Steampowered Vs. Ziposaki, just the usual

Since TT13 dropped me...

Open Challenge
Training 2v2 Doubles
No Recovers/Chills
1 day DQ
Standard Arena

and

Open Challenge
Training 1v1 Singles
No Recovers/Chills
1 day DQ
Standard Arena


Since both are training, neither of them count on the W/L/T record.
will accept this one!

items= off
abilities= one
switch= quack

ref needed
Ziposaki's pokemon;

Makuhita [H] (M)

Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Fighting

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW): (Can be Enabled) (Locked) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 25

EC: 1/6
MC: 2
DC: 1/5

Attacks:

Tackle
Focus Energy
Sand Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
Smelling Salt
Belly Drum

Bullet Punch
Revenge
Faint Attack

Rock Slide
Poison Jab
Brick Break


Natu(*) [X] (F)

Nature: Mild (Adds * to Special Attack, Subtracts * from Defense)

Type: Psychic/Flying

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 70

EC: 5/6
MC: 5
DC: 5/5

Attacks:

Peck(*)
Leer(*)
Night Shade(*)
Teleport(*)
Lucky Chant(*)
Miracle Eye(*)
Me First(*)
Confuse Ray(*)

Drill Peck(*)
Roost(*)
Quick Attack(*)

Psychic(*)
Shadow Ball(*)
Reflect(*)
Giga Drain


And Steampowered's team;

Cake (M) Corphish

Type:

Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

Hyper Cutter (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Shell Armor (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits

Adapbility (DW) (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

EC 0/6
MC 0
DC 0

Nature:

Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15 =30)

Attacks

Bubble
Harden
Vice Grip
Leer
BubbleBeam
Protect
Knock Off

Dragon Dance
Endeavor
Chip Away

Ice Beam
X-Scissor
Scald


Tailow (M) Aero
OT: ToastTyrant13

Type:

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Scrappy: (DW) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

EC: 1/6
MC: 2
DC: 1/5

Nature: Adamant (+1 Rank to Attack; -1 Rank From Special Attack)

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 85

Attacks
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Fly
Substitute
Protect

Steel Wing
Whirlwind
Pursuit


Right, this is the doubles. Since Ziposaki issued the challenge, Steampowered orders first!
 
Alright let's rumble!

Areo, this will be your first battle away from ToastTyrant, so show them what your made of!

Makuhita will be throwing a lot of Rock Slides at you so we have to be careful, start with a Fly aimed at Makuhita for some damage, follow up with a Wing Attack on Mahukita for more damage and finish with a Fly on Makuhita

Cake, try for the burn this time around, Scald on Natu, follow up with Ice Beam on Natu and finish once again with Scald on Natu
 
A girl steps into the arena, her face emotionless. She soon takes her place. After her opponent orders, she says," H: Fake Out, Revenge, then Whirlwind, all on Tailllow. X: Giga Drain, Confuse Ray, and then Giga Drain, all on Corphish."


Makuhita: Fake Out>Revenge>Whirlwind (all at Taillow)
Natu: Giga Drain>Confuse Ray>Giga Drain (all at Corphish)


Also don't we need to pick abilities? Natu has Magic Bounce and Makuhita has Guuts.
 

90|90
100|100

Vs.


90|100
100|100


Alright, let's get this train wreck a rollin'!
Makuhita
Fake Out Taillow
no crit, flinch; [4 + (3 - 2)*1.5] = 5.5 ~ 6 Damage, 4 Energy

Revenge Taillow
no crit; [12 + 3 + (3 - 2)*1.5] = 16.5 ~ 17 Damage, 7 Energy

Whirlwind
7 Energy

Natu
Giga Drain Corphish
no crit; [8 + (4 - 2)*1.5]*1.5 = 16.5 ~ 17 Damage, 8.5 ~ 9 restored, 12 Energy

Confuse Ray Corphish
2-Turn Confusion; 5 Energy

Giga Drain Corphish
no crit; [8 + (4 - 2)*1.5]*1.5 = 16.5 ~ 17 Damage, 8.5 ~ 9 restored, 12 Energy

Taillow
Fly Makuhita
flinch, 10 Energy

Wing Attack Makuhita
no crit; [6 + 3 + (3 - 2)*1.5]*1.5 = 15.75 ~ 16 Damage, 3 Energy

Fly Makuhita
failed, 10 Energy

Corphish
Scald Natu
no crit, no burn; [8 + 3 + (3 - 2)*1.5] = 12.5 ~ 13 Damage, 5 Energy

Ice Beam Natu
confusion, hit self; [4 + (3 - 3)*1.5] = 4 Damage, 3 Energy

Scald Natu
no crit, no burn; [8 + 3 + (3 - 2)*1.5] = 12.5 ~ 13 Damage, 5 Energy



52|67
87|77

Vs.


73|84
73|82

That was interesting, to say the least. Ziposaki, you're up!
 
Too lazy for flavor:

Natu: Giga Drain>Psychic>Giga Drain (Corphish)
Makuhita: Rock Slide>Brick Break>Rock Slide (Taillow)
 

52|67
87|77

Vs.


