Dr Ciel
Banned deucer.
The Dawn Of Kyurem
Hello Smogon and welcome to my second RMT on this forum! Most of you know me, but if you don't, allow me to introduce myself. I joined Smogon in 2012 and quickly established myself as a decent team rater and a very tough battler. I have a fetish for making teams, as most of them are good, but I'm not really into posting them on this forum, but this team however, has been one of the most successful that I have ever made in my battling career. The birth of this team was in Round 66 of the Battling 101 program. Me and my tutor, Sayonara decided to make an offesive hail team based around the deadly SubRoost Kyurem, one of the most effective Kyurem sets in todays OU metagame. The goal of this team is to remove all of Kyurems counters, keep rocks off the field and then proceed to start a eadly sweep with the SubRoost Kyurem. I really like the idea of Hyper Offensive hail, the reasons being is that is one of the most underrated weathers in todays metagame, with all the Rain, Sand, and even Sun teams running around, Hail doesn't get too much love, and I decided to make this RMT with the intent of showing people the power of SubRoost Kyurem. We chose to go with the hyper offensive playstyle, because I lile being aggressive with most of my teams and finish them off quickly (Mainly in twenty turns or less). Alright, enough of this talk, get your cup of green tea and let's get to the team!
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(Abomasnow) (M) @ Expert Belt
Trait: Snow Warning
EVs: 252 HP / 144 Atk / 112 Spd
Lonely Nature (+Atk, -Def)
- Blizzard
- Wood Hammer
- Ice Shard
- Hidden Power [Fire]
Ah, Abomasnow, where would we be without your ability to summon hail every time you come on the battlefield? Anyway, Abomasnow is a pivotal member to this team as obviously, it sets up the Hail that my team thrives in. I went for an offensive Expert Belt ser, seeing as this is an offensive hail team, and Abomansow is one hell of a mixed attacker with its coverage moves. I'll explain the EV spread if it seems a bit odd to you people. The 112 Speed EVs are to outspeed Defensive Tyranitar, Defensive Politoed, Choice Band Scizor, and Blissey. This maximizes Abomsnows Attack to deal more damage with its two STAB moves, Wood Hammer and Ice Shard. Blizzard is for hitting Dragons, which can be a hige, if not, the biggest threats to my team, also Grass types are hit hard by this amazing STAB attack. Wood Hammer is a deadly STAB that can 2HKO Max/Max Slowbro, 2HKO Max/Max Politoed and do a whole lot of damage to others. Ice Shard is for picking off weakened pokes to ned a quick KO or two, also used for hitting the Dragon typed Pokemon. Hidden Power Fire is my main move against Scizor, Ferrothorn, Skarmory and other Steel types.
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Jimbon
(Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Stealth Rock
- Earth Power
- Hidden Power [Ice]
(Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Stealth Rock
- Earth Power
- Hidden Power [Ice]
Ah, our good friend Heatran is next up in this team. Heatran is my weapon against Sun teams as Fire Blast gets a huge boost an when you add in a Flash Fire boost, you're looking at 2HKO or even a OHKO to even the most dedicated walls in the metagame. The EV's are standard, but I'll explain them to you peoples. The 252 Speed EV's and Timid Nature allows it to outspeed and OHKO neutral natured Dragonites and 72 HP Gliscors. Fire Blast os obglatory obligatory STAB for hitting most Grass and Steel typed pokemon in the tier. Stealth Rock, the most important move in the game, is absolutely necessary for my team, because without it, I can't wear down the opposing team in any other way. Earth Power is for hitting opposing Heatran, Infernape, Jirachi, and a few others that may be lurking in the OU tier. Hidden Power Ice is for KOing Dragonite, Salamence, and do some hefty damage to Latios/As.
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Jirachee
(Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 8 SpA / 224 Spe
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Psyshock
- Scald
(Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 8 SpA / 224 Spe
Timid Nature (+Spd, -Atk)
- Recover
- Rapid Spin
- Psyshock
- Scald
Oh my goodness, Starmie is most likely the most pivotal member of this team. If I don't have a spinner, Kyurem is not going to have fun switching into Stealth Rocks at all, and since this is an offensive team, an offensive Starmie is obvious here. The EV's are made for Starmie to have as much speed as possible, because after the battlefield is cleared of hazards, Starmie becomes an effective revenge killer. Hydro Pump is for hitting Ninetales, Heatran, Landorus, and others that may be lurking in the OU tier. Rapid Spin is absolutely pivotal in clearing the way for Kyurem to sweep. Thunderbolt is for hitting Gyarados, Tornadus and every other bulky water type in the OU metagame. Ice Beam is for Dragons, mainly Dragonite and Salamence. Ice Beam is for Grass types such as Celebi, Virizion, and Breloom. All in all, you can see that Starmie is precious to this teams success, I couldn't imagine how weak this team would be to hazards without it.
