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Roleplay The Battle Subway — Challenge Thread [READ POST #653]

Discussion in 'Network Center' started by Rising_Dusk, Apr 28, 2011.

  1. Dummy007

    Dummy007

    Joined:
    Jun 8, 2009
    Messages:
    2,905
    Second verse, same as the first: a little bit louder, and a little bit...better.

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449427

    Chosen Abilities:
    Krillowatt: Magic Guard
    Lucario: Inner Focus
    Whimsicott: Prankster

    Chosen Items:
    Krillowatt: Oran Berry

    Lucario: Cheri Berry
    Whimsicott: Pecha Berry

    Dobby the Krillowatt (open)

    [​IMG]
    Krillowatt [Dobby] (M)
    Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
    Typing: Electric/Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:
    HP: 125
    Atk: Rank 3
    Def: Rank 2(-)
    SpA: Rank 4(+)
    SpD: Rank 3
    Spe: 105

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Ice Shard
    Confuse Ray
    Aqua Jet
    Mirror Coat
    Imprison
    Volt Switch
    Heart Swap
    Discharge
    Hydro Pump
    Thunder

    Counter
    Me First
    Signal Beam

    Ice Beam
    Thunderbolt
    Scald
    Toxic

    Hermione the Lucario (open)

    [​IMG]
    Lucario [Hermione] (F)
    Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
    Typing: Fighting/Steel
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 2(-)
    Spe: 90

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Quick Attack
    Foresight
    Endure
    Counter
    Force Palm
    Feint
    Reversal
    Screech
    Copycat
    Nasty Plot
    Dark Pulse
    Detect
    Metal Claw
    Bone Rush
    Metal Sound
    Aura Sphere
    Extremespeed

    Blaze Kick
    Circle Throw
    Vacuum Wave

    Attract
    Focus Blast
    Swords Dance
    Shadow Claw

    Ron the Whimsicott (open)

    [​IMG]
    Whimsicott [Ron] (M)
    Nature: Calm (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank From Attack)
    Typing: Grass
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    Stats:
    HP: 100
    Atk: Rank 2(-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4(+)
    Spe: 116

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Absorb
    Growth
    Leech Seed
    Stun Spore
    Mega Drain
    Cotton Spore
    Razor Leaf
    PoisonPowder
    Giga Drain
    Tailwind
    Energy Ball
    Cotton Guard
    Charm
    Sunny Day
    Endeavor

    Encore
    Fake Tears
    GrassWhistle

    Toxic
    Taunt
    Substitute
  2. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
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    I feel like I haven't reffed one in a million years for some reason so I'll pick this up! Thankfully, college has (almost) ended and I only have 1 class remaining, which I'll finish up at Thursday.

  3. DFrog

    DFrog

    Joined:
    Aug 1, 2009
    Messages:
    1,172
    I would like to challenge the Battle Subway!

    Mode: 2v2 Doubles
    Thread: Battle Subway

    Chosen Abilities:
    Cranidos: Mold Breaker
    Scrafty: Shed Skin
    Croconaw: Torrent
    Breezi: Vital Spirit

    Chosen Items:
    Cranidos: Oran Berry
    Scrafty: Oran Berry
    Croconaw: Rawst Berry
    Breezi: Cheri Berry

    Jason the CRANIDOS (open)

    [​IMG]
    Cranidos (Jason) M
    Nature: Rash
    Type: Rock

    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Sheer Force (can be enabled/DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    HP: 100
    Atk: Rank 5
    Def: Rank 2
    SpA (+): Rank 3
    SpD (-): Rank 1
    Spe: 58

    Moves:
    Headbutt
    Leer
    Focus Energy
    Pursuit
    Take Down
    Scary Face
    Assurance

    Hammer Arm
    Crunch
    Whirlwind

    Fire Blast
    Substitute
    Stone Edge

    0/6 EC
    0 MC
    0/5 DC

    Frank the SCRAFTY (open)

    [​IMG]
    Scrafty* (Frank) M
    Nature: Brave
    Type: Dark/Fight
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
    Stats:
    HP: 100
    Atk(+*): Rank 4
    Def: Rank 4
    SpA: Rank 2
    SpD: Rank 4
    Spe: 50 (factoring nature)
    Abilities:
    Shed Skin (innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Moxie (innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

    DW:
    Intimidate (can be activated):When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Moves:
    Leer*
    Low Kick*
    Sand Attack*
    Faint Attack*
    Swagger*
    Headbutt*
    Brick Break*
    Payback*
    Crunch
    Hi Jump Kick
    Head Smash

    Drain Punch*
    Dragon Dance*
    Detect*
    Ice Punch

    Dig*
    Double Team*
    Focus Blast*

    EC: 6/6
    DW: 4/5

    MC: 2

    Steve the CROCONAW (open)

    [​IMG]
    Croconaw* (Steve) M
    Nature: Naughty
    Type: Water
    Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP:100
    Atk (+1): Rank 4
    Def: Rank 3
    SpA: Rank 2
    SpD (-1): Rank 2
    Spe: 58

    Abilities:
    Torrent (innate): When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

    DW:
    Sheer Force (can be enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

    Moves:
    Scratch*
    Leer*
    Water Gun*
    Rage*
    Bite*
    Scary Face*
    Ice Fang*
    Aqua Tail
    Super Power

    Hydro Pump*
    Crunch*
    Aqua Jet*

    Dig*
    Protect*
    Ice Beam*
    Rock Slide
    Brick Break

    EC: 4/9
    DW: 4/5
    MC: 0

    Buster the BREEZI (open)

    [​IMG]

    Breezi (Buster) M
    Nature: Bold
    Type: Poison/Flying

    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:

    HP: 90
    Atk (-1): Rank 1
    Def (+1): Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 85

    Abilities:

    Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
    Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
    Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

    Moves:
    Gust*
    Sand Attack*
    Tailwind*
    Encore*
    Rapid Spin*
    Knock Off*
    Heal Pulse*
    Copycat*
    Whirlwind*
    Razor Wind*
    Entrainment*
    Air Slash

    Disable*
    Earth Power*
    Gastro Acid*

    Energy Ball*
    Toxic*
    Shadow Ball*
    Venoshock
    Protect

    EC: 1/6
    DW: 1/5
    MC: 0
  4. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
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    Messages:
    7,695
    K, I'd love to take this on!

