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Omega's orders: Slack Off - Chill
***IF you are targeted with a damaging ice type combo, Protect that action and push back
Fantôme's orders: Ingrain - Chill
***IF you are targeted with a damaging ice type combo, Protect that action and push back
August's orders: Taunt (Politoed) - Protect
***IF Politoed is in the semi-invulnerable state of a damaging evasive move when you are to act A1, swap actions 1 and 2
***IF Politoed is under the effects of a protective/evasive action when you are to act A1, swap actions 1 and 2
BEGIN ROUND
--- ACTION ONE
Omega used Slack Off!
Omega recovered 20 HP!
Omega used ((110÷10)+2)=13 Energy!
Politoed woke up!
Politoed used Hidden Power (August)!
It is Super Effective!
August took ((6+3)×1.5)=13.5 Damage!
Politoed used 4 Energy!
August Fainted!
Fantôme used Ingrain!
Fantôme started absorbing nutrients with her roots (6a)!
Fantôme used (9-1)=8 Energy!
Rain continues to fall...
Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!
--- ACTION TWO
Omega chilled out!
Omega recovered 12 Energy!
Fantôme chilled out!
Fantôme recovered 12 Energy!
Politoed used Blizzard! (Hit Roll {Omega} [<=7000]: 3941/10000; Yes)
(Crit Roll {Omega} [<=625]: 1129/10000; No)
It is Super Effective!
Omega took ((8.25+1.5)×1.5)=14.625 Damage! (Hit Roll {Fantôme} [<=8000]: 5611/10000; Yes)
(Crit Roll {Fantôme} [<=625]: 6091/10000; No)
It is Super Effective!
Fantôme took ((8.25-1.5)×1.5)=10.125 Damage! (Effect Roll {Freeze, Fantôme} [<=1000]: 9399/10000; No)
Politoed used 8 Energy!
Rain continues to fall...
Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!
--- END ROUND
One thing that would have been nice: Telling me that Damp Rock Drizzle lasts six rounds & not four about a few rounds ago. Anyhow whee snatch, whee double crit surf, whee one action sleep.
Your shoes seems to have completely sunk into the sand, as it starts to climb up to your ankles.
Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!
--- ACTION TWO
Sterling used Protect!
Sterling protected herself!
Sterling used 7 Energy!
Omega chilled out!
Omega recovered 12 Energy!
Politoed used Surf! (Crit Roll {Omega} [<=625]: 564/10000; Yes)
A Critical Hit!
It is not very effective...
Omega took ((10.5+3+3+1.5)÷1.5)=12 Damage!
Sterling protected herself!
Sterling blocked (10.5+3+1.5)=15 Damage!
Sterling used (15÷2.5)=6 Energy! (Crit Roll {Fantôme} [<=625]: 27/10000; Yes)
A Critical Hit!
It is not very effective...
Fantôme took ((10.5+3+3-1.5)÷1.5)=10 Damage!
Politoed used (7-1)=6 Energy!
Fantôme used Spore (Politoed)! (Duration Roll [<=6666 (1a)/<=9999 (2a)]: 3112/10000; 1a)
Politoed fell asleep (1a)!
Fantôme used (8-1)=7 Energy!
Rain continues to fall...
Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!
--- END ROUND
You throw two Ultra Balls at the Politoed & it breaks free of them both, when suddenly...
"Heeheehee..."
Politoed: Chill > Substitute (15 HP)
... Mainly, the Politoed woke up after some sleep & created a substitute to hide behind... Your ankles appear to have sunk into the sand.
Feeling like you are so close to capture, you throw an Ultra Ball... Problem is, you could not capture a substitute... So...
"Oh... I get to go again?"
Politoed: Surf > Blizzard
And just like that, the Politoed hammered your team with a tidal wave, followed by a gust of ice that hit all targets. No side effects however, as the downpour came to an end. You can feel the sand starting to climb up your knees.
Politoed went on a rampage!
--- BEGIN ROUND
--- ACTION ONE
Politoed is fast asleep...
Rain continues to fall...
Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!
--- ACTION TWO
Politoed woke up!
Politoed used Substitute (15 HP)!
Politoed created a substitute!
Politoed used 12 Energy!
Rain continues to fall...
Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!
Fantôme's Ingrain ended!
--- END ROUND
--- ATTEMPT THREE
SubwayJ threw 1× Ultra Ball!
Politoed was behind a Substitute!
Politoed took 0 Capture Damage (47 Remaining)!
Politoed went on a rampage!
