Altina
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The original core is really cool, and leaves a lot of options when it comes to building around it. Getting rid of Dark-types should be the #1 priority when using mono-attacking Mega Latias. Defensive Infernape was my choice as Dark-type check, as it, between Will-O-Wisp, Encore and STAB Low Kick is capable of dealing with almost every Dark-type in existance. The original core was also weak to opposing Dragon-types, which is why Clefable was added. I chose to go with Thunder Wave + Calm Mind due to Manaphy being an issue, but what version of Clefable you use is up to you. Unaware Clefable can be used too, but the team gets weaker to Lati@s that way. To handle physical attackers, oppoing Clefable, and other Fairt-types, I added Hippowdon + Excadrill. Hippowdon is simply put a great mixed wall, capable of dealing with everything from Mega Charizard X to Tornadus-T. Excadrill Rapid Spin's for the team, and with Swords Dance + Air Balloon, it can pressure Landorus-T and opposing Hippowdon trying to keep Stealth Rock up.Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
Infernape @ Leftovers
Ability: Blaze
EVs: 248 HP / 40 Def / 12 SpD / 208 Spe
Jolly Nature
- Slack Off
- Encore
- Will-O-Wisp
- Low Kick
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 240 HP / 112 Def / 156 SpD
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Stone Edge
Latias-Mega @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Refresh
- Stored Power
- Recover
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Thunder Wave
- Calm Mind
Dragalge @ Black Sludge
Ability: Adaptability
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Sludge Wave
- Toxic Spikes
- Hidden Power [Fire]
Thank you so much for the great team, it has worked really well so far and its only weaknesses seems to be difficulty in weakening builds that limit my toxic spikes with mega sableye. Though, do you mind explaining the EVs on Hippo? I have been normally using the 252/144/112 Impish spread and would like to know what KOes the spread you use for future teambuilding. Also, what do the 12 Spdef EVs on Nape do. Would it be better to toss them in Def?