  5. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Just bumping this to let everyone know that I've added Subway Triples to the challenge listing. Note that this format of triples follows in-game, and thus requires positioning of your Pokemon and proper multi-battle targeting knowledge. It's a whole new ballgame, but maybe someone will be interested!
  6. Rolf

    Rolf

    Joined:
    Jun 26, 2008
    Messages:
    915

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3447856 Battle Subway Challenge

    Chosen Abilities:
    Aerodactyl: Pressure
    Ferrothorn: Steel Thorns
    Blissey: Natural Cure

    Chosen Items:
    None

    [​IMG]
    Jill the Aerodactyl (open)

    [​IMG][​IMG]
    Aerodactyl [Jill] (F)
    Nature: Lonely (Defense is decreased by *; Attack increased by *)

    Type: Rock / Flying
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    Aerodactyl
    HP: 100
    Atk: ***** (+)
    Def: ** (-)
    SpA: **
    SpD: ***
    Spe: 130

    Abilities:
    Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
    Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    EC: 0/0
    MC: 0
    DC: 2/5

    Attacks:
    Ice Fang
    Fire Fang
    Thunder Fang
    Wing Attack
    Supersonic
    Bite
    Scary Face
    Roar
    Agility
    Ancientpower

    Roost
    Pursuit
    Curse

    Substitute
    Stone Edge
    Hone Claws
    Sky Drop
    Taunt
    [​IMG]
    Boyd the Ferrothorn (*) (open)

    [​IMG][​IMG]
    Ferrothorn(*) Boyd (M)
    Nature: Brave (Speed is decreased by 15% and evasion is reduced by 10%; Attack increased by *)

    Type: Grass/Steel
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Stats:
    Ferrothorn
    HP: 100
    Atk: **** (+)
    Def: *****
    SpA: **
    SpD: ****
    Spe: 17 (-)

    EC: 6/6
    MC: 0

    Abilities:
    Steel Thorns: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:
    Tackle(*)
    Harden(*)
    Rollout(*)
    Curse(*)
    Metal Claw(*)
    Pin Missle(*)
    Gyro Ball(*)
    Ingrain
    Iron Defense
    Explosion

    Bullet Seed(*)
    Leech Seed(*)
    Spikes(*)

    Hone Claws(*)
    Payback(*)
    Thunder Wave(*)
    Bulldoze
    [​IMG]
    Elincia the Blissey (open)

    [​IMG][​IMG]
    Blissey [Elincia] (F)
    Nature: Modest (Attack is decreased by *; Special Attack increased by *)

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    Blissey
    HP: 140
    Atk: (-)
    Def: *
    SpA: ****(+)
    SpD: *****
    Spe: 55

    Abilities:
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Friend Guard: (Innate) The Pokemon's body emits an aura of joy that reduces damage for allies in multiple battles by two (2).

    EC: 9/9
    MC: 1
    DC: 5/5

    Attacks:
    Pound
    Charm
    Copycat
    Refresh
    Sweet Kiss
    Defense Curl
    Growl
    Tail Whip
    Softboiled
    DoubleSlap
    Minimize
    Sing
    Bestow
    Heal Pulse

    Counter
    Gravity
    Mud Bomb

    Toxic
    Fire Blast
    Shadow Ball
    Tri-Attack
    Light Screen
  7. MK Ultra

    MK Ultra BOOGEYMAN
    is a Forum Moderator Alumnus

    Joined:
    Aug 20, 2010
    Messages:
    2,368
    I would like to challenge the Battle Subway!

    Mode: Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3447978

    Chosen Abilities:
    Chandelure: Flame Body
    Snorlax: Thick Fat
    Torterra: Overgrow

    Chosen Items:
    Chandelure: Oran Berry
    Snorlax: Oran Berry
    Torterra: Rawst Berry
    Chandelure (open)
    [​IMG]
    Chandelure [Hecate] (F)
    Nature: Bold (+Def, -Atk)
    Type: Ghost/Fire
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

    Stats:
    HP: 90
    Atk: *(-)
    Def: ****(+)
    SpA: ******
    SpD: ***
    Spe: 80

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
    Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
    Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

    Moves:
    Ember
    Astonish
    Minimise
    Smog
    Fire Spin
    Confuse Ray
    Night Shade
    Will-O-Wisp
    Flame Burst
    Imprison

    Heat Wave
    Haze
    Acid Armor

    Will-O-Wisp
    Energy Ball
    Toxic

    Hex
    Psychic
    Pain Split
    Protect

    Snorlax (open)

    [​IMG]
    Snorlax [Typhon] (M)
    Nature: Quiet (+Spa, -Spe)
    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 125
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 4(+)
    SpD: Rank 4
    Spe: 26 (30/1.15)

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
    Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
    Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

    Moves:
    Metronome
    Odour Sleuth
    Tackle
    Headbutt
    Defense Curl
    Belly Drum
    Amnesia
    Lick
    Yawn
    Recycle
    Screech
    Chip Away
    Rest
    Stockpile

