The Legend Run: (SubwayJ) Four Swords Quest

Probably my worst orders ever D:

Omega's orders: Slack Off - Chill
***IF you are targeted with a damaging ice type combo, Protect that action and push back
Fantôme's orders: Ingrain - Chill
***IF you are targeted with a damaging ice type combo, Protect that action and push back
August's orders: Taunt (Politoed) - Protect
***IF Politoed is in the semi-invulnerable state of a damaging evasive move when you are to act A1, swap actions 1 and 2
***IF Politoed is under the effects of a protective/evasive action when you are to act A1, swap actions 1 and 2
 
SUBWAYJ

Mystic Marsh - Quicksand Swamp

186.png

"Teeheehee! This will be pretty good!"

Politoed: Hidden Power (August) > Blizzard

While you try & stall, the Politoed duly takes out the Corphish without too much troubles, before hammering your remaining members with a gust of ice.

Your shoes seem to have nearly sunk into the sand.

Arena Notes
-Type: Marsh
-Player wipes in (X-3) Rounds
-Seismic moves weakened?

END ROUND THREE

RAIN CONTINUES TO FALL... (3r)

SubwayJ ABAX
CyclohmM.png
|
NecturnaSprite_FrontNorm.png
|
341.png

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed | August (F) @ Water Gem (3)
Typing
: Electric/Dragon | Grass/Ghost | Water
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy | Hyper Cutter/Shell Armour/Adaptability
HP/EN: 32 / 42 | 63 / 49 | KO / 63
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | Ingrain (4a) | N/A

Guardians AX
186.png

Politoed (M) @ Damp Rock
Typing
: Water
Abilities: Water Absorb/Damp/Drizzle
HP/EN/CHP: 47 / 86 / 151
Stats
: 2 / 3 / 4 / 4 / 70
SC/WC/BRT: 2 / 3 / 19
Boosts: N/A
Status: N/A
AurumothFront.png

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 67 / 72
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: N/A
BEGIN ROUND
---
ACTION ONE
Omega used Slack Off!

Omega recovered 20 HP!
Omega used ((110÷10)+2)=13 Energy!

Politoed woke up!
Politoed used Hidden Power (August)!

It is Super Effective!
August took ((6+3)×1.5)=13.5 Damage!
Politoed used 4 Energy!

August Fainted!

Fantôme used Ingrain!
Fantôme started absorbing nutrients with her roots (6a)!
Fantôme used (9-1)=8 Energy!

Rain continues to fall...

Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!
---
ACTION TWO
Omega chilled out!

Omega recovered 12 Energy!

Fantôme chilled out!
Fantôme recovered 12 Energy!

Politoed used Blizzard!
(Hit Roll {Omega} [<=7000]: 3941/10000; Yes)
(Crit Roll {Omega} [<=625]: 1129/10000; No)

It is Super Effective!
Omega took ((8.25+1.5)×1.5)=14.625 Damage!
(Hit Roll {Fantôme} [<=8000]: 5611/10000; Yes)
(Crit Roll {Fantôme} [<=625]: 6091/10000; No)

It is Super Effective!
Fantôme took ((8.25-1.5)×1.5)=10.125 Damage!
(Effect Roll {Freeze, Fantôme} [<=1000]: 9399/10000; No)
Politoed used 8 Energy!

Rain continues to fall...

Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 23/50 free slots
5× Heal Ball
9× Timer Ball
13× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-2× Potion
-1× Heal Ball
-1× Timer Ball
-3× Ultra Ball

COUNTERS
SubwayJ: 3 CC
Cyclohm: 9 MC, 1 KOC
Aurumoth: 3 MC
Necturna: 9 MC, 3 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 15.5 UC (2 (Base), 9 × 0.5 (Non-Combat Updates/Capture Attempts), 3 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

186.png

"♫ Yippee! ♫"

Politoed: Chill > Surf

Player Options
Send in Sterling & issue two actions per Pokémon.
Send in Sterling & initiate a Capture Phase.​
 
Omega's orders: Slack Off - Chill
Fantôme's orders: Snatch - Spore (Politoed)
Sterling's orders: Heal Pulse (Omega) - Protect
 
Last edited:
SUBWAYJ

Mystic Marsh - Quicksand Swamp

One thing that would have been nice: Telling me that Damp Rock Drizzle lasts six rounds & not four about a few rounds ago. Anyhow whee snatch, whee double crit surf, whee one action sleep.

