Hey there, I'm vbdood1337, with my first post ever on Smogon, and hopefully I'm following all the rules :D I've been lurking for quite a while, basically absorbing information like a sponge and trying to apply it to my Shoddy teams. This has been one of my first successful teams that I actually enjoy playing, and hopefully I can get some help to make this even better. My Shoddy rating just passed 1300 and is rising, hopefully about to break my own personal record of mid to high 1300s :D I'm mainly looking for help with EV's and natures and to a lesser extent, movesets. I feel like I've got a pretty good grasp on competitive battling and hopefully once I start rating teams I'll get better at making them myself. But enough with my lame intro, on with my team...
I'm not really sure how to classify this, but it features several pokemon who I believe can hit fast and hard and take a few attacks in the meantime. One of my first teams where I feel like a covered a lot of my previous weaknesses, as 5/6 of my team is immune to Toxic Spikes and only 1 (Gyara) is weak to Stealth Rock which, if I play correctly, may or may not get up. Status has troubled me throughout my battling career so I wanted to find at least a few pokes that could absorb Wow's, Toxic's, and pretty much all sleep moves. Looking for possibly adding in a ground type (or possibly Jolteon) to take the annoying T-Waves which none of my team likes dealing with. With 3 choice users I feel like I can hit hard and fast right from the switch in and hopefully if I predict correctly I can come up with some kills and switch ins that I may not have gotten earlier in my battling career. Anyways, enough with the intro, let's get to my team :D
At a Glance:
Thank you Pokemon Elite 2000.com for the sprites, and Arkeis for all images below!
Steels, Dragons, and... Raikou? What?
Scareodactyl, The Kamikaze Lead
*Not a Terrorist*
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge
Overview: First time I've tried an Aero lead, and he's quickly become one of my favorite leads. Aero nearly always gets my SR up and keeps the opponent's down. Foes with priority moves and SR are a bit of a problem (mainly Metagross, which sucks because he's pretty common); I can Taunt turn 1 and try and keep his SR down, and get mine up next turn, but I risk eating a SE Meteor Mash/Bullet Punch and getting KO'd next turn with Bullet Punch. I can pretty much guarantee getting SR up if I just SR turn 1 but then I risk letting him get his SR up. It's a guessing game that I get better at with every game :). Anyways, one of my favorite leads right up there with Swampert, who I'm considering trying out for a few games.
Moveset, EV's, and Nature: Of course, SR and Taunt to get mine up and keep the opponent's down, respectively. EQ and Stone Edge are practically filler moves to hopefully get a hit off before I die. Max speed and Jolly to outspeed pretty much everything unscarfed, and the rest thrown into attack to get as much damage as possible out of his respectable 105 base attack and 100 base STAB move. Focus Sash of course on a suicide lead.
Here's how Aero fares against the top 10 leads of July:
Azelf - Taunt turn 1, SR turn 2. If I'm still alive, hit whatever's in with a EQ/Stone Edge.
Metagross - Just SR turn 1, and hope for a Meteor Mash miss so I can hit back with EQ. (Thank you MrIndigo :D)
Jirachi - Switch to Heatran straight away to take the Trick. I'll usually Earth Power, in case another Heatran thinks he can switch in on my Fire Blast, I'll still hit Jirachi for SE damage. Bring Aero back when it's safe and get SR up. Or as suggested by MrIndigo, just SR turn one and let Aero take the scarf to revenge nearly anything late game.
Swampert - Taunt turn 1, keeping his SR down. SR turn two, he'll probably KO with Ice Beam or roar me away. Either works; his SR stays down, mine goes up. Probably one of my best matchups.
Aerodactyl -
Infernape - Fake out will break my sash, so just SR turn 2 and EQ if I'm still alive.
Hippowdon - Taunt turn 1, SR turn 2. Even better matchup than Pert, because his EQ's aren't touching me and not very many carry Ice Fang (I know I personally use Roar over it). A great, if not my best matchup.
Ninjask - Taunt turn 1, SR turn 2, KO with Stone Edge if its still in.
Bronzong - Taunt turn 1, SR turn 2. He'll 2HKO with Gyro Ball so bring in Heatran and Fire Blast.
Roserade - I usually stay in and Taunt. If it's not scarfed I outspeed and keep its sleep move/toxic spikes down. If it is scarfed he's stuck on his sleep move anyways, and theres still a 25% chance he misses. I get SR up unless he's scarfed and Leaf Storm's both turns.