--- BEGIN ROUND
--- ACTION ONE
Politoed used Surf! (Crit Roll {Omega} [<=625]: 1667/10000; No)
It is not very effective...
Omega took ((10.5+3+1.5)÷1.5)=10 Damage! (Crit Roll {Sterling} [<=625]: 1937/10000; No)
Sterling took (10.5+3+1.5)=15 Damage! (Crit Roll {Fantôme} [<=625]: 906/10000; No)
It is not very effective...
Fantôme took ((10.5+3-1.5)÷1.5)=8 Damage!
Politoed used (7-1)=6 Energy!
Rain continues to fall...
--- ACTION TWO
Politoed used Blizzard! (Hit Roll {Omega} [<=7000]: 3729/10000; Yes)
(Crit Roll {Omega} [<=625]: 5804/10000; No)
It is Super Effective!
Omega took ((8.25+1.5)×1.5)=14.625 Damage! (Crit Roll {Sterling} [<=625]: 6333/10000; No)
Sterling took (8.25+1.5)=9.75 Damage! (Effect Roll {Freeze, Sterling} [<=1000]: 4525/10000; No)
(Hit Roll {Fantôme} [<=8000]: 93/10000; Yes)
(Crit Roll {Fantôme} [<=625]: 9422/10000; No)
It is Super Effective!
Fantôme took ((8.25-1.5)×1.5)=10.125 Damage! (Effect Roll {Freeze, Fantôme} [<=1000]: 8700/10000; No)
Politoed used 8 Energy!
The rain stopped.
--- END ROUND
--- END CAPTURE ROUND
Fantôme's orders: Seed Bomb (Politoed) - Spore (Politoed)
Omega's orders: Slack Off - Chill
Sterling's orders: Heal Pulse (Omega) - Chill
***IF Politoed is under the effects of a protective action when you are to act, use Feint (Politoed) that action
You try to prepare for capture, but the Politoed had other ideas, simply encoring the Necturna into attacking it, before abusing substitutions to ensure it got taken out. Some things were just never destined to happen I guess...
Following the battle, you quickly shake the quicksand off, pick up the Muscle Band & the Damp Rock, then tend to your team, before moving on, deeper into the marsh...
Politoed (M) @ Damp Rock
Typing: Water Abilities: Water Absorb/Damp/Drizzle HP/EN/CHP: KO / 69 / 47
Stats: 2 / 3 / 4 / 4 / 70 SC/WC/BRT: 2 / 3 / 19 Boosts: N/A Status: N/A
August (F) @ Water Gem (3)
Typing: Water Abilities: Hyper Cutter/Shell Armour/Adaptability HP/EN: KO / KO
Stats: 4 / 3 / 1 / 2 / 35 SC/WC/BRT: 1 / 2 / 14 Boosts: N/A Status: Fainted
BEGIN ROUND
--- ACTION ONE
Sterling used Heal Pulse (Omega)!
Omega recovered 20 HP!
Sterling used (14-1)=13 Energy!
Omega used Slack Off!
Omega recovered 20 HP!
Omega used ((110÷10)+2)=13 Energy!
Fantôme used Seed Bomb (Politoed)! (Crit Roll [<=625]: 8026/10000; No)
It is Super Effective!
Politoed's Substitute took ((8+3+4.5)×1.5+4)=27.25 Damage!
Politoed's Substitute faded!
Fantôme used (6-1)=5 Energy!
Politoed used Encore (Fantôme)!
Fantôme got an encore (2a)!
Politoed used 10 Energy!
--- ACTION TWO
Politoed used Protect!
Politoed protected himself!
Politoed used 7 Energy!
Sterling used Feint (Politoed)! (Crit Roll [<=625]: 7661/10000; No)
Politoed took (4+3)=7 Damage!
Politoed's Protect was nullified!
Sterling used 4 Energy!
Omega chilled out!
Omega recovered 12 Energy!
Fantôme used Seed Bomb (Politoed)! (Crit Roll [<=625]: 9613/10000; No)
It is Super Effective!
Politoed took ((8+3+4.5)×1.5+4)=27.25 Damage!
Fantôme used (6-1)=5 Energy!
You walk into the next part of the marsh, and find yourself staring into a... maze? The heck? Shaking your head into disbelief, you enter the maze, wondering what awaits you within.
You see only two ways to proceed. Either way, you cannot help but to feel that there is danger lurking about... What do you do?
Player Options
a) Head East.
b) Head West.
Manage your team.