Your shoes seems to have completely sunk into the sand, as it starts to climb up to your ankles.

Arena Notes
-Type: Marsh
-Player wipes in (X-4) Rounds
-Seismic moves weakened?

END ROUND FOUR

RAIN CONTINUES TO FALL... (2r)

SubwayJ AAAX
CyclohmM.png
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AurumothFront.png
|
NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 60 / 41 | 67 / 46 | 61 / 50
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: N/A | -10% Evasion | -10% Evasion
Status: N/A | N/A | Ingrain (2a)

Guardians AX
186.png

Politoed (M) @ Damp Rock
Typing
: Water
Abilities: Water Absorb/Damp/Drizzle
HP/EN/CHP: 47 / 80 / 151
Stats
: 2 / 3 / 4 / 4 / 70
SC/WC/BRT: 2 / 3 / 19
Boosts: N/A
Status: Sleep (1a)
341.png

August (F) @ Water Gem (3)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Fainted
BEGIN ROUND
---
ACTION ONE
Fantôme used Snatch!

Fantôme waited for its target to make a move!
Fantôme used 4 Energy!

Sterling used Heal Pulse (Omega)!
Omega recovered 20 HP!
Sterling used (14-1)=13 Energy!

Omega used Slack Off!
Omega recovered 20 HP!
Omega used ((110÷10)+2)=13 Energy!

Politoed chilled out!
Fantôme snatched the attack!
Fantôme recovered 12 Energy!

Rain continues to fall...

Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!
---
ACTION TWO
Sterling used Protect!

Sterling protected herself!
Sterling used 7 Energy!

Omega chilled out!
Omega recovered 12 Energy!

Politoed used Surf!
(Crit Roll {Omega} [<=625]: 564/10000; Yes)
A Critical Hit!
It is not very effective...
Omega took ((10.5+3+3+1.5)÷1.5)=12 Damage!
Sterling protected herself!
Sterling blocked (10.5+3+1.5)=15 Damage!
Sterling used (15÷2.5)=6 Energy!
(Crit Roll {Fantôme} [<=625]: 27/10000; Yes)
A Critical Hit!
It is not very effective...
Fantôme took ((10.5+3+3-1.5)÷1.5)=10 Damage!
Politoed used (7-1)=6 Energy!

Fantôme used Spore (Politoed)!
(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 3112/10000; 1a)
Politoed fell asleep (1a)!
Fantôme used (8-1)=7 Energy!

Rain continues to fall...

Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 23/50 free slots
5× Heal Ball
9× Timer Ball
13× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-2× Potion
-1× Heal Ball
-1× Timer Ball
-3× Ultra Ball

COUNTERS
SubwayJ: 3 CC
Cyclohm: 9 MC, 1 KOC
Aurumoth: 6 MC
Necturna: 9 MC, 3 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 16.5 UC (2 (Base), 9 × 0.5 (Non-Combat Updates/Capture Attempts), 4 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
SUBWAYJ

Mystic Marsh - Quicksand Swamp

You throw two Ultra Balls at the Politoed & it breaks free of them both, when suddenly...

186.png

"Heeheehee..."

Politoed: Chill > Substitute (15 HP)

... Mainly, the Politoed woke up after some sleep & created a substitute to hide behind... Your ankles appear to have sunk into the sand.

Feeling like you are so close to capture, you throw an Ultra Ball... Problem is, you could not capture a substitute... So...

186.png

"Oh... I get to go again?"

Politoed: Surf > Blizzard

And just like that, the Politoed hammered your team with a tidal wave, followed by a gust of ice that hit all targets. No side effects however, as the downpour came to an end. You can feel the sand starting to climb up your knees.