Overall he's been working pretty well, I have the advantage on most other leads and am pretty happy with him for now.
YouTurn, the Bullet Punching Bug
*No Need for Speed Here*
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Overview: This guy is so OU for a reason. STAB CB's Technician Bullet Punches HURT and STAB U-Turn is one of my favorite moves in the game. Basically everyone's scouter/revenge killer/etc this guy does it all. Pursuit to trap the likes of Latias and other psychics and ghosts and Superpower to hit opposing Steels's hard. Basically a great choice for pretty much any team, not much more to say about YouTurn.
Moveset, EV's, and Nature: Looks like I explained in the overview, haha :) Max attack to do as much damage as possible, 248 HP to make him as bulky as possible without hitting the dreaded SR health number. Rest are dumped into speed to outspeed other Scizor, although would they be better in Def/SDef to be slower and take advantage of opposing Scizor's Superpower defense drops one on one? Adamant, again, to hit as hard as possible, and Choice Band to be able to hit hard without a need for set up.
Hawtran, the Fiery Finisher
*So Hawt he Can Absorb Fire*
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 36 Atk/252 Spd/220 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Hidden Power [Ice]/Hidden Power [Grass]/Dragon Pulse
- Explosion
Overview: My trusty revenge killer and pseudo status absorber. Flash Fire and Steel typing make it immune to WoW and Toxic, and switching in on a WoW gives me a helpful power boost for Fire Blast. This guy is just too good to pass up and is great for absorbing Ice Beams, Bullet Punches, and fire moves (Overheat, Fire Blast, Flamethrower, Fire Punch, WoW, etc.) directed at Scizor and the rest of my team. Explosion is my ohshit button, and with a scarf its relatively easy to get off. Really one of my favorite pokemon in the game, and in my opinion goes very well with Scizor.
Moveset, EV's, and Nature: Fire Blast for the obvious STAB, although I'm strongly considering switching to Flamethrower because I just hate it's accuracy and with a Flash Fire boost I don't really suffer from Flamethrower's lowered base power. Earth Power as my special version of EQ, hitting 5 types for SE damage and a possible SDef drop. Absolutely murders opponent Heatran's and Magnezone's (not to mention Lucario xD). Explosion to take out Blisseys and other problem pokemon, or just when I'm at low health (and again, with a scarf I almost always outspeed). Last choice is a tricky one, either HP Ice for Mence, Gliscor, etc, HP Grass for Swampert and to a lesser extent Rhyperior, or Dragon Pulse for a more consistently powerful attack (and is great against Kingdra's who think they can switch in on a 1/4 damage Fire Blast). Max speed, a timid nature, and Scarf make this beast tough to outspeed. 36 in Atk for Explosion and the rest in SAtk for more power.
DosEquis, my Drunken, Sleepy Gyarados
*But When I Drink Beer, I Prefer Dos Equis...*
Gyarados @ Leftovers
Ability: Intimidate
EVs: 216HP/32Atk/252Def/8Spe
Impish nature (+Def, -SAtk)
- Waterfall
- Roar
- Rest
- Sleep Talk
Overview: A very fun Gyara set. This thing is bulky as hell and near impossible to take down without a Thunderbolt. This thing covers Lucario incredibly well, shrugging off his attacks and hitting back pretty hard with Waterfall. He gets roared away the second he begins SD'ing, and DosEquis shrugs off +2 Close Combats, Extremespeeds, Ice Punches, and Crunches with ease. I have to watch out for Stone Edge but those are pretty rare at the moment. Also a pseudo status absorber, gladly taking sleep moves and resting away any other status. Pretty much my phazer, status absorber, and bulky as hell wall all put in one. Probably the most replaceable member of my team as of right now, I was originally considering Pert, Suicune, or Vaporeon, who's probably the leading candidate (Wish support would be REALLY nice).
