I only have one reply to that.Bibarel @Leftovers
EVs: 212 hp/4 atk/180 spd/52 def/52 sdef
Jolly Nature (+spd, -satk)
Ability: Unaware
- Return
- Yawn
- Waterfall
- Super Fang
<3
I only have one reply to that.Bibarel @Leftovers
EVs: 212 hp/4 atk/180 spd/52 def/52 sdef
Jolly Nature (+spd, -satk)
Ability: Unaware
- Return
- Yawn
- Waterfall
- Super Fang
Its funny that you mentioned that, because on my last offensive team I ran a Mixtar with Fire Blast/Ice Beam/Stone Edge/Crunch @ Life Orb, and it rips the opposing team to shreds. Much like MixMence, with proper prediction this thing tears stall teams apart.Actually, Boah isn't what you should be scared of. What you should be is a Mixed Life Orb Tyranitar. Stone Edge for all those Cresselias and Blisseys. You can Ice Beam the Hippowdons, Gliscors and even Garchomp switch ins. Then there's Flamethrower to deal with Skarmory, Forretress and Tangrowth. Your last move can be generally Crunch or Earthquake, but yeah, most teams will have trouble switching into that!
What nature did you use?Its funny that you mentioned that, because on my last offensive team I ran a Mixtar with Fire Blast/Ice Beam/Stone Edge/Crunch @ Life Orb, and it rips the opposing team to shreds. Much like MixMence, with proper prediction this thing tears stall teams apart.
just thinking if Aura Sphere would be better over Metal Sound. Most Cress aren't Calm with 252/252.I use a Lucario for its SS immunity and its ToxicS immunity, pretty much the same reasons as Danyul.
Rash/ Expert Belt
96 HP/ 4 ATK/ 4 DEF/ 152 SP.ATK/ 252 Speed
HP Ice 70
Shadow Ball
Close Combat
Metal Sound
Close Combat vs Bold 252/252 Bliss: Damage: 86.41% - 101.68%
Close Combat vs 4/0 Heatran: Damage: 100.31% - 117.90% (Just thought I'd mention since Lucario outspeeds any non Scarf versions of Heatran)
Shadow Ball vs Calm 252/252 Cress: Damage: 27.03% - 31.76%
Shadow Ball vs Calm 252/252 Cress after Metal Sound: Damage: 53.15% - 62.39%
HP Ice vs Impish 252/0 Hippo: Damage: 53.81% - 63.33%
Close combat will OHKO Blissey with SR down, and Shadow Ball will 2hko a Calm 252/252 Cresselia after a metal sound. Those 2 provide coverage and HP Ice is good for Hippo and Glisor.
The only thing this set cant handle is Skarm, it would need Aura Sphere, and Spiritomb. I was thinking about calm mind but Metal Sound is quicker and can force switches with helps with SR damage.
On shoddy i switched this into a Sceptile and HP Iced it, the must have thought it was HP Fire or something because they switched in Garchomp. I KO'd that and when Bliss came in I CC'd. Its pretty effective.
Any thoughts?
I use a Lucario for its SS immunity and its ToxicS immunity, pretty much the same reasons as Danyul.
Rash/ Expert Belt
96 HP/ 4 ATK/ 4 DEF/ 152 SP.ATK/ 252 Speed
HP Ice 70
Shadow Ball
Close Combat
Metal Sound
Close Combat vs Bold 252/252 Bliss: Damage: 86.41% - 101.68%
Close Combat vs 4/0 Heatran: Damage: 100.31% - 117.90% (Just thought I'd mention since Lucario outspeeds any non Scarf versions of Heatran)
Shadow Ball vs Calm 252/252 Cress: Damage: 27.03% - 31.76%
Shadow Ball vs Calm 252/252 Cress after Metal Sound: Damage: 53.15% - 62.39%
HP Ice vs Impish 252/0 Hippo: Damage: 53.81% - 63.33%
Close combat will OHKO Blissey with SR down, and Shadow Ball will 2hko a Calm 252/252 Cresselia after a metal sound. Those 2 provide coverage and HP Ice is good for Hippo and Glisor.
The only thing this set cant handle is Skarm, it would need Aura Sphere, and Spiritomb. I was thinking about calm mind but Metal Sound is quicker and can force switches with helps with SR damage.
On shoddy i switched this into a Sceptile and HP Iced it, the must have thought it was HP Fire or something because they switched in Garchomp. I KO'd that and when Bliss came in I CC'd. Its pretty effective.
Any thoughts?
You could just say what his actual attack stat would be.Lucario has an Attack Tier of 118 (pardon the tiers, but I'm not sure how to express this any other way),
Saying that his attack stat would be 700 doesn't tell you anything; saying his attack tier is 118 tells you that he can OHKO everything with a defense tier of 114.5 or less.You could just say what his actual attack stat would be.
Woah, attack tiers :-p Awesome.Saying that his attack stat would be 700 doesn't tell you anything; saying his attack tier is 118 tells you that he can OHKO everything with a defense tier of 114.5 or less.
Yes it does. It tells me his attack is 700 and I can figure that out myself how much damage it does, it's not rocket science. I do like to think I'm capable of basic math as are others and even if not theres upteen damage calcs out there.Saying that his attack stat would be 700 doesn't tell you anything; saying his attack tier is 118 tells you that he can OHKO everything with a defense tier of 114.5 or less.
As a matter of fact, I've been experimenting with a Life Orb Mixed Tyranitar myself. I think it's got some potential, but I haven't been able to find a team that supports it well enough (it really needs Wish support).Actually, Boah isn't what you should be scared of. What you should be is a Mixed Life Orb Tyranitar. Stone Edge for all those Cresselias and Blisseys. You can Ice Beam the Hippowdons, Gliscors and even Garchomp switch ins. Then there's Flamethrower to deal with Skarmory, Forretress and Tangrowth. Your last move can be generally Crunch or Earthquake, but yeah, most teams will have trouble switching into that!