuracy is listed as 90%; it is in fact 65%.


http://www.smogon.com/rb/moves/rolling_kick

The following line should be added to the Related Moves section: "Hi Jump Kick is a stronger alternative." If we're talking about Hitmonlee, we should mention the move that it should be using instead.


http://www.smogon.com/rb/moves/sand-attack
http://www.smogon.com/rb/types/normal
http://www.smogon.com/rb/types/ground

Sand-Attack is Normal-type in RBY; it should be listed as such in its statblock and on the type pages.


http://www.smogon.com/rb/moves/screech

"Do not use this." is directly contradicted by Persian's and Electrode's analyses in which the move is recommended. I suggest the following revision to the Competitive Use section:

"Screech is not a very useful move, as its effect is negated by switching out and it has very poor distribution. It has a niche use on Persian to bring Starmie and Chansey into the range of its STAB Hyper Beam, and on Electrode to annoy the Rock/Ground Pokemon that will inevitably switch into it; it has little competitive use otherwise."


http://www.smogon.com/rb/moves/seismic_toss

Again, we've got mentions of Snorlax as a special wall, which it's not. Its use is also badly explained. I suggest the following revision to the Competitive Use section:

"While weak, this move is often seen on Alakazam to hit the many OU Pokemon that resist Psychic, as Alakazam has no other coverage options. It is also occasionally seen on Chansey alongside Reflect, as it's the most reliable move to stop a mono-attacking Chansey being walled."


http://www.smogon.com/rb/moves/selfdestruct

As with Explosion, change the sentence "An excellent last resort move and a good way to deal with Amnesia users." to "An excellent last resort move and a good way to deal with Amnesia users and Chansey." and remove "It's a way to deal with Chansey, but keep in mind that you will need to weaken opposing Snorlax to KO it with this move, as it has a decent Defense stat."


http://www.smogon.com/rb/moves/sing

The analysis waffles on and could be made more concise. I suggest the following revision to the Competitive Use section:

"Sing allows Chansey and Lapras to take on the role of sleeper. It's not commonly used thanks to its awful accuracy, but on the flipside this makes it easier to catch an opponent by surprise, as sleep is not expected from these two Pokemon."


http://www.smogon.com/rb/moves/skull_bash

The Related Moves section is wrong. It should read:

"Body Slam is a less powerful alternative that does not require a charge turn, and has a chance to paralyse the opponent.

Double-Edge is an alternative that does not require a charge turn, but has recoil."


http://www.smogon.com/rb/moves/sky_attack

"Do not use this move" is contradicted by Aerodactyl's analysis, and the analysis waffles. I suggest the following revision to the Competitive Use section:

"Sky Attack is not a very useful move thanks to its charge turn. It does see some use on Aerodactyl, Articuno, and Moltres, as they have no better moves that use their physical STAB. Even on these Pokemon, however, the move is not very reliable."


http://www.smogon.com/rb/moves/sleep_powder

The line for Hypnosis in the Related Moves section should read "Hypnosis is a less accurate Psychic-type equivalent."


http://www.smogon.com/rb/moves/sludge

Mentioning why Venusaur shouldn't use the move is silly because Venusaur doesn't get it in the first place; the potential for poisoning Starmie should also be mentioned. I suggest the following revision to the Competitive Use section:

"Sludge is the best Poison-type move, but it's not seen often since Poison-types are very bad competitively, defeated by the ever-present Earthquake and Psychic; moreover, the only Poison-types worth using in OU - Gengar and Victreebel - don't even learn the move. Additionally, Sludge's secondary effect risks poisoning Recover users such as Starmie, which become much more dangerous when poisoned as they are then immune to other statuses."


http://www.smogon.com/rb/moves/smokescreen

The line "Kinesis is a Normal-type equivalent." should read "Kinesis is a Psychic-type equivalent."


http://www.smogon.com/rb/moves/softboiled

Chansey is not the only user of this move; Mew also uses it in Ubers. Also, Recover's higher PP should be mentioned in Related Moves; there's a typo in Rest's description as well. I suggest the following revision:

"Competitive Use

Softboiled is one of the best moves in the game, and is one of the main reasons Chansey is such an effective wall; every Chansey should use Softboiled. Mew also makes great use of this move in Ubers.

Related Moves

Recover is an equivalent with more PP.

Rest heals the user's full health and status but puts it to sleep for two turns."


http://www.smogon.com/rb/moves/submission

Mewtwo doesn't OHKO Chansey without a critical hit. It doesn't even guarantee a 2HKO. Replace the sentence "Mewtwo is a notable user, since it can OHKO Chansey with it." with "Submission is sometimes seen on Mewtwo or Raichu to deal high damage to Chansey, but this is not recommended as the recoil is enormous."


http://www.smogon.com/rb/moves/substitute

The explanation of why Rhydon uses it well is wrong; it does use it well, but that's not the reason why. Replace "Its main user is Rhydon, who can force a switch on Zapdos and set up a Substitute to prevent being KOed by the incoming Blizzard, and can thus severely damage its counter before switching out." with "Its main user is Rhydon, which can use it to fish for full paralysis against paralysed opponents; if it can hold onto a Substitute, it can attack without risking an OHKO."


http://www.smogon.com/rb/moves/super_fang

The explanation is badly worded. I suggest the following revision to the Competitive Use section:

"Super Fang is the signature move of Raticate, and as such is not seen in OU. In UU, however, Raticate should always use this move, as it has a stunning synergy with its STAB Hyper Beam and eases prediction by heavily damaging any possible switch-in."



I'll be back with the remainder later.
 
Okay, let's finish this.


http://www.smogon.com/rb/moves/surf

The Competitive Use section is copypasted from 5th gen and represents a 5th-gen mentality. Surf works just fine as a monoattack for Slowbro. Also, Waterfall isn't an HM in RBY, so "one of the two competitive HM moves" is BS. I suggest the following revision to the Competitive Use section:

"As the only competitive HM move, Surf is available to every Water-type Pokemon and sports perfect accuracy along with high Base Power and PP. However, many Water-types eschew it for Blizzard in RBY, as a non-STAB Blizzard is not much weaker than STAB Surf and has superior coverage. Slowbro is probably the most important user of the move, using its power and STAB to break through walls after multiple Amnesia boosts. It is also often found on Dragonite, Starmie and Snorlax, as its Water typing makes it deal far more damage to Golem and Rhydon than Blizzard - in the former two cases, an OHKO is guaranteed."


http://www.smogon.com/rb/moves/swords_dance

Venusaur is not relevant in OU (where Chansey is), and it doesn't actually 2HKO Chansey with +2 Body Slam most of the time, so mentioning that is both wrong and irrelevant. More relevant is the synergy of Swords Dance with Hyper Beam. I suggest the following revision to the Competitive Use section:

"Swords Dance is a fantastic boosting move, but is not seen often in RBY OU thanks to the poor typing of most Pokemon that learn it. It has fantastic synergy with Hyper Beam, giving it the power to achieve OHKOs and avoid a recharge. Kingler and Victreebel are the most common users of the move in OU, as they can both OHKO Alakazam (and, in Kingler's case, Chansey) with +2 Hyper Beam and also have powerful special attacks; in UU, Swords Dance Kingler is very common."


http://www.smogon.com/rb/moves/thrash

The Competitive Use section is copypasted from 5th-gen and mis-states the reasons why Thrash is bad (Normal is a great attacking type in RBY). I suggest the following revision to the Competitive Use section:

"Thrash should not be used competitively. It's barely stronger than Body Slam and cannot paralyse opponents as Body Slam does, and being locked into a move for up to 4 turns is extremely bad. Use Body Slam instead."


http://www.smogon.com/rb/moves/thunderbolt

Mentions of Ice Beam are misleading as Blizzard is typically preferred; mentioning Zapdos as the main user is misleading since Chansey, Starmie and Gengar are all more common. Replace "Most notably, it pairs well with Ice Beam to form the BoltBeam combination, a two-move combination that covers every Pokemon in the game for at least neutral damage." with "On other Pokemon, it pairs well with Blizzard to cover every Pokemon in the game for at least neutral damage." Replace "The fact that Thunderbolt has relatively high power for almost no negative side-effects whatsoever only serves to improve its case. Thunderbolt is a move of which to make good use. Zapdos is the main user of this move, obliterating opposing Lapras and Starmie." with "The most common users of STAB Thunderbolt in OU are Zapdos and Jolteon; Thunderbolt is also commonly found on Chansey, Starmie, Gengar and Lapras as a coverage move."


http://www.smogon.com/rb/moves/thunderpunch

There's a typo in the Related Moves line for Thunderbolt. I don't know exactly what's wrong with the syntax, but something's clearly wrong. Otherwise fine.


http://www.smogon.com/rb/moves/twineedle

Twineedle is, on average, stronger than Pin Missile. I suggest the following revision:

"Competitive Use

Twineedle is the signature move of Beedrill; as such, it is never seen in competitive play as Beedrill is awful. Twineedle itself is on average the strongest Bug-type move (not that there's much competition) but it has no competitive use thanks to its lack of distribution.

Related Moves

Pin Missile is a less accurate alternative with more variable damage and no added effect."


http://www.smogon.com/rb/moves/withdraw

Withdraw Slowbro is mentioned in the Slowbro analysis. As such, I suggest the following revision to the Competitive Use section:

"Withdraw has little competitive use thanks to its weak effect and poor distribution. It is occasionally used on Slowbro to protect it from Explosions and to aid in PP-stalling, but it has no other use."