Arena Notes
-Type: Marsh
-Player wipes in (X-6) Rounds
-Seismic moves weakened?

END ROUND SIX

SubwayJ AAAX
CyclohmM.png
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AurumothFront.png
|
NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 35 / 41 | 42 / 46 | 51 / 50
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: N/A | -10% Evasion | -10% Evasion
Status: N/A | N/A | N/A

Guardians AX
186.png

Politoed (M) @ Damp Rock
Typing
: Water
Abilities: Water Absorb/Damp/Drizzle
HP/EN/CHP: 32 / 86 / 47
Stats
: 2 / 3 / 4 / 4 / 70
SC/WC/BRT: 2 / 3 / 19
Boosts: N/A
Status: Substitute (15 HP)
341.png

August (F) @ Water Gem (3)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Fainted
BEGIN CAPTURE ROUND
---
ATTEMPT ONE
SubwayJ threw 1× Ultra Ball!

Politoed took ((30-FLOOR(47÷10+0))×2+0)=52 Capture Damage (99 Remaining)!

Politoed chilled out!
Politoed recovered 12 Energy!
---
ATTEMPT TWO
SubwayJ threw 1× Ultra Ball!

Politoed took ((30-FLOOR(47÷10+0))×2+0)=52 Capture Damage (47 Remaining)!

Politoed chilled out!
Politoed recovered 8 Energy!

Politoed went on a rampage!
---
BEGIN ROUND
---
ACTION ONE
Politoed is fast asleep...


Rain continues to fall...

Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!
---
ACTION TWO
Politoed woke up!
Politoed used Substitute (15 HP)!

Politoed created a substitute!
Politoed used 12 Energy!

Rain continues to fall...

Fantôme absorbed nutrients with her roots!
Fantôme recovered 4 HP!

Fantôme's Ingrain ended!
---
END ROUND
---
ATTEMPT THREE
SubwayJ threw 1× Ultra Ball!

Politoed was behind a Substitute!
Politoed took 0 Capture Damage (47 Remaining)!

Politoed chilled out!
Politoed recovered 12 Energy!

Politoed went on a rampage!
---
BEGIN ROUND
---
ACTION ONE
Politoed used Surf!

(Crit Roll {Omega} [<=625]: 1667/10000; No)
It is not very effective...
Omega took ((10.5+3+1.5)÷1.5)=10 Damage!
(Crit Roll {Sterling} [<=625]: 1937/10000; No)
Sterling took (10.5+3+1.5)=15 Damage!
(Crit Roll {Fantôme} [<=625]: 906/10000; No)
It is not very effective...
Fantôme took ((10.5+3-1.5)÷1.5)=8 Damage!
Politoed used (7-1)=6 Energy!

Rain continues to fall...
---
ACTION TWO
Politoed used Blizzard!

(Hit Roll {Omega} [<=7000]: 3729/10000; Yes)
(Crit Roll {Omega} [<=625]: 5804/10000; No)

It is Super Effective!
Omega took ((8.25+1.5)×1.5)=14.625 Damage!
(Crit Roll {Sterling} [<=625]: 6333/10000; No)
Sterling took (8.25+1.5)=9.75 Damage!
(Effect Roll {Freeze, Sterling} [<=1000]: 4525/10000; No)
(Hit Roll {Fantôme} [<=8000]: 93/10000; Yes)
(Crit Roll {Fantôme} [<=625]: 9422/10000; No)

It is Super Effective!
Fantôme took ((8.25-1.5)×1.5)=10.125 Damage!
(Effect Roll {Freeze, Fantôme} [<=1000]: 8700/10000; No)
Politoed used 8 Energy!

