Data The Battle Pike Mk1 [CLOSED - GO TO MKII]

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Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
re challenging after 3 days
Name: Metal Sonic
Thread: http://www.smogon.com/forums/threads/battle-pike-bronze-rank-metal-sonic.3497286/
Rank: Bronze

Blaziken -> speed boost
Blaziken [Male] [Knuckles]
Types: Fire / Fighting


Abilities::
Blaze, Speed Boost(unlocked)

Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 92 (+)
Accuracy +10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Flare Blitz
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Mirror Move
Flamethrower
Quick Attack
Brave Bird
Sky Uppercut

Egg
Last Resort
Reversal
Endure
FeatherDance
Counter
Flame Burst
Night Slash

TM/HM
Swords Dance
Double Team
Protect
Will-O-Wisp
Toxic
Rock Slide
Shadow Claw
Roar

Tutor
Blast Burn
Bounce
Thunderpunch
Dual Chop
Heat Wave
Knock Off
Sleep Talk
Substitute
Vacuum Wave

Empoleon w/ Torrent
Empoleon [Male] [Metal Sonic]
Types: Water / Steel


Abilities::
Torrent, Defiant(Unlocked)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 3
Def: 2( -)
SpA: 4
SpD: 4
Spe: 69 (+)
Accuracy +5%
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 4
AC: 5/5
KOC:1
Attacks:
Level Up
Pound
Tackle
Growl
Bubble
Metal Claw
Swords Dance
Water Sport
Swagger
Peck
Bide
Bubble Beam
Fury Attack
Brine
Drill Peck
Mist

Egg
Agility
SuperSonic
Yawn
FeatherDance
Icy Wind
Endure
Aqua Ring
Knock Off

TM/HM
Toxic
Grass Knot
Protect
Ice Beam
Substitute
Stealth Rock
Dive
Surf
Defog
Rock Slide
Bulldoze
Roar


Aurumoth -> No Guard

Aurumoth [Charmy] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)


Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Weak Armor: (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (Unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
(+)
Spe: 80 (-) Evasion -10%,
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
DC: 5/5


Attacks:
Tackle
Dragon Dance
Quiver Dance
Silver Wind
Confusion
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-Wisp
Wish
Tail Glow

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Magic Coat


Psyshock
Light Screen
Double Team
Reflect
Infestation
Shadow Ball
Blizzard
Thunder
Focus Blast


QUEUE:
Metal sonic
 
Last edited:
Bronze Pike Challenge Denied! You can only challenge the Pike using Pokemon you own. Since your Prize Claim for Aurumoth has yet to be approved, you cannot use Aurumoth.
 

Metal Sonic

Resurgence
is a Tutor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Yet to c/p the mons into my profile but it has been approved
re challenging after 3 days
Name: Metal Sonic
Thread: http://www.smogon.com/forums/threads/battle-pike-bronze-rank-metal-sonic.3497286/
Rank: Bronze

Blaziken -> speed boost
Blaziken [Male] [Knuckles]
Types: Fire / Fighting


Abilities::
Blaze, Speed Boost(unlocked)

Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 5
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 92 (+)
Accuracy +10%
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Flare Blitz
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Mirror Move
Flamethrower
Quick Attack
Brave Bird
Sky Uppercut

Egg
Last Resort
Reversal
Endure
FeatherDance
Counter
Flame Burst
Night Slash

TM/HM
Swords Dance
Double Team
Protect
Will-O-Wisp
Toxic
Rock Slide
Shadow Claw
Roar

Tutor
Blast Burn
Bounce
Thunderpunch
Dual Chop
Heat Wave
Knock Off
Sleep Talk
Substitute
Vacuum Wave

Empoleon w/ Torrent
Empoleon [Male] [Metal Sonic]
Types: Water / Steel


Abilities::
Torrent, Defiant(Unlocked)
Nature: Hasty (+15% Speed, +X% Accuracy, -1 Def)

Stats:
HP: 100
Atk: 3
Def: 2( -)
SpA: 4
SpD: 4
Spe: 69 (+)
Accuracy +5%
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 4
AC: 5/5
KOC:1
Attacks:
Level Up
Pound
Tackle
Growl
Bubble
Metal Claw
Swords Dance
Water Sport
Swagger
Peck
Bide
Bubble Beam
Fury Attack
Brine
Drill Peck
Mist

Egg
Agility
SuperSonic
Yawn
FeatherDance
Icy Wind
Endure
Aqua Ring
Knock Off

TM/HM
Toxic
Grass Knot
Protect
Ice Beam
Substitute
Stealth Rock
Dive
Surf
Defog
Rock Slide
Bulldoze
Roar


Aurumoth -> No Guard

Aurumoth [Charmy] (M)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)


Type: Psychic/Bug: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:

Weak Armor: (Toggle): No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (Unlocked): (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
(+)
Spe: 81 (-) Evasion -10%,
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
DC: 5/5


Attacks:
Tackle
Dragon Dance
Quiver Dance
Silver Wind
Confusion
String Shot
Bug Bite
Sunny Day
Heal Pulse
Will-o-Wisp
Wish
Tail Glow

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Magic Coat


Psyshock
Light Screen
Double Team
Reflect
Infestation
Shadow Ball
Blizzard
Thunder
Focus Blast


QUEUE:
Metal sonic
 
Last edited:
Challenging the Battle Pike for the first time!