    Counter
    Zen Headbutt
    Double Edge

    Blizzard
    Thunder
    Fire Blast

    Earthquake
    Crunch
    Giga Impact

    Torterra (open)
    [​IMG]
    Torterra [Atlas] (M)
    Nature: Brave (+Atk, -Spe)
    Type: Grass/Ground
    Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 5 (+)
    Def: Rank 4
    SpA: Rank 3
    SpD: Rank 3
    Spe: 48 (56/1.15)

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
    Shell Armour: (DW Locked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Moves:
    Wood Hammer
    Tackle
    Withdraw
    Absorb
    Razor Leaf
    Curse
    Bite
    Mega Drain

    Earth Power
    Superpower
    Body Slam

    Toxic
    Protect
    Swagger

    Crunch
    Giga Drain
    Synthesis
    Leech Seed
  8. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I will ref both of these!
  9. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Mar 19, 2009
    Messages:
    1,598
    so apparently i've waited long enough to challenge again!

    Mode: Singles

    Abilities:
    Scrafty: Intimidate
    Revenankh: Shed Skin
    Druddigon: Sheer Force

    Items:
    Scrafty: Oran Berry
    Revenankh: Rawst Berry
    Druddigon: Chesto Berry

    Scrafty (open)

    [​IMG]
    Scrafty [ionno yet] (M)
    Nature: Adamant

    Type: Dark / Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58

    Counters:
    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
    Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Crunch
    Facade
    Focus Punch

    Drain Punch
    Ice Punch
    Counter
    Zen Headbutt
    Fake Out

    Stone Edge
    Taunt
    Dragon Tail
    Substitute
    Protect
    Toxic
    Return
    Revenankh (open)

    [​IMG]
    Revenankh [Tyson] (M)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: ****
    Def: ****(+)
    SpA: ***
    SpD: ****
    Spe: 56 (-)

    Counters:
    EC: 0/0
    MC: 0
    DC: 2/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Moonlight
    Revenge

    Shadow Sneak
    Counter
    Drain Punch

    Rock Slide
    Bulk Up
    Taunt
    Druddigon (open)

    [​IMG]
    Druddigon [Dragón Rojo, Jr.]
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

    Type: Dragon
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 3
    SpA: Rank 2
    SpD: Rank 3
    Spe: 48 (48*.85=41)

    Counters:
    EC: 0/0
    MC: 0
    DC: 2/5

    Abilities:
    Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
    Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
    Mold Breaker (DW):(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

    Attacks:
    Leer
    Scratch
    Hone Claws
    Bite
    Dragon Rage
    Scary Face
    Slash
    Crunch
    Dragon Claw
    Night Slash

    Sucker Punch
    Thunder Fang
    Fire Fang

    Rock Slide
    Earthquake
    Substitute


    let's hope we're 27 hp better this time
  10. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    Taking this to hax GK out.

  11. Terrador

    Terrador

    Joined:
    Mar 27, 2009
    Messages:
    3,079
    Rechallenging Subway because my challenge ended on the 17th.

    Mode: Singles

    Abilities:
    Kitsunoh: Limber
    Krillowatt: Magic Guard
    Garchomp: Rough Skin

    Items:
    Kitsunoh: Enigma Berry
    Krillowatt: Enigma Berry
    Garchomp: Enigma Berry

    Kitsunoh (open)
    [​IMG]
    Nohface [Mask] (Male)
    Nature: Jolly (*23/20 Speed, +16.129% (127*127/100) Acc, -1 SAtk)
    Type: Steel/Ghost
    Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Abilities:
    Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
    Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
    Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:

    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SAtk: Rank 1 (-)
    SDef: Rank 3
    Speed: 127 (+)

    EC: 6/6
    MC: 0
    DC: 3/5

    Attacks:
    Scratch
    Tackle
    Iron Defense
    Lick
    Leer
    Odor Sleuth
    Faint Attack
    Shadow Sneak
    Curse
    Shadowstrike
    Fake Out
    Perish Song
    Metal Burst
    Ice Fang
    Thunder Fang
    Tail Whip

    Yawn
    Meteor Mash
    Flail

    Substitute
    Protect
    Taunt
    Earthquake
    Krillowatt (open)
    [​IMG]
    Krillowatt [Bubba] (Male)
    Nature: Modest (+ SAtk - Atk)
    Type:
    Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats:

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SAtk: Rank 4 (+)
    SDef: Rank 3
    Speed: 105

    EC: 6/6
    MC: 1
    DC: 1/5

    Attacks:
    Bubble
    Charge
    Tackle
    Thundershock
    Detect
    Confuse Ray
    Aqua Jet
    Imprison
    Mirror Coat
    Counter

    Muddy Water
    Signal Beam
    Whirlpool

    Thunderbolt
    Ice Beam
    Substitute
    Toxic
    Hidden Power Grass 7
    Thunder Wave
    Surf
    Rain Dance
    Garchomp (open)
    [​IMG]
    Garchomp(Mighty)(Male)

    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


    HP: 110
    Atk: Rank 5
    Def: Rank 3
    SpA: Rank 2(-)
    SpD: Rank 3
    Spe: 118 (+)

    Jolly Nature: Add 15% to Spe, add 13.9% to Acc, subtract one from SpA

    EC 9/9
    MC 0
    DC 5/5

    Moves
    Level Up Moves

    Tackle
    Sand-Attack
    Dragon Rage
    SandStorm
    Takedown
    Sand Tomb
    Slash
    Dragon Claw
    Dual Chop
    Dragon Rush
    Dig
    Fire Fang

    Egg Moves
    Dragon Breath
    Outrage
    Iron Head

    Tutor Moves
    Aqua Tail

    TM/HM Moves

    Hone Claws
    Earthquake
    Protect
    Rock Slide
    Substitute
    Stealth Rock

    Abilites
    Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


    Also, challenge thread: http://www.smogon.com/forums/showthread.php?t=3449816
  12. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    Accepting, expect a post shortly.
  13. Rising_Dusk

    Rising_Dusk
    is a Site Staff Alumnusis a Team Rater Alumnusis a Battle Server Admin Alumnusis a Programmer Alumnusis a Super Moderator Alumnusis a CAP Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus

    Joined:
    Dec 27, 2009
    Messages:
    4,806
    I'd like to challenge the Battle Subway again to continue my challenge!

