The Positives of your Least Favorite Pokemon Game and the Negatives of your Most Favorite

I would like to add my thoughts on the spinoffs that I played:

Mystery Dungeon Explorers (fav):
- Some Seeds are OP, like the X Eye and Violent/Vile seed, they can cheese every boss with no prob.
- Multi hit moves, Silver Wind/Ominous Wind and Perish Song are disgustingly unbalanced.
- I dislike some characters like Chatot, Team Skull and Cresselia.
- The Aegis Cave subplot. It's complete filler and introduces one of the worst designed videogame levels ever.

Pokemon GO (worst):
- Let's face it, the idea of Pokemon GO, searching and capturing Pokemon in the real world, is awesome itself.
- While not a fan of the music, I enjoy the Raid battle theme a lot. Heck, Raids in general. While I enjoy them in SwSh, the basis was born in GO.
- Niantic is constantly updating the game with more mons and other content, they even adapted for the pandemic to promote social distancing as far as I know...
- Hey, they remembered Shadow Pokemon!
 
Great thread idea!

It hurts me to type it, but yes, even the GOAT Main Series game has its flaws.

Platinum has just too many HMs, and a lot of them are bad.
Cut is as horrible as ever, and Waterfall was also never a good field move, but Defog is especially horrible.
It gets used in 2 areas (That route east of Solaceon and Mt. Coronet's depths), one has no trainers and you can really just blitz by it, and the only real advantage you're getting from it is... not getting an accuracy debuff on battles. The fog really ain't that bad.

Granted, Rock Smash and Strength are somewhat well-used in puzzles and Rock Climb is pound-for-pound the best field move in any Pokémon game.
(Seriously, just look at how it adds a sense of verticality to the region. You don't just see mountains in this game, you get to explore them more because you can climb them.)

Candice is the best Ice-type Leader... But she's still an Ice-type leader in the late game. This doesn't work. She's a joke. This is a game where you can get Technician Bullet Punch Scizor.

I dread actually having to use the PC, which all but ensures Bibarel will always have a guaranteed slot on my team. "Saving a lot of data..." is a phrase that shakes Sinnoh fans to their very core.

The Battle Frontier was also kind of a step-down. No Battle Dome? Sad.

I suppose I can find something positive to say about USUM...

Ten Carat Hill is one of the best themes in the whole franchise. The area itself was a massive disappointment, but the theme is a banger.

Team Skull is actually great. They're just misfits. That's it. No grand purpose or trying to awaken a legend for world domination. It's a very refreshing take on the tired, formulaic Evil Team trope. The Guzma battles were great too.
And unlike the Aether Foundation, which pops as an evil team because... reasons? They at least were following Guzma who was manipulated by Lusamine, so they get a pass on the crazy legendary plan.

Bottle Caps finally solved a problem introduced in the very first generation, the existence of IVs that really only serve for people to realize that their in-game team is hopeless and that it'll need to be dropped asap if you want actual good mons.
Hyper Training being locked to Lv. 100 and with a post-game NPC even a generation later is outrageously dumb though and I hope that it gets fixed down the road in SnS.

No more HMs! In a game with frankly boring overworld segments and riddled with corridor syndrome, but it's the thought that counts. Kinda feel bad for Bibarel tho.
 
The best

Platinum

-Obviously HMs

-Who thought marsh areas were good? Getting completely stuck in mud tiles and having to spin like an idiot is one thing but when you instantly fall to the next deep tile.....Initially, i thought this was trivial because on route 212, you can easily skip through them in various ways. But on my last playthrough, i went to the safari zone for a tangela, just to get instantly regretted. When you're finding a rare pokemon, you just don't have the patience to identify safe and unsafe tiles so i got fked again and again. Only area in the game where i didn't pick up the items.

-Cross gen evolutions are obnoxious to get or use. Mismagius and honchkrow are unavailable (???), dumb trade evos like pz, rhyperior, magmortar and electivire, weavile lacks usable ice stab, yanmega gets no special stab until e4, leafeon and tangrowth have bad grass stab (razor leaf and giga drain), you have to stick with eevee till snowpoint city for glaceon. Unfortunate considering one of the highlights of this gen are the cross evos

-I have a love-hate relationship with this one but its ironic how the starters this gen can easily obliterate your rival's advantageous starter. Infernape can CC empoleon, empoleon can ice beam/blizzard torterra amd torterra can usually live a flamethrower to retaliate with an OHKO earthquake. Hilarious and unique but i guess it's also dumb in concept.