Also, add the following line to the Related Moves section: "Reflect doubles Defense in a single turn, but does not stack with itself."


http://www.smogon.com/rb/moves/pin_missile

The Competitive Use section doesn't explain its use very clearly. I suggest the following revision to the Competitive Use section:

"Pin Missile is commonly used on Jolteon for its 4x super-effective hit on Exeggutor and Grass/Poison Pokemon. Other than that, it's too weak to bother using; it should only be used when 4x super-effective, and nothing else besides the abysmally bad Beedrill gets the move anyway."



That's all the errors I found, I think. Should make the RBY MoveDex a little more usable. :)
 
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When I said "bulk and better movepool" just above in the Dewgong thing, that should just be "bulk" - its crappy movepool is mentioned in its own right later. Whoops.
 
I agree with magic9mushroom in terms of usefulness. The only things I'd like to add are:

-Rhydon's Sub shines against paralyzed Lapras, and also Starmie. Rhydon can 2HKO Lapras with Rock Slide, almost guaranteed, while Golem has almost no chance. Against Starmie it can 2HKO (like 18% of the time) with Earthquake, while Golem can't claim that.
Not to mention that Rhydon has a free move slot (no Explosion)

-Starmie's movest Blizzard/Thunderbolt/Surf is just one of the possible combination for a sweeping Starmie.
The classic one has Psychic over Thunderbolt, but the latter can be useful against waters, in particular Slowbro. Situational.

-Screech can be used by Persian in the 1vs1 with Counter Chansey, to at least force a switch, as it's risky to damage Chansey with Slash before using Hyper Beam. It's useful against an unparalyzed Thunder Wave Chansey as well, as Persian using Slash would be stalled until FPs happens, so it would be forced to try for a CH Hyper Beam.
 
-Rhydon's Sub shines against paralyzed Lapras, and also Starmie. Rhydon can 2HKO Lapras with Rock Slide, almost guaranteed, while Golem has almost no chance. Against Starmie it can 2HKO (like 18% of the time) with Earthquake, while Golem can't claim that.
Not to mention that Rhydon has a free move slot (no Explosion)
While this is certainly true, I don't think the Substitute page is the correct place for comparing Rhydon to Golem.

-Starmie's movest Blizzard/Thunderbolt/Surf is just one of the possible combination for a sweeping Starmie.
The classic one has Psychic over Thunderbolt, but the latter can be useful against waters, in particular Slowbro. Situational.
I objected to the Ice Beam/Thunderbolt/Surf set because it had Ice Beam (and it was on Ice Beam's page, so sets for Starmie don't belong there unless they have Ice Beam). I'm not sure what you're getting at here.

-Screech can be used by Persian in the 1vs1 with Counter Chansey, to at least force a switch, as it's risky to damage Chansey with Slash before using Hyper Beam. It's useful against an unparalyzed Thunder Wave Chansey as well, as Persian using Slash would be stalled until FPs happens, so it would be forced to try for a CH Hyper Beam.
I think this is covered by "Screech brings Chansey into the range of its STAB Hyper Beam". All these things are just specific cases of that usage.
 
Yeah, just talked about the scenarios where the moves can make the difference. IMO a player (that in most cases is new/doesn't know a lot) needs to read those things to understand why you are writing "this is better than that, this is good, that sucks...". Then it's up to you guys to find the best place to write them. Also, I don't think my wording would be good enough to be copypasted there.
 

Valzy

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https://www.smogon.com/bw/moves/earth_power

"However, many of the Pokemon with Earth Power have low Special Attack, such as Claydol, Gliscor, Tyranitar, Mamoswine, and more, or have better coverage options to use, such as Celebi and Shaymin"

Earth Power is listed as a primary option on every Shaymin and Shaymin-S set besides their SubSeed sets. It's also the first option on the Offensive, Nasty Plot and Choice Scarf Celebi.
 

Aragorn the King

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http://www.smogon.com/bw/moves/barrage
Barrage is a very poor attack overall. Even if all five hits land, it is still no more powerful then a 75 Base Power Normal-type attack. This coupled with its mediocre 85% accuracy and its limited distribution (it is exclusive to Exeggcute, Exeggutor, and Smeargle) makes Barrage a horrible attack with little to no competitive merit.
Then should be than
 

Ununhexium

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I'm posting here because I'm not comfortable changing it myself, but on the BW Abomasnow analysis, Snow Warning needs to be removed from its sets as it was banned.
 
I'm posting here because I'm not comfortable changing it myself, but on the BW Abomasnow analysis, Snow Warning needs to be removed from its sets as it was banned.
Done.

Edit to below: I only changed the ability and nothing more, sorry.
 
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antemortem

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I'm posting here because I'm not comfortable changing it myself, but on the BW Abomasnow analysis, Snow Warning needs to be removed from its sets as it was banned.
The mentions of Snow Warning are not exclusive to the sets. They're dotted all throughout the analysis and I'm unconvinced that there's anything minor about the suggested changes. The whole analysis would probably have to be rewritten to reflect anything accurate.
 

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