    Format: 2v2 Doubles
    Thread: http://www.smogon.com/forums/showthread.php?t=3448079

    Abilities:
    Weavile: Pickpocket
    Milotic: Marvel Scale
    Lucario: Justified
    Aerodactyl: Pressure

    Items:
    Weavile: Chople Berry
    Milotic: Oran Berry
    Lucario: Cheri Berry
    Aerodactyl: Cell Battery

    Pokemon:
    Weavile (open)

    [​IMG]
    Weavile (M)*

    Nature: Jolly
    +15% Spe, +24% Accuracy, -1 SpA

    Type: Dark / Ice
    Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

    Abilities:
    Pressure:
    (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Pickpocket (DW):
    (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA-: 1
    SpD: 3
    Spe+: 144

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Scratch*
    Leer*
    Taunt*
    Quick Attack*
    Screech*
    Faint Attack*
    Fury Swipes*
    Agility*
    Beat Up
    Embargo
    Revenge
    Assurance
    Nasty Plot
    Night Slash
    Hone Claws
    Fling

    Ice Shard*
    Ice Punch*
    Pursuit*
    Fake Out
    Assist
    Feint

    DynamicPunch
    Counter
    Avalanche
    Endure
    Mimic
    Knock Off

    Moonlight

    Swords Dance*
    Brick Break*
    Aerial Ace*
    Reflect
    Hail
    Snatch
    Shadow Claw
    Dig
    Protect
    Detect
    Substitute
    Focus Punch
    Toxic
    Torment
    Rain Dance
    Milotic (open)

    [​IMG]
    Milotic (F)

    Nature: Bold
    +1 Def, -1 Atk

    Type: Water
    Water STAB; can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Marvel Scale:
    (Innate) This Pokemon's coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

    Cute Charm (DW):
    (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Stats:
    HP: 100
    Atk-: 1
    Def+: 4
    SpA: 4
    SpD: 5
    Spe: 81

    EC: 6/6
    MC: 0
    DC: 4/5

    Attacks:
    Splash-
    Tackle-
    Water Gun-
    Wrap-
    Water Sport-
    Refresh-
    Water Pulse-
    Twister-
    Recover-
    Captivate-
    Hydro Pump
    Rain Dance
    Safeguard

    Haze-
    Mirror Coat-
    Light Screen-
    Brine
    Mud Sport

    Surf-
    Ice Beam-
    Scald-
    Blizzard
    Dragon Tail
    Toxic
    Substitute
    Hail
    Protect
    Hidden Power Grass 7
    Dive
    Rest
    Sleep Talk
    Endure
    Lucario (open)

    [​IMG]
    Lucario (M)*

    Nature: Naive
    +15% Spe, +12% Accuracy, -1 SpD

    Type: Fighting / Steel
    Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

    Abilities:
    Steadfast:
    (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

    Inner Focus:
    (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

    Justified (DW):
    (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA: 4
    SpD-: 2
    Spe+: 104

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks:
    Quick Attack*
    Foresight*
    Endure*
    Counter*
    Force Palm*
    Feint*
    Reversal*
    Screech*
    Bone Rush
    Nasty Plot
    Metal Sound
    Dark Pulse
    Detect
    Metal Claw
    ExtremeSpeed
    Aura Sphere
    Heal Pulse
    Quick Guard
    Me First
    Copycat

    Vacuum Wave*
    Agility*
    Crunch*
    Hi Jump Kick
    Circle Throw
    Blaze Kick
    Follow Me

    Magnet Rise
    ThunderPunch
    Magic Coat
    Ice Punch
    Helping Hand

    Swords Dance*
    Brick Break*
    Hidden Power Grass 7*
    Psychic
    Substitute
    Flash Cannon
    Focus Punch
    Stone Edge
    Drain Punch
    Toxic
    Dig
    Rest
    Sleep Talk
    Protect
    Earthquake
    Aerodactyl (open)

    [​IMG]
    Aerodactyl (F)

    Nature: Jolly
    +15% Spe, +26% Accuracy, -1 SpA

    Type: Rock / Flying
    Rock STAB; take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

    Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities:
    Rock Head:
    (Innate) This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

    Pressure:
    (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Unnerve (DW):
    (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

    Stats:
    HP: 100
    Atk: 4
    Def: 3
    SpA-: 1
    SpD: 3
    Spe+: 150

    MC: 0
    DC: 3/5

    Attacks:
    Ice Fang-
    Fire Fang-
    Thunder Fang-
    Wing Attack-
    Supersonic-
    Bite-
    Scary Face-
    Roar-
    Agility-
    AncientPower-
    Rock Slide
    Crunch

    Roost-
    Tailwind-
    Whirlwind-

    Aqua Tail
    Endure

    Stone Edge-
    Earthquake-
    Taunt-
    Stealth Rock
    Sky Attack
    Toxic
    Smack Down
    Substitute
    Reflect
    Fly
    Protect
    Detect
    Bide
    Torment
  14. Its_A_Random

    Its_A_Random The imitated
    is a Forum Moderatoris a Community Contributor
    Moderator

    Joined:
    Mar 19, 2010
    Messages:
    2,366
    Its_A_Random is back & he wants to fight the Subway again, hoping to go far unlike last time!

