The Legend Run: (SubwayJ) Four Swords Quest

SUBWAYJ

Mystic Marsh - The Marsh's Mysterious Maze

67.png

"Hmph."

Machoke: Protect > Rock Slide > Fire Punch

Yeah we all knew this was going to happen. The Aurumoth takes out the Machoke as it dies to burn damage. Such is life.

Anyhow, with the match done, you pick up the Coba Berry & turn your attention back to the maze. You could head back south, or you could head either east or west. The new paths seem fraught with danger. You also cannot help but to feel that your goal is near...

Player Options
a) Head East.
b) Head South.
c) Head West.
Manage your team.

BATTLE END

SubwayJ OXOX
CyclohmM.png
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AurumothFront.png
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NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Bug/Psychic | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Forewarn/Telepathy
HP/EN: 75 / 46 | KO / 26 | 64 / 43
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 3 / 3 / 23
Boosts: N/A | -10% Evasion | -10% Evasion
Status: N/A | Burn | N/A

Trap X
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Machoke (M) @ Coba Berry (3/8)
Typing
: Fighting
Abilities: Guts/No Guard/Steadfast
HP/EN: KO / 75 / 210
Stats
: 5 / 3 / 1 / 2 / 45
SC/WC/BRT: 3 / 4 / 16
Boosts: N/A
Status: N/A
341.png

August (F) @ Water Gem (3)
Typing
: Water
Abilities: Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO
Stats
: 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Fainted
BEGIN ROUND
---
ACTION ONE
Machoke used Protect!

Machoke protected himself!
Machoke used 7 Energy!

Sterling chilled out!
Sterling recovered 12 Energy!

Sterling was hurt by her burn!
Sterling took 2 Damage!
---
ACTION TWO
Sterling used Confusion!

(Crit Roll [<=625]: 6142/10000; No)
It is Super Effective!
Machoke took ((7+3+4.5)×1.5)=21.75 Damage!
Sterling used (3-1)=2 Energy!

Machoke Fainted!

Sterling was hurt by her burn!
Sterling took 2 Damage!

Sterling Fainted!

SubwayJ wins!
---
END ROUND
BACKPACK
Potion: 1/2 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 29/30 free slots
1× Coba Berry
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Coba Berry
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-1× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 5 CC
Cyclohm: 10 MC, 1 KOC
Aurumoth: 12 MC, 1 KOC
Necturna: 10 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 27 UC (2 (Base), 16 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))
 
SUBWAYJ

Mystic Marsh - The Marsh's Mysterious Maze

Feeling like the east is the best path to take, you decide to head east. You find yourself heading down a strange path as you do so...

Mystic Marsh - Mystic Marsh Clearing

Tired, you move into the next part of the marsh and find yourself in a beautiful clearing. Sparkling clean water flows through, while the air smells of fresh greenery. At the centre is a horse-like Pokémon that awaits your eyes. As soon as you see it, another Pokemon rushes in from another part of the marsh and the two take up offensive stance.

This is it. The final battle. Are you ready?

Mystic Marsh Clearing

There is sparkling clean water flowing through, and fresh greenery grows all around. The ground is not particularly firm. Additionally, Keldeo seems to be getting more and more riled as time passes, though what caused it and what it will result in are beyond your comprehension...

Automatic infinite Rain Dance weather that can be overridden.
Various other effects that are hidden related to weather, seismic moves, evasive damaging moves and time... ¬_¬
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->
647-r.png

Keldeo (-)
Item: Razor Fang
Nature: Timid (+15% Spe, +18% Acc; -Def)

Types: Water/Fighting
Ability: Justified

Stats
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 125 (+) [108*1.15^]
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Attacks:
Aqua Jet
Aqua Tail
Bubblebeam
Close Combat
Double Kick
Helping Hand
Hydro Pump
Leer
Quick Guard
Retaliate
Sacred Sword
Swords Dance
Take Down
Work Up

Bounce
Endeavour
Icy Wind
Secret Sword
Superpower

Aerial Ace
Calm Mind
Facade
Focus Blast
Giga Impact
Hidden Power (Electric)
Hyper Beam
Poison Jab
Protect
Psych Up
Rain Dance
Reflect
Rest
Retaliate
Safeguard
Scald
Stone Edge
Substitute
Surf
Sleep Talk
Taunt
X-Scissor
286.png

