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The basic goal of this team is to obtain free switches and then hit the incoming pokemon hard with a strong attack. That means this team doesn't necessarily sweep with a pokemon, but hits hard while not taking loads of damage.
Superman (Machamp) @ Lum Berry
No Guard
240 HP / 248 Atk / 16 SpD / 4 Spe
Adamant (+Atk -SpA)
~ DynamicPunch
~ Bullet Punch
~ Payback
~ Ice Punch
With natural bulk, a 100% STAB Dynamic Punch, and a priority move makes Machamp a great full attacking anti-lead. It beats almost every lead with the exception of Swampert (I usually D-Punch then switch out, while he sets up rocks) and trickscarfers (I switch out of Jirachi 100% of the time, but usually am caught by the rare trick Azelf or Uxie). Can be a great help late game with his four moves working well together, and a hard hitting 100% move.
Machamp would be Superman of the Justice League because he relies on his enormous strength to beat his opponents, similar to Superman.
J'onn J'onzz (Jirachi) @ Choice Scarf
Serene Grace
Impish (+Def -SpA)
240 HP / 160 Def / 76 SpD / 32 Spe
~ Fire Punch
~ Ice Punch
~ Thunder Punch
~ Iron Head
When thinking up this team, I knew it wouldn't be slow, but certainly not fast enough to keep up with and beat hyper offense teams. Thus I needed paralysis. Jirachi, being one of the most notorious spreaders of paralysis, soon came to mind. Jirachi has tons of options, but this support set glues my team together. Wish heals the team as nobody has a self-recovering move. Paralysis helps Gyarados, Heatran and Celebi really destroy and allows me to play a lot more aggresive. Paraflinch can be used to get something in KO range for Jolteon or Machamp. U-turn is for scouting or getting free switches, mostly for Gyarados and Heatran.
Jirachi would be Martian Manhunter (J'onn J'onzz) of the Justice League because he is from outer-space like J'onn.
Aquaman (Gyarados) @ Leftovers
Intimidate
Adamant (+Atk -SpA)
156 HP / 72 Atk / 96 Def / 184 Spe
~ Dragon Dance
~ Taunt
~ Waterfall
~ Stone Edge / Bounce
Gyarados has great synergy with this team, as well as being a bulky attacker that can stop many walls with taunt. Gyarados gets free switches from ground attacks aimed at Jolteon, Jirachi, and Heatran, fire attacks aimed at Jirachi and water attacks aimed at Heatran. Gyarados also allows Jolteon to heal and get free switches off incoming electric attacks. Gyarados's goal isn't to sweep, but to take out chunks off the opponents team while being able to switch in on many attacks.
Gyarados would be Aquaman of the Justice League because both mainly live in water but can survive above land.
Black Lighting (Jolteon) @ Choice Specs
Volt Absorb
Timid (+SpA -Atk)
4 HP / 252 SpA / 252 Spe
~ Thunderbolt
~ Shadow Ball
~ Baton Pass
~ Hidden Power Ice
Jolteon is a quick, hard hitter on the special side, whose job, like most of my team, is to come in on a free switch, then hit whatever comes in hard. Being choiced means picking the right move problematic at some points, which is when I'll usually baton pass to something that can handle the opponent's switch. I'll almost always use Thunderbolt until they show what they have to take it, where HP Ice can usually take a chunk out of them the next time they switch in. Jolteon has very good synergy with Gyarados, taking the electric moves, but otherwise Jolteon can switch into much else.
Jolteon would be Black Lightning of the Justice League because they share the same element to attack with.
Firestorm (Heatran) @ Shuca Berry
Flash Fire
Naive (+Spe -SpD)
252 SpA / 4 SpD / 252 Spe
~ Stealth Rock
~ Fire Blast
~ Earth Power
~ Explosion
Heatran is my stealth rock user, also one of my two checks to Scizor, and a user of the much needed STAB Fire Blast to take out the dominant steels of the metagame. Explosion is generally a filler and is only used when I need a free switch or when a lack a physical sweeper to take a special wall. Heatran has good synergy with Jirachi, Gyarados and Celebi.
Heatran would be Firestorm of the Justice League because they share the same element to attack with.
Green Lantern (Celebi) @ Life Orb
Natural Cure
Modest (+SpA -Atk)
232 HP / 244 SpA / 32 Spe
~ Leaf Storm
~ Hidden Power Ice
~ Recover
~ Earth Power
Celebi is basically here for defensive synergy with most of my team, and replacing the job of pokemon when they die. It has T-wave to spread paralysis along with Jirachi and Leaf Storm is to knock out bulky waters and grounds that give the rest of my team trouble. HP Fire is for Scizor, who is often baited in to take the Leaf Storm.
Celebi would be the Green Lantern of the Justice League because they're both green and use special orientated attacks.
In conclusion, I would please ask you to take your time to rate this team, as I took a lot of time and effort making this thread.
Adios!