The rain stopped.
---
END ROUND
---
END CAPTURE ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 30/30 free slots
Battle Items: 17/20 free slots
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
-2× Potion
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 3 CC
Cyclohm: 9 MC, 1 KOC
Aurumoth: 6 MC
Necturna: 9 MC, 3 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 20 UC (2 (Base), 12 × 0.5 (Non-Combat Updates/Capture Attempts), 6 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase... If you dare.​
 
Boo being an idiot

Fantôme's orders: Seed Bomb (Politoed) - Spore (Politoed)
Omega's orders: Slack Off - Chill
Sterling's orders: Heal Pulse (Omega) - Chill
***IF Politoed is under the effects of a protective action when you are to act, use Feint (Politoed) that action

Let's see how badly we can mess up again -_-
 
SUBWAYJ

Mystic Marsh - Quicksand Swamp

186.png

"Goodbye cruel world..."

Politoed: Encore (Fantôme) > Protect

You try to prepare for capture, but the Politoed had other ideas, simply encoring the Necturna into attacking it, before abusing substitutions to ensure it got taken out. Some things were just never destined to happen I guess...

Following the battle, you quickly shake the quicksand off, pick up the Muscle Band & the Damp Rock, then tend to your team, before moving on, deeper into the marsh...

BATTLE END

SubwayJ OOOX
CyclohmM.png
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AurumothFront.png
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NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 75 / 40 | 42 / 29 | 51 / 40
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: N/A | -10% Evasion | -10% Evasion
Status: N/A | N/A | N/A

Guardians XX
186.png

Politoed (M) @ Damp Rock
Typing
: Water
Abilities: Water Absorb/Damp/Drizzle
HP/EN/CHP: KO / 69 / 47
Stats
: 2 / 3 / 4 / 4 / 70
SC/WC/BRT: 2 / 3 / 19
Boosts: N/A
Status: N/A
341.png

August (F) @ Water Gem (3)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Fainted
BEGIN ROUND
---
ACTION ONE
Sterling used Heal Pulse (Omega)!

Omega recovered 20 HP!
Sterling used (14-1)=13 Energy!

Omega used Slack Off!
Omega recovered 20 HP!
Omega used ((110÷10)+2)=13 Energy!

Fantôme used Seed Bomb (Politoed)!
(Crit Roll [<=625]: 8026/10000; No)
It is Super Effective!
Politoed's Substitute took ((8+3+4.5)×1.5+4)=27.25 Damage!
Politoed's Substitute faded!
Fantôme used (6-1)=5 Energy!

Politoed used Encore (Fantôme)!
Fantôme got an encore (2a)!
Politoed used 10 Energy!
---
ACTION TWO
Politoed used Protect!

Politoed protected himself!
Politoed used 7 Energy!

Sterling used Feint (Politoed)!
(Crit Roll [<=625]: 7661/10000; No)
Politoed took (4+3)=7 Damage!
Politoed's Protect was nullified!
Sterling used 4 Energy!

Omega chilled out!
Omega recovered 12 Energy!

Fantôme used Seed Bomb (Politoed)!
(Crit Roll [<=625]: 9613/10000; No)
It is Super Effective!
Politoed took ((8+3+4.5)×1.5+4)=27.25 Damage!
Fantôme used (6-1)=5 Energy!

Politoed Fainted!

SubwayJ wins!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/2 free slots
2× Ether
Revive: 0/1 free slots
1× Revive
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 3 CC
Cyclohm: 9 MC, 1 KOC
Aurumoth: 6 MC
Necturna: 9 MC, 4 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 21 UC (2 (Base), 12 × 0.5 (Non-Combat Updates/Capture Attempts), 7 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Manage your team.​
 
SUBWAYJ

Mystic Marsh - The Marsh's Mysterious Maze

You walk into the next part of the marsh, and find yourself staring into a... maze? The heck? Shaking your head into disbelief, you enter the maze, wondering what awaits you within.

You see only two ways to proceed. Either way, you cannot help but to feel that there is danger lurking about... What do you do?

Player Options
a) Head East.
b) Head West.
Manage your team.

