Terry24
The initial core of Ttar-Drill-Alt was weak to Weavile and Bisharp, so I slapped LO RestTalk Keldeo on to combat the two pretty reliably. You mentioned smth about not wanting to have to sleep fodder a 'Mon to Loom so Keld is your pony for that job. Lando-T was the next addition since the team at this point got destroyed by opposing sand. Finally, Scarf Magnezone was added to trap steels for both mono-attacking Altaria and Excadrill so that they can sweep easier. Now let's get into the fun stuff. At first I took your Chople Tar and rolled with it, but I really wanted to use Band because that helped in beating down nuisances like Mega Venusaur and Rotom-W, as well as OHKOing the stall playstyle and the every playstyle. So I made it band, though that opened up weaknesess to Gengar and Mega Zam. I was like yooo what do I do-- then it came to me: SDef Lando-T. The set you see before you is actually cash: it snacks on Gengar and Zam's attacks (both 3HKO after rox; Icy Wind dun kill). 2ez. Went with Knock Off to remove Shed Shells as well as OHKO Gengar; and U-turn for that cool VoltTurn with Zone + to safely bring in the threats, BandTar and Keldeo, for some quick kills. P funny that Lando-t also counters M-Diancie haha. Decided Refresh>Heal Bell on Alt cause 8 PP looks like it'll just finish on me. I wanted Adamant Exca but since Lando-T is Careful, it isn't the best of sand checks, so Jolly Exca was safer especially if it came down to an Exca vs Exca match up. An alternate version is to keep Chople Tar and run SD Lando-T (I'd keep Knock Off personally) to soften M-Venu and Hippo, while still being able to counteract damn Gengar and damn M-Zam. Magneton over Zone is a fair option since Weavile is always rude and outspeeding it is nice, but I prefer the added bulk Zone offers. Enjoy n_n
Edit: threw in a replay so yall could see how the team works






Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Ice Punch
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Iron Head
- Rapid Spin
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Return
- Roost
- Refresh
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 244 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Ice Punch
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Iron Head
- Rapid Spin
Altaria-Mega @ Altarianite
Ability: Pixilate
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Return
- Roost
- Refresh
Keldeo-Resolute @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Rest
- Sleep Talk
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 244 SpD / 8 Spe
Careful Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Flash Cannon
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
Edit: threw in a replay so yall could see how the team works
Last edited: