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Roleplay The Battle Subway — Challenge Thread [READ POST #653]

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    I would like to challenge the Battle Subway!

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Porygon2: download
    Exeggutor: harvest
    Ampharos: static

    Chosen Items:
    Porygon2: n/a
    Exeggutor: oran berry
    Ampharos: n/a
    porygon2 (open)
    [​IMG]
    Porygon2(*) (Floyd)
    Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 51 (-)

    EC: 7/9
    MC: 0
    DC: 5/5

    Attacks:
    Conversion 2(*)
    Tackle(*)
    Conversion(*)
    Sharpen(*)
    Psybeam(*)
    Agility(*)
    Recover(*)
    Magnet Rise(*)
    Defense Curl
    Tri Attack
    Magic Coat
    Hyper Beam
    Signal Beam

    Ice Beam(*)
    Thunderbolt(*)
    Trick Room(*)
    Shadow Ball
    Psyshock
    Charge Beam
    Substitute

    exeggutor (open)
    [​IMG]
    Exeggutor(*) (Jethro) M
    Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
    Type: Grass / Psychic
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 55

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Barrage(*)
    Uproar(*)
    Hypnosis(*)
    Reflect(*)
    Leech Seed(*)
    Bullet Seed(*)
    Stun Spore(*)
    Poisonpowder(*)
    Sleep Powder(*)
    Seed Bomb
    Stomp
    SolarBeam
    Psyshock
    Wood Hammer

    Synthesis(*)
    Leaf Storm(*)
    Giga Drain(*)

    Trick Room(*)
    Psychic(*)
    Dream Eater(*)
    Sunny Day
    Toxic
    Sludge Bomb
    Energy Ball

    ampharos (open)
    [​IMG]
    Ampharos (Conchord) M
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus (DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15) (-)

    EC: 9/9
    MC: 1
    DC: 2/5

    Attacks:
    Tackle
    Growl
    Thundershock
    Thunder Wave
    Cotton Spore
    Charge
    Fire Punch
    Light Screen
    Power Gem
    ThunderPunch

    Body Slam
    Iron Tail
    Agility

    Thunderbolt
    Charge Beam
    Toxic
  2. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

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    Jan 9, 2010
    Messages:
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    Need a subref for this one please.
    Would ref the above two but I'm really busy at the moment with irl issues so I can't get around to reffing them right now.
  3. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    I'll subref for you, elDino.

    Also, fighting a Garchomp looks fun so taking Limewire aboard!
  4. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    This looks like an interesting team! I'll ref it!
  5. Frosty

    Frosty =_=
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 25, 2008
    Messages:
    731
    This looks like fun!

    Mode: Singles
    Thread: N/A

    Chosen Abilities:
    Cyclohm: Shield Dust
    Dusclops: Pressure
    Snorlax: Immunity

    Chosen Items:
    Cyclohm: Pecha Berry
    Dusclops: Leppa Berry
    Snorlax: Oran Berry

    Thor the Cyclohm (open)
    [​IMG]
    Cyclohm[Thor] (Male)
    Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): [UNLOCKED](Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Stats:

    HP: 110
    Atk: Rank 2
    Def: Rank 4
    SpA: Rank 5(+)
    SpD: Rank 3
    Spe: 69 (80/1.15) (-)

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Tackle
    Growl
    Dragon Rage
    Leer
    Thundershock
    Charge
    Rain Dance
    Twister
    Spark
    Sonicboom
    Double Hit
    Hyper Beam
    Slack Off
    Hurricane
    Whirlwind
    Bide
    Weather Ball

    Hydro Pump
    Magnet Rise
    Heal Bell

    Thunderbolt
    Flamethrower
    Dragon Pulse
    Thunder Wave
    Protect
    Light Screen


    Gespenst the Dusclops (open)


    [​IMG]
    Dusclops * (Gespenst) M
    Nature: Brave (+ Attack; - Speed)
    Type:
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Stats:

    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 5
    SpA: Rank 2
    SpD: Rank 5
    Spe: 21 (25*0.85v) (-)

    EC: 6/9
    MC: 0
    DC: doesn't matter

    Abilities:
    Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Leer
    Night Shade
    Disable
    Foresight
    Astonish
    Confuse Ray
    Shadow Sneak
    Pursuit
    Fire Punch
    Thunder Punch
    Ice Punch
    Gravity
    Bind
    Shadow Punch

