Birkal
We have the technology.
Snagging youngjake93 for now. Will take more as my schedule clears up. Expect a thread up soonish!
Queue:
(RE) AOPSUser
(MC) Texas Cloverleaf
Queue:
(RE) AOPSUser
(MC) Texas Cloverleaf
I hear that the Toxic Swamp is full of poisonous creatures. Are you sure you want to go there? Oh wait, no one else can actually take this TLR?
"Ooh, Toxic Swamp. I like swamps. Also, it's rumored to host Suicune, although it seems like exactly the opposite of clean."
"I hardly think there's anything of value there, but I think this team could use some Poison-types. And who knows, we might actually find Suicune."
"I don't like mud but there'll be Water-types there."
"Did somebody say 'Poison'?"
Challenging Ruined Eden (Toxic Swamp)!
3x Potion (3 CC)
1x Super Potion (2 CC)
3x Ether (3 CC)
1x Elixir (4 CC)
1x Revive (4 CC)
4x Cherish Ball (3 CC)
12x Ultra Ball (12 CC)
Total: 31 CC
CC: 40->93x Potion (3 CC)
1x Super Potion (2 CC)
3x Ether (3 CC)
1x Elixir (4 CC)
1x Revive (4 CC)
4x Cherish Ball (3 CC)
12x Ultra Ball (12 CC)
1x Heal Ball (2 CC)
Total CC cost: 33
Pokemon Team:
Cyclohm [Gandalf] (M)
Nature: Modest (+Special Attack, -Attack)
Type: Electric/Dragon
Abilities: Shield Dust/Static/Overcoat (Unlocked)
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 5
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Moves:
Tackle
Growl
Leer
Dragon Rage
Thundershock
Charge
Rain Dance
Twister
Sonicboom
Spark
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Weather Ball
Zap Cannon
Double Hit
Thrash
Whirlwind
Bide
Tri Attack
Outrage
Ion Deluge
DragonBreath
Hydro Pump
Magnet Rise
Heal Bell
Power Gem
Mud-Slap
Endure
Shock Wave
Dragon Dance
Gust
Water Pulse
Dragon Rush
Headbutt
Swift
Secret Power
Captivate
Natural Gift
Electric Terrain
Light Screen
Thunder
Thunder Wave
Thunderbolt
Protect
Draco Meteor
Flamethrower
Toxic
Hail
Blizzard
Substitute
Hidden Power (Ground 7)
Fire Blast
Volt Switch
Surf
Sunny Day
Ice Beam
Electroweb
Sleep Talk
Rest
Torment
Hyper Beam
Double Team
Roar
Earthquake
Charge Beam
Signal Beam
Snore
Hone Claws
Flash
Sandstorm
Attract
Round
Incinerate
Bulldoze
Trick Room
Dragon Claw
Facade
Frustration
Return
Strength
Waterfall
Aerial Ace
Giga Impact
Wild Charge
Confide
Nature Power
Total: 89/89 - COMPLETE
Medicham "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)
Type: Psychic/Fighting
Abilities: Pure Power/Telepathy (Unlocked)
Stats:
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
+10% Accuracy
Mega ability: Pure Power
Mega stats:
HP: 90
Atk: Rank 4 [8 Medichamite Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Medichamite Pure Power]
+15% Accuracy
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover
Force Palm
Reversal
Power Trick
Acupressure
Psych Up
Fire Punch
Thunderpunch
Ice Punch
Detect
Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Baton Pass
Secret Power
Endure
Foresight
Dynamicpunch
Counter
Protect
Focus Punch
Substitute
Zen Headbutt
Double Team
Brick Break
Rock Slide
Pain Split
Sleep Talk
Gravity
Helping Hand
Magic Coat
Low Kick
Toxic
Telekinesis
Return
Frustration
Trick
Retaliate
Giga Impact
Facade
Rain Dance
Rest
Sunny Day
Poison Jab
Low Sweep
Total: 55
Slowking "Hermit" (F)
Nature: Relaxed (+Defense, -15% Speed, -10% Evasion)
Type: Water/Psychic
Abilities: Oblivious/Own Tempo/Regenerator (Unlocked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse
Water Pulse
Psychic
Rain Dance
Amnesia
Psych Up
Zen Headbutt
Power Gem
Hidden Power (Electric 7)
Nasty Plot
Swagger
Trump Card
Future Sight
Sleep Talk
Wonder Room
Me First
Mud Sport
Endure
Safeguard
Counter
Zap Cannon
Brine
Pay Day
Body Slam
Focus Punch
Dynamicpunch
Nightmare
Dream Eater
Bide
Belch
Block
Rest
Ice Beam
Scald
Toxic
Recycle
After You
Surf
Psyshock
Protect
Blizzard
Flamethrower
Fire Blast
Shadow Ball
Dig
Focus Blast
Thunder Wave
Dragon Tail
Substitute
Icy Wind
Magic Coat
Signal Beam
Trick Room
Reflect
Light Screen
Flash
Brick Break
Hail
Sunny Day
Incinerate
Grass Knot
Psych Up
Bulldoze
Safeguard
Round
Total: 74