1v1 Singles
FE Mons who are in desperate need of moves
1 Day DQ - gyms are a'comin!
Arena: ASB Area..just for easiness
Temperantia:let's do this!
items=off
switch=derp
1 ability
ref needed
Vespiquen- Iseria (F)
Nature: Sassy (add * to Special Defense, divide Speed by 1.15; increase in opponent's acuracy by a flat 10%)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 3
SpD(+): 5
Spe: 34 (40/1.15= 34.78, rounded down)
SC: 3
WC: 3
BRT: 19
EC: 6/6
MC: 1
DC: 3/5
Attacks:
Sweet Scent
Gust
Poison Sting
Confuse Ray
Fury Cutter
Bug Bite
Defend Order
Pursuit
Fury Swipes
Power Gem
Heal Order
Toxic
Attack Order
Acrobatics
Ominous Wind
Mud Slap
Tailwind
Total Moves: 17
Steampowered
Ting (M) Swampert (*)
Type:
Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Ground Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp (DW) (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
EC: 9/9
MC: 0
DC: 4/5
Nature:
Brave Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy
HP: 110
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (50/1.15=43)
Attacks
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud-Sport(*)
Mud Bomb
Water Gun
Endeavor(*)
Aqua Tail(*)
Superpower(*)
Avalanche
Earthquake
Hammer Arm
Dig(*)
Double Team(*)
Ice Beam(*)
Toxic
Blizzard
ASB arena, 1v1, let's do this
Battle Order:
Temperantia Selects ability
Steampowerd selects ability and orders
Temperantia ordres
I ref