    Destiny Bond
    Pain Split
    Imprison

    Trick Room
    Will-o-Wisp
    Return
    Earthquake
    Rock Slide
    Focus Punch
    Counter


    Hector the Snorlax (open)
    [​IMG]
    Snorlax [Hector] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26 (30/1.15)

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves:
    Metronome
    Odor Sleuth
    Tackle
    Defense Curl
    Amnesia
    Lick
    Recycle
    Screech
    Chip Away
    Headbutt
    Belly Drum
    Yawn
    Rest
    Body Slam
    Sleep Talk
    Giga Impact
    Crunch

    Counter
    Substitute
    Double Edge

    Ice Beam
    Surf
    Fire Blast
    Earthquake
  6. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    By the time I'm done reffing this, I'll probably be raging at Cyclohm too. Good Luck!
  7. Lord Jesseus

    Lord Jesseus

    Joined:
    Jul 2, 2009
    Messages:
    4,030
    Ok, I'm pretty sure I've waited enough.
    My last team is preparing for a Raid so I'll pull out a different crew this time.

    Mode: Singles
    Thread: Subway Challenge

    Abilities:
    Marowak: Rock Head
    Galvantula: Compoundeyes
    Krillowatt: Magic Guard

    Items:
    Marowak: Thick Club
    Galvantula: Pecha Berry
    Krillowatt: Chesto Berry

    Omicron the Galvantula (open)

    [​IMG]
    Galvantula [Omicron] (Female)
    Nature: Modest (+SpA, -Atk)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

    Stats:

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 2
    SpA: Rank 5 (+)
    SpD: Rank 2
    Spe: 108

    EC: 6/6
    MC: 4
    DC: 5/5

    Abilities:
    Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
    Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
    Swarm: (DW) (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    String Shot
    Leech Life
    Spider Web
    Thunder Wave
    Screech
    Fury Cutter
    Electro Web
    Bug Bite
    Gastro Acid
    Bug Buzz

    Cross Poison
    Disable
    Faint Attack

    Protect
    Thunderbolt
    Energy Ball
    Thunder
    Toxic
    Volt Switch
    Hyper Beam
    Substitute
    Struggle Bug

    Delta the Krillowatt (open)

    [​IMG]
    Krillowatt [Delta]
    Nature: Quiet (+SpA, -15% Spe and +5% accuracy on enemy attacks)

    Type:
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 89 (-15%)

    EC: 6/6
    MC: 0
    DC: 5/5
    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Charge
    Confuse Ray
    Imprison
    Aqua Jet
    Thunder
    Hydro Pump

    Counter
    Mirror Coat
    Signal Beam

    Thunder Wave
    Thunderbolt
    Scald
    Earthquake
    Hone Claws
    Waterfall
    Low Kick
    Blizzard

    Rho the Marowak (open)

    [​IMG]

    Marowak [Rho a.k.a Boner] (Male)
    Nature: Brave (+Atk, -Spe)

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
    Stats:

    HP: 90
    HP: 90
    Atk: Rank 4 (+)
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 3
    Spe: 39 (-)

    EC: 6/6
    MC: 5
    DC: 1/5

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
    Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

    Attacks:
    Bone Club
    Growl
    Tail Whip
    Headbutt
    Leer
    Focus Energy
    Bonemerang
    Rage

    Belly Drum
    Detect
    Skull Bash
    Endure

    Smack Down
    Aerial Ace
    Fire Blast
    Stone Edge
    Earthquake
  8. elDino

    elDino Deal With It.
    is a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Jan 9, 2010
    Messages:
    1,489
    I'll ref this one for you, as I have some time. Good luck!
  9. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

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    Dec 27, 2009
    Messages:
    4,806
    Bumping this to note that the 9-16 battle Pokemon are now ready for battle! This means that if your challenge reaches that far, you can go ahead and keep going!
  10. Tortferngatr

    Tortferngatr

    Joined:
    Sep 8, 2009
    Messages:
    2,628
    Mode: Singles
    Thread

    Chosen Abilities:
    Dunsparce: Serene Grace
    Camerupt: Solid Rock
    Krillowatt: Magic Guard

    Chosen Items:
    Dunsparce: Chesto Berry
    Camerupt: Oran Berry
    Krillowatt: Leppa Berry

