Guys wasn't this supposed to be a 'discussion' thread? All i see is people throwing premade texts that aren't rly open for discussion.
Dis thread:
BAN SWIRLIX, YESH? HE OVERPOWA MY SWIRLIX, NOT FAIR!
BAN GLIGAR YESH? WHY? COZ I RUN A TEAM FULL OF S-RANK WITH NO REAL SYNERGY OR ABUSE OF REGEN CORE TO HEAL LIEK A BAWS AND NEITHER OF THEM HANDLES GIGAR, INCLUDING MY GIGAR
Now seriously, let's talk about swirlix and gligar.
I'll start on Gligar, since i find him being a suspect highly controversial, and actually oppose it.
Gligar:
A considered rank-s lc tier pokemon, it's undoubtly resourceful and strong in almost any function you might assign him, but he's actually overestimated, it's a good threat, but only if you restrict yourself to viability rankings, and making teams of either strong pokemons with little synergy or having full healing teams that can't really hurt gligar, that unfortunelly make up like 90% of the teams.
But guess what, if you make what most would consider using uncommon play styles, like using scarfed sweepers in combination with bulky sweepers and a wall, you will find that Gligar is actually easy to handle, to check and counter without really having to address him directly. That you guys have a team/playstyle, that is weak to gligar, and have problems addressing him, that's your problem, not gligar's.
There are 2 main common sets that i see used:
Eviolite gligar: A good wall but will sacrifice attack for it. Requires swords dance to KO non bulky things, and bulky sweepers are a major problem for him since you probably can knock him or damage highly along with a priority attack, wrecks him before havng chance to KO back your pokemon. Yeah, what i' m saying here is that any bulky high damage dealer that can 2hko him, prevents any build up potential for gligar, without even needing to be supereffective one.
Berryjuice gligar: Usually a better damage dealer with acrobatics, but needs a sword dance or 2 to deal with bulky pokemons. Doesn't have anywhere the same defensive capabilities, and after berry juice has been spent, his switching in capabilities become much more limited. Limited coverage since EQ and Roost are almost must have and if you have acro, you don't have knock off to hurt things like slowpoke or almost any evio wall.
I really don't get people saying gligar is unpredictable. There's just those 2 really threatning sets, and you can easily deduce which one with a fake out or any form of damage. He has limited coverage and no priority, which makes him weak to scarfed too.
Also he isn't ovecentralizing the tier as people state. Ppl are actually overcentraizing in the rank-S chars and some other teams like regen cores, which Gligar happens to be a good teammate for checking and thrashing the very same team. Being overused because people centralize their game in those aspects, doesn'tmake him overpowered, just because it counters your playstyle.
As sort of example i recently made a gen 1 team for fun that is actually quite strong against meta-teams, without adressing gligar in particular i have no problems handling him:
Cubone @ Eviolite
Ability: Battle Armor
Level: 5
EVs: 236 Def / 36 SDef / 196 Atk / 4 Spd / 36 HP
Impish Nature
- Earthquake
- Double-Edge
- Counter
- Knock Off
Grimer @ Eviolite
Ability: Sticky Hold
Level: 5
EVs: 196 Atk / 196 Def / 36 SDef / 80 HP
Adamant Nature
- Fire Punch
- Ice Punch
- Poison Jab
- Shadow Sneak
Eevee @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Def / 76 SDef / 236 Atk
Adamant Nature
- Double-Edge
- Wish
- Quick Attack
- Protect
Krabby @ Choice Scarf
Ability: Sheer Force
Level: 5
EVs: 196 Spd / 36 Def / 236 Atk / 36 HP
Adamant Nature
- Crabhammer
- Superpower
- Knock Off
- Rock Slide
Dratini @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 172 Atk / 196 Spd / 76 Def / 36 SDef / 28 HP
Adamant Nature
- Extreme Speed
- Dragon Dance
- Outrage
- Thunder Wave
Machop @ Choice Scarf
Ability: No Guard
Level: 5
EVs: 236 Spd / 196 Atk / 36 Def / 36 HP and
Jolly Nature
- Dynamic Punch
- Bullet Punch
- Knock Off
- Ice Punch
Cubone- my physical wall, having 30 def, adresses any physical sweeper, being an easy check for gligar. First turn just knock him if he SD,and 1 counter or 2 double edge kill gligar. There's real little chance for gligar to kill cubone with enough prediction.
Grimer- my swirlix counter. 1hkos gligar while surviving a eq. My grimer will probably do little more on the game, but that's pokemanz, you cant expect to kill a threat without its costs.
Eevee- my mix of bulky wall with ridiculous high damage for its defenses. Eats EQ like a baws, double edge 2hko fulldef evio gligar. if gligar switches in eevee he's dead. If gligar SD the first turn, its a free kill.
Krabby- scarfed - ohkos gligar with crabhamer ,definitly not going to be threatened by gligar.
Dratini- usually my weakest option but his function is for status absorbing and elemental resisting, still, a dragon dance is enough to 2hko wall gligar, while surviving EQs.
Machop- scarfed revenge killer, 1hkos gligar.
My team is built to gain momentum from high damage bulkyness and punishing opponent switching, mixing it with type resisting and good countering coverage+ revenge kill.
As you can see, what matters to beat gligar is having a higher momentum. Either outspeed scarfed ko, or bulkyness with high damages easily beat gligar, that requires SD to kill them and loses momentum to most of them. In the moment, ppl use it along with:
| Teammates |
| Meditite +10.484% |
| Pawniard +8.911% |
| Swirlix +5.717% |
| Slowpoke +4.040% |
| Carvanha +3.169% |
| Chinchou +2.022% |
| Larvesta +1.827% |
| Spritzee +1.691% |
| Tirtouga +1.094% |
| Munchlax +0.929% |
| Magnemite +0.639% |
| Foongus +0.368% |
As you can see, these are his teammates and most times it's opponents. It's clear as water that he overpowers any of them in momentum on their main sets except carvanha& tirtouga for obvious reasons. People don't have to restrict themselves to these pokemons as they do, it's people not realizing that, that makes gligar powerful.
So, in conclusion, what i mean is that the real reason gligar being considered strong is that of people relying too much on standard sets with pokemons selected only because of it's considered viability rankings, and don't really want to improve or differenciate it's team/playstyle, trying to ban gligar for being inconvinient for their playstyle. Scarf and bulky sweepers exist for a reason, they're not necessarily inferior to others
Corkscrew: your gligar set is certainly interesting but lacks roost, and you're not accounting scarfed killers, priority users or infiltrators/prankster and other counters.If someone doesn't have any of this options on his team, than he certainly has alot of issues dealing with many oher threats like shellsmashers.
and that's even considering you are letting him swords dance, which you can deal by having higher damage ratio as i explained in my post. im not sure how you can state it as broken, when it certainly is easier to handle than shellsmashers, for which scarf is no longer an option.