Breloom (F)
Item: Big Root
Nature: Quiet (+SpA; Spe/1.15v, -10 EVA)

Type: Grass/Fighting
Abilities: Effect Spore/Poison Heal/Technician

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-) [70/1.15v]
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Attacks:
Absorb
Counter
DynamicPunch
Force Palm
Giga Drain
Growth
Headbutt
Leech Seed
Mach Punch
Mega Drain
Mind Reader
Poison Powder
Seed Bomb
Sky Uppercut
Spore
Stun Spore
Tackle

Bullet Seed
Drain Punch
Focus Punch
Wake-Up Slap
Worry Seed

Helping Hand
Iron Tail
Synthesis
Thunder Punch

Brick Break
Facade
Low Sweep
Protect
Rock Slide
Rock Tomb
Solar Beam
Stone Edge
Substitute
Sunny Day
Swords Dance

Arena Notes
-Type: Marsh
-A bunch of assorted effects kept hidden

BATTLE BEGIN!

RAIN CONTINUES TO FALL...

SubwayJ AXAX
CyclohmM.png
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NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: 75 / 46 | 84 / 43
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23
Boosts: N/A | -10% Evasion
Status: N/A | N/A

Boss AA
677.png
|
286.png

Keldeo (-) @ Razor Fang | Breloom (F) @ Big Root
Typing
: Water/Fighting | Grass/Fighting
Abilities: Justified | Effect Spore/Poison Heal/Technician
HP/EN/CHP: 100 / 100 / 297 | 90 / 100 / 210
Stats
: 2 / 3 / 5 / 3 / 125 | 5 / 3 / 3 / 2 / 60
SC/WC/BRT: 3 / 3 / 21 | 3 / 3 / 17
Boosts: +18% Accuracy | -10% Evasion
Status: N/A | N/A
AurumothFront.png
|
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Sterling (F) @ Expert Belt | August (F) @ Water Gem (3)
Typing
: Bug/Psychic | Water
Abilities: Weak Armour/No Guard/Illusion | Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO | KO / KO
Stats
: 5 / 4 / 5 / 3 / 81 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 5 / 23 | 1 / 2 / 14
Boosts: -10% Evasion | N/A
Status: Fainted | Fainted
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 29/30 free slots
1× Coba Berry
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Coba Berry
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 6 CC
Cyclohm: 13 MC, 1 KOC
Aurumoth: 12 MC, 1 KOC
Necturna: 13 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 27.5 UC (2 (Base), 17 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 4 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

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"You will fall to the sword of justice!" | "Please do not compare me to that Blaziken in Bladed Grass Meadow... I am the #1 bodyguard!"

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Time to die guys...

Omega's Orders: Hurricane (Breloom) - Thunder (Keldeo)
***IF it is sunny when you are to act, begin the string of actions: thunderbolt (Keldeo) - Gust (Breloom)
***IF your target is under the effects of a protective/evasive action when you are to act and you are not taunted, Chill that action and push back.

Fantôme's Orders: Leaf Blade (Keldeo) - Seed Bomb (Keldeo)
***IF Keldeo uses Bounce and you are not Taunted, use Gravity that action
***IF your target is under the effects of a protective/evasive action and you are not taunted, Chill that action and push back.
 
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SUBWAYJ

Mystic Marsh - Mystic Marsh Clearing

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"What are... What are you doing?!" | "Uh oh... Master! Stay strong!"

Keldeo: Secret Sword (Omega) > Secret Sword (Omega)

Breloom: Drain Punch (Omega) > Focus Punch + Focus Punch combo (Omega)

"Feel my Sword of Justice!"

Cries the Keldeo as it slashes the Cyclohm with a glowing blade aided by its Razor Fang. Then Cyclohm then batters the Breloom with a powerful gushing wind as the Necturna calls upon its own sword, slashing the Keldeo with it for powerful damage. The Breloom then whacks the Cyclohm with a powerful absorbing punch, draining more life force with the assistance of her Big Root. The Breloom then tightens her focus when...

"Take this!"

The Keldeo yells out before slashing the Cyclohm once more with its glowing blade. The Cyclohm was evidently not impressed and called upon a powerful thunderbolt, zapping the Keldeo for massive damage. The Necturna then fired off an explosive seed at the Keldeo, damaging it further and leaving the water horse in a bad condition. Needless to say, the Breloom was not impressed and mauled the Cyclohm with a powerful fist. This took out the Cyclohm and left the tiring Necturna to fend for herself!