    Dunsparce (open)

    [​IMG]
    Dunsparce [Flinch] Male
    Nature: Quirky (no changes)
    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats: 100/70/70/65/65/45

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 45

    MC: 0
    DC: 3/5

    Abilities:
    Ability 1: Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Ability 2: Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
    Ability 3: Rattled: (Innate, DW locked) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

    Attacks:

    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Roost
    Coil

    Headbutt
    Secret Power
    Bite

    Rock Slide
    Rock Smash
    Blizzard
    Protect

    Zen Headbutt

    Camerupt (open)

    [​IMG]
    Camerupt (Flare) (F)
    Nature: Quiet (+1 Rank in special attack; A 15% decrease in Base Speed [truncated] and a +10% flat increase in accuracy (e.g. 85 Accuracy becomes 95) on an opponent's attacks.)
    Type: Fire/Ground
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Ground:
    Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Ability 1: Magma Armor: (innate) This Pokemon has a heated armor that makes it incapable of being frozen.
    Ability 2: Solid Rock: (innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
    Ability 3: Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
    Stats: 70/100/70/105+/75/40-
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)

    EC: 6/6
    MC: 1
    DC: 5/5- DW unlocked!


    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Take Down
    Amnesia
    Flame Burst
    Earth Power
    Flamethrower
    Eruption

    Heat Wave
    Yawn
    Stockpile

    Flame Charge
    Earthquake
    Rock Slide
    Will O' Wisp
    Protect
    Fire Blast
    SolarBeam
    Toxic

    Krillowatt (open)

    [​IMG]

    Krillowatt [Float] Female
    Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
    Type: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats: 151/84+/73-/83/74/105

    HP: 125
    Atk: Rank 4 (+)
    Def: Rank 2 (-)
    SpA: Rank 3
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 2
    DC: 5/5- DW unlocked!

    Abilities:
    Ability 1: Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Ability 3: Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Attacks:

    Bubble (*)
    Charge (*)
    Tackle (*)
    ThunderShock (*)
    Detect (*)
    Ice Shard
    Confuse Ray
    Imprison
    Mirror Coat
    Aqua Jet
    Counter
    Thunder
    Hydro Pump
    Copycat
    Heart Swap
    Zap Cannon
    Volt Switch

    Muddy Water (*)
    Whirlpool (*)
    Signal Beam (*)
    Follow Me

    Wild Charge (*)
    Scald (*)
    Ice Beam (*)
    Hone Claws
    Earthquake
    Substitute
    Hidden Power (base 7, Grass)



    Since apparently so long as I use the non-tourney versions of the mon it's okay to use my mons in the tourney here...
  11. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Alright, you're on!
  12. TravelLog

    TravelLog

    Joined:
    Mar 11, 2011
    Messages:
    935
    Mode: Singles
    Thread: None

    Chosen Abilities:
    Kitsunoh: Limber
    Empoleon: Torrent
    Chandelure: Shadow Tag

    Chosen Items:
    Kitsunoh: Oran Berry
    Empoleon: Pecha Berry
    Chandelure: Enigma Berry

    Nox the Kitsunoh (open)

    [​IMG]
    Kitsunoh [Nox] (M)
    Nature: Adamant (+Atk, -SpA)

    Type: Steel / Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW) UNLOCKED: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 110

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks
    Tackle
    Leer
    Scratch
    Tail Whip
    Iron Defense
    Lick
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Ice Fang
    Thunder Fang
    Curse
    ShadowStrike
    Fake Out
    Revenge
    Perish Song

    Magic Coat
    Meteor Mash
    Pain Split
    Psycho Shift
    Yawn

    Aerial Ace
    Dig
    Earthquake
    Taunt
    Will-o-Wisp


    Pengwin the Empoleon (open)

    [​IMG]
    Empoleon [Pengwin] (M)
    Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Water
    Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Defiant (DW) UNLOCKED: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 4
    Spe: 53 (-) (60/1.15)

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Pound
    Growl
    Bide
    Bubble
    Water Sport
    Peck
    Bubblebeam
    Fury Attack
    Metal Claw
    Swagger
    Drill Peck
    Mist
    Aqua Jet
    Hydro Pump

    FeatherDance
    Mud-Slap
    Mud Sport
    Yawn

    Water Pledge

    Brick Break
    Dig
    Ice Beam
    Protect
    Scald


    Danse Macabre the Chandelure (open)

    [​IMG]
    Chandelure [Danse Macabre] (Male) (*)
    Nature: Modest (+SpA,-Atk)

    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body : (Innate)This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW, UNLOCKED): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Levitate: (Command) The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.