    Format: Singles
    Thread: Thread

    Abilities:
    Garchomp: Sand Veil
    Colossoil: Guts
    Camerupt: Solid Rock
    Items:
    Garchomp: Custsap Berry
    Colossoil: Custsap Berry
    Camerupt: Custsap Berry
    Pokemon:
    Garchomp (open)
    [​IMG]
    Garchomp Choragon (M)
    Nature: Adamant

    Type:
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102

    EC: 9/9
    MC: 0
    DC: 2/5

    Abilities:
    Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin (DW): (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

    Attacks:
    Tackle
    Sand-Attack
    Dragon Rage
    Sandstorm
    Take Down
    Sand Tomb
    Slash
    Fire Fang
    Crunch

    Outrage
    Body Slam
    Iron Head

    Earthquake
    Dragon Claw
    Hone Claws
    Shadow Claw
    Rock Slide
    Brick Break
    Colossoil (open)
    [​IMG]
    Colossoil Megawhal (M)
    Nature: Adamant (+1 Attack, -1 Sp. Attack)

    Type:
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 95

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.

    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    Attacks:
    Leer
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Dark Pulse
    Dig
    Crunch
    Muddy Water
    Peck
    Horn Attack
    Bite
    Body Slam
    Magnitude
    Bounce
    Megahorn

    Fire Fang
    Thunder Fang
    Sucker Punch

    Earthquake
    Rock Slide
    U-Turn
    Camerupt (open)
    [​IMG]
    Camerupt Tormeldon (M)
    Nature: Quiet

    Type:
    Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 34 (-)

    EC: 6/6
    MC: 0
    DC: 5/5

    Abilities:
    Magma Armour: (Innate) This Pokemon has a heated armour that makes it incapable of being frozen.

    Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

    Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

    Attacks:
    Growl
    Tackle
    Ember
    Magnitude
    Focus Energy
    Flame Burst
    Take Down
    Amnesia
    Earth Power
    Earthquake
    Rock Slide

    Ancientpower
    Heat Wave
    Mud Bomb

    Sandstorm
    Flamethrower
    Protect
    Will-O-Wisp

    Stealth Rock
  15. Rediamond

    Rediamond

    Joined:
    Aug 9, 2010
    Messages:
    3,172
    My first subway reffing. Hoping it's not too bad... even if there will be more FRLG stuff than BW...

  16. Son_of_Shadoo

    Son_of_Shadoo

    Joined:
    Apr 13, 2009
    Messages:
    2,958
    *gulp* I think I'm ready to challenge the Subway. I'll give it my best shot, at least.

    Format: Singles

    Abilities:
    Lickilicky - Own Tempo (because paranoia)
    Milotic - Marvel Scale
    Pupitar - Shed Skin

    Items:
    Lickilicky - Leppa Berry
    Milotic - Enigma Berry
    Pupitar - Enigma Berry

    Pokémon:
    Show Hide
    [​IMG]
    Lickilicky(*) [George] (Male)
    Nature: Brave - Adds * to Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Normal
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    Stats:
    HP: 110
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 43(-) (50 / 1.15)

    EC: 6/6
    MC: 0
    DC: 5/5 (UNLOCKED!)

    Abilities:
    Own Tempo: This Pokemon moves at its own pace and cannot be confused by any method. [Innate]

    Oblivious: This Pokemon is incapable of being effected by Attract or Cute Charm. [Innate]

    Cloud Nine (DW): This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. [Can be activated/commanded]

    Attacks:
    Lick*
    Supersonic*
    Defence Curl*
    Knock Off*
    Wrap*
    Stomp*
    Disable*
    Hammer Arm*
    Muddy Water*
    Zen Headbutt*
    Ice Beam*
    Dig*
    Double Team*
    Power Whip
    Swords Dance
    Return
    Refresh
    Earthquake
    Flamethrower
    Protect
    Toxic
    Shadow Ball

    Show Hide
    [​IMG]
    Pupitar "Mama" (F)
    Nature: Brave - Attack increased by *, A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type: Rock/Ground
    Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 44 (51/1.15)

    EC: 7/9
    MC: 2
    DC: 3/5

    Abilities:
    Shed Skin (Innate):This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

    Attacks:
    Levelup:
    Bite
    Leer
    Sandstorm
    Screech
    Chip Away
    Rock Slide
    Scary Face
    Crunch
    Stone Edge
    Earthquake

    TM:
    Bulldoze
    Protect
    Brick Break

    Egg:
    Dragon Dance
    AncientPower
    Pursuit
    Iron Defense

    Show Hide
    [​IMG]
    Milotic "Marle" (F)
    Nature: Bold - adds rank to Defence, subtracts rank from attack

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 4 (+)
    SpA: Rank 4
    SpD: Rank 5
    Spe: 81

    EC: 6/6
    MC: 3
    DC: 1/5

    Abilities:
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW, locked): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Attacks:
    Levelup:
    Splash
    Tackle
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate

    BW TM:
    Scald
    Ice Beam
    Toxic

    Egg:
    Hypnosis
    Mirror Coat
    Confuse Ray
  17. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    Taking this! No school is cool.

    Also this.