Feeling the need to go to the west, you head west as your first step into the maze.
The next part of the maze is quite eerie. The entirety of the ground is bare, & there are several trees growing out of the swamp, providing shade, but also shadows. You attempt to find your way through them, but you are surprised by a Seadra! It pulls Sterling away & runs around in the mini-maze. It will take you a couple of rounds to catch up.
Mystic Marsh Interior
The marshy ground is not particularly unique. Both water and ground is available for use, though the ground is a lot less firm...
Summary:
Arena Type: Marsh
Seismic moves may have their power weakened.
Seadra: Brine > Hydro Pump > Brine
IF Protect is used successfully, THEN use Focus Energy on the first instance, pushing actions back. IF Disable (Brine) is used successfully, THEN replace all remaining instances of Brine with Scald.
Yeah okay using a combination is not a smart idea when you are in KO range of an attack... Anyways the Aurumoth falls & you eventually arrive to see this, as well as a rampaging Seadra that looks ready to do more.
Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power
August (F) @ Water Gem (3)
Typing: Water Abilities: Hyper Cutter/Shell Armour/Adaptability HP/EN: KO / KO
Stats: 4 / 3 / 1 / 2 / 35 SC/WC/BRT: 1 / 2 / 14 Boosts: N/A Status: Fainted
BEGIN ROUND
--- ACTION ONE
Sterling used Protect!
Sterling protected herself!
Sterling used 7 Energy!
Seadra used Focus Energy!
Seadra became pumped (6a)!
Seadra used 12 Energy!
--- ACTION TWO
Sterling started taking in sunlight!
Seadra used Brine!
A Critical Hit!
Sterling took (13+3+5+1.5)=22.5 Damage!
Seadra used (8-1)=7 Energy!
Sterling used Solar Beam! (Crit Roll [<=625]: 6321/10000; No)
It is Super Effective!
Seadra took ((14+4.5)×1.5)=27.75 Damage!
Sterling used 8 Energy!
--- ACTION THREE
Seadra used Hydro Pump!
A Critical Hit!
Sterling took (11+3+5+1.5)=20.5 Damage!
Seadra used (8-1)=7 Energy!
Fantôme's Orders: Horn Leech (Seadra) - Leaf Blade (Seadra)
***IF Seadra is under the effects of a Protective/Evasive action, use Synthesis that action and push back.
***[FOREWARN SUB]IF Bounce THEN Gravity
Omega's Orders: Thunderbolt (Seadra) - Chill
***IF You are targetted with a damaging ice type combo, use Substitute (15) that action and push back.
Clearly intending to take out the Seadra, you simply take it out with ease. It was not before a last ditch attack from the Seadra, who belted the Necturna with a powerful beam!
After the battle, you tend to your team before turning your attention back to the maze. Two new paths seem to have opened up: one to the west and one to the north. You can also backtrack east to where you came from. One of the paths seem to contain some danger. What do you do?
Player Options
a) Head North.
b) Head East.
c) Head West.
Manage your team.
Sterling (F) @ Expert Belt | August (F) @ Water Gem (3)
Typing: Bug/Psychic | Water Abilities: Weak Armour/No Guard/Illusion | Hyper Cutter/Shell Armour/Adaptability HP/EN: KO / KO | KO / KO
Stats: 5 / 4 / 5 / 3 / 81 | 4 / 3 / 1 / 2 / 35 SC/WC/BRT: 4 / 5 / 23 | 1 / 2 / 14 Boosts: -10% Evasion | N/A Status: Fainted | Fainted
BEGIN ROUND
--- ACTION ONE
Omega used Thunderbolt (Seadra)! (Crit Roll [<=625]: 9534/10000; No)
It is Super Effective!
Seadra's Wacan Berry weakened the attack!
Seadra took (9+3+4.5+4)=20.5 Damage! (Effect Roll {Paralysis} [<=1000]: 5089/10000; No)
Seadra's Wacan Berry was partially consumed!
Omega used (7-1)=6 Energy!
Fantôme used Horn Leech (Seadra)! (Crit Roll [<=625]: 4953/10000; No)
It is Super Effective!
Seadra took ((8+3+6)×1.5+4)=29.5 Damage!
Fantôme recovered (29.5÷2)=14.75 HP!
Fantôme used (12-1)=11 Energy!
Seadra used an Ice Beam + Hyper Beam combo (Fantôme)! (BEC=(7+10)=17, 74 > 17; Combo works)
(Elemental > Passive; Typing = Ice)
A Critical Hit!