Name: tavok
Tread: None
Rank: Bronze

Gambo the Snorlax with Inmunity


Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)

Type:

- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (18/)

- Headbutt
- Last Resort
- Snatch
- Lick
- Belly Drum
- Yawn
- Metronome
- Odor Sleuth
- Tackle
- Defense Curl
- Amnesia
- Chip Away
- Recicle
- Screech
- Body Slam
- Stockpile
- Crunch
- Heavy Slam

Egg Moves (6/11)

- Counter
- Pursuit
- Self-Destruct
- Subsitute
- Whirlwind
- Zen Headbutt

TMs/HMs: (20/)

- Toxic
- Sunny Day
- Ice Beam
- Protect
- Rain Dance
- Solar Beam
- Smack Down
- Thunder
- Earthquake
- Rest
- Fire Blast
- Shadow Ball
- Brick Break
- Psychic
- Focus Blast
- Incinerate
- Rock Slide
- Sleep Talk
- Surf
- Endure

Move Tutor: (2/)
- Gunk Shot
- Hyper Voice

Randy the Metagross with Light Metal

Randy (Metagross (-))
Nature: Quiet (+SpA, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9 (6 with Light Metal)
Base Rank Total: 22


EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (8)
- Take Down
- Magnet Rise
- Metal Claw
- Confusion
- Scary Face
- Pursuit
- Psychic
- Meteor Mash

Egg Moves (0)
None

TMs: (9)
- Light Screen
- Protect
- Earthquake
- Shadow Ball
- Brick Break
- Reflect
- Aerial Ace
- Grass Knot
- Substitute
- Flash Cannon

Move Tutor (8):
- Endure
- Gravity
- Headbutt
- Ice Punch
- Iron Defense
- Iron Head
- Signal Beam
- Thunder Punch
- Zen Headbutt

Now you are a big bad Metagross! You still have movepool issues, but we'll fix that soon ;)

Lira the Aromatisse with Aroma Veil.

Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves:

Level Up

- Aromatic Mist
- Heal Pulse
- Sweet Scent
- Fairy Wind
- Sweet Kiss
- Odor Sleuth
- Echoed Voice
- Calm Mind
- Draining Kiss
- Aromatherapy
- Moonblast
- Skill Swap
- Psychic
- Psych Up

Egg Moves:

- Captivate
- Disable
- Reflect
- Wish

TMs/HMs:

- Toxic
- Protect
- Light Screen
- Thunderbolt
- Torment
- Energy Ball
- Trick Room

Move Tutor: (0/0)

None


Queue:
Metal Sonic (Bronze)
tavok (Bronze)
 
Taking both challenges. Post and thread will be up within 90 minutes.

EDIT: Making my own pike challenge

name: akela
Thread:http://www.smogon.com/forums/threads/battle-pike-bronze-rank-akela.3481351/
Rank: Bronze
Stratagem @ Technician
Tyrantrum @ Strong Jaw
Exploud @ Scrappy

Stratagem [Rock Polish] [-]

Timid Nature (+15% Speed, +26% Accuracy, -1 Atk)
Type: Rock
Egg Group: Undiscovered
Abilities: Levitate, Technician, Mold Breaker
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 150 (+) [+26 ACC]
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Level Up
Acupressure
AncientPower
Defense Curl
Disable
Double-Edge
Earth Power
Electro Ball
Head Smash
Magnetic Flux
Metal Sound
Mud Shot
Paleo Wave
Power Gem
Rock Blast
Rock Polish
Rollout
Tackle
Weather Ball
Tutor
Giga Drain
Heat Wave
Mud-Slap
Ominous Wind
Snore
Stealth Rock
Swift
Trick
Vacuum Wave
TM/HM
Aerial Ace
Dazzling Gleam
Embargo
Energy Ball
Explosion
Fire Blast
Flamethrower
Flash
Flash Cannon
Hidden Power Flying
Protect
Rock Slide
Rock Tomb
Shadow Ball
Substitute
Toxic
Volt Switch

Tyrantrum [Susan] [F]

Adamant Nature (+1 ATK, -1 SPA)
Types: Rock/Dragon
Egg Group: Monster/Dragon
Abilities: Strong Jaw, Rock Head
Stats:
HP: 100
ATK: Rank 6 (+)
DEF: Rank 5
SPA: Rank 2 (-)
SPD: Rank 2
Speed: 71
Base Rank Total: 21
Size Class: 5
Weight Class: 6

