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Hey, y'all! Welcome to the Monotype Bazaar! The purpose of this thread is to serve as a more casual way to share teams for those wanting to either just post a team or get advice on one. While this thread is intended to serve as a more laid-back version of the RMT forums, there are a few guidelines:
1. You can post teams in any Monotype sub-format or old gen, it can be Monotype AAA or BW Monotype for example.
2. Make sure the team has been playtested. Playtesting is an easy way to iron out initial flaws and will ensure that any advice you may seek while posting here is not painfully obvious.
3. Tag your post with [Team Showcase] if you want to share your team or with [Rate My Team] if you want advices.
4. If you are showcasing your team, please give it a name and denote your core as Offensive, Defensive or Balanced when posting.
5. Provide both an importable for your team and a brief description. Accompanying sprites or art is always nice but far from necessary.
6. Showcased Teams will be added to the sample site.
7. Don't Post Memes Teams here or it will deleted.
Here's an example post:
Just to be clear, this thread is for casually sharing teams in hopes of getting advice or just sharing for the sake of sharing!
Hey, y'all! Welcome to the Monotype Bazaar! The purpose of this thread is to serve as a more casual way to share teams for those wanting to either just post a team or get advice on one. While this thread is intended to serve as a more laid-back version of the RMT forums, there are a few guidelines:
1. You can post teams in any Monotype sub-format or old gen, it can be Monotype AAA or BW Monotype for example.
2. Make sure the team has been playtested. Playtesting is an easy way to iron out initial flaws and will ensure that any advice you may seek while posting here is not painfully obvious.
3. Tag your post with [Team Showcase] if you want to share your team or with [Rate My Team] if you want advices.
4. If you are showcasing your team, please give it a name and denote your core as Offensive, Defensive or Balanced when posting.
5. Provide both an importable for your team and a brief description. Accompanying sprites or art is always nice but far from necessary.
6. Showcased Teams will be added to the sample site.
7. Don't Post Memes Teams here or it will deleted.
Here's an example post:
Animated SM sprites can be found here: http://play.pokemonshowdown.com/sprites/xyani/The Excadrill said:SM Mono - Team Showcase
Mega Sableye Balanced Ghost
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Calm Mind
- Recover
- Snarl
Jellicent @ Leftovers
Ability: Cursed Body
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Scald
- Toxic
- Recover
- Acid Armor
Dhelmise @ Assault Vest
Ability: Steelworker
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Anchor Shot
- Earthquake
- Rapid Spin
- Power Whip
Gengar @ Life Orb
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Taunt
- Focus Blast
- Sludge Wave
Mimikyu @ Salac Berry
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Swords Dance
- Substitute
- Shadow Claw
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 28 HP / 252 Atk / 228 Spe
Jolly Nature
- Stealth Rock
- Fire Punch
- Earthquake
- Shadow Bone
Mega Sableye: Calm Mind Sableye is a great win condition for the Ghost monotype. Because its access to Will-O-Wisp and Calm Mind with solid recovery it can setup on a good majority of monotype teams with eaze. Due to Sableye having access to Prankster in its pre-mega stage it can spread priority Will-O-Wisp to cripple the opponents ability to attack. Snarl in addition can even further make the opponents Special attack do less damage making Sableye difficult to take out.
Jellicent: Jellicent is a very nice wall for the team as it spinges many attacks due tocits great bulk and recovery. Cursed Body and Acid Armor help Jellicent set against Physical pokemon and possibly overwhelm some pokemon with its defenses or continue to click recover until cursed body activates. Toxic+Scald is a pretty nice combo as it allows you to hit almost all pokemon for some sort of status and put the opposibg team on a clock with Toxic. Jellicent froms with Mega Sableye the defensive backbone of the team.
Dhelmise: Finally, Ghost gets a viable rapid spinner. This pokemon allows Ghost to have a Spore check not being Mega Sableye and to be able to easily remove hazards due to Dhelmise's great natural bulk. Due to Dhelmise's ability it gets the ability to hit steel moves with Stab power while not gaining the weaknesses of steel. Power Whip is a strong grass stab that helps Ghost better handle Ground especially after Gemgar having lost its Levitate ability. The rest being good coverage and hazard removal in Rapid Spin and Earthquake to help hit annoying pokemon like Heatran.
Gengar: While it may not be as useful as in previous Generations with Levitate Gengar is still worth using due to its great natural power, coverage and stall breaking ability. Taunt is meant to keep pokemon like Gyarados or Bisharp from setting up or the Eviolite twins from spamming recover. Focus Blast obviously isn't super reliable but very nice gor hitting Steel, Normal and Dark tyoe pokemon that usually give Ghost trouble. Then Sludge Wave+Shadow Ball are self explanatory on Gemgar as they are its best Stab options.
Mimikyu: We finally get a Ghost/Fairy type. This set was suggested by Dece1t. Salac Berry and Substitute make Mimikyu very hard to hit while it can easily set up SD behind a sub behind disguise. Fianlly by the time your able to attack Mimikyi its probably setup its Salac Berry and 1 Swords Dance. From there basically any unresisted wall will take massive damage feom Dual Stab in Play Rough+Shadow Claw. This is a very cool set and finally what ghost needs, a good Hoopa-Unbound check.
Alolan Marowak: Replacing Golurk as Gen 7 ghost types premiere stealth rocker Alolan Marowak has much more to offer. Thick Club allow it to deal massive amount of damage to the opponent while being a good offensive lead rocker. While speed isn't on marowaks side it sure does maje up in coverage Shadow Bone + Fire punch make this pokemon practically a physical chandelure while having access to moves like EQ or Stone Edge for further coverage. If you find your self facing to much trouble setting up rocks with Marowak use a focus sash rather than the thick club item.
Just to be clear, this thread is for casually sharing teams in hopes of getting advice or just sharing for the sake of sharing!
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