Moveset, EV's, and Nature: 100 base SDef makes this thing hard to take down from the special side (barring electric moves), and 252 EV's in HP and Def, along with an Impish nature make this tough to touch on the physical side as well. Need's to watch out for Machamps and Metagrosses with Thunderpunch who he otherwise walls pretty heavily. Remaining 4 EV's thrown into SDef. RestTalk gives me a strong recovery option and takes care of status which the rest of my team does NOT like. Waterfall for a STAB move to do respectable damage and possibly give me some timely flinches :D. Roar completes the bulkiness of this set phazing away stat uppers and helping build up SR damage. Considering Bounce over Waterfall to give me more lefties recovery and avoid some damage in the process. Leftovers completes the set to make this Gyara a royal pain in the ass to kill.
eXstatix, the Ecstatic Electric Dog
*More Hyper Than a Jack Russel*
Raikou @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
Overview: This is really just a great all around pokemon that I've fallen in love with in my last few teams. After a Calm Mind or two many pokes have trouble breaking this guy's sub. Just a great all around poke using a pseudo BoltBeam combo out of a great 115 base speed and SAtk. Zapdos is a possible replacement if I want something more physically defensive or with Roost. This guy takes most of the electric attacks directed at Gyara and can set up a sub or calm mind with ease. Sweeps a ton of unprepared teams and can also hit Mence hard with HP Ice if he hasn't gotten a DD.
Moveset, EV's, and Nature: Sub and Calm Mind make this guy a bulky offensive threat. STAB Thunderbolt from 115 base SAtk is great and hits tons of pokes hard. HP Ice is for dragons and the grounds that resist my Thunderbolt. Considering replacing with HP Grass for Pert but he hasn't been a problem so far, Gyara handles him pretty well. Max Speed and SAtk to maximize sweeping potential, and Modest for that extra SAtk boost. I'm open to suggestions for other possibly more helpful natures. Lefties rounds off the set. Signal Beam and Shadow Ball are options for a more offense Life Orb set.
and LatiLost, the Forever Puzzled Dragon
*Where Am I o.O*
Latias @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
Overview: Another revenge killer, Latias hits hard and fast and can utilize trick to greatly hinder opposing walls like Blissey. STAB Draco Meteor hits nearly everything hard from 110 base SAtk and he reaches a blistering 525 speed with a Scarf. This guy can still take a bunch of special hits without any real defensive investment thanks to that great 130 base SDef and respectable 80 and 90 base HP and Defense, respectively. Really a great revenge killer and like Scizor can fit easily into any team. Originally a Scarf Starmie, with practically the same moveset (Hydro Pump/Surf, BoltBeam, Trick) was considered originally but I felt like i could deal with Ice Attacks better than electric that Gyara definitely doesn't like dealing with.
Moveset, EV's, and Nature: Draco Meteor is enough to scare away any non-steel opponent not named Blissey, who gets taken care of with a choice scarf tricked onto her. Thunderbolt is great for revenging Gyara, outspeeding him after 1 DD and easily KOing with Bolt. Surf hits Lucario hard even with neutral damage, and easily scares away Infernape, Heatran, and many others. Max SAtk and Speed to hit as hard as possible and a timid nature for the extra speed. Finishing it all off with a scarf practically guarantees this guy isn't being outsped by much.
I'm not really sure how to classify this, but it features several pokemon who I believe can hit fast and hard and take a few attacks in the meantime. One of my first teams where I feel like a covered a lot of my previous weaknesses, as 5/6 of my team is immune to Toxic Spikes and only 1 (Gyara) is weak to Stealth Rock which, if I play correctly, may or may not get up. Status has troubled me throughout my battling career so I wanted to find at least a few pokes that could absorb Wow's, Toxic's, and pretty much all sleep moves. Looking for possibly adding in a ground type (or possibly Jolteon) to take the annoying T-Waves which none of my team likes dealing with. With 3 choice users I feel like I can hit hard and fast right from the switch in and hopefully if I predict correctly I can come up with some kills and switch ins that I may not have gotten earlier in my battling career. Anyways, enough with the intro, let's get to my team :D
At a Glance:
Thank you Pokemon Elite 2000.com for the sprites, and Arkeis for all images below!
Steels, Dragons, and... Raikou? What?
Scareodactyl, The Kamikaze Lead
*Not a Terrorist*
Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Taunt
- Stealth Rock
- Earthquake
- Stone Edge
Overview: First time I've tried an Aero lead, and he's quickly become one of my favorite leads. Aero nearly always gets my SR up and keeps the opponent's down. Foes with priority moves and SR are a bit of a problem (mainly Metagross, which sucks because he's pretty common); I can Taunt turn 1 and try and keep his SR down, and get mine up next turn, but I risk eating a SE Meteor Mash/Bullet Punch and getting KO'd next turn with Bullet Punch. I can pretty much guarantee getting SR up if I just SR turn 1 but then I risk letting him get his SR up. It's a guessing game that I get better at with every game :). Anyways, one of my favorite leads right up there with Swampert, who I'm considering trying out for a few games.