-fk bronzor and confuse ray

BW1
-The starters are terrible. You have serperior who is weak as hell and is a boring mono grass attacker, you have a discount infernape with fking arm thrust who gets utterly overshadowed by the early, easy to pick darmanitan, or you have your generic water type with megahorn. For a gen filled with interesting stuff on all fronts like stoutland, chandelure, darmanitan, liligant, leavanny, krookodile,galvantula, haxorus, seismitoad, sawk, throh, excadrill, sawsbuck, ferrothorn, jellicent, golurk, reuniclus, sigilyph, elektross, scrafty, archeops...i have no idea how they fucked this up.

-Evolution levels are terrible. Bisharp, klinklang, vanilluxe, volcarona, mienshao...stuff i never pick up despite being cool because i can never get my team above lvl 46-47 before e4.

-The legendary lvl 64 evolution hydreigon....even zweilous seems like a stretch lol

-Ok drayden since you cheat to get a fking haxorus anyway, ACTUALLY GIVE ME SOME CHALLENGE WITHOUT USING DRAGON DANCE +DRAGON TAIL.

-Gym leaders using three mons AND 5 of them having terrible new tms (struggle bug??)


HGSS (Note i'm going to talk about its old gsc flaws as well)
-Locking johto mons to kanto is the worst decision in history.

-Bring in the national dex and give me my cross gen mons! Mamo, tangrowth and yanmega are here anyway, its no longer the definite gsc experience. How cool will it be to barge into the e4 with a team like feraligatr,magmortar, leafeon, rhyperior, togekiss and weavile!

-Terrible level curve

-Johto gym leaders having kanto mons as their ace.

-Just terrible e4 n gym leader pokemon choices in general. Special note for falkner's pidgeotto and bugsy's metapod and kakuna duo


The worst
SWSH
: The gym battles are so chill, man. The atmosphere, the lore, the music, the little remarks, the gym leader character expositions, league cards....easily the best in the series. Dynamax is just made for gym battles, its flashy af and two giants staring at each other is chill. Now if only did they pose some sort of difficulty....

-Team Yell being just innocent cheerleaders is cool

-Good pokemon design not counting the starters (dracovish the goat)
 
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The best

Pokémon Mystery Dungeon Explorers of Sky
- Some of the side missions are a bit slow
- Perish Song is just pure RNG
- Getting all the dungeons that are unlocked via Spinda's shop takes a while
- The AI is insanely bad, making escort missions nearly impossible

BW2
- As everyone mentioned, the locked difficulty modes
- The game could stand to be a little more difficult
- The new Victory Road music isn't as good as BW's one

Pokémon Ranger: Guardian Signs
- Playing this game too much can cause your wrist to hurt
- The opposite gendered player character does little besides state the obvious
- Some of the past missions can get pretty ridiculous if you don't have friends to play woth
- Some of the signs can be a pain to draw, especially the ones for the legendary birds

The worst

Sun and Moon:
- Some good music tracks
- Some good new Pokémon designs like Oricorio
- Team Skull is a decent villain team

Pokémon Shuffle
- Um... ugh... ah... at least it doesn't give me a seizure?
 
The best:
White 2
  • After playing Black for the first time, both the story and gym leaders seem to take a big step back in White 2. Outside of Ghetsis trying to attack you rehashing Team Plasma feels lame, and while Hugh's motivation is mildly interesting he's a pretty weak rival. As for the gym leaders, I really dislike Marlon because he just feels so inconsequential and he's yet another water leader, Burgh and Clay don't leverage the new pokemon enough (why replace Whirlipede with Swadloon and Palpitoad with Sandslash) while Drayden is still bad. The rest are fine to good.
Y (yes I really like this game)
  • Gym leaders are also mediocre at best. Viola and Grant are both really good, Ramos has potential if they replaced one of his mons, Clemont is okay, Valerie isn't bad but Korrina, Olympia and Wulfric are all pretty lame.
  • Team Flare is just such a gigantic misfire (heh) of a story.
  • While I love how big the Pokedex is, I don't love how it means a lot of mons are only around in one route.
Worst:
Omega Ruby

  • The animations in the game are pretty dang great. Shout out to the panicked reaction Maxie has after you beat him at Mt. Chimney and how expressive Flannery is.
  • Going off of Flannery, her gym just feels really good for some reason. Shout out to the Fire Punch Meditite (though a repeat of the earlier one in Wattson) and the Overheat Koffing that took out my Electrike. Honestly, I think more gym trainers should be like these: even if they don't adhere completely to the type, having a mon outside of the type with a move of the type like Fire Punch Meditite or Overheat Koffing would be cool.
  • Norman's gym also has cool design with how his trainers use an item before each battle. I also love the samurai elements he has to go with the redone Retaliate (even if I find his team overall to be eh at best. Use a Kecleon to show how unique the Normal type can be!)
 