    Stats:

    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 7 (+)
    SpD: Rank 3
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Level up:
    Ember*
    Astonish*
    Minimize*
    Smog*
    Fire Spin*
    Confuse Ray*
    Night Shade*
    Will-O-Wisp*
    Flame Burst*
    Imprison*
    Shadow Ball
    Pain Split
    Overheat
    Hex

    Acid Armor*
    Clear Smog*
    Heat Wave*

    Taunt*
    Calm Mind*
    Toxic*
    Double Team
    Flamethrower
    Energy Ball
    Protect
    Psychic
    Safeguard
    Substitute
    Sunny Day
    Trick Room
  13. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    MINE
  14. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    It has been far far too long since I continued my challenge:

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3448055

    Abilities:
    Typhon: Hydration
    Astraea: Natural Cure
    Nidhogg: Multiscale

    Items:
    Typhon: Expert Belt
    Astraea: Life Orb
    Nidhogg: Enigma Berry

    Nidhogg the Dragonite <-------------- Using this one first (open)
    [​IMG]
    Male Dragonite (*), "Nidhogg"

    Nature:
    Mild - Increase of Special Attack by *. Subtracts * from Defence.

    Type:
    Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    HP: 100
    Atk: *****
    Def: ** (-)
    SpA: ***** (+)
    SpD: ****
    Spe: 80

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Wrap (*)
    -Leer (*)
    -Thunder Wave (*)
    -Twister (*)
    -Dragon Rage (*)
    -Slam (*)
    -Agility (*)
    -Dragon Pulse (*)
    -Extremespeed (*)
    -Haze (*)
    -Rain Dance (*)
    -Thunder (*)
    -Surf (*)
    -Outrage
    -Toxic
    -Fire Blast
    -Ice Beam
    -Fire Punch
    -Thunderpunch
    -Roost
    -Hurricane
    -Earthquake
    -Stone Edge
    -Light Screen
    -Substitute
    -Focus Blast
    -Brick Break
    -Aqua Tail
    -Dragon Tail
    -Bide
    -Razor Wind
    -Double Team
    -Dragon Dance
    -Draco Meteor
    -Aerial Ace
    -Safeguard
    -Tailwind
    -Superpower
    -Ominous Wind
    -Heat Wave
    -Shock Wave

    Typhon the Lapras (open)
    [​IMG]
    Lapras (M), "Typhon"

    Nature:
    Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    HP: 120
    Atk: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spe: 51 (-)

    EC: Doesn't Evolve
    MC: 1
    DC: Unlocked

    Attacks:
    -Sing
    -Growl
    -Water Gun
    -Mist
    -Confuse Ray
    -Ice Shard
    -Water Pulse
    -Rain Dance
    -Body Slam
    -Perish Song
    -Foresight
    -Fissure
    -Dragon Pulse
    -Toxic
    -Thunder
    -Ice Beam
    -Psychic
    -Sheer Cold
    -Hydro Pump
    -Solarbeam
    -Signal Beam
    -Hidden Power Fighting (7)
    -Substitute
    -Bide
    -Roar
    -Bulldoze
    -Protect
    -Brine
    -Shock Wave

    Astraea the Starmie (open)
    [​IMG]
    Starmie, "Astraea"

    Nature:
    Modest - Attack decreased by *, Special Attack increased by *

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate - (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    HP: 90
    Atk: ** (-)
    Def: ***
    SpA: ***** (+)
    SpD: ***
    Spe: 115

    EC: Fully Evolved
    MC: 1
    DC: Unlocked

    Attacks:
    -Tackle
    -Harden
    -Water Gun
    -Rapid Spin
    -Recover
    -Camouflage
    -Swift
    -Minimize
    -Power Gem
    -Hydro Pump
    -Psychic
    -Thunderbolt
    -Ice Beam
    -Signal Beam
    -Magic Coat
    -Pain Split
    -Confuse Ray
    -Skill Swap
    -Grass Knot
    -Light Screen
    -Reflect
    -Thunder Wave
    -Rain Dance
    -Bide
    -Teleport
    -Trick
    -Brine
    -Natural Gift
    -Psych Up
    -Substitute
    -Gravity
  15. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    I would like to challenge the Battle Subway!