EC: 6/6
MC: 0
AC: 5/5

Attacks: [53/53]
Level Up [17/17]
Ancient Power
Bide
Bite
Charm
Crunch
Dragon Claw
Dragon Tail
Earthquake
Giga Impact
Head Smash
Horn Drill
Roar
Stealth Rock
Stomp
Tackle
Tail Whip
Thrash
Egg [6/6]
Curse
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang
Tutor [1/1]
Draco Meteor
TM/HM [29/29]
Aerial Ace
Attract
Brick Break
Bulldoze
Confide
Dark Pulse
Dig
Double Team
Facade
Frustration
Hidden Power Steel
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Sleep Talk
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Toxic

Exploud [Titanus] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Normal
Egg Group: Monster/Field
Abilities: Soundproof, Scrappy
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: (44/95)
Level Up
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar
Egg
Circle Throw
Extrasensory
Hammer Arm
SmellingSalt
SmokeScreen
Snore
Tutor
Endeavor
Icy Wind
Zen Headbutt
TM/HM
Avalanche
Blizzard
Bulldoze
Earthquake
Echoed Voice
Fire Blast
Flamethrower
Focus Blast
Giga Impact
Ice Beam
Overheat
Protect
Rest
Rock Slide
Round
Shadow Ball
SolarBeam
Substitute
Surf
Toxic
Whirlpool
 
Last edited:
Might as well do this.

Name: Dummy
Thread: Blast from the Past
Rank: Bronze

Pokemon:
Krilowatt @ Magic Guard
Lombre @ Swift Swim
Colossoil @ Guts


Krilowatt [Dobby] (M)
Nature: Timid (Multiplies Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to [16]. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)
Typing: Electric/Water
Electric: Electric STAB; immune to paralysis status.
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Magic Guard:
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated. (Passive)

Stats:
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (105*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (41):
Bubble
Charge
Tackle
Thunder Shock
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Imprison
Volt Switch
Heart Swap
Discharge
Hydro Pump
Thunder
Fairy Wind

Counter
Me First
Signal Beam
Metronome
Follow Me
Whirlpool

Ice Beam
Thunderbolt
Scald
Toxic
Substitute
Rain Dance
Safeguard
Earthquake
Blizzard
Torment
Surf
Protect
Double Team
Rest
Thunder Wave
Sleep Talk
Dazzling Gleam

Earth Power
Endure


Lombre [Beetle] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)
Typing: Water/Grass
Water: Water STAB; ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Grass: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Swift Swim:
This Pokemon moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain. (Passive)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 6/9
MC: 1
AC: 3/5

Attacks (25):
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Zen Headbutt

Counter
Synthesis
Tickle
Giga Drain
Teeter Dance

Rain Dance
Ice Beam
Energy Ball
Surf
Brick Break
Scald
Hidden Power [Fire 6]


Colossoil(*) [Neville] (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the BAP of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. (Passive)

Stats:
HP: 120
Atk: Rank 6(+)
Def: Rank 2(-)
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC: 6/6
MC: 1
AC: 5/5

Attacks (59):
Leer(*)
Tackle(*)
Rapid Spin(*)
Bubble Beam(*)
Pursuit(*)
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)
Bounce
Megahorn
Body Slam(*)
Stockpile
Swallow
Horn Drill
Drill Run
Rototiller(*)

Sucker Punch(*)
Earth Power(*)
Water Spout(*)
Encore
Fake Out
Sand Tomb
Screech
Thunder Fang
Fire Fang
Mud Bomb
Mud Shot
Foul Play
Fissure

Earthquake(*)
Payback(*)
U-Turn(*)
Stone Edge
Taunt
Smack Down
Substitute
Bulldoze
Protect
Double Team
Dragon Tail
Return
Quash
Poison Jab
Embargo
Rest
Snarl
Sludge Bomb

Aqua Tail
Knock Off
Superpower
Snatch
Iron Tail
Dive
Dark Pulse
Endure
Sleep Talk


Queue:
akela (Bronze)
Dummy007 (Bronze)
 
Last edited:
Re-challenging.

Name: tavok
Thread: This thread?
Rank: Bronze

Snorlax with Inmunity
Metagross with Clear Body
Aromatisse with Aroma Veil


Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)

Type:

- Normal:Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (18/)

- Headbutt
- Last Resort
- Snatch
- Lick
- Belly Drum
- Yawn
- Metronome
- Odor Sleuth
- Tackle
- Defense Curl
- Amnesia
- Chip Away
- Recicle
- Screech
- Body Slam
- Stockpile
- Crunch
- Heavy Slam

Egg Moves (6/11)

- Counter
- Pursuit
- Self-Destruct
- Subsitute
- Whirlwind
- Zen Headbutt

TMs/HMs: (23/)

- Focus Punch
- Pay Day
- Toxic
- Sunny Day
- Ice Beam
- Protect
- Rain Dance
- Solar Beam
- Smack Down
- Thunder
- Earthquake
- Rest
- Sandstorm
- Fire Blast
- Shadow Ball
- Brick Break
- Psychic
- Focus Blast
- Giga Impact
- Incinerate
- Rock Slide
- Sleep Talk
- Surf
- Endure
- Bide

Move Tutor: (2/)
- Gunk Shot
- Seed Bomb
- Hyper Voice
- Outrage


Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9 (6 with Light Metal)
Base Rank Total: 22


EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (10)
- Take Down
- Magnet Rise
- Metal Claw
- Confusion
- Scary Face
- Pursuit
- Bullet Punch
- Psychic
- Hammer Arm
- Meteor Mash

Egg Moves (0)
None

TMs: (14)
- Toxic
- Light Screen
- Protect
- Earthquake
- Shadow Ball
- Brick Break
- Reflect
- Aerial Ace
- Grass Knot
- Substitute
- Flash Cannon
- Sandstorm
- Giga Impact
- Double Team

Move Tutor (13):
- Hone Claws
- Endure
- Gravity
- Headbutt
- Ice Punch
- Iron Defense
- Iron Head
- Icy Wind
- Signal Beam
- Thunder Punch
- Zen Headbutt
- Explosion
- Stealth Rock

Now you are a big bad Metagross! You still have movepool issues, but we'll fix that soon ;)


Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves:

Level Up

- Aromatic Mist
- Heal Pulse
- Sweet Scent
- Fairy Wind
- Sweet Kiss
- Odor Sleuth
- Echoed Voice
- Calm Mind
- Draining Kiss
- Aromatherapy
- Moonblast
- Misty Terrain
- Skill Swap
- Psychic
- Psych Up

Egg Moves:

- Captivate
- Disable
- Reflect
- Wish

TMs/HMs:

- Toxic
- Protect
- Light Screen
- Thunderbolt
- Torment
- Energy Ball
- Trick Room
- Flash Cannon
- Rest
- Sleep Talk
- Hyper Beam
- Dream Eater
- Substitute
- Psyshock
- Hidden Power (Ground)
- Dazzling Gleam

Move Tutor: (0/0)

None
 
Name: Elevator Music
Challenge Thread (if any): http://www.smogon.com/forums/threads/3467967
Rank: Gold
Pokemon:

Cyclohm [] (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon

Abilities: Shield Dust / Static / Overcoat (Unlocked)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Moves: (89/89)
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonic Boom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

MC: 0
AC: 5/5

Moves: (94/111)
Astonish
Confuse Ray
Detect
Feint Attack
Fake Out
Foresight
Foul Play
Fury Swipes
Knock Off
Leer
Mean Look
Night Shade
Power Gem
Punishment
Scratch
Shadow Ball
Shadow Claw
Shadow Sneak
Zen Headbutt

Feint
Flatter
Imprison
Metal Burst
Moonlight
Nasty Plot
Recover
Sucker Punch

Aerial Ace
Attract
Brick Break
Calm Mind
Dazzling Gleam
Dig
Double Team
Dream Eater
Embargo
Facade
Flash
Fling
Focus Punch
Hidden Power (Ground)
Hone Claws
Incinerate
Low Sweep
Payback
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Rain Dance
Rest
Retaliate
Rock Smash
Rock Tomb
Snarl
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Torment
Toxic
Will-O-Wisp

Body Slam
Counter
Dark Pulse
Double-Edge
Dynamic Punch
Endure
Fire Punch
Gravity
Headbutt
Helping Hand
Ice Punch
Icy Wind
Lick
Low Kick
Magic Coat
Metronome
Mimic
Octazooka
Pain Split
Role Play
Seismic Toss
Signal Beam
Sleep Talk
Snatch
Spite
Thunder Punch
Tickle
Trick
Wonder Room


Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (89/123)
Barrier
Baton Pass
Confusion
Copycat
Double Slap
Encore
Guard Swap
Light Screen
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Psybeam
Psychic
Psywave
Quick Guard
Recycle
Reflect
Role Play
Substitute
Tickle
Trick
Wide Guard

Fake Out
Future Sight
Healing Wish
Hypnosis
Icy Wind
Magic Room
Nasty Plot
Power Split
Teeter Dance

Aerial Ace
Attract
Bide
Brick Break
Calm Mind
Charge Beam
Counter
Dazzling Gleam
Double Team
Dream Eater
Endure
Energy Ball
Facade
Focus Blast
Focus Punch
Giga Impact
Grass Knot
Hidden Power (Fire)
Hyper Beam
Infestation
Power-Up Punch
Protect
Psych Up
Psyshock
Rain Dance
Rest
Shadow Ball
Skull Bash
Sleep Talk
Solar Beam
Sunny Day
Taunt
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Trick Room
Zap Cannon

Drain Punch
Dynamic Punch
Follow Me
Foul Play
Helping Hand
Magic Coat
Metronome
Mud-Slap
Nightmare
Skill Swap
Signal Beam
Snatch
Snore
Wonder Room
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Might as well test the waters before I go borrow a Steelix and a Kitsunoh. Abilities already in hide tags.

Name: Zt
Challenge Thread: N/A
Rank: Bronze

Pokemon:
Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 3
AC: 5/5

Attacks:
Agility
Aura Sphere
Blaze Kick (*)
Bone Rush
Brick Break
Bulldoze
Bullet Punch (*)
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Force Palm (*)
Foresight (*)
Fury Cutter
Heal Pulse
Hi Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Metal Claw
Metal Sound
Mind Reader
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Rain Dance
Rest
Reversal
Roar
Rock Slide (*)
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute (*)
Sunny Day
Swords Dance
ThunderPunch
Toxic
Vacuum Wave
Zen Headbutt
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.

Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 69 (- = 80/1.15)
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Calm Mind
Confusion
Dazzling Gleam
Disable
Double Team
Encore
Future Sight
Growl
Heal Pulse
Healing Wish
Hyper Beam
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Snatch
Stored Power
Teleport
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
Camerupt - Elfman (M)

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Nature: Sassy (+ SpD, - Spe, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.

Brighten Command said:
For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Bulldoze
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Lava Plume
Magnitude
Mimic
Mud Bomb
Protect
Rock Slide
Sleep Talk
Stealth Rock
Substitute
Tackle
Take Down
Will-O-Wisp
Yawn
 

Someoneelse

Why am I here?
Thread: Here
Rank: Bronze

Pokemon:

Alakazam [Someoneelse] (M)
Nature: Modest
Type: Psychic

Abilities:
Synchronize (Passive)
Inner Focus (Passive)
Magic Guard (Passive) (H, unlocked)
Trace (Trigger) (Mega)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 9 (+)
SpD: Rank 3
Spe: 150
Size Class: 3
Weight Class: 3
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Bide
Calm Mind
Confusion
Counter
Disable
Double Team
Encore
Energy Ball
Focus Blast
Guard Split
Hidden Power (Fighting)
Kinesis
Knock Off
Light Screen
Magic Guard
Miracle Eye
Protect
Psybeam
Psychic
Psyshock
Reflect
Recover
Shadow Ball
Skill Swap
Teleport
Thunder Wave
---
27 Moves

Chandelure [Wisp] (F)
Nature: Modest
Type: Ghost / Fire

Abilities:
Flame Body (Passive)
Flash Fire (Passive)
Infiltrator (Passive) (H, unlocked)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acid
Acid Armor
Astonish
Attract
Calm Mind
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Double Team
Dream Eater
Embargo
Ember
Endure
Energy Ball
Facade
Fire Blast
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flash
Frustration
Giga Impact
Haze
Heat Wave
Hex
Hidden Power (Fighting)
Hyper Beam
Imprison
Incinerate
Inferno
Memento
Minimize
Night Shade
Overheat
Pain Split
Payback
Protect
Psychic
Psych Up
Rest
Return
Round
Safeguard
Shadow Ball
Sleep Talk
Smog
Snore
SolarBeam
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Toxic
Trick
Trick Room
Will-O-Wisp
---
62 Moves

Pyroak [Australia] (F)
Nature: Brave
Type: Fire / Grass

Abilities:
Rock Head (Passive)
Battle Armor (Passive)
Chlorophyll (Passive) (H, unlocked)

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Absorb
Attract
Blaze Kick
Block
Bulldoze
Bullet Seed
Double Team
Dragon Tail
Earth Power
Earthquake
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flame Wheel
Flare Blitz
Giga Drain
Giga Impact
Growth
Heat Crash
Incinerate
Iron Defense
Iron Tail
Lava Plume
Leaf Tornado
Leech Seed
Low Sweep
Petal Dance
Protect
Rest
Roar
Rock Slide
Seed Bomb
Sleep Talk
SolarBeam
Stealth Rock
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Toxic
Will-O-Wisp
Wood Hammer
Zap Cannon
---
49 Moves
 
Thread: Here
Rank: Bronze

Pokemon:

Gallade "Chivalry" (M)
Nature: Rash (+Special Attack, -Special Defense)

Type: Psychic/Fighting

Abilities: Steadfast/Justified (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Close Combat

Skill Swap
Shadow Sneak
Encore
Disable
Destiny Bond

Psyshock
Substitute
Return
Reflect
Light Screen

Total: 37


Dragonite "Sam" (M)
Nature: Quiet (+Special Attack, -15% Speed, -10% Evasion)

Type: Dragon/Flying

Abilities: Inner Focus/Multiscale (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22
-10% Evasion

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Outrage
Safeguard
Hyper Beam
Dragon Tail
Dragon Rush
Aqua Tail
Dragon Dance
Fire Punch
Thunderpunch
Roost
Wing Attack
Hurricane

Extremespeed
Aqua Jet
Water Pulse
Haze
Mist
Horn Drill
Body Slam
Endure
Focus Punch
Dynamicpunch
Shock Wave
Zap Cannon
Bide
Double-Edge
Dragon Breath
Mimic
Secret Power

Toxic
Protect
Thunderbolt
Hidden Power (Grass 7)
Draco Meteor
Dragon Pulse
Icy Wind
Flamethrower
Substitute
Ice Beam
Light Screen
Frustration
Return
Rest
Double Team
Dive
Sky Drop
Fly
Heat Wave
Bind
Superpower
Ice Punch
Iron Head
Iron Tail
Fire Blast
Blizzard
Thunder
Brick Break
Rock Slide
Surf
Rain Dance
Hail
Aerial Ace
Earthquake
Stone Edge
Bulldoze
Roar
Tailwind
Swagger
Sandstorm
Rock Tomb
Facade
Power-Up Punch
Focus Blast