Arena Notes
-Type: Marsh
-A bunch of assorted effects kept hidden

END ROUND ONE

RAIN CONTINUES TO FALL...

SubwayJ XXAX
CyclohmM.png
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NecturnaSprite_FrontNorm.png

Omega (M) @ Magnet | Fantôme (F) @ Miracle Seed
Typing
: Electric/Dragon | Grass/Ghost
Abilities: Shield Dust/Static/Overcoat | Forewarn/Telepathy
HP/EN: KO / 31 | 84 / 32
Stats
: 1 / 5 / 5 / 3 / 80 | 6 / 4 / 3 / 5 / 70
SC/WC/BRT: 4 / 4 / 21 | 3 / 3 / 23
Boosts: N/A | -10% Evasion
Status: N/A | N/A

Boss AA
677.png
|
286.png

Keldeo (-) @ Razor Fang | Breloom (F) @ Big Root
Typing
: Water/Fighting | Grass/Fighting
Abilities: Justified | Effect Spore/Poison Heal/Technician
HP/EN/CHP: 15 / 84 / 297 | 66 / 42 / 210
Stats
: 2 / 3 / 5 / 3 / 125 | 5 / 3 / 3 / 2 / 60
SC/WC/BRT: 3 / 3 / 21 | 3 / 3 / 17
Boosts: +18% Accuracy | -10% Evasion
Status: N/A | Cooldown (1a)
AurumothFront.png
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Sterling (F) @ Expert Belt | August (F) @ Water Gem (3)
Typing
: Bug/Psychic | Water
Abilities: Weak Armour/No Guard/Illusion | Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO | KO / KO
Stats
: 5 / 4 / 5 / 3 / 81 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 5 / 23 | 1 / 2 / 14
Boosts: -10% Evasion | N/A
Status: Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Keldeo used Secret Sword (Omega)!

(Crit Roll [<=1250]: 2618/10000; No)
Omega took (12+3)=15 Damage!
Keldeo used (7-1)=6 Energy!

Omega used Hurricane (Breloom)!
(Crit Roll [<=625]: 8936/10000; No)
It is Super Effective!
Breloom took ((11+4.5)×2.25)=34.875 Damage!
(Effect Roll {Confusion} [<=3000]: 3360/10000; No)
Omega used 8 Energy!

Fantôme used Leaf Blade (Keldeo)!
(Crit Roll [<=1250]: 3267/10000; No)
It is Super Effective!
Keldeo took ((9+3+4.5)×1.5+4)=28.75 Damage!
Fantôme used (7-1)=6 Energy!

Breloom used Drain Punch (Omega)!
(Crit Roll [<=625]: 2971/10000; No)
Omega used (8+3)=11 Damage!
Breloom recovered (11)=11 HP!
(Ability Roll {Static} [<=3000]: 6213/10000; No)
Breloom used (12×1.5-1)=17 Energy!

Rain continues to fall...
---
ACTION TWO
(BEC=(9+13)=22, 83 > 22; Combo works)
Breloom tightened his focus!

Keldeo used Secret Sword (Omega)!
(Crit Roll [<=1250]: 4208/10000; No)
Omega took (12+3)=15 Damage!
Keldeo used (7+3)=10 Energy!

Omega used Thunder (Keldeo)!
(Crit Roll [<=625]: 7063/10000; No)
It is Super Effective!
Keldeo took ((11+3+3)×1.5+4)=29.5 Damage!
(Effect Roll {Paralysis} [<=3000]: 6600/10000; No)
Omega used (8-1)=7 Energy!

Fantôme used Seed Bomb (Keldeo)!
(Crit Roll [<=625]: 6295/10000; No)
It is Super Effective!
Keldeo took ((8+3+4.5)×1.5+4)=27.25 Damage!
Fantôme used (6-1)=5 Energy!

Breloom used a Focus Punch + Focus Punch combo (Omega)!
(Crit Roll [<=625]: 2969/10000; No)
Omega used (33.75+3)=36.75 Damage!
(Ability Roll {Static} [<=3000]: 3859/10000; No)
Breloom used ((10+14)×1.75-1)=41 Energy!

Omega Fainted!