YOUR CURRENT PARTY

SubwayJ OOOX
CyclohmM.png
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AurumothFront.png
|
NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 75 / 40 | 42 / 49 | 51 / 60
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: N/A | -10% Evasion | -10% Evasion
Status: N/A | N/A | N/A
341.png

August (F) @ Water Gem (3)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Fainted
BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-2× Ether
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 3 CC
Cyclohm: 9 MC, 1 KOC
Aurumoth: 6 MC
Necturna: 9 MC, 4 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 21.5 UC (2 (Base), 12 × 0.5 (Non-Combat Updates/Capture Attempts), 7 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
SUBWAYJ

Mystic Marsh - The Marsh's Mysterious Maze

Feeling the need to go to the west, you head west as your first step into the maze.

The next part of the maze is quite eerie. The entirety of the ground is bare, & there are several trees growing out of the swamp, providing shade, but also shadows. You attempt to find your way through them, but you are surprised by a Seadra! It pulls Sterling away & runs around in the mini-maze. It will take you a couple of rounds to catch up.

Mystic Marsh Interior

The marshy ground is not particularly unique. Both water and ground is available for use, though the ground is a lot less firm...

Summary:
Arena Type: Marsh
Seismic moves may have their power weakened.
117.png

Seadra (M)
Item: Wacan Berry

Type: Water
Abilities: Poison Point/Sniper/Damp

Mild Nature (+SpA, -Def)
Stats
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Attacks:
Bubble
Smokescreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump
Dragon Dance
Dragon Pulse

Ice Beam
Rain Dance
Protect
Hyper Beam
Frustration
Facade
Scald
Substitute
Flash Cannon
Waterfall

Disable
Flail
Muddy Water
Outrage
Signal Beam

Bounce

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

BATTLE BEGIN!

SubwayJ OAOX
AurumothFront.png

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 42 / 49
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: N/A

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 90 / 100 / 225
Stats
: 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: N/A
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 75 / 40 | 51 / 60
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23
Boosts: N/A | -10% Evasion
Status: N/A | N/A
341.png

August (F) @ Water Gem (3)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Fainted
BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-2× Ether
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 4 CC
Cyclohm: 9 MC, 1 KOC
Aurumoth: 9 MC
Necturna: 9 MC, 4 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 22 UC (2 (Base), 13 × 0.5 (Non-Combat Updates/Capture Attempts), 7 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

117.png

"Drown all!"

Seadra: Brine > Hydro Pump > Brine
IF
Protect is used successfully, THEN use Focus Energy on the first instance, pushing actions back.
IF Disable (Brine) is used successfully, THEN replace all remaining instances of Brine with Scald.

Player Options
Issue three actions per Pokémon.​
 
SUBWAYJ

Mystic Marsh - The Marsh's Mysterious Maze

Yeah okay using a combination is not a smart idea when you are in KO range of an attack... Anyways the Aurumoth falls & you eventually arrive to see this, as well as a rampaging Seadra that looks ready to do more.

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND ONE

SubwayJ OXOX
CyclohmM.png
|
AurumothFront.png
|
NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 75 / 40 | KO / 34 | 51 / 60
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: N/A | -10% Evasion | -10% Evasion
Status: N/A | N/A | N/A

Trap A
117.png

Seadra (M) @ Wacan Berry (3/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: 62 / 74 / 225
Stats
: 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: Focus Energy (4a)
341.png

August (F) @ Water Gem (3)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Fainted
BEGIN ROUND
---
ACTION ONE
Sterling used Protect!

Sterling protected herself!
Sterling used 7 Energy!

Seadra used Focus Energy!
Seadra became pumped (6a)!
Seadra used 12 Energy!
---
ACTION TWO
Sterling started taking in sunlight!


Seadra used Brine!
A Critical Hit!
Sterling took (13+3+5+1.5)=22.5 Damage!
Seadra used (8-1)=7 Energy!

Sterling used Solar Beam!
(Crit Roll [<=625]: 6321/10000; No)
It is Super Effective!
Seadra took ((14+4.5)×1.5)=27.75 Damage!
Sterling used 8 Energy!
---
ACTION THREE
Seadra used Hydro Pump!

