GatoDelFuego
The Antimonymph of the Internet
Dammit! I capitalized Special Attack later on...does that count?
But yeah, make sure that's capitalized...
But yeah, make sure that's capitalized...
There was a hyphen after fighting when I first checked itWait gato's changes aren't
What is this
Please disregard capitalizing of evs in the second set
NOW, going through from the beginning...
You didn't change anything in Fighting so why is it highlighted
It is 100 base attack because some GP member said so. I think it was an Australian
'it' is used to describe sudowoodo so why are we switching to 'him' halfway through the check
Analysis didn't say anything about special attackers, only special attacks. Thus, I assume that we should be keeping it as special attacks and not changing to special attackers because of mixed stuff
'rock head is THE chosen ability', or 'rock head is chosen' since there's nothing wrong with that and adding superfluous words makes me cringe
'The very' is very useless and convolutes the sentence
I thought 'you' referred to the battler (hah I read stuff) and not the Pokemon, and here it should be setting up on the Pokemon
final special attack should not be capitalized
Please undo these changes or berate me.
There was a hyphen after fighting when I first checked it
-Last edited by Orcinus Duo; Jan 3rd, 2012 at 10:11:00 PM.
- Jan 4th, 2012, 5:22:54 AM
I believe that in the official grammar post, base is always before the number
-gdi Australians
Yes, why are we switching between him and it
-allowing him to endure even the
-ask yourself
I thought that that sentence meant that you must be careful when taking a special attack, which would occur when you face a special attacker
-misleading. For example, Mienshao in OU is not a special attacker, but carries a pretty strong hp ice. Be careful of special attacks, regardless of the attacker. Also, walls.
everyone constantly tells me that stats are capitalized.
-that wasn't a stat
I don't know what to believe; disregard my check
[Overview]
<p>(Remove break, it should be <p>Sudowoodo, like ...)
Sudowoodo, like other Rock-type Pokemon, has high base Attack and Defence Defense. Unfortunately, its pure Rock typing makes the Imitation Pokemon weak to common attacking types such as Grass, Water, and Fighting, and is therefore often shunned in favour of a Pokemon with a secondary type. However, Sudowoodo does have one trick up its sleeve which sets it apart from other Rock-types: Wood Hammer. While other rock Rock-type Pokemon would flee from Water- and Ground-types, Sudowoodo can fight back, dealing many surprise KOs to the unsuspecting. Sudowoodo can also take on the role of a support Pokemon laying Stealth Rock and sponging hits from the common Braviary and Swellow. However, aside from that niche, Sudowoodo doesn't have anything over other Rock-types so always keep that in mind when including him it on your team.
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[SET]
name: Support
move 1: Stealth Rock
move 2: Stone Edge
move 3: Wood Hammer
move 4: Toxic
item: Leftovers
ability: Rock Head
nature: Impish
evs: 252 HP / 4 Atk / 252 Def
[SET COMMENTS]
<p>(Remove break)
With a respectable Defense stat, Sudowoodo can take on the role of a supporter for your team. Setting up Stealth Rock stops the repeated switching in of common threats while breaking Sturdy and Focus Sash on opposing Pokemon. STAB Stone Edge hits surprisingly hard from 100 base Attack, and is its main way of applying dealing damage to foes. The inclusion of Wood Hammer allows Sudowoodo to hit Water- and Ground-types hard, whereas other similar Rock-types would be walled. Finally, Toxic is there to cripple opposing walls who think they've got you it beaten.
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[ADDITIONAL COMMENTS]
<p> (Remove break)
Leftovers are necessary on this set due to Sudowoodo's lack of recovery. The given EVs and nature maximize Sudowoodo's (< Apostrophe) Defense, allowing it ("it" is correct here) to endure even the hardest of physical hits. However, Sudowoodo's (< Apostrophe) Special Defense makes it very vulnerable, so one must take care with special attacks. Rock Head also increases Sudowoodo's (< Apostrophe) survivability by negating Wood Hammer recoil, making it the primary option for the ability. Sturdy could be used but in that case, Earthquake is recommended over Wood Hammer as the recoil damage would break Sturdy.
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(Remove this extra space)
[SET]
name: Physical Attacker
move 1: Stone Edge
move 2: Wood Hammer
move 3: Earthquake
move 4: Sucker Punch
item: Life Orb / Choice Band
ability: Rock Head
nature: Adamant
evs: 4 HP / 252 Atk / 252 Speed
^ evs is not capitalized here.