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Sayonara
(Kyurem) @ Life Orb
Trait: Pressure
EVs: 52 HP / 220 SAtk / 236 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Roost
- Blizzard
- Earth Power
(Kyurem) @ Life Orb
Trait: Pressure
EVs: 52 HP / 220 SAtk / 236 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Roost
- Blizzard
- Earth Power
My oh my, we have to the MVP of the team, the deadly, and possibly even godly SubRoost Kyurem. Kyurem is my main sweeper, so if you don't have an resists or anything with Bullet Punch/Mach Punch, or any resists to its attacks, you're pretty much done here. The EV's are a bit odd, so I'll explain them to you guys. 52 HP EV's give this giant monster 404 HP, which allows it to create huge 101 HP Subs. 236 Speed EV's are for outspeeding Lucario and Adamant Landorus-T. Substitute is the crux of this set, as this makes prediction easier, and prevents Kyurem from being crippled by status or being revenge killed easily. Roost, obviously, is for healing off damage from hazards and Life Orb damage. Blizzard hits almost every Poke for supereffective or nuetral damage. When you combine Blizzards 120 Base Power, STAB and Life Orb, you have one deadly move that can also freeze the opponent solid. Earth Power is for Magnezone, Lucario, Metagross and others.
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Spdude
(Golurk) @ Leftovers
Trait: Iron Fist
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Fire Punch
- Ice Punch
- Toxic
(Golurk) @ Leftovers
Trait: Iron Fist
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Fire Punch
- Ice Punch
- Toxic
Next up, we have quite an odd Pokemon in Golurk, and I'll tell you why I am using it. Golurk is a phenominal counter to all Terrakion, as it even walls the Band set, taking as little as 30% from a STAB Stone Edge. Once again, I shall explain the EV's and what they do. 252 HP and 176 Defense allows it to sponge most forms of Priority, mainly Aqua Jet, and the very common move that is also known as Sucker Punch. Earthquake is Golurks main STAB move, as it can hit a wide variety of Pokemon, such as Infernape, Lucario and others. Fire Punch is my main weapon for Steel types as it can OHKO any Scizor that tries to switch in on this massive beast. Ice Punch is mainly for Dragons, as you already know how deadly dragons can be in this metagame. Toxic is mainly for crippling a wide variety of Pokemon that are lurking around in the OU tier.
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Gimmick
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish
Landorus-Therian (M) @ Leftovers
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Rock Polish
Last, but certianly not least, we have one of, if not the best late-game sweeper in today's metagame, Landorus can absolutely devastate the opponent after Kyurem has done its job. The EV's here are quite standard, but I shall explain them to you anyhows. The 252 Speed EV's an Naive Nature is for outspeeding and even possibly KOing positive natured Salamence, Volcarona, Haxorus, and Jirachi. as well as speed tying other Scarf Landorus and Thundurus-T. U-Turn is important here, as it allows me to scout the opponents Pokemon a bit. Earthquake is the main STAB move here, as it hits a wide variety of Pokemon, such as Terrakion, Lucario and a whole lot more, while dealing hefty damage to those who are neutral against it. Stone Edge is for hitting opposing flying types, such as Gyarados, Tornadus-T, Thundurus-T, as well as knocking out Volcarona, which is crucial. HP Ice is, as you know by now, is for knocking out dragons.
(please keep nicknames when using the team)
Code:
[LEFT]Tabchoo (Abomasnow) (M) @ Expert Belt[/LEFT]
Trait: Snow Warning
EVs: 252 HP / 144 Atk / 112 Spd
Lonely Nature (+Atk, -Def)
- Blizzard
- Wood Hammer
- Ice Shard
- Hidden Power [Fire]
Jimbon (Heatran) (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Stealth Rock
- Earth Power
- Hidden Power [Ice]
Jirachee (Starmie) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 24 Def / 8 SpA / 224 Spe
Timid Nature (+Spd, -Atk)
[LEFT][COLOR=black]- Recover[/COLOR]
[COLOR=black]- Rapid Spin[/COLOR]
[COLOR=black]- Psyshock[/COLOR]
[COLOR=black]- Scald[/COLOR][/LEFT]
Sayonara (Kyurem) @ Life Orb
Trait: Pressure
EVs: 52 HP / 220 SAtk / 236 Spd
Modest Nature (+SAtk, -Atk)
- Substitute
- Roost
- Blizzard
- Earth Power
Spdude (Golurk) @ Leftovers
Trait: Iron Fist
EVs: 252 HP / 80 Atk / 176 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Fire Punch
- Ice Punch
- Toxic
[COLOR=black]Gimmick (Landorus-Therian) (M) @ Leftovers[/COLOR]
[COLOR=black]Trait: Intimidate[/COLOR]
[COLOR=black]EVs: 252 Atk / 4 Def / 252 Spd[/COLOR]
[COLOR=black]Adamant Nature[/COLOR]
[COLOR=black]- Swords Dance[/COLOR]
[COLOR=black]- Earthquake[/COLOR]
[COLOR=black]- Stone Edge[/COLOR]
[COLOR=black]- Rock Polish[/COLOR]
Well, that's my team, I hope you enjoyed reading it. This is one of my favourite teams to use in today's metagame. I'm trying to get people to use hail more, because it needs more love. I would like to give a huge shoutout to Sayonara, as he helped me build this team, and I couldn't have done it without him. I would also like to give a shoutout to Don Honchkrorleone for always supporting me. I would also like to thank Superpowerdude, one of the nicest people I ever met, you're awesome bro. Last but not least, I would like to give a massive thanks for all the people in #ratemyteam on IRC. The Rate My Team forum has become my favourite section of these forums. I have been happily been a member for 6 months and I hope for even more success in the future! So, all in all, feel free to try out this team and if you like it, please give it a Luvdisc