    Mode: Singles
    Thread: Battle Subway

    Chosen Abilities:
    Duohm: Shield Dust
    Machoke: No Guard
    Flarelm: Battle Armour

    Chosen Items:
    Duohm: Oran Berry
    Machoke: Rawst Berry
    Flarelm: Cheri Berry


    Gale the DUOHM (open)
    [​IMG]
    Duohm (Gale) F
    Nature:Calm
    Type: Electric/Dragon
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk (-1): Rank 1
    Def: Rank 3
    SpA: Rank 3
    SpD (+1): Rank 3
    Spe: 60

    Abilities:
    Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
    Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Moves:
    Double Hit
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Twister
    Spark
    Slack Off
    Hurricane
    Discharge

    Hydro Pump
    Dragon Breath
    Magnet Rise

    Flamethrower
    Thunderbolt
    Thunder wave

    EC: 4/9
    DW: 2/5
    MC: 1


    Blue the MACHOKE (open)

    [​IMG]
    Machoke (Blue) M
    Nature: Quiet
    Type: Fight

    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

    DW:
    Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA (+1): Rank 3
    SpD: Rank 2
    Spe: 39 (45/1.15)

    Moves:
    Low Kick
    Leer
    Focus Energy
    Karate Chop
    Low Sweep
    Foresight
    Seismic Toss
    Revenge
    Dynamic Punch

    Close Combat
    Ice Punch
    Encore
    Counter

    Fire Blast
    Stone Edge
    Substitute
    Light Screen

    EC: 4/9
    MC: 0
    DW: 3/5


    Gary the FLARELM (open)

    [​IMG]
    Embirch (Gary) M
    Nature: Brave
    Type: Fire/Grass

    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flammes are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Stats
    HP: 100
    Atk (+1): Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (factoring nature)

    Abilities:
    Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Moves:
    Leaf Blade
    Bullet Seed*
    Sweet Scent*
    Growth*
    Ember*
    Leech Seed*
    Flame Wheel*
    Giga Drain*
    Fire Spin*
    Energy Ball

    Dragon Breath*
    Earth Power*
    Aromatherapy*
    Psywave

    Fire Blast*
    Reflect*
    Brick Break*
    Substitute
    Sunny Day

    EC: 6/9
    DW:5/5 Chlorophyll unlocked
    MC: 0
  16. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    This should be challenging. (See what I did there?)

    Mode: Doubles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449427

    Chosen Abilities:
    Colossoil: Pressure
    Salamence: Moxie
    Volcarona: Flame Body
    Krillowatt: Magic Guard

    Chosen Items:
    Colossoil: Rawst Berry
    Salamence: Leppa Berry
    Volcarona: Oran Berry
    Krillowatt: Leppa Berry

    Neville the Colossoil (open)

    [​IMG]
    Colossoil(*) [Neville] (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Typing: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) (UNLOCKED) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Stats:
    HP: 120
    Atk: Rank 5
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 95

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Leer(*)
    Tackle(*)
    Mud Shot(*)
    Rapid Spin(*)
    Bubblebeam(*)
    Mud Bomb(*)
    Pursuit(*)
    Dark Pulse
    Crunch
    Dig
    Peck(*)
    Horn Attack(*)
    Bite(*)
    Magnitude(*)
    Bounce
    Megahorn

    Sucker Punch(*)
    Earth Power(*)
    Water Spout(*)

    Earthquake(*)
    Payback(*)
    U-Turn(*)
    Stone Edge
    Taunt
    Knock Down
    Torment

    Aqua Tail

    Draco the Salamence (open)

    [​IMG]
    Salamence(*) [Draco] (M)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Typing: Dragon/Flying
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie (DW): (Innate) (UNLOCKED) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    Stats:
    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 2(-)
    Spe: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks:
    Rage(*)
    Bite(*)
    Leer(*)
    Headbutt(*)
    Focus Energy(*)
    Ember(*)
    Dragon Claw
    Double-Edge
    Protect
    Fire Fang(*)
    Thunder Fang(*)
    Dragon Tail