Dispel

Total: 80


Rotom "Infectionator" (U)
Nature: Modest (+Special Attack, -Attack)

Type: Electric/Water

Abilities: Levitate

Stats:
Rotom-W
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: N/A
MC: 0
AC: N/A

Attacks:

Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Discharge
Charge
Substitute
Electro Ball
Hex

Ominous Wind
Swift
Sucker Punch
Mud-Slap
Pain Split

Thunderbolt
Thunder
Rain Dance
Sunny Day
Shadow Ball
Protect
Toxic
Double Team
Light Screen
Rest
Sleep Talk
Will-O-Wisp
Volt Switch
Reflect

Forme only moves:
Hydro Pump (Wash)

Total: 32
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I feel offended.

I missed you on my spree for some reason. I reffed it now. It shouldn't happen again.

But while I am on the subject, I need new (active) refs to take Bronze challenges. You don't need to be considered the best player ever. I am happy with anyone with a decent understanding of how this works and activity.

If you are interested, drop me a PM/convo/whatever.

I will take challenges soon enough too.
 
In a weird twist of fate, my first Pike victim shall be akela. I'll have the post up within half an hour.

Queue:
Elevator Music (G)
ZhengTann (B)
Someoneelse (B)
AOPSUser (B)
Geodude6 (B, subref)
 
Seeking to Challenge The Battle Pike
Thread: N/A
Rank: Bronze

Pokemon

"Lillian" Heracross (F)

Adamant: +Atk - SpA
Abilities: Guts/Swarm/Moxie (Locked)
Type: Bug/Fighting

AC:1/5
MC:

HP:100
Atk: 6 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 85
Size: 3
Weight: 4

Moves:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury attack
aerial Ace
Chip away
Counter
Brick Break
Close Combat
Feint

Bide
Rock Bast
Pursuit
Megahorn
Focus Punch

Protect
Dig
Substitute
Earthquake
Double Team
Rock Tomb


"Sydney" Nidoking (M)
Nature: Mild
Type: Poison/Ground
Abilities: Poison Point/Rivalry/Sheer Force (DW)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size: 3
Weight: 4
Total: 19

EC: 9/9
MC: 0
AC: 5/5

Moves:
Level Up

Tackle
Leer
Peck
Focus Energy
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand
Toxic Spikes
Poison Jab
Horn Drill
Flatter
Captivate
Megahorn
Earth Power
Chip Away

TM / HM
Flamethrower
Ice Beam
Earthquake
Shadow Ball
Brick Break
Torment
Focus Blast
Bulldoze
Dragon Tail
Sleep Talk
Sandstorm
Substitute
Taunt
Toxic
Surf
Hyper Beam
Thunderbolt
Sludge Bomb
Protect

Egg
Sucker Punch
Poison Tail
Counter
Head Smash
Endure

Ludicolo "TwinkleToes" (M)


Nature: Naughty (+Atk -SpD)
Type: Water/Grass
Abilities: Swift Swim/Rain Dish/Own Tempo


Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19


EC: 9/9
DC: 5/5
MC:



Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam
Rain dance
Zen Headbutt
Fake Out
Fury Swipes
Water Sport
Hydro Pump
Theif


Ice beam
Protect
Toxic
Scald
Giga drain
Substitute
Thunder punch
Fire Punch
Drain Punch



Leech Seed
Synthesis
Teeter Dance
Counter
Moves: 29
 
This would be a good time to get off my ass and start reffing these again. Right?

Queue:
Elevator Music (G)
ZhengTann (B)
Someoneelse (B)

AOPSUser (B)
Classical (B)

Posts up soon.
 
I suppose in my new tenure as Pike ref I should actually...well...ref Pikes, so taking AOPSUser.
Post will be up shortly.

Queue:
Elevator Music (G)
Classical (B)
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Taking Elevator Music

Queue:
Classical (B)


Ref hunting season is over for now (but if you feel you qualify, shoot me a PM and I will give it a thought). I know I promised this more than once, but stay tuned as there will be a rehaul to account for 6th Gen and the possible introduction as legends as prizes. Emphasis on possible.
 
Re-challenging after beating Lucy!

Name: tavok
Thread: This thread?
Rank: Bronze

Snorlax with Inmunity
Metagross with Light Metal
Aromatisse with Aroma Veil


Gambo (Snorlax (M))
Nature: Quiet (+SpA, -Spe)

Type:

- Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

- Inmunity (Passive): This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
- Thick Fat (Passive):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
- Gluttony (Unlocked) (Passive): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.

Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (18)

- Headbutt
- Last Resort
- Snatch
- Lick
- Belly Drum
- Yawn
- Metronome
- Odor Sleuth
- Tackle
- Defense Curl
- Amnesia
- Chip Away
- Snore
- Recicle
- Screech
- Body Slam
- Fling
- Stockpile
- Crunch
- Heavy Slam

Egg Moves (6)

- Counter
- Pursuit
- Self-Destruct
- Subsitute
- Whirlwind
- Zen Headbutt

TMs/HMs: (30)

- Focus Punch
- Pay Day
- Toxic
- Sunny Day
- Ice Beam
- Blizzard
- Protect
- Rain Dance
- Solar Beam
- Smack Down
- Thunder
- Earthquake
- Rest
- Sandstorm
- Fire Blast
- Shadow Ball
- Brick Break
- Psychic
- Focus Blast
- Giga Impact
- Incinerate
- Rock Slide
- Sleep Talk
- Power-up Punch
- Surf
- Endure
- Bide
- Whirlpool
- Zap Cannon
- Fissure
- Skull Bash

Move Tutor: (5)
- Dynamic Punch
- Gunk Shot
- Seed Bomb
- Hyper Voice
- Outrage

About: One of tavok's first Pokémon, Gambo is the MvP of the team, being the one with the most training and experience. He has showed his worth against many opponents, winning most of the fights he's been at, even managing to KO two of the Battle Pike Queen's Pokémon in the team's first confrontation with her.
Gambo is quite courious, trying to understand everything that is around. He's also a quick learner, managing to perform many moves just after trying a couple times.
He doesn't talk much, but he has a deep thrust in both his trainer and his partners. If there is a tough fight coming, Gambo is the one to fall back on.


Randy (Metagross (-)) He's male, don't let GF confuse you.
Nature: Quiet (+SpA, -Spe)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
- Psyquic:Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

- Clear Body (Passive): This Pokémon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

- Light Metal (Passive, Unlocked): The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-) (Evasion drop: -10%)
Size Class: 4
Weight Class: 9 (6 with Light Metal)
Base Rank Total: 22


EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (10)
- Take Down
- Magnet Rise
- Metal Claw
- Confusion
- Scary Face
- Pursuit
- Bullet Punch
- Psychic
- Hammer Arm
- Meteor Mash

Egg Moves (0)
None

TMs: (14)
- Toxic
- Light Screen
- Protect
- Earthquake
- Shadow Ball
- Brick Break
- Reflect
- Aerial Ace
- Grass Knot
- Substitute
- Flash Cannon
- Sandstorm
- Giga Impact
- Double Team

Move Tutor (13):
- Hone Claws
- Endure
- Gravity
- Headbutt
- Ice Punch
- Iron Defense
- Iron Head
- Icy Wind
- Signal Beam
- Thunder Punch
- Zen Headbutt
- Explosion
- Stealth Rock

About: One of tavok's starting Pokémon, along with Gambo. Being quite weak when he was a Beldum, Randy felt like he held Gambo back, putting too much pressure on his partner since he couldn't do much himself. This feeling is what finally impulsed him to evolve into a Metang, trying to be stronger, but not much changed, as Gambo was still the powerhouse. He even fell even more behind when Gambo also evolved, being surpassed in literally every aspect.
Now, however, after lots of training and finally feeling the support of his friends, Randy managed to become a Metagross, now being as powerful as he had ever wanted.
Randy is quite energetic and analytic, despite what one would think, prefering to ready himself properly before assaulting his opponents with his powerful moves.
While not as experienced as Gambo, Randy is still one of tavok's most trusted Pokémon, and one to watch for.



Lira (Aromatisse (F))
Nature: Modest (+SpA, -Atk)

Type:

- Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:

- Healer (Passive): This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

- Aroma Veil (Passive) (UNLOCKED): This Pokemon and its allies on the field can not be effected by Attract, Disable, Encore, Taunt, or Torment.

Stats:

HP: 110
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5
KOC: 0


Moves:

Level Up

- Aromatic Mist
- Heal Pulse
- Sweet Scent
- Fairy Wind
- Sweet Kiss
- Odor Sleuth
- Echoed Voice
- Calm Mind
- Draining Kiss
- Aromatherapy
- Moonblast
- Misty Terrain
- Skill Swap
- Psychic
- Psych Up

Egg Moves:

- Captivate
- Disable
- Reflect
- Wish

TMs/HMs:

- Toxic
- Protect
- Light Screen
- Thunderbolt
- Torment
- Energy Ball
- Trick Room
- Flash Cannon
- Rest
- Sleep Talk
- Hyper Beam
- Dream Eater
- Substitute
- Psyshock
- Hidden Power (Ground)
- Dazzling Gleam

Move Tutor: (0/0)

None


Queue:
tavok (Bronze)
 
Challenging the Pike after far too long.
Thread
Bronze Rank

Dusknoir with Pressure
Cyclohm with Shield Dust
Krilowatt with Magic Guard


Dusknoir [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21

EC: 9/9
MC: 3
AC: 0/5

Abilities
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch

Imprison
Pain Split
Destiny Bond
Grudge
Memento
Headbutt

Endure
Counter
Dark Pulse
Snatch
Skill Swap
Faint Attack
Sucker Punch
DynamicPunch

Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball
Trick Room
Protect
Taunt
Double Team
Brick Break
Torment
Ice Beam
Toxic
Blizzard
Psychic
Focus Blast
Bulldoze
Rock Slide
Charge Beam
Rain Dance

Raid Only

Shadow Mend


Cyclohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon

Abilities:
Shield Dust:
(Passive) This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
Static: (Passive) This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1). The Pokemon is also immune to "Powder" moves. (Full List: Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.)