  18. pimpgangster

    pimpgangster

    Joined:
    Feb 26, 2011
    Messages:
    662
    Format: Singles

    Thread: Battle Subway

    Abilities:
    Collosoil - Guts
    Tomohawk - Prankster
    Krillowatt - Magic Guard

    Items:
    Collosoil - Dark Gem
    Tomohawk - Normal Gem
    Krillowatt - Water Gem

    Pokémon:
    Myrna the Collosoil (open)

    [​IMG]
    Collosoil [Myrna] (F)
    Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
    Type: Dark/Ground
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

    Abilities:
    Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
    Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
    Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

    HP: 120
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 3
    Spe: 82 (95/1.15 rounded Down)

    EC: 6/6
    MC: 0
    DC: 2/5

    Leer
    Horn attack
    Bite
    Body slam
    Peck
    Magnitude
    Tackle
    Mud Shot
    Bubblebeam
    Rapid Spin
    Mud Bomb
    Pursuit
    Crunch
    Dark Pulse

    Fake Out
    Sucker Punch
    Dive

    Payback
    Earthquake
    U-turn

    Lesale the Tomohawk (open)

    [​IMG]
    Scratchet [Lesale] (M)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

    Type: Flying/Fighting
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters

    Stats:
    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    EC: 6/6
    MC: 0
    DC: 3/5

    Abilities:
    Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Sunny Day
    Aura Sphere
    Whirlwind
    Aerial Ace
    Morning Sun
    Fury Swipes
    Harden
    Focus Energy
    Rock Smash
    Roar
    Work Up
    Hyper Voice
    Rain Dance
    Hurricane

    Roost
    Yawn
    Stealth Rock

    Taunt
    Toxic
    Grass Knot
    Facade

    Pilfer the Krillowatt (open)


    [​IMG]
    Krillowatt(*) [Pilfer] (Female)
    Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
    Type: Electric / Water
    Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
    Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
    Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

    Stats: 151 / 84 / 73 / 83 / 74 / 105

    HP: 125
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4 (+)
    SpD: Rank 3
    Spe: 105


    EC: 6/6
    MC: 0
    DC: 2/5

    Attacks:
    Ice Shard
    Bubble (*)
    Charge (*)
    Tackle (*)
    Thundershock (*)
    Detect (*)
    Confuse Ray
    Imprison
    Mirror Coat
    Counter
    Aqua Jet

    Muddy Water (*)
    Shock Wave (*)
    Signal Beam (*)

    Ice Beam (*)
    Thunderbolt (*)
    Scald (*)
    Hidden Power Fire 7
    Substitute
  19. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    Taking this.

  20. little gk

    little gk <Birkal> I will quit everything I do on smogon
    is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Server Moderator Alumnus

    Joined:
    Mar 19, 2009
    Messages:
    1,598
    as bad as this sounds, i want some new attacks for my new mons while i win a couple of matches n.n;

    Format:
    2v2 Doubles
    Thread: hi
    Abilities:

    Hydreigon: Levitate
    Togekiss: Serene Grace
    Scrafty: Intimidate
    Revenankh: Shed Skin

    Items:
    Hydreigon: Enigma Berry
    Togekiss: Cheri Berry
    Scrafty: Rawst Berry
    Revenankh: Leppa Berry

    Pokemon:
    Hydreigon R (open)

    [​IMG]
    Hydreigon [Richthofen] (M) red baron's last name
    Nature: Lonely

    Type: Dragon/Dark
    Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Stats:
    HP: 100
    Atk: Rank 5(+)
    Def: Rank 2(-)
    SpA: Rank 5
    SpD: Rank 3
    Spe: 98

    Counters:
    EC: 9/9
    MC: 0
    DC: NA

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Attacks:
    Double Hit
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    Dragonbreath
    Roar
    Crunch
    Outrage
    Body Slam
    Tri Attack

    Dark Pulse
    Earth Power
    Thunder Fang

    Thunder Wave
    Toxic
    Taunt
    Dragon Tail
    Rock Slide
    Togekiss (open)

    [​IMG]
    Togekiss [ionno yet] (F)
    Nature: Modest

    Type: Normal / Flying
    Normal:
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Stats:
    HP: 100
    Atk: Rank 1(-)
    Def: Rank 3
    SpA: Rank 5(+)
    SpD: Rank 4
    Spe: 80

    Counters:
    EC: 9/9
    MC: 0
    DC: 4/5


    Abilities:
    Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
    Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
    Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

    Attacks:
    Magical Leaf
    Growl
    Charm
    Metrenome
    Sweet Kiss
    Yawn
    Encore
    Ancient Power
    Follow Me
    Bestow
    Wish
    Sky Attack
    Air Slash
    Aura Sphere
    ExtremeSpeed

    Extrasensory
    Morning Sun
    Nasty Plot

    Flamethrower
    Thunder Wave
    Psycho Shock
    Fly
    Double Team
    Reflect
    Light Screen
    Scrafty (open)

    [​IMG]
    Scrafty [ionno yet] (M)
    Nature: Adamant

    Type: Dark / Fighting
    Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4(+)
    Def: Rank 4
    SpA: Rank 1(-)
    SpD: Rank 4
    Spe: 58

    Counters:
    EC: 6/6
    MC: 1
    DC: 5/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
    Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

    Attacks:
    Leer
    Low Kick
    Sand Attack
    Faint Attack
    Headbutt
    Swagger
    Brick Break
    Payback
    Hi Jump Kick
    Crunch
    Facade
    Focus Punch

    Drain Punch
    Ice Punch
    Counter
    Zen Headbutt
    Fake Out

    Stone Edge
    Taunt
    Dragon Tail
    Substitute
    Protect
    Toxic
    Return
    Revenankh (open)

    [​IMG]
    Revenankh [Tyson] (M)
    Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

    Type: Ghost/Fighting
    Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
    Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Stats:
    HP: 100
    Atk: Rank 4
    Def: Rank 4(+)
    SpA: Rank 3
    SpD: Rank 4
    Spe: 56 (-)

    Counters:
    EC: 0/0
    MC: 0
    DC: 2/5

    Abilities:
    Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
    Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
    Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

    Attacks:
    Wrap
    Bide
    Sand Tomb
    Wring Out
    Rock Tomb
    Arm Thrust
    Mean Look
    Glare
    Shadow Punch
    Moonlight
    Revenge

