The Next Best Thing v2 - Latios

Joeyboy

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Voting is now closed and the winner is DarkBlazeR's Life Orb Roost Kyurem-B set. This set will be added in the v2 archive featured in the second post of the thread.

The next subject is the Mach Pokémon, Garchomp!

Voting will take place in 4 days!
 
Garchomp @ Leftovers
Trait: Rough Skin
EVs: 252 Spd / 4 Atk / 252 HP
Jolly Nature
- Rest
- Sleep Talk
- Dragon Tail
- Roar

Speedy phaser garchomp is an unexpected threat, and is one of the only viable users of rest+sleep talk due to its high speed. Once fast threats that can ko are eliminated, chomp can go to town, racking up damage with dtail and hazards. Two phasing moves make it much more reliable as it reduces the chance of sleep talk choosing rest. While certainly iffy and unorthodox, garchomp is the best user of this tactic and can provide a speedy component for stallish teams
 

Anty

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Garchomp @ leftovers/life orb/lum berry
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 Hp
Jolly Nature
- Swords Dance
- Dragon Claw / Outrage
- Earthquake
- Whirlpool

As gimmicky as this set maybe, it can be workable, you trap a wall or something locked into an electric move, then just set up on them. Lum berry is good if you're setting up on walls that carry toxic or for outrage confusion. Whirlpool can also be used to trap something as something kills you and then you can set up on them with another poke. It is still hard to pull off but can be very effective. Dragon claw and earthquake are obvious stabs which have decent coverage and max speed and attack are also obvious and jolly is because you are already boosting your attack.
 

Garchomp @ Light Ball
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fling
- Hone Claws
- Dragon Rush
- Earthquake

Anti-meta Garchomp. Fling for paralysis, Hone Claws and then Dragon Rush away, sporting a 100 base power and 20% flinch rate.
 
@anty208: I honestly don't see what Whirlpool does for Garchomp. For starters, nothing that you can set up on is going to stay in to let you set up anyway, so your opponent will just switch out before you get the chance to trap their Pokémon with Whirlpool. I mean come on, what are the chances that someone is going to keep their choice-locked 'mon in so you can trap them, unless they overpredict or make a misclick? The only trace of utility Whirlpool has is to stop your opponent from double switching after they get hit by it, but even then Garchomp has much better options to use in that moveslot. The reason Heatran's trapping set worked is because it tends to lure out Politoed, which it can trap with Magma Storm on the switch-in and use Sunny Day followed by SolarBeam to take it out. On the other hand, Whirlpool does nothing to help Garchomp beat its usual checks/counters.
 
Garchomp @ Rocky Helmet
Trait: Rough Skin
EVs: 252 HP / 252 Def / 4 Spd
Lax Nature
- Fire Blast
- Earthquake
- Dragon Claw/ Outrage
- Stealth Rock / Protect / Roar / Hidden Power Ice

I think defensive garchomp is really solid. Scizor is still a top threat and many good checks are few far and between. Defensive garchomp checks pretty much all non dragon and ice physical threats. With it's SR resist it can come in multiple times. Lucario and scizor will struggle to get through him without taking huge damage from rough skin and rocky helmet. Even without attack evs garchomp still hits pretty hard. Earthquake KOs terrakion after SR + helmet and skin damage. Fire blast KOs scizor and hits ferrothorn pretty good. The last move is optional but you can use all of them pretty successfully based on your team needs. SR is pretty obvious and removes the need to have it on something else. Protect scouts possible HP ice moves. Roar can be used to scout and rack up damage. HP ice is used for tricky landorus-T and gliscor thinking that you are a sweeper set. This set really likes wish support. You can use it with jirachi or chansey as a sort of scarm-bliss type combination.
 
Garchomp @ Life Orb
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Hone Claws
- Dragon Rush
- Aqua Tail

Hone Claws raises your accuracy meaning Dragon Rush can be used for good power without being locked in and without the confusion of Outrage. Aqua Tail for coverage and its boosted in rain.
 
Garchomp @ Life Orb
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Hone Claws
- Dragon Rush
- Aqua Tail

Hone Claws raises your accuracy meaning Dragon Rush can be used for good power without being locked in and without the confusion of Outrage. Aqua Tail for coverage and its boosted in rain.
+2 252 Atk Life Orb Garchomp Dragon Claw vs. 4 HP / 252 Def Blissey: 672-793 (103.06 - 121.62%) -- guaranteed OHKO
vs.
+1 252 Atk Life Orb Garchomp Dragon Rush vs. 4 HP / 252 Def Blissey: 629-742 (96.47 - 113.8%) -- 81.25% chance to OHKO

A Swords Dancing Garchomp with Dragon Claw does more damage than a Hone Claws Garchomp with Dragon Rush, so this is kind of a pointless set, seeing as Swords Dance boosts the power of Earthquake and Aqua Tail more. It might be better to run Hone Claws + Fire Blast for the accuracy boost in sun instead.
 
Tank

Garchomp @ Rocky Helmet
EV's: 252 HP/196 SpDef/48 Def/16 Atk
Careful Nature
-Substitute
-Earthquake
-Dragon Claw
-Swords Dance
This is a bulky sub-setup set. He can easily set up with Swords Dance and then if something tries to attack him, he will be dealing damage with Rough Skin and Rocky Helmet.
 

Garchomp @ Life Orb
8 Atk / 252 SpAtk / 248 Spe, Naïve
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage / Swords Dance

Somebody had to post this. Standard, awesome ChainChomp, lures physical walls like nothing else. Draco Meteor is the main move and does serious damage to most anything non-Steel and non-blob. Fire Blast hits Steels. Earthquake hits Heatran and is a nice reliable attack. For the last slot, Outrage is the main option, giving you a powerful sweepy move to clean up with once physical walls and Steels are eliminated; Swords Dance is also possible to be a dick to stall teams and prevent them from playing around DM's SAtk drop. Not outclassed by Latios / Hydreigon / Mence because this guy isn't weak to Pursuit or U-turn, is immune to Sandstorm, resists Stealth Rock, outspeeds base 101's, can handle Jirachi and Heatran easily unlike Latios, and has a lot more surprise factor on its side.
 

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