    Dragon Dance(*)
    Dragon Pulse(*)
    Hydro Pump(*)
    Dragon Rush

    Brick Break(*)
    Fire Blast(*)
    Rock Slide(*)
    Draco Meteor
    Rock Slide
    Hone Claws

    Roost

    Harry the Volcarona (open)

    [​IMG]
    Volcarona(*) [Harry] (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Typing: Bug/Fire
    Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) (UNLOCKED) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

    Stats:
    HP: 100
    Atk: Rank 2
    Def: Rank 2(-)
    SpA: Rank 6(+)
    SpD: Rank 4
    Spe: 100

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Ember(*)
    String Shot(*)
    Leech Life(*)
    Take Down(*)
    Bug Buzz
    Flare Blitz
    Flame Charge
    Gust(*)
    Quiver Dance
    Hurricane
    Fiery Dance
    Whirlwind

    Magnet Rise(*)
    Morning Sun(*)
    Zen Headbutt(*)

    Sunny Day(*)
    SolarBeam(*)
    Flamethrower(*)
    Psychic
    Double Team
    Toxic

    Dobby the Krillowatt (open)

    [​IMG]
    Krillowatt [Dobby] (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Typing: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) (UNLOCKED) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 1
    DC: 5/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Imprison
    Volt Switch
    Heart Swap
    Discharge
    Hydro Pump
    Thunder

    Counter
    Me First
    Signal Beam

    Ice Beam
    Thunderbolt
    Scald
    Toxic
    Substitute

    Earth Power
  17. TEA_DEMON

    TEA_DEMON

    Joined:
    May 19, 2009
    Messages:
    2,466
    I would like to challenge the Battle Subway!

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3450870

    Chosen Abilities:
    Porygon2: download
    Exeggutor: harvest
    Ampharos: static

    Chosen Items:
    Porygon2: n/a
    Exeggutor: oran berry
    Ampharos: n/a
    porygon2 (open)
    [​IMG]
    Porygon2(*) (Floyd)
    Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
    Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 51 (-)

    EC: 7/9
    MC: 0
    DC: 5/5

    Attacks:
    Conversion 2(*)
    Tackle(*)
    Conversion(*)
    Sharpen(*)
    Psybeam(*)
    Agility(*)
    Recover(*)
    Magnet Rise(*)
    Defense Curl
    Tri Attack
    Magic Coat
    Hyper Beam
    Signal Beam

    Ice Beam(*)
    Thunderbolt(*)
    Trick Room(*)
    Shadow Ball
    Psyshock
    Charge Beam
    Substitute

    exeggutor (open)
    [​IMG]
    Exeggutor(*) (Jethro) M
    Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
    Type: Grass / Psychic
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
    Harvest (DW): (Innate) At the end of each round, this Pokemon recycles a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 6 (+)
    SpD: Rank 2 (-)
    Spe: 55

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Barrage(*)
    Uproar(*)
    Hypnosis(*)
    Reflect(*)
    Leech Seed(*)
    Bullet Seed(*)
    Stun Spore(*)
    Poisonpowder(*)
    Sleep Powder(*)
    Seed Bomb
    Stomp
    SolarBeam
    Psyshock
    Wood Hammer

    Synthesis(*)
    Leaf Storm(*)
    Giga Drain(*)

    Trick Room(*)
    Psychic(*)
    Dream Eater(*)
    Sunny Day
    Toxic
    Sludge Bomb
    Energy Ball

    ampharos (open)
    [​IMG]
    Ampharos (Conchord) M
    Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Electric
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Plus (DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 47 (55/1.15) (-)

    EC: 9/9
    MC: 1
    DC: 2/5

    Attacks:
    Tackle
    Growl
    Thundershock
    Thunder Wave
    Cotton Spore
    Charge
    Fire Punch
    Light Screen
    Power Gem
    ThunderPunch

    Body Slam
    Iron Tail
    Agility

    Thunderbolt
    Charge Beam
    Toxic


    /c+p
  18. Fire Blast

    Fire Blast

    Joined:
    Jul 11, 2010
    Messages:
    2,093
    Reffing this
  19. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I'll ref this!
  20. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,366
    Its_A_Random has done his time & is back with a vengance. I wish to Challenge the Battle Subway again!