Moveset, EV's, and Nature: Of course, SR and Taunt to get mine up and keep the opponent's down, respectively. EQ and Stone Edge are practically filler moves to hopefully get a hit off before I die. Max speed and Jolly to outspeed pretty much everything unscarfed, and the rest thrown into attack to get as much damage as possible out of his respectable 105 base attack and 100 base STAB move. Focus Sash of course on a suicide lead.
Here's how Aero fares against the top 10 leads of July:
Thanks MrIndigo! :)In the Aero-Aero matchup, you should just attack on Turn 1. SR doesn't cripple your team, but here are the options your opponent will have:
If you attack, and he uses Taunt, he wastes a turn and his Sash, and risks you outspeeding him next turn and preventing his Stealth Rocks anyway (while you get the chance to switch out and back in later, setting up your own). If you Taunt, and he attacks, this situation is reversed and you're the one who is essentially 1 poke down for no gain.
If you both attack, you have the speed tie issue exactly equivalent to both Taunting, only neither of you will get rocks (whereas trying for the Taunt coinflip gives you a 50% chance of having only your opponent getting rocks)
If you Taunt and he SRs on the first turn and outspeeds, you both get rocks but he keeps Aero alive as Death Fodder.
If you attack and he SRs, you kill him and get your own rocks up afterwards.
Overall he's been working pretty well, I have the advantage on most other leads and am pretty happy with him for now.
YouTurn, the Bullet Punching Bug
*No Need for Speed Here*
Scizor @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit
Overview: This guy is so OU for a reason. STAB CB's Technician Bullet Punches HURT and STAB U-Turn is one of my favorite moves in the game. Basically everyone's scouter/revenge killer/etc this guy does it all. Pursuit to trap the likes of Latias and other psychics and ghosts and Superpower to hit opposing Steels's hard. Basically a great choice for pretty much any team, not much more to say about YouTurn.
Moveset, EV's, and Nature: Looks like I explained in the overview, haha :) Max attack to do as much damage as possible, 248 HP to make him as bulky as possible without hitting the dreaded SR health number. Rest are dumped into speed to outspeed other Scizor, although would they be better in Def/SDef to be slower and take advantage of opposing Scizor's Superpower defense drops one on one? Adamant, again, to hit as hard as possible, and Choice Band to be able to hit hard without a need for set up.
Hawtran, the Fiery Finisher
*So Hawt he Can Absorb Fire*
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 36 Atk/252 Spd/220 SAtk
Naive nature (+Spd, -SDef)
- Fire Blast
- Earth Power
- Hidden Power [Ice]/Hidden Power [Grass]/Dragon Pulse
- Explosion
Overview: My trusty revenge killer and pseudo status absorber. Flash Fire and Steel typing make it immune to WoW and Toxic, and switching in on a WoW gives me a helpful power boost for Fire Blast. This guy is just too good to pass up and is great for absorbing Ice Beams, Bullet Punches, and fire moves (Overheat, Fire Blast, Flamethrower, Fire Punch, WoW, etc.) directed at Scizor and the rest of my team. Explosion is my ohshit button, and with a scarf its relatively easy to get off. Really one of my favorite pokemon in the game, and in my opinion goes very well with Scizor.
Moveset, EV's, and Nature: Fire Blast for the obvious STAB, although I'm strongly considering switching to Flamethrower because I just hate it's accuracy and with a Flash Fire boost I don't really suffer from Flamethrower's lowered base power. Earth Power as my special version of EQ, hitting 5 types for SE damage and a possible SDef drop. Absolutely murders opponent Heatran's and Magnezone's (not to mention Lucario xD). Explosion to take out Blisseys and other problem pokemon, or just when I'm at low health (and again, with a scarf I almost always outspeed). Last choice is a tricky one, either HP Ice for Mence, Gliscor, etc, HP Grass for Swampert and to a lesser extent Rhyperior, or Dragon Pulse for a more consistently powerful attack (and is great against Kingdra's who think they can switch in on a 1/4 damage Fire Blast). Max speed, a timid nature, and Scarf make this beast tough to outspeed. 36 in Atk for Explosion and the rest in SAtk for more power.