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Ion Deluge
Bide
Whirlwind
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Slack Off
Dragon Pulse
Hurricane
Weather Ball

Hydro Pump
Magnet Rise
Mud Slap
Power Gem

Signal Beam
Draco Meteor
Endure
Heal Bell

Roar
Toxic
Shock Wave
Flamethrower
Thunderbolt
Double Team
Torment
Surf
Substitute
Protect
Thunder
Ice Beam
Light Screen
Volt Switch
Thunder Wave
Blizzard
Fire Blast
Sunny Day
Charge Beam
Earthquake
Hidden Power (Grass)
Rest
Sleep Talk


Krilowatt (Sir Wattson) M
Nature: Timid (Timid (+15% Speed, +17% Accuracy, -1 Atk)
Type: Electric/Water

Abilities:
Trace:
(Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard: (Passive) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Passive) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats
HP: 125
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22


EC: 6/6
MC: 0
DC: 5/5

Attacks:
Level Up:

Ice Shard
Bubble
Charge
Tackle
Thundershock
Confuse Ray
Imprison
Aqua Jet
Counter
Mirror Coat
Detect
Zap Cannon
Thunder
Hydro Pump
Volt Switch

Egg Moves:
Metronome
Sheer Cold
Follow Me
Me First
Shock Wave

Tutors:
Electroweb
Icy Wind
Helping Hand
Endure
Signal Beam
Sleep Talk

5th Gen TMs:
Toxic
Ice Beam
Thunderbolt
Scald
Protect
Dive
Double Team
Thunder Wave
Safeguard
Rain Dance
Substitute
Blizzard
Dazzling Gleam
Rest
Sleep Talk
 
I'll be a good boy. Taking rickheg. (or subref, as it turns out rick never finished his old challenge)

Thread
Silver Pike

Electivire @ Vital Spirit
Syclant @ Technician
Swampert @ Torrect

Electivire (von Karma) Male
Nature: Rash (+SpA, -SpD)
Type: Electric
Abilities: Motor Drive/ Vital Spirit (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: (62/ 109 total moves)
Physical:
Bide
Brick Break
Bulldoze
Counter
Cross Chop
Dig
Dual Chop
Earthquake
Facade
Feint
Fire Punch
Focus Punch
Frustration
Giga Impact
Ice Punch
Low Kick
Low Sweep
Power-Up Punch
Pursuit
Quick Attack
Return
Rock Slide
Thunderpunch
Wild Charge

Special:
Charge Beam
Discharge
Electro Ball
Electroweb
Flamethrower
Focus Blast
Hidden Power Grass
Hyper Beam
Psychic
Shock Wave
Signal Beam
Swift
Thunder
Thunderbolt
Thundershock
Volt Switch

Status:
Attract
Barrier
Double Team
Electric Terrain
Endure
Helping Hand
Ion Deluge
Leer
Light Screen
Magnet Rise
Protect
Rain Dance
Reflect
Rest
Screech
Sleep Talk
Substitute
Taunt
Teleport
Thunder Wave
Torment
Toxic


Syclant (Klavier Gavin) Male
Nature: Hasty (+15% Spe, -1 Def, +23% Acc)
Type: Ice/Bug
Abilities: Compoundeyes/ Mountaineer/ Technician (Unlocked)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 140 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 6/6
MC: 1
AC: 5/5

Attacks: (62/ 77? total moves)
Physical:
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Bulldoze
Counter
Dig
Earthquake
Facade
Focus Punch
Frustration
Fury Cutter
Giga Impact
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Pin Missile
Return
Rock Slide
Scratch
Slash
Stone Edge
Superpower
U-Turn
X-Scissor

Special:
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Giga Drain
Freeze-Dry
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Leech Life
Sheer Cold
Signal Beam
Silver Wind
Struggle Bug
Solarbeam
Venoshock
Water Pulse

Status:
Double Team
Endure
Focus Energy
Hail
Leer
Protect
Rest
Sleep Talk
Spikes
Substitute
Swords Dance
Tail Glow
Taunt
Toxic


Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Abilities: Torrent/Damp (unlocked)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 2
AC: 5/5

Attacks: (89/94 total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
DynamicPunch
Earthquake
Endeavor
Facade
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Ball
Ice Punch
Iron Tail
Low Kick
Mega Kick
Mega Punch
Outrage
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Seismic Toss
Stomp
Stone Edge
Strength
Superpower
Tackle*
Take Down
Waterfall*

Special:
AncientPower
Blizzard
Earth Power
Echoed Voice
Focus Blast
Hidden Power (Grass)
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Snore
Surf
Uproar
Water Gun*
Water Pledge
Water Pulse
Whirlpool

Status:
Attract
Barrier
Curse*
Double Team
Endure
Foresight*
Growl*
Hail
Mimic
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*
 
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