    Mode: Rank 1 Singles
    Thread: Thread

    Chosen Abilities:
    Gliscor: Sand Veil
    Hippowdon: Sand Stream
    Gastrodon (East Sea): Storm Drain

    Chosen Items:
    Gliscor: Enigma Berry
    Hippowdon: Enigma Berry
    Gastrodon (East Sea): Enigma Berry

    Capers the Gliscor (open)
    [​IMG]
    Gliscor(*) Capers (M)
    Nature: Impish

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 6 (+)
    SpA: Rank 1 (-)
    SpD: Rank 3
    Spe: 95

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Poison Heal (DW Unlocked): (Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.

    Attacks:
    Poison Sting*
    Sand Attack*
    Harden*
    Knock Off*
    Quick Attack*
    Fury Cutter*
    Faint Attack*
    Acrobatics
    X-Scissor
    U-Turn
    Thunder Fang
    Fire Fang
    Ice Fang
    Poison Jab
    Screech
    Guillotine

    Night Slash*
    Agility*
    Baton Pass*
    Counter
    Power Trick

    Earthquake*
    Rock Slide*
    Swords Dance*
    Sandstorm
    Brick Break
    Taunt
    Stone Edge
    Toxic

    Aqua Tail
    Roost
    Endure
    Stortamus the Hippowdon (open)
    [​IMG]
    Hippowdon(*) Stortamus (M)
    Nature: Impish

    Type:
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 4
    Def: Rank 5 (+)
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 47

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

    Command: (Ability: Sand Stream)

    The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.

    Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Tackle*
    Sand-Attack*
    Bite*
    Yawn*
    Take Down*
    Dig*
    Sand Tomb*
    Crunch
    Thunder Fang
    Fire Fang
    Ice Fang
    Fissure

    Slack Off*
    Curse*
    Body Slam*
    Revenge

    Roar*
    Earthquake*
    Rock Slide*
    Stone Edge

    Stealth Rock
    Endure
    Sleast the Gastrodon (East Sea) (open)
    [​IMG]
    Gastrodon Sleast (M)
    Nature: Quiet (NC) (-10% Evasion)

    Type:
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 110
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 33 (-)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

    Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

    Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

    Attacks:
    Mud-Slap
    Mud Sport
    Harden
    Water Pulse
    Mud Bomb
    Hidden Power (Fire 7)
    Rain Dance
    Recover
    Body Slam
    Muddy Water

    Yawn
    Stockpile
    Sludge
    Mirror Coat
    Counter

    Surf
    Ice Beam
    Toxic
    Scald
    Sandstorm

    Earth Power
    Pain Split
  21. Destiny Warrior

    Destiny Warrior also known as Darkwing_Duck
    is a Smogon Media Contributor Alumnus

    Joined:
    Dec 30, 2009
    Messages:
    3,171
    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449520
    Chosen Abilities:
    Cyclohm: Sheer Force
    Nidoking: Sheer Force
    Staraptor: Reckless

    Chosen Items:
    Cyclohm: Life Orb
    Nidoking: Air Balloon
    Staraptor: Rawst Berry

    Cyclohm (open)

    [​IMG]
    Brainstorm [Cyclohm][Male]

    Types
    Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities
    Shield Dust(Innate):This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
    Static(Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
    Dream World(Unlocked)(Can be Activated):This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.


    Stats:
    Timid Nature
    HP: 110
    Atk: Rank 1(-)
    Def: Rank 4
    SpA: Rank 4
    SpD: Rank 3
    Spe: 92(+)
    9.7% flat acc boost

    EC: 9/9
    MC: 0
    DC: 5/5

    Whirlwind
    Bide
    Tackle
    Growl
    Leer
    Dragon Rage
    Charge
    Thundershock
    Rain Dance
    Sonicboom
    Twister
    Double Hit
    Spark
    Slack Off
    Hurricane

    Dragon Dance
    Dragon Rush
    Magnet Rise
    Hydro Pump

    Flamethrower
    Thunderbolt
    Surf
    Trick Room
    Dragon Pulse
    Blizzard
    Fire Blast

    Nidoking (open)

    [​IMG]
    NRG(Nidoking)(Male)

    Type
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats
    Naive(x1.15 Speed, subtracts 1 Rank from SpD)
    HP: 100
    Atk: Rank 3
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2(-)
    Spe: 98(+)
    11% boost to accuracy(flat)

