OK, done with the criticism.
The circled areas are the main problems.
In the first circled area (first one to the left, the bottom of the sprite) is an incomplete outline. That's a big no-no, as it makes the sprite look disconnected.
In the second circled outline (right next to the first one, it's kind of hard to see) the leg looked tacked on. If you copy/paste, try to paste it to it looks connected, usually by position or scratching the parts to make it look connected.
In the third circled outline (around the tail), the tail looks tacked on. Just make sure it looks like it's part of the fused sprite.
In the fourth circled outline (the one highest up), make the arm smoothly connected. Just compare your sprite and my slightly edited one to see what I did to make it look smooth.
There was also no outline near the armpit area of the arm, and (again) just make it look better by changing the pixels around that area.
This is actually pretty darn good for a first fusion if you ask me.
The circled areas are the main problems.
In the first circled area (first one to the left, the bottom of the sprite) is an incomplete outline. That's a big no-no, as it makes the sprite look disconnected.
In the second circled outline (right next to the first one, it's kind of hard to see) the leg looked tacked on. If you copy/paste, try to paste it to it looks connected, usually by position or scratching the parts to make it look connected.
In the third circled outline (around the tail), the tail looks tacked on. Just make sure it looks like it's part of the fused sprite.
In the fourth circled outline (the one highest up), make the arm smoothly connected. Just compare your sprite and my slightly edited one to see what I did to make it look smooth.
There was also no outline near the armpit area of the arm, and (again) just make it look better by changing the pixels around that area.
This is actually pretty darn good for a first fusion if you ask me.