A Critical Hit!
Sterling took (11+3+5+1.5)=20.5 Damage!
Seadra used (8-1)=7 Energy!

Sterling Fainted!

SubwayJ sent out Omega & Fantôme!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-2× Ether
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 4 CC
Cyclohm: 10 MC, 1 KOC
Aurumoth: 9 MC
Necturna: 10 MC, 4 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 23 UC (2 (Base), 13 × 0.5 (Non-Combat Updates/Capture Attempts), 8 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Totally didn't forget that Sniper is a thing...

Fantôme's Orders: Horn Leech (Seadra) - Leaf Blade (Seadra)
***IF Seadra is under the effects of a Protective/Evasive action, use Synthesis that action and push back.
***[FOREWARN SUB]IF Bounce THEN Gravity
Omega's Orders: Thunderbolt (Seadra) - Chill
***IF You are targetted with a damaging ice type combo, use Substitute (15) that action and push back.
 
SUBWAYJ

Mystic Marsh - The Marsh's Mysterious Maze

117.png

"FIRE IN THE HOLE!!!"

Seadra: Ice Beam + Hyper Beam combo (Fantôme) > N/A (Ice Beam + Hyper Beam combo (Fantôme))

Clearly intending to take out the Seadra, you simply take it out with ease. It was not before a last ditch attack from the Seadra, who belted the Necturna with a powerful beam!

After the battle, you tend to your team before turning your attention back to the maze. Two new paths seem to have opened up: one to the west and one to the north. You can also backtrack east to where you came from. One of the paths seem to contain some danger. What do you do?

Player Options
a) Head North.
b) Head East.
c) Head West.
Manage your team.

BATTLE END

SubwayJ OXOX
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 75 / 46 | 24 / 43
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23
Boosts: N/A | -10% Evasion
Status: N/A | N/A

Trap X
117.png

Seadra (M) @ Wacan Berry (2/8)
Typing
: Water
Abilities: Poison Point/Sniper/Damp
HP/EN/CHP: KO / 48 / 225
Stats
: 3 / 2 / 4 / 2 / 85
SC/WC/BRT: 2 / 2 / 16
Boosts: N/A
Status: Focus Energy (3a), Sluggish (1a)
AurumothFront.png
|
341.png

Sterling (F) @ Expert Belt | August (F) @ Water Gem (3)
Typing
: Bug/Psychic | Water
Abilities: Weak Armour/No Guard/Illusion | Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO | KO / KO
Stats
: 5 / 4 / 5 / 3 / 81 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 5 / 23 | 1 / 2 / 14
Boosts: -10% Evasion | N/A
Status: Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Omega used Thunderbolt (Seadra)!

(Crit Roll [<=625]: 9534/10000; No)
It is Super Effective!
Seadra's Wacan Berry weakened the attack!
Seadra took (9+3+4.5+4)=20.5 Damage!
(Effect Roll {Paralysis} [<=1000]: 5089/10000; No)
Seadra's Wacan Berry was partially consumed!
Omega used (7-1)=6 Energy!

Fantôme used Horn Leech (Seadra)!
(Crit Roll [<=625]: 4953/10000; No)
It is Super Effective!
Seadra took ((8+3+6)×1.5+4)=29.5 Damage!
Fantôme recovered (29.5÷2)=14.75 HP!
Fantôme used (12-1)=11 Energy!

Seadra used an Ice Beam + Hyper Beam combo (Fantôme)!
(BEC=(7+10)=17, 74 > 17; Combo works)
(Elemental > Passive; Typing = Ice)

A Critical Hit!
It is Super Effective!
Fantôme took ((24+5-1.5)×1.5)=41.25 Damage!
(Effect Roll {Freeze} [<=1000]: 7332/10000; No)
Seadra became sluggish (1a)!
Seadra used ((7+10)×1.5)=25.5 Energy!
---
ACTION TWO
Seadra must recharge!


Omega chilled out!
Omega recovered 12 Energy!