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities
    Poison Point(Can be Disabled): This Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
    Rivalry(Innate): This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
    Dream World Ability(Unlocked)(Can be Activated): Sheer ForceThis Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Attacks
    Leer
    Tackle
    Horn Attack
    Double Kick
    Poison Sting
    Fury Attack
    Focus Energy
    Helping Hand
    Toxic Spikes
    Poison Jab
    Chip Away
    Thrash
    Earth Power
    Megahorn

    Counter
    Sucker Punch
    Poison Tail

    Venoshock
    Thunder
    Blizzard
    Ice Beam
    Slime Wave
    Flamethrower
    Earthquake

    Super Fang

    Staraptor(*) (open)


    [​IMG]
    Staraptor (Rath)(Male)

    Type:

    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    Adamant Nature(+Atk, -SpA)

    HP: 100
    Atk: Rank 6(+)
    Def: Rank 3
    SpA: Rank 1(-)
    SpD: Rank 2
    Spe: 100

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities
    Intimidate:(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Reckless(Dream World Ability)(Innate):This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.


    Attacks:
    Tackle*
    Growl*
    Quick Attack*
    Wing Attack*
    Double Team*
    Endeavour*
    Whirlwind*
    Aerial Ace*
    Brave Bird
    Close Combat

    FeatherDance*
    Foresight*
    Roost*

    Pluck*
    Work Up*
    Facade*
    Fly
  22. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    Hopefully someone else can take IAR since I'll be taking this. Although... I may take it later in the day.

  23. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I'll take this if only for the chance to PUT YOU DOWN!
  24. rewindman

    rewindman

    Joined:
    Apr 18, 2008
    Messages:
    822
    It's been a while, but trying this again
    Mode: Doubles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449449

    Abilities:
    Gyarados: Intimidate
    Metagross: Clear Body
    Tomohawk: Prankster
    Volcarona: Swarm

    Items:
    Gyarados: Cheri Bery
    Metagross: Chesto Berry
    Tomohawk: Leppa Berry
    Volcarona: Oran berry

    Pokemon Info

    Gyarados (open)

    [​IMG]
    Gyarados (Titan) (M)
    Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
    Type: Flying
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Abilities:
    Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)



    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 1 (-)
    SpD: Rank 4
    Spe: 94 (+)

    EC: 6/6
    MC: 0
    DC: 3/5

    Moves:

    Splash
    Thrash
    Tackle
    Bite
    Dragon Rage
    Flail
    Ice Fang
    Aqua tail

    Stone Edge
    Earthquake
    Taunt
    Dive

    Bounce

    Metagross (open)
    [​IMG]
    Metagross [Hyperion] (N/A)
    Nature: Adamant

    Type:
    [Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    [Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Stats:
    HP: 100
    Atk: Rank 6 (+)
    Def: Rank 5
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 70

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Clear Body:
    (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
    Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

    Attacks:
    Magnet Rise
    Confusion
    Take Down
    Metal Claw
    Scary Face
    Meteor Mash
    Hammer Arm

    Headbutt
    Iron Defense
    Iron Head
    Zen Headbutt
    Earthquake
    Rock Slide

    Thunderpunch
    Ice punch

    Tomohawk (open)
    [​IMG]
    Tomohawk[Chai] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Sunny Day
    Aura Sphere
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Aerial Ace
    Morning Sun
    Whirlwind
    Rain Dance
    Air Slash
    Hurricane
    Heat Wave
    Earthpower

    Roost
    Yawn
    Confuse Ray

    Taunt
    Toxic
    Reflect
    Hidden Power (Ice 7)

    Volcarona (open)
    [​IMG]
    Volcarona(*) (Helios)(M)
    Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)
    Bug:Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
    Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

    Stats:

    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5
    SpD: Rank 4
    Spe: 115 (+)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

    Attacks:
    Gust
    Ember (*)
    String Shot (*)
    Leech Life (*)
    Take Down (*)
    Bug Buzz
    Quiver Dance
    Fiery Dance
    Hurricane

    Morning Sun (*)
    Zen Headbutt (*)
    Magnet Rise (*)

    Will-o-Wisp(*)
    Fire Blast (*)
    Wild Charge (*)
    Hidden Power (Rock 7)
    Substitute
    Solar Beam
    Sunny Day
  25. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Gosh I just love doubles... Fine! Got me! I'll ref this!

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