DosEquis, my Drunken, Sleepy Gyarados
*But When I Drink Beer, I Prefer Dos Equis...*
Gyarados @ Leftovers
Ability: Intimidate
EVs: 216HP/32Atk/252Def/8Spe
Impish nature (+Def, -SAtk)
- Waterfall
- Roar
- Rest
- Sleep Talk
Overview: A very fun Gyara set. This thing is bulky as hell and near impossible to take down without a Thunderbolt. This thing covers Lucario incredibly well, shrugging off his attacks and hitting back pretty hard with Waterfall. He gets roared away the second he begins SD'ing, and DosEquis shrugs off +2 Close Combats, Extremespeeds, Ice Punches, and Crunches with ease. I have to watch out for Stone Edge but those are pretty rare at the moment. Also a pseudo status absorber, gladly taking sleep moves and resting away any other status. Pretty much my phazer, status absorber, and bulky as hell wall all put in one. Probably the most replaceable member of my team as of right now, I was originally considering Pert, Suicune, or Vaporeon, who's probably the leading candidate (Wish support would be REALLY nice).
Moveset, EV's, and Nature: 100 base SDef makes this thing hard to take down from the special side (barring electric moves), and 252 EV's in HP and Def, along with an Impish nature make this tough to touch on the physical side as well. Need's to watch out for Machamps and Metagrosses with Thunderpunch who he otherwise walls pretty heavily. Remaining 4 EV's thrown into SDef. RestTalk gives me a strong recovery option and takes care of status which the rest of my team does NOT like. Waterfall for a STAB move to do respectable damage and possibly give me some timely flinches :D. Roar completes the bulkiness of this set phazing away stat uppers and helping build up SR damage. Considering Bounce over Waterfall to give me more lefties recovery and avoid some damage in the process. Leftovers completes the set to make this Gyara a royal pain in the ass to kill.
eXstatix, the Ecstatic Electric Dog
*More Hyper Than a Jack Russel*
Raikou @ Leftovers
Ability: Pressure
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
Overview: This is really just a great all around pokemon that I've fallen in love with in my last few teams. After a Calm Mind or two many pokes have trouble breaking this guy's sub. Just a great all around poke using a pseudo BoltBeam combo out of a great 115 base speed and SAtk. Zapdos is a possible replacement if I want something more physically defensive or with Roost. This guy takes most of the electric attacks directed at Gyara and can set up a sub or calm mind with ease. Sweeps a ton of unprepared teams and can also hit Mence hard with HP Ice if he hasn't gotten a DD.
Moveset, EV's, and Nature: Sub and Calm Mind make this guy a bulky offensive threat. STAB Thunderbolt from 115 base SAtk is great and hits tons of pokes hard. HP Ice is for dragons and the grounds that resist my Thunderbolt. Considering replacing with HP Grass for Pert but he hasn't been a problem so far, Gyara handles him pretty well. Max Speed and SAtk to maximize sweeping potential, and Modest for that extra SAtk boost. I'm open to suggestions for other possibly more helpful natures. Lefties rounds off the set. Signal Beam and Shadow Ball are options for a more offense Life Orb set.
and LatiLost, the Forever Puzzled Dragon
*Where Am I o.O*
Latias @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick
Overview: Another revenge killer, Latias hits hard and fast and can utilize trick to greatly hinder opposing walls like Blissey. STAB Draco Meteor hits nearly everything hard from 110 base SAtk and he reaches a blistering 525 speed with a Scarf. This guy can still take a bunch of special hits without any real defensive investment thanks to that great 130 base SDef and respectable 80 and 90 base HP and Defense, respectively. Really a great revenge killer and like Scizor can fit easily into any team. Originally a Scarf Starmie, with practically the same moveset (Hydro Pump/Surf, BoltBeam, Trick) was considered originally but I felt like i could deal with Ice Attacks better than electric that Gyara definitely doesn't like dealing with.
Moveset, EV's, and Nature: Draco Meteor is enough to scare away any non-steel opponent not named Blissey, who gets taken care of with a choice scarf tricked onto her. Thunderbolt is great for revenging Gyara, outspeeding him after 1 DD and easily KOing with Bolt. Surf hits Lucario hard even with neutral damage, and easily scares away Infernape, Heatran, and many others. Max SAtk and Speed to hit as hard as possible and a timid nature for the extra speed. Finishing it all off with a scarf practically guarantees this guy isn't being outsped by much.
So, there's my team. I am very open to suggestions and I'll take any advice I can get, because I know I'm in no position to disregard what I'm sure is going to be good advice :D Everyone on the team is replacable, it's not like there's anyone who HAS to stay.
Thanks for reading and hopefully I'll get some helpful rates :)
And I'm not gonna lie, I had a lot of fun with the nicknames on this team :)