It is Super Effective!
Fantôme took ((24+5-1.5)×1.5)=41.25 Damage! (Effect Roll {Freeze} [<=1000]: 7332/10000; No)
Seadra became sluggish (1a)!
Seadra used ((7+10)×1.5)=25.5 Energy!
--- ACTION TWO
Seadra must recharge!
Omega chilled out!
Omega recovered 12 Energy!
Fantôme used Leaf Blade (Seadra)! (Crit Roll [<=1250]: 9343/10000; No)
It is Super Effective!
Seadra took ((9+3+6)×1.5+4)=31 Damage!
Fantôme used (7-1)=6 Energy!
Feeling like north is the best place to go, you head north into the next part of the maze.
This part of the maze appears quite serene & untouched. A Water Gem, 5× Lure Ball, & a Potion lie on the ground below you. How many are you willing to pick up?
Player Options
Pick up 1-3 items, specifying which items you take.
Manage your team.
You feel like that the Potion would come in handy, so you pick it up. Nothing of consequence happens, much to your surprise.
You then turn your attention back to the maze. You can go back to where you came from & head south, or you can take the only new path north. You cannot help but to feel that danger is lurking either way you go...
Player Options
a) Head North.
b) Head South.
Manage your team.
Feeling that continuing in your direction is a good idea, you head north.
The next part of the maze is quite eerie. The entirety of the ground is bare, & there are several trees growing out of the swamp, providing shade, but also shadows. You attempt to find your way through them, but you are surprised by a Machoke! It pulls Aurumoth away & runs around in the mini-maze. It will take you a couple of rounds to catch up.
Mystic Marsh Interior
The marshy ground is not particularly unique. Both water and ground is available for use, though the ground is a lot less firm...
Summary:
Arena Type: Marsh
Seismic moves may have their power weakened.
Machoke: Rock Slide > Fire Punch > Rock Slide
IF Protect is used successfully, THEN use Focus Energy on the first instance. IF Disable (Rock Slide) is used successfully, THEN replace all remaining instances of Rock Slide with Fire Punch.
August (F) @ Water Gem (3)
Typing: Water Abilities: Hyper Cutter/Shell Armour/Adaptability HP/EN: KO / KO
Stats: 4 / 3 / 1 / 2 / 35 SC/WC/BRT: 1 / 2 / 14 Boosts: N/A Status: Fainted
BEGIN ROUND
--- ACTION ONE
Sterling used Psychic! (Crit Roll [<=625]: 8005/10000; No)
It is Super Effective!
Machoke took ((12+3+4.5)×1.5)=29.25 Damage! (Effect Roll {-1 Sp. Defence} [<=1000]: 9883/10000; No)
Sterling used (5-1+(4÷2))=6 Energy!
Machoke used Rock Slide! (Crit Roll [<=625]: 9405/10000; No)
It is Super Effective!
Sterling took ((8+1.5)×1.5)=14.25 Damage!
Machoke used 6 Energy!
--- ACTION TWO
Sterling used Confusion! (Crit Roll [<=625]: 4903/10000; No)
It is Super Effective!
Machoke took ((7+3+4.5)×1.5)=21.75 Damage! (Effect Roll {Confusion} [<=1000]: 3149/10000; No)
Sterling used (3-1)=2 Energy!
Machoke used Fire Punch! (Crit Roll [<=625]: 7296/10000; No)
It is Super Effective!
Sterling took ((8+1.5)×1.5)=14.25 Damage! (Effect Roll {Burn} [<=1000]: 414/10000; Yes)
Sterling became burned!
Machoke used 6 Energy!
Sterling was hurt by her burn!
Sterling took 2 Damage!
--- ACTION THREE
Sterling used Psychic! (Crit Roll [<=625]: 1432/10000; No)
It is Super Effective!
Machoke took ((12+3+4.5)×1.5)=29.25 Damage! (Effect Roll {-1 Sp. Defence} [<=1000]: 2354/10000; No)
Sterling used (5-1+(4÷2))=6 Energy!
Machoke used Rock Slide! (Crit Roll [<=625]: 8418/10000; No)
It is Super Effective!
Sterling took ((8+1.5)×1.5)=14.25 Damage!
Machoke used 6 Energy!
Sterling was hurt by her burn!
Sterling took 2 Damage!
--- END ROUND
Confusion - Psychic - Confusion
***IF Machoke is under the effects of a successful Protective/Evasive action, use Chill that action and push actions back