Fantôme used Leaf Blade (Seadra)!
(Crit Roll [<=1250]: 9343/10000; No)
It is Super Effective!
Seadra took ((9+3+6)×1.5+4)=31 Damage!
Fantôme used (7-1)=6 Energy!

Seadra Fainted!

SubwayJ wins!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 0/1 free slots
1× Super Potion
Ether: 2/2 free slots
Revive: 0/1 free slots
1× Revive
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-2× Ether
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 4 CC
Cyclohm: 10 MC, 1 KOC
Aurumoth: 9 MC
Necturna: 10 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 24 UC (2 (Base), 13 × 0.5 (Non-Combat Updates/Capture Attempts), 9 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
SUBWAYJ

Mystic Marsh - The Marsh's Mysterious Maze

Feeling like north is the best place to go, you head north into the next part of the maze.

This part of the maze appears quite serene & untouched. A Water Gem, 5× Lure Ball, & a Potion lie on the ground below you. How many are you willing to pick up?

Player Options
Pick up 1-3 items, specifying which items you take.
Manage your team.

YOUR CURRENT PARTY

SubwayJ OOOX
CyclohmM.png
|
AurumothFront.png
|
NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 75 / 46 | 50 / 30 | 64 / 43
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: N/A | -10% Evasion | -10% Evasion
Status: N/A | N/A | N/A
341.png

August (F) @ Water Gem (3)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Fainted
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 4 CC
Cyclohm: 10 MC, 1 KOC
Aurumoth: 9 MC
Necturna: 10 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 23.5 UC (2 (Base), 13 × 0.5 (Non-Combat Updates/Capture Attempts), 9 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
SUBWAYJ

Mystic Marsh - The Marsh's Mysterious Maze

You feel like that the Potion would come in handy, so you pick it up. Nothing of consequence happens, much to your surprise.

You then turn your attention back to the maze. You can go back to where you came from & head south, or you can take the only new path north. You cannot help but to feel that danger is lurking either way you go...

Player Options
a) Head North.
b) Head South.
Manage your team.

YOUR CURRENT PARTY

SubwayJ OOOX
CyclohmM.png
|
AurumothFront.png
|
NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 75 / 46 | 50 / 30 | 64 / 43
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: N/A | -10% Evasion | -10% Evasion
Status: N/A | N/A | N/A
341.png

August (F) @ Water Gem (3)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Fainted
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 4 CC
Cyclohm: 10 MC, 1 KOC
Aurumoth: 9 MC
Necturna: 10 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 24.5 UC (2 (Base), 15 × 0.5 (Non-Combat Updates/Capture Attempts), 9 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
SUBWAYJ

Mystic Marsh - The Marsh's Mysterious Maze

Feeling that continuing in your direction is a good idea, you head north.

The next part of the maze is quite eerie. The entirety of the ground is bare, & there are several trees growing out of the swamp, providing shade, but also shadows. You attempt to find your way through them, but you are surprised by a Machoke! It pulls Aurumoth away & runs around in the mini-maze. It will take you a couple of rounds to catch up.

Mystic Marsh Interior

The marshy ground is not particularly unique. Both water and ground is available for use, though the ground is a lot less firm...

Summary:
Arena Type: Marsh
Seismic moves may have their power weakened.
67.png

Machoke (M)
Item: Coba Berry

Type: Fighting
Abilities: Guts/No Guard/Steadfast

Adamant Nature (+Atk, -SpA)
Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Attacks:
Karate Chop
Low Sweep
Low Kick
Leer
Focus Energy
Seismic Toss
Foresight
Revenge
Vital Throw
Cross Chop
Scary Face
Submission
Dynamic Punch

Earthquake
Focus Punch
Payback
Poison Jab
Protect
Rock Slide
Substitute

Close Combat
Fire Punch
Ice Punch
Thunder Punch

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

BATTLE BEGIN!