73|84
73|82

I need to stop reffing doubles.
Makuhita
Rock Slide Taillow
miss, 6 Energy

Brick Break Taillow
hit, no crit; [8 + 3 + (3 - 2)*1.5] = 12.5 ~ 13 Damage, 5 Energy

Rock Slide Taillow
miss, 6 Energy

Natu
Giga Drain Corphish
no crit; [8 + (4 - 2)*1.5]*1.5 = 16.5 ~ 17 Damage, 8.5 ~ 9 restored, 16 Energy

Psychic Corphish
no crit, no SpD drop; [6 + 2 + 3 + (4 - 2)*1.5] = 14 Damage, 4 Energy

Giga Drain Corphish
no crit; [8 + (4 - 2)*1.5]*1.5 = 16.5 ~ 17 Damage, 12 Energy

Taillow
Fly Natu
hit, no crit; [9 + 3 + (3 - 1)*1.5] = 15 Damage, 10 Energy

Steel Wing Natu
hit, no crit, no def+; [7 + (3 - 1)*1.5] = 10 Damage, 5 Energy

Wing Attack Natu
no crit; [6 + 3 + (3 - 1)*1.5] = 12 Damage, 3 Energy

Corphish
Endeavor Natu
12 Damage, 12.8 ~ 13 Energy

Ice Beam Natu
no crit, no freeze; [10 + (3 - 2)*1.5]*1.5 = 17.25 ~ 17 Damage, 7 Energy

Protect
12.67 ~ 13 Energy



21|84
54|59

Vs.


16|84
41|65

Steampowered, your move!
 
Cake: Ice Beam at Natu till he dies and then redirect your attention to Makuhita and hit him with Endeavour till you die

Aero: Fly (Natu) - Wing Attack (Mahukita) - Fly (Mahukita)
 
Natu: Giga Drain Corphish until you die
Makuhita: Bullet Punch Corphish> Bullet Punch Corphish again if it hasn't died or Rock Slide Taillow if it has> Whirlwind Taillow
 

21|84
54|59

Vs.


16|84
41|65

This is pretty even, I'd say.
Makuhita
Bullet Punch Corphish
crit; [4 + 3 + (3 - 3)*1.5]*2/3 = 4.67 ~ 5 Damage, 3 Energy

Rock Slide Taillow
hit, no crit; [8 + (3 - 2)*1.5]*1.5 = 14.25 ~ 14 Damage, 6 Energy

Whirwind Taillow
7 Energy

Natu
Giga Drain Corphish
crit; [8 + 3 + (4 - 2)*1.5]*1.5 = 21 Damage, 5.5 ~ 6 restored, 16 Energy

Giga Drain Corphish
missed, 20 Energy

Giga Drain Corphish
missed, 24 Energy

Taillow
Fly Natu
hit, no crit; [9 + 3 + (3 - 1)*1.5] = 15 Damage, 10 Energy

Wing Attack Makuhita
no crit; [6 + 3 + (3 - 2)*1.5]*1.5 = 15.75 ~ 16 Damage, 3 Energy

Fly Makuhita
failed, 10 Energy



0|70
0|36
KO'ed|--

Vs.


0|68
0|49
KO'ed|--

Ziposaki, you're up!
 

70
36

Vs.


68
49

So, Steampowered, there are no chills allowed in this match...
Makuhita
Sand Attack
failed, 4 Energy

Brick Break
no crit; [8 + 3 + (3 - 2)*1.5] = 12.5 ~ 13 Damage, 5 Energy

Rock Slide
hit, no crit; [8 + (3 - 2)*1.5]*1.5 = 14.25 ~ 14 Damage, 6 Energy

Taillow
15 HP Substitute
12 Energy

Chill
no chills allowed

Fly
hit, no crit; [9 + 3 + (3 - 2)*1.5]*1.5 = 20.25 ~ 20 Damage, 10 Energy



55 HP
14 Energy

Vs.


48 HP
34 Energy

This is close! Steampowered, your actions!
 

55 HP
14 Energy

Vs.


48 HP
34 Energy

Makuhita
Fake Out
crit; [4 + 3 + (3 - 2)*1.5] = 8.5 ~ 9 Damage, 4 Energy

Rock Slide
hit, no crit; [8 + (3 - 2)*1.5]*1.5 = 14.25 ~ 14 Damage, 6 Energy

Brick Break
no crit; [8 + 3 + (3 - 2)*1.5] = 12.5 ~ 13 Damage, 5 Energy

Taillow
Wing Attack
flinch, 3 Energy

Peck
no crit; [4 + 3 + (3 - 2)*1.5]*1.5 = 12.75 ~ 13 Damage, 1 Energy

Wing Attack
hit, no crit; [6 + 3 + (3 - 2)*1.5]*1.5 = 15.75 ~ 16 Damage, 3 Energy



19 HP
7 Energy

Vs.


19 HP
19 Energy

Holy crap, this match just got even closer!! Ziposaki, you're up.
 

19 HP
7 Energy

Vs.


19 HP
19 Energy

Before I even do the numbers, I can't imagine this match going another round.
Makuhita
Brick Break
no crit; [8 + 3 + (3 - 2)*1.5] = 12.5 ~ 13 Damage, 5 Energy

Bullet Punch
no crit; [4 + (3 - 2)*1.5] = 5.5 ~ 6 Damage, 3 Energy

Taillow
Peck
no crit; [4 + 3 + (3 - 2)*1.5]*1.5 = 12.75 ~ 13 Damage, 1 Energy



0 HP
0 Energy

Vs.


6 HP
11 Energy

And that's the match, Ziposaki wins!

Prizes;

Ziposaki; 2 TC
Makuhita; 1 EC, 2 MC, 1 DC, 1 KOC (Taillow)
Natu; 1 EC, 2 MC, 1 DC, 1 KOC (Corphish)

Steampowered; 2 TC
Corphish; 1 EC, 2 MC, 1 DC
Taillow; 1 EC, 2 MC, 1 DC, 1 KOC (Natu)

rickheg; 4 RC

GG both, and thanks for playing!
 

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