Rain continues to fall...
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 29/30 free slots
1× Coba Berry
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Coba Berry
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 6 CC
Cyclohm: 13 MC, 1 KOC
Aurumoth: 12 MC, 1 KOC
Necturna: 13 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 29 UC (2 (Base), 17 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 5 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

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"... Master... it is up to you... now..."

Breloom: N/A > Rock Tomb (Fantôme)

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
Fantôme's Orders: Shadow Claw (Breloom) - Toxic (Breloom)
***IF Keldeo uses Protect on Breloom A2, use Toxic (Breloom) A1 and Shadow Sneak (Breloom)A2.
***IF Keldeo uses Bodyblock on Breloom A2, use Toxic (Breloom) A1 and Shadow Sneak (Breloom) A2

(also just a note that DF44 agrees with me on the fact that Shadow Sneak will go around Bodyblock)
 
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SUBWAYJ

Mystic Marsh - Mystic Marsh Clearing

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"Come at me bro!"

Keldeo: Taunt (Fantôme) > Icy Wind

"Come on and fight me you stupid Necturna!"

The Keldeo yelled out at the Necturna, insulting her to the core and putting her into a state of rage. The Necturna then swiped the Breloom with a powerful claw as the mushroom creature recovered from her efforts of last round. The Keldeo then fired off a gust of ice that slowed down the Necturna as the Necturna was forced to ram into the Breloom, dealing damage to the two Pokémon. The Breloom then simply fired off a rock at the Necturna which proceeded to slow her down further.

Arena Notes
-Type: Marsh
-A bunch of assorted effects kept hidden

END ROUND TWO

RAIN CONTINUES TO FALL...

SubwayJ XXAX
NecturnaSprite_FrontNorm.png

Fantôme (F) @ Miracle Seed
Typing
: Grass/Ghost
Abilities: Forewarn/Telepathy
HP/EN: 61 / 28
Stats
: 6 / 4 / 3 / 5 / 28
SC/WC/BRT: 3 / 3 / 23
Boosts: -10% Evasion, -2 Speed
Status: Taunt (4a)

Boss AA
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|
286.png

Keldeo (-) @ Razor Fang | Breloom (F) @ Big Root
Typing
: Water/Fighting | Grass/Fighting
Abilities: Justified | Effect Spore/Poison Heal/Technician
HP/EN/CHP: 15 / 69 / 297 | 42 / 37 / 210
Stats
: 2 / 3 / 5 / 3 / 125 | 5 / 3 / 3 / 2 / 60
SC/WC/BRT: 3 / 3 / 21 | 3 / 3 / 17
Boosts: +18% Accuracy | -10% Evasion
Status: N/A | N/A
CyclohmM.png
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AurumothFront.png
|
341.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | August (F) @ Water Gem (3)
Typing
: Electric/Dragon | Bug/Psychic | Water
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Keldeo used Taunt (Fantôme)!

Fantôme fell for the taunt (6a)!
Keldeo used 10 Energy!

Fantôme used Shadow Claw (Breloom)!
(Crit Roll [<=1250]: 7309/10000; No)
Breloom took (7+3+4.5)=14.5 Damage!
Fantôme used (5-1)=4 Energy!

Breloom must recharge!

Rain continues to fall...
---
ACTION TWO
Keldeo used Icy Wind!

(Crit Roll [<=1250]: 7180/10000; No)
It is Super Effective!
Fantôme used (6×1.5)=9 Damage!
Fantôme's Speed fell (1s)!
Keldeo used 5 Energy!

Fantôme cannot use Toxic after the Taunt!
Fantôme used Struggle (Breloom)!

(Crit Roll [<=625]: 2233/10000; No)
Breloom took (5+4.5)=9.5 Damage!
Fantôme took (9.5÷2.5)=3.8 Damage!
Fantôme used 5 Energy!

Breloom used Rock Tomb (Fantôme)!
(Crit Roll [<=625]: 7190/10000; No)
Fantôme took (9+1.5)=10.5 Damage!
Fantôme's Speed fell (1s)!
Breloom used (4+1)=5 Energy!

Rain continues to fall...
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 29/30 free slots
1× Coba Berry
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Coba Berry
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 6 CC
Cyclohm: 13 MC, 1 KOC
Aurumoth: 12 MC, 1 KOC
Necturna: 13 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 30.5 UC (2 (Base), 17 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 6 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
SUBWAYJ

Mystic Marsh - Mystic Marsh Clearing

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|
286.png

"Oh boy..." | "I need a little help here..."