SubwayJ OAOX
AurumothFront.png

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 50 / 30
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: N/A

Trap A
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: 100 / 100 / 210
Stats
: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: N/A
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 75 / 46 | 64 / 43
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23
Boosts: N/A | -10% Evasion
Status: N/A | N/A
341.png

August (F) @ Water Gem (3)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Fainted
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 5 CC
Cyclohm: 10 MC, 1 KOC
Aurumoth: 12 MC
Necturna: 10 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 25 UC (2 (Base), 16 × 0.5 (Non-Combat Updates/Capture Attempts), 9 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

67.png

"Target practice!!!"

Machoke: Rock Slide > Fire Punch > Rock Slide
IF
Protect is used successfully, THEN use Focus Energy on the first instance.
IF Disable (Rock Slide) is used successfully, THEN replace all remaining instances of Rock Slide with Fire Punch.

Player Options
Issue three actions per Pokémon.​
 
SUBWAYJ

Mystic Marsh - The Marsh's Mysterious Maze

Nothing out of the ordinary happens, apart from the fact that Fire Punch inflicted burn...

Arena Notes
-Type: Marsh
-Seismic attacks could have their BAP reduced to 75% of normal power

END ROUND ONE

SubwayJ OAOX
AurumothFront.png

Sterling (F) @ Expert Belt
Typing
: Bug/Psychic
Abilities: Weak Armour/No Guard/Illusion
HP/EN: 3 / 16
Stats
: 5 / 4 / 5 / 3 / 81
SC/WC/BRT: 4 / 5 / 23
Boosts: -10% Evasion
Status: Burn

Trap A
67.png

Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: 20 / 82 / 210
Stats
: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: N/A
CyclohmM.png
|
NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 75 / 46 | 64 / 43
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23
Boosts: N/A | -10% Evasion
Status: N/A | N/A
341.png

August (F) @ Water Gem (3)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Fainted
BEGIN ROUND
---
ACTION ONE
Sterling used Psychic!

(Crit Roll [<=625]: 8005/10000; No)
It is Super Effective!
Machoke took ((12+3+4.5)×1.5)=29.25 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 9883/10000; No)
Sterling used (5-1+(4÷2))=6 Energy!

Machoke used Rock Slide!
(Crit Roll [<=625]: 9405/10000; No)
It is Super Effective!
Sterling took ((8+1.5)×1.5)=14.25 Damage!
Machoke used 6 Energy!
---
ACTION TWO
Sterling used Confusion!

(Crit Roll [<=625]: 4903/10000; No)
It is Super Effective!
Machoke took ((7+3+4.5)×1.5)=21.75 Damage!
(Effect Roll {Confusion} [<=1000]: 3149/10000; No)
Sterling used (3-1)=2 Energy!

Machoke used Fire Punch!
(Crit Roll [<=625]: 7296/10000; No)
It is Super Effective!
Sterling took ((8+1.5)×1.5)=14.25 Damage!
(Effect Roll {Burn} [<=1000]: 414/10000; Yes)
Sterling became burned!
Machoke used 6 Energy!

Sterling was hurt by her burn!
Sterling took 2 Damage!
---
ACTION THREE
Sterling used Psychic!

(Crit Roll [<=625]: 1432/10000; No)
It is Super Effective!
Machoke took ((12+3+4.5)×1.5)=29.25 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 2354/10000; No)
Sterling used (5-1+(4÷2))=6 Energy!

Machoke used Rock Slide!
(Crit Roll [<=625]: 8418/10000; No)
It is Super Effective!
Sterling took ((8+1.5)×1.5)=14.25 Damage!
Machoke used 6 Energy!

Sterling was hurt by her burn!
Sterling took 2 Damage!
---
END ROUND
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 30/30 free slots
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 5 CC
Cyclohm: 10 MC, 1 KOC
Aurumoth: 12 MC
Necturna: 10 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 26 UC (2 (Base), 16 × 0.5 (Non-Combat Updates/Capture Attempts), 10 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue three actions per Pokémon.​
 
Confusion - Psychic - Confusion
***IF Machoke is under the effects of a successful Protective/Evasive action, use Chill that action and push actions back
 
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