    Shadow Sneak
    Counter
    Drain Punch

    Rock Slide
    Bulk Up
    Taunt
  21. Engineer Pikachu

    Engineer Pikachu Good morning, you bastards!
    is a Contributor to Smogon

    Joined:
    May 23, 2009
    Messages:
    1,592
    ok, this is apparently mine now. Let's crush with Throh and Sawk :D

    EDIT: It's time to get haxed :D

    Format: 1v1 Singles
    Thread: http://www.smogon.com/forums/showthread.php?t=3449736
    Abilities:

    Gengar: Levitate
    Sazandora: Levitate
    Drapion: Sniper

    Items:
    Gengar: Enigma Berry
    Sazandora: Enigma Berry
    Drapion: Enigma Berry

    Pokemon:
    Youma the Gengar (open)
    [​IMG]
    Gengar (Youma) (M)
    Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)

    Type: Ghost / Poison
    Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Ability:
    Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

    Stats: 60 / 65 / 60 / 130 / 75 / 110

    HP: 90
    Atk: *** (3)
    Def-: * (1)
    SpA: ***** (5)
    SpD: *** (3)
    Spe+: 127 (110 * 1.15)

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: Not Applicable.

    Attacks:
    Hypnosis
    Lick
    Spite
    Mean Look
    Curse
    Confuse Ray
    Night Shade
    Sucker Punch
    Shadow Ball
    Shadow Punch
    Hex

    Disable
    Explosion
    Ice Punch

    Counter

    Will-O-Wisp
    Thunderbolt
    Sludge Bomb
    Hidden Power [Ice 7]
    Giga Drain
    Focus Blast

    Shinwa the Sazandora (Hydreigon) (open)
    [​IMG]
    Sazandora (Shinwa) (F)
    Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

    Type: Dragon / Dark
    Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Ability:
    Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

    Stats: 92 / 105 / 90 / 125 / 90 / 98

    HP: 100
    Atk+: ***** (5)
    Def: *** (3)
    SpA: ***** (5)
    SpD: *** (3)
    Spe-: 85 (98 / 1.15)

    Evolution Counter: 9 / 9
    Move Counter: 0
    Dream Counter: Not Applicable.

    Attacks:
    Tackle
    Dragon Rage
    Focus Energy
    Bite
    Headbutt
    DragonBreath
    Roar
    Crunch
    Double Hit
    Tri Attack

    Dark Pulse
    Earth Power
    Thunder Fang

    Taunt
    Thunder Wave
    Protect
    Rock Slide
    Focus Blast
    Flamethrower
    Surf
    Fly

    Sasori the Drapion (open)
    [​IMG]
    Drapion (Sasori) (F)
    Nature: Adamant (Attack increased by *, Special Attack decreased by *)

    Type: Dark / Poison
    Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

    Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities:
    Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
    Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
    Keen Eye (LOCKED): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

    Stats: 70 / 90 / 110 / 60 / 75 / 95

    HP: 100
    Atk+: **** (4)
    Def: **** (4)
    SpA-: * (1)
    SpD: *** (3)
    Spe: 95

    Evolution Counter: 6 / 6
    Move Counter: 0
    Dream Counter: 3 / 5

    Attacks:
    Bite
    Poison Sting
    Leer
    Knock Off
    Pin Missile
    Acupressure
    Knock Off
    Scary Face
    Crunch
    Cross Poison
    Bug Bite
    Thunder Fang
    Ice Fang
    Fire Fang

    Confuse Ray
    Whirlwind
    Agility

    Aqua Tail

    Swords Dance
    Substitute
    Taunt
    Earthquake
    Rock Slide
  22. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    Eww enigma berry gengar but okay!

  23. Athenodoros

    Athenodoros Official Smogon Know-It-All

    Joined:
    Mar 13, 2010
    Messages:
    4,936
    Challenging again after the epic disappointment that was last challenge.

    Mode: Singles
    Link: http://www.smogon.com/forums/showthread.php?t=3448055
    Abilities:
    Dragonite: Multiscale
    Starmie: Natural Cure
    Lapras: Hydration

    Items:
    Dragonite: Enigma Berry
    Starmie: Enigma Berry
    Lapras: Enigma Berry

    Pokemon:
    Nidhog the Dragonite (open)
    [​IMG]
    Male Dragonite (*), "Nidhogg"

    Nature:
    Mild - Increase of Special Attack by *. Subtracts * from Defence.

    Type:
    Dragon - Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
    Flying - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).

    Abilities:
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Multiscale (DW) - (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

    HP: 100
    Atk: *****
    Def: ** (-)
    SpA: ***** (+)
    SpD: ****
    Spe: 80

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Wrap (*)
    -Leer (*)
    -Thunder Wave (*)
    -Twister (*)
    -Dragon Rage (*)
    -Slam (*)
    -Agility (*)
    -Dragon Pulse (*)
    -Extremespeed (*)
    -Haze (*)
    -Rain Dance (*)
    -Thunder (*)
    -Surf (*)
    -Outrage
    -Toxic
    -Fire Blast
    -Ice Beam
    -Fire Punch
    -Thunderpunch
    -Roost
    -Hurricane
    -Earthquake
    -Stone Edge
    -Light Screen
    -Substitute
    -Focus Blast
    -Brick Break
    -Aqua Tail
    -Dragon Tail
    -Bide
    -Razor Wind
    -Double Team
    -Dragon Dance
    -Draco Meteor
    -Aerial Ace
    -Safeguard

    Astraea the Starmie (open)
    [​IMG]
    Starmie, "Astraea"