[SET COMMENTS]
(Space)
<p>(Remove break)
Thanks to a decent 100 base Attack and a good movepool, Sudowoodo can take on the role of a physical attacker. Once again, Stone Edge acts as STAB and, thanks to the investments, allows Sudowoodo to heavily dent foes. Earthquake is used with this to form the infamous EdgeQuake combination, allowing Sudowoodo to hit most Pokemon at least neutrally. Wood Hammer enables the decimation of Water- and Ground-types, and being Sudowoodo's (< Apostrophe) niche, the move should always be present. Due to an abysmal Speed stat, Sucker Punch is used in the final move slot to outspeed and kill weakened foes.
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[ADDITIONAL COMMENTS]
(Space)
<p>(Remove break)
Sudowoodos poor Speed allows it to be outsped by most Pokemon in the tier, meaning that it will face problems sweeping. The given EVs allow it to beat uninvested base 60s Speed tier occupants, while the Adamant nature increases Sudowoodos Attack. Rock Head is chosen ability in order to negate Wood Hammer recoil. Sturdy doesn't offer much use, as entry hazards will almost always be up. A Choice Band turns Sudowoodo into a spectacular wallbreaker, and makes your opponent think twice before sending in anything. However, the use of Sucker Punch makes you Sudowoodo very easy to set up on, and this should be taken into consideration. This is easily remedied by using a Life Orb instead, but the decrease in power is very noticeable. Finally, Hammer Arm can be used over another move if you are having problems with Dark- and Normal-types, although this isn't recommended due to the superior coverage of its other moves.
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[Other Options]
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Sudowoodo has a couple of other options, thanks to its decent movepool. Double-Edge works well with Rock Head, but sacrifices coverage and thus generally should be avoided. Rest allows Sudowoodo to fully heal, although for risk of being setup fodder, this should be used in conjunction with a cleric on your team. Rock Slide can be used over Stone Edge for higher PP and accuracy, but the drop in power is very noticeable. Sudowoodo has access to the elemental punches, which may seem like a good idea, but the low base power Base Power and unneeded coverage renders these inferior options. Sudowoodo was also gifted with Focus Punch, allowing for a SubPunch set. However, Sudowoodo finds it difficult to force switches, and deciding on which moves to swap out for substitute Substitute and Focus Punch can be a pain. Explosion is also an option if you want to end with a bang, although the Gen 5 nerf and Sudowoodos low speed Speed makes this difficult to use successfully. Sudowoodo gets two decent boosting moves in Rock Polish and Curse. Rock Polish allows it to double its speed Speed, but even then it is still too slow to outspeed the top tier threats and too weak to get past a lot of the walls in the tier. The latter would be feasible were it not for Sudowoodo's poor Special Defense, leaving it easily killed by most special attacks while setting up. Through the The Dream World gave Sudowoodo was given the Rattled ability, which raises its speed Speed by one stage when hit by a Bug, Dark or Ghost Bug-, Dark-, or Ghost-type move, which are very common attacking types very common in the NU tier. While this seems usable, a speed Speed boost of only one stage means practically nothing to Sudowoodo.
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[Checks and Counters]
<p>(Remove break)
Due to Sudowoodo's (< Apostrophe) pure Rock-typing Rock typing, it possesses many common weaknesses and is therefore easy to counter. Most Pokemon with a decently powerful special attack can at least 2HKO Sudowoodo with a decently powerful special attack. Tangela is a nightmare to face, taking only neutral damage from Stone Edge while resisting Wood Hammer and Earthquake. A Giga Drain from it is a safe 2HKO, even from the support variant. Generally, bulky Grass-types pose problems for Sudowoodo.
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Fix this up and you can consider this:[SET COMMENTS]
<p>With a respectable Defense stat, Sudowoodo can take on the role of a supporter for your team. Setting up Stealth Rock stops the repeated switching in of common threats while breaking Sturdy and Focus Sash on opposing Pokemon. STAB Stone Edge hits surprisingly hard from 100 base Attack, and is its main way of dealing damage to foes. The inclusion of Wood Hammer allows Sudowoodo to hit Water- and Ground-types hard, whereas other similar Rock-types would be walled. Finally, Toxic is there to cripple opposing walls who think they've it you beaten.</p>
seriously do this or elseYou need to mention teammates for both sets. For example, on the supportive set you should mention Pokemon that can switch into its weaknesses or defeat Sudowoodo's counters. Also, Wish support is helpful since it lacks recovery. Mention a spinblocker as well, as they keep Stealth Rock on the field. For the offensive set, mention entry hazards support. Also, Pokemon that can take out physically defensive walls. Mainly special attackers, Taunters, and Toxic Spikes. In regards to the GP, there are a few odd spaces, and on the second set's EVs, Speed should be Spe. Make these changes, and I'll take a second look. Thank you.