Keldeo: Safeguard > Bounce (Fantôme)

Breloom: Sunny Day > Synthesis

The Keldeo began by throwing up a barrier that protected its team from danger as the Breloom called out the sun, much to the Keldeo's delight...

"Where is it... WHERE DID MY RAIN GO???"

The Keldeo got angry and its attack suddenly shot through the roof. The Necturna then bit into the Breloom with a toxic bite though it was never going to poison the Breloom. The Keldeo then jumped into the air as the Breloom called on solar power to recover some lost health. The Necturna then stressed the Breloom with a mental assault as the Keldeo came down, striking the Necturna with a lot more force than usual.

Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-A bunch of assorted effects kept hidden

END ROUND THREE

THE SUNLIGHT IS HARSH... (3r)

SubwayJ XXAX
NecturnaSprite_FrontNorm.png

Fantôme (F) @ Miracle Seed
Typing
: Grass/Ghost
Abilities: Forewarn/Telepathy
HP/EN: 47 / 17
Stats
: 6 / 4 / 3 / 5 / 40
SC/WC/BRT: 3 / 3 / 23
Boosts: -10% Evasion, -1 Speed
Status: Taunt (2a)

Boss AA [Safeguard (3r)]
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|
286.png

Keldeo (-) @ Razor Fang | Breloom (F) @ Big Root
Typing
: Water/Fighting | Grass/Fighting
Abilities: Justified | Effect Spore/Poison Heal/Technician
HP/EN/CHP: 15 / 49 / 297 | 42 / 14 / 210
Stats
: 4 / 3 / 5 / 3 / 125 | 5 / 3 / 3 / 2 / 60
SC/WC/BRT: 3 / 3 / 21 | 3 / 3 / 17
Boosts: +18% Accuracy | -10% Evasion
Status: N/A | N/A
CyclohmM.png
|
AurumothFront.png
|
341.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | August (F) @ Water Gem (3)
Typing
: Electric/Dragon | Bug/Psychic | Water
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Keldeo used Safeguard!

The bosses were protected by Safeguard (4r)!
Keldeo used 10 Energy!

Breloom used Sunny Day!
The sunlight became harsh (4r)!
Breloom used 10 Energy!

Keldeo's Attack rose (2r)!

Fantôme used Poison Fang (Breloom)!
(Crit Roll [<=625]: 9039/10000; No)
It is Super Effective!
Breloom took ((5+4.5)×1.5)=14.25 Damage!
Fantôme used 4 Energy!

The sunlight is harsh...
---
ACTION TWO
Keldeo sprang up!


Breloom used Synthesis!
Breloom recovered 30 HP!
Breloom used ((90÷10)+5-1)=13 Energy!

Fantôme used Psychic (Breloom)!
(Crit Roll [<=625]: 1034/10000; No)
It is Super Effective!
Breloom took ((9+1.5)×1.5)=15.75 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 8292/10000; No)
Fantôme used (5+(3÷2))=7 Energy!

Keldeo used Bounce (Fantôme)!
(Crit Roll [<=1250]: 3220/10000; No)
It is Super Effective!
Fantôme took (9×1.5)=13.5 Damage!
(Effect Roll {Paralysis} [<=3000]: 3246/10000; No)
Keldeo used (9+(3÷3))=10 Energy!

The sunlight is harsh...

Fantôme's Speed rose (1s)!
---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 29/30 free slots
1× Coba Berry
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Coba Berry
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 6 CC
Cyclohm: 13 MC, 1 KOC
Aurumoth: 12 MC, 1 KOC
Necturna: 13 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 32 UC (2 (Base), 17 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 7 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

286.png

"*Pant*"

Breloom: Chill > Chill

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
SUBWAYJ

Mystic Marsh - Mystic Marsh Clearing

677.png

"We will grind you to the floor!"

Keldeo: Chill > Icy Wind

Keldeo and Breloom took a bit of a breather as the Necturna foresaw an attack on Breloom. The Keldeo then fired a gust of ice at the Necturna, slowing her down. As the Breloom chilled out some more, the Necturna unleashed another mental assault on the Breloom. The Necturna is exhausted as her rage ends when suddenly...

"I am... A SWORD OF JUSTICE!!! NYAGH!!!"

Suddenly the Keldeo changed in appearance and learned a few new moves!