    Nature:
    Modest - Attack decreased by *, Special Attack increased by *

    Type:
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
    Psychic - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Illuminate - (Can be activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
    Natural Cure - (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Analytic - (Can be enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    HP: 90
    Atk: ** (-)
    Def: ***
    SpA: ***** (+)
    SpD: ***
    Spe: 115

    EC: Fully Evolved
    MC: 0
    DC: Unlocked

    Attacks:
    -Tackle
    -Harden
    -Water Gun
    -Rapid Spin
    -Recover
    -Camouflage
    -Swift
    -Minimize
    -Power Gem
    -Hydro Pump
    -Psychic
    -Thunderbolt
    -Ice Beam
    -Signal Beam
    -Magic Coat
    -Pain Split
    -Confuse Ray
    -Skill Swap
    -Grass Knot
    -Light Screen
    -Reflect
    -Thunder Wave
    -Rain Dance
    -Bide
    -Teleport
    -Trick
    -Brine
    -Natural Gift
    -Psych Up
    -Substitute

    Typhon the Lapras (open)
    [​IMG]
    Lapras (M), "Typhon"

    Nature:
    Quiet - Adds * to Special Attack. A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

    Type:
    Ice - Ice STAB; immune to freezing, no vision loss or damage in Hail, perfectly accurate and 30% Protect breaking Blizzard in Hail, Hail heals burns on Ice-typed Pokemon.
    Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    Abilities:
    Water Absorb - (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
    Shell Armour - (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
    Hydration (DW) - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

    HP: 120
    Atk: ***
    Def: ***
    SpA: **** (+)
    SpD: ***
    Spe: 51 (-)

    EC: Doesn't Evolve
    MC: 0
    DC: Unlocked

    Attacks:
    -Sing
    -Growl
    -Water Gun
    -Mist
    -Confuse Ray
    -Ice Shard
    -Water Pulse
    -Rain Dance
    -Body Slam
    -Perish Song
    -Foresight
    -Fissure
    -Dragon Pulse
    -Toxic
    -Thunder
    -Ice Beam
    -Psychic
    -Sheer Cold
    -Hydro Pump
    -Solarbeam
    -Signal Beam
    -Hidden Power Fighting (7)
    -Substitute
    -Bide
    -Roar
    -Bulldoze
    -Protect
  24. Flora

    Flora Yep, that tasted purple!
    is a member of the Site Staffis a Forum Moderatoris a Pokemon Researcheris a Smogon Media Contributoris a Contributor Alumnus
    Moderator

    Joined:
    Feb 8, 2008
    Messages:
    7,695
    i will hax your lameknight out

  25. Limewire

    Limewire PRESS R TO WIN
    is a Contributor Alumnus

    Joined:
    May 2, 2010
    Messages:
    751
    I hope there are still a few subway refs with free time left. I wanna get haxed too!

    Mode: 1 vs 1 Singles
    Thread: (none yet)
    Abilities:
    Garchomp: Sand Veil
    Dunsparce: Serene Grace
    Starmie: Natural Cure

    Items:
    Garchomp: Persim Berry
    Dunsparce: Cheri Berry
    Starmie: Oran Berry

    Pokemon:

    Chomper the Garchomp (open)

    [​IMG]
    Gabite [Chomper] (Female)
    Nature: Adamant

    Type:

    Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

    Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).

    Garchomp
    HP: 110
    Atk: Rank 6 (+)
    Def: Rank 3
    SpA: Rank 2 (-)
    SpD: Rank 3
    Spe: 102

    EC: 9/9
    MC: 0
    DC: 5/5

    Abilities:
    Sand Veil: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

    Rough Skin : When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)

    Attacks:
    Tackle(*)
    Sand-Attack(*)
    Dragon Rage(*)
    Sandstorm(*)
    Take Down(*)
    Sand Tomb(*)
    Slash(*)
    Dragon Claw
    Double Chop

    Outrage(*)
    Scary Face(*)
    Iron Head(*)

    Aqua Tail

    Earthquake(*)
    Roar(*)
    Dig(*)
    Rock Slide
    Swords Dance


    Flap the Dunsparce (open)

    [​IMG]
    Dunsparce [Flap] (F)

    Nature: Brave (+Atk, 15% reduction in Speed, 10% reduction in evasion, 5% increase in accuracy for opponent's attacks).

    Type: Normal
    Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

    MC: 0
    DC: 0/5

    Stats:

    HP: 110
    Atk: Rank 4 (+)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 2
    Spe: 39 (45 / 1.15, rounded)

    Serene Grace:
    (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

    Run Away:

    (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

    Rattled (DW):
    (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Attacks:
    Rage
    Defense Curl
    Yawn
    Glare
    Rollout
    Spite
    Pursuit
    Roost
    Coil

    Magic Coat
    Trump Card
    Rock Slide

    Psych Up
    Pain Split
    Earthquake
    Thunderbolt
    Flamethrower
    Ice Beam


    Shuriken the Starmie (open)


    [​IMG]
    Starmie [Shuriken] (Genderless)
    Nature: Timid (+Spe, -Atk, 20% increase in accuracy)

    Type:

    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

    HP: 90
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 4
    SpD: Rank 3
    Spe: 133 (115 * 1.15)

    EC: 6/6
    MC: 1
    DC: 5/5


    Abilities:

    Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.

    Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

    Analyze (Unlocked): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

    Attacks:
    Tackle(*)
    Harden(*)
    Water Gun(*)
    Rapid Spin(*)
    Recover(*)
    Camouflage(*)
    Swift(*)
    Bubblebeam(*)
    Minimize(*)
    Gyro Ball(*)
    Hydro Pump

    Psychic
    Ice Beam(*)
    Thunderbolt(*)
    Surf(*)
    Hidden Power [Fire]
    Grass Knot
    Teleport

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