Hipmonlee
Have a nice day
I think the ladder should be changed so that you only select your team after it has assigned your opponent (Basically the battle window would open and the timer would start, and then you would load your team and the match would continue from there or whatever is easier to program I guess).
I've been saying for a long time that there is a slight but not insignificant difference in strategy between battling in tournaments and on the ladder. As yet, I dont recall anyone disagreeing with me, so I think most of the community accept this assessment. I always felt this was unfortunate, but I couldnt see a solution to this issue so I ignored it. But then during the best of three tournaments discussion thread, either someone suggested or I realised that the ladder could be played by loading your team after you are assigned your opponent.
There are a lot of reasons I think this is important. The main one though I just explained in the best of three thread, but I'm gonna repeat myself.
From the philosophy of smogon:
So I think we should determine whether being able to metagame in your selection of team should be a part of the standard ruleset. And if it is, we should implement it into the ladder at the earliest convenience.
Honestly, I definitely think it should be. It adds all kinds of depth to the game (granted our philosophy doesnt mention depth).
The main issue I think people will have with this, is they will worry about being counter-teamed. To me the issue here is should counter-teaming be accepted as part of the standard ruleset. I think so, there are ways around counter-teaming, I've never had a problem with it at all.
But if you do think that we should attempt to prevent counter-teaming on the ladder, then unless there is a specific reason that the ladder is a special case, then I think you'd have to argue that counter-teaming should be prevented in the standard ruleset.
In that case I would strongly recommend that for the future, all tournaments should be played without team changes between rounds. Or possibly with team changes only allowed before the randomisation of pairings each round (this has the issue that in the final you will know your opponent anyway etc.)
Also, just for the ladder, we will probably have to be more strict about alts, but that is being planned anyway.
[edit] - obviously there are practicality issues with changing the ladder. Someone has to write the code and whatnot. I dont know how hard it would be, but yeah, it wouldnt be impossible, and I think it is worth aiming for at least..
Have a nice day.
I've been saying for a long time that there is a slight but not insignificant difference in strategy between battling in tournaments and on the ladder. As yet, I dont recall anyone disagreeing with me, so I think most of the community accept this assessment. I always felt this was unfortunate, but I couldnt see a solution to this issue so I ignored it. But then during the best of three tournaments discussion thread, either someone suggested or I realised that the ladder could be played by loading your team after you are assigned your opponent.
There are a lot of reasons I think this is important. The main one though I just explained in the best of three thread, but I'm gonna repeat myself.
From the philosophy of smogon:
It does say almost, but to me the word choice implies that we will always use the standard ruleset unless there is a specific reason for them not to do so. There is no specific reason not to do so on the ladder that I can think of.Smogon's major tournaments will almost always use the standard ruleset
The standard ruleset also needs to include anything that has any impact strategically. Team choice is a significant part of pokemon battling, and as such it should be a part of that standard ruleset.myself said:What is the standard method of battling should be the best method of battling (with whatever definition of best we can come up with), because this is the method we expect people to play the most. It is essentially like a product, and it's the product our community is based on, and the strength of our community comes from the strength of that product.
So I think we should determine whether being able to metagame in your selection of team should be a part of the standard ruleset. And if it is, we should implement it into the ladder at the earliest convenience.
Honestly, I definitely think it should be. It adds all kinds of depth to the game (granted our philosophy doesnt mention depth).
The main issue I think people will have with this, is they will worry about being counter-teamed. To me the issue here is should counter-teaming be accepted as part of the standard ruleset. I think so, there are ways around counter-teaming, I've never had a problem with it at all.
But if you do think that we should attempt to prevent counter-teaming on the ladder, then unless there is a specific reason that the ladder is a special case, then I think you'd have to argue that counter-teaming should be prevented in the standard ruleset.
In that case I would strongly recommend that for the future, all tournaments should be played without team changes between rounds. Or possibly with team changes only allowed before the randomisation of pairings each round (this has the issue that in the final you will know your opponent anyway etc.)
Also, just for the ladder, we will probably have to be more strict about alts, but that is being planned anyway.
[edit] - obviously there are practicality issues with changing the ladder. Someone has to write the code and whatnot. I dont know how hard it would be, but yeah, it wouldnt be impossible, and I think it is worth aiming for at least..
Have a nice day.