Arena Notes
-Type: Marsh
-Keldeo's Attack Rank rises two ranks when it is not raining?
-Keldeo shifts to Resolute Forme after four rounds, learning Leaf Blade, Rock Slide, and Metal Burst.
-A bunch of assorted effects kept hidden

END ROUND FOUR

THE SUNLIGHT IS HARSH... (2r)

SubwayJ XXAX
NecturnaSprite_FrontNorm.png

Fantôme (F) @ Miracle Seed
Typing
: Grass/Ghost
Abilities: Forewarn/Telepathy
HP/EN: 38 / 2
Stats
: 6 / 4 / 3 / 5 / 28
SC/WC/BRT: 3 / 3 / 23
Boosts: -10% Evasion, -2 Speed
Status: N/A

Boss AA [Safeguard (2r)]
647-r.png
|
286.png

Keldeo (-) @ Razor Fang | Breloom (F) @ Big Root
Typing
: Water/Fighting | Grass/Fighting
Abilities: Justified | Effect Spore/Poison Heal/Technician
HP/EN/CHP: 15 / 56 / 297 | 26 / 38 / 210
Stats
: 4 / 3 / 5 / 3 / 125 | 5 / 3 / 3 / 2 / 60
SC/WC/BRT: 3 / 3 / 21 | 3 / 3 / 17
Boosts: +18% Accuracy | -10% Evasion
Status: N/A | Future Sight (1a)
CyclohmM.png
|
AurumothFront.png
|
341.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | August (F) @ Water Gem (3)
Typing
: Electric/Dragon | Bug/Psychic | Water
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Keldeo chilled out!

Keldeo recovered 12 Energy!

Breloom chilled out!
Breloom recovered 12 Energy!

Fantôme used Future Sight (Breloom)!
Fantôme foresaw an attack!
Fantôme used 8 Energy!

The sunlight is harsh...
---
ACTION TWO
Keldeo used Icy Wind!

(Crit Roll [<=1250]: 9937/10000; No)
It is Super Effective!
Fantôme used (6×1.5)=9 Damage!
Fantôme's Speed fell (1s)!
Keldeo used 5 Energy!

Breloom chilled out!
Breloom recovered 12 Energy!

Fantôme used Psychic (Breloom)!
(Crit Roll [<=625]: 6509/10000; No)
It is Super Effective!
Breloom took ((9+1.5)×1.5)=15.75 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 5589/10000; No)
Fantôme used (5+(3÷2))=6.5 Energy!

The sunlight is harsh...

Fantôme got over her Taunt!

Keldeo shifted to Resolute Forme!
Keldeo learned Leaf Blade, Rock Slide, and Metal Burst!

---
END ROUND
BACKPACK
Potion: 2/2 free slots
Super Potion: 1/1 free slots
Ether: 2/2 free slots
Revive: 1/1 free slots
Poké Balls: 26/50 free slots
5× Heal Ball
9× Timer Ball
10× Ultra Ball
Berries: 29/30 free slots
1× Coba Berry
Battle Items: 15/20 free slots
1× Damp Rock
1× Expert Belt (Aurumoth)
1× Magnet (Cyclohm)
1× Miracle Seed (Necturna)
1× Muscle Band
Gems: 19/20 free slots
1× Fighting Gem
1× Water Gem (Corphish [3])
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Coba Berry
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

COUNTERS
SubwayJ: 6 CC
Cyclohm: 13 MC, 1 KOC
Aurumoth: 12 MC, 1 KOC
Necturna: 13 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

REF PAYOUT
Its_A_Random: 33.5 UC (2 (Base), 17 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 8 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))

647-r.png

"Come on... What are you going to do now?"

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
"Rest Fantôme, close your eyes and all will be alright"

Chill - Chill

Also thank you so much for being fast with this IAR, and don't think this is the last you've seen of me here at Mystic Marsh!
 
SUBWAYJ

Mystic Marsh - Mystic Marsh Clearing

647-r.png
|
286.png

"That is enough..." | "Just watch it squirm."

Keldeo: Taunt (Fantôme) > Chill

Breloom: Syntheis > Chill

"Come on and fight me you stupid Necturna!"

The Keldeo yelled out at the Necturna, insulting her to the core and putting her into a state of rage once more. The Breloom tapped into the power of sunlight to heal some or her wounds as the Necturna did nothing in her state of rage. Breloom was then whacked by a vision of the future in the process The Keldeo and Breloom then chilled out as the Necturna used the last bit of her energy to ram into the Breloom!

"All gone. Justice has been served!"

The Keldeo cries as you hit the black out button, running away before anything else can happen to you.

BATTLE END

THE SUNLIGHT IS HARSH... (1r)

SubwayJ XXAX
NecturnaSprite_FrontNorm.png

Fantôme (F) @ Miracle Seed
Typing
: Grass/Ghost
Abilities: Forewarn/Telepathy
HP/EN: 34 / KO
Stats
: 6 / 4 / 3 / 5 / 28
SC/WC/BRT: 3 / 3 / 23
Boosts: -10% Evasion, -2 Speed
Status: Taunt (4a)

Boss AA [Safeguard (1r)]
647-r.png
|
286.png

Keldeo (-) @ Razor Fang | Breloom (F) @ Big Root
Typing
: Water/Fighting | Grass/Fighting
Abilities: Justified | Effect Spore/Poison Heal/Technician
HP/EN/CHP: 15 / 58 / 297 | 26 / 37 / 210
Stats
: 4 / 3 / 5 / 3 / 125 | 5 / 3 / 3 / 2 / 60
SC/WC/BRT: 3 / 3 / 21 | 3 / 3 / 17
Boosts: +18% Accuracy | -10% Evasion
Status: N/A | N/A
CyclohmM.png
|
AurumothFront.png
|
341.png

Omega (M) @ Magnet | Sterling (F) @ Expert Belt | August (F) @ Water Gem (3)
Typing
: Electric/Dragon | Bug/Psychic | Water
Abilities: Shield Dust/Static/Overcoat | Weak Armour/No Guard/Illusion | Hyper Cutter/Shell Armour/Adaptability
HP/EN: KO / KO | KO / KO | KO / KO
Stats
: 1 / 5 / 5 / 3 / 80 | 5 / 4 / 5 / 3 / 81 | 4 / 3 / 1 / 2 / 35
SC/WC/BRT: 4 / 4 / 21 | 4 / 5 / 23 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: Fainted | Fainted | Fainted
BEGIN ROUND
---
ACTION ONE
Keldeo used Taunt (Fantôme)!

Fantôme fell for the taunt (6a)!
Keldeo used 10 Energy!

Breloom used Synthesis!
Breloom recovered 30 HP!
Breloom used ((90÷10)+5-1)=13 Energy!

Fantôme cannot use Chill after the taunt!

The sunlight is harsh...

Breloom took the future sight attack!
It is Super Effective!
Breloom took ((12+1.5)×1.5)=20.25 Damage!
---
ACTION TWO
Keldeo chilled out!

Keldeo recovered 12 Energy!

Breloom chilled out!
Breloom recovered 12 Energy!

Fantôme cannot use Chill after the taunt!
(Target Roll [<=5000 (Keldeo)/<=10000 (Breloom)]: 5467/10000; Breloom)
Fantôme used Struggle (Breloom)!
(Crit Roll [<=625]: 8502/10000; No)
Breloom took (5+4.5)=9.5 Damage!
Fantôme took (9.5÷2.5)=3.8 Damage!
Fantôme used 5 Energy!

Fantôme collapsed in exhaustion!

The sunlight is harsh...

SubwayJ is out of usable Pokémon!
SubwayJ blacked out!

---
END ROUND

Most unfortunate SubwayJ. Better luck next time!

PRIZES

COUNTERS
SubwayJ: 6 CC
Cyclohm: 13 MC, 1 KOC
Aurumoth: 12 MC, 1 KOC
Necturna: 13 MC, 5 KOC
Corphish: 2 EC, 4 MC, 2 AC, 1 KOC

ITEMS/POKEMON GAINS/LOSSES
+1× Corphish
+1× Coba Berry
+1× Fighting Gem
+1× Damp Rock
+1× Muscle Band
-2× Potion
-1× Super Potion
-2× Ether
-1× Revive
-1× Heal Ball
-1× Timer Ball
-6× Ultra Ball

REF PAYOUT
Its_A_Random: 35 UC (2 (Base), 17 × 0.5 (Non-Combat Updates/Capture Attempts), 11 × 1 (Combat Update with 1 Ref-controlled Pokémon), 9 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon)

That is all. Thanks for playing & I do hope you return one day in the future! Once we revamp this bastard of a TLR

Cheers!
Its_A_Random​
 
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