Worst of the Best: Gold/Silver/Crystal


-The level curve for the enemy trainers is anemic. The mistake evil teams from other regions make is that they don't invade Johto-Kanto in this dimension. They'd easily win. Remember Gym Leader Janine with her Level 30s team, which you can only battle after defeating a Champion's Level 50 Dragonite?


Best of the Worst: Diamond/Pearl


-Sinnoh may be a bland region, but the games have their positive traits. It was the first generation to make online battling available outside of unofficial simulators, and brought me to Smogon. The physical-special split and new evolutions helped many Pokemon. Sneasel is an example of a monster with a formerly terrible typing that was redeemed with physical Dark/Ice moves and an upgrade in Weavile.


-Besides, we all know that the Poketch is the best "gadget" in the series.
 
Platinum - Negatives
- Can't check the Nature or stats of your Starter until first beating Barry
- Removing Honchkrow from the regional dex as a Sinnoh Flying type alternative to Staraptor
- I kinda wish you didn't fight Cyrus the first two times and only fought him once in Distortion World...sometimes less is more

Diamond & Pearl - Positives
- Literally the only thing these games did better than Platinum in my opinion was doing (some) of the sprite work better...with a couple examples I wrote about here
 

Deleted User 465389

Banned deucer.
Negatives of Platinum;
- making the murkrow, misdreavus, glameow, and stunky lines not available is dumb
-hm’s still exist
-technically a sinnoh problem, but the azure flute event didn’t get a release

Positives of Pokemon Channel;
-…free jirachi(only for pal regions) when you beat it!
 
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Positives of DPP (my least favorites):

1) Beautiful soundtrack. Mt. Coronet, Sandgem Town, Jubilife City, Oreburgh City, Gardenia's town (can't remember the name for some reason), Cyrus, and Team Plasma all have amazing OSTs. As do several routes. The battle themes are all pretty good too. Sinnoh is beautiful.

2) Has a lot of snowy areas, something few games can truly boast. A lot of regional diversity in that aspect overall. Forests, mining cities, gardens, islands with libraries, frosty mountaintops, lakes, metropolises, amusement parks...what's not to like?

3) Enables you to get Gible earlyish in Platinum in addition to the Earthquake TM. That's just hard to beat, man. Starly, the best regional bird by far.
A lot of neat Pokemon (Luxray, Gastrodon, Roserade, Torterra, Empoleon, and Staraptor) in general.

4) Very good challenges throughout the game, particularly in Platinum. The antagonist team is actually pretty strong at least in regard to the elite, the Gym Leaders can be tough, and the E4 + Champion are legendary in terms of difficulty. Too bad the characters are boring...

5) The Sinnoh Underground. Just amazing, period. Super fun.

Negatives of GSC (my most favorites):

1) A number of cool Pokemon that are hard to obtain for one reason or another, if not impossible to get in the first place (e.g. Pikachu, Steelix, Scizor, Mareep and Girafarig in Crystal, and Heracross in all games, Sneasel and Tyranitar before Crystal, etc).

2) Very weird movesets that make no sense for the Pokemon (Chikorita not having Leech Seed or Sleep Powder in spite of their defense focus, Cyndaquil not having Defense Curl to complement Rollout and learning Swift at like L40+ as a Typhlosion for some reason, Hoothoot not getting Confusion until muuuuch later, Skarmory not learning Steel Wing until ages later, Heracross having an utterly garbage selection of STAB moves...)

3) A lack of a proper story. The stakes never feel particularly high and Team Rocket is a complete and utter joke in this game. They could've been far deadlier if they tried to use radio signals to drive Pokemon berserk and cow everyone into obedience, something implied to be possible. Silver's redemption also feels less complete without the things HGSS added and neither do his motivations make sense.

4) Horrible level curve after the 4th gym. No excuses, and it gets worse in Kanto where all the leaders are individually fodder other than Blue, and then you have Red that is extremely difficult to beat fairly without LOTS of tedious grinding and good matchups.

5) A lot of annoying bugs or omissions (no reliable Stone access prior to Crystal, the Fast Ball being useless outside of a grand total of 3 Pokemon, the Moon Ball not doing its job at all, very little money for much of the game, terrible TM selection compared to even RBY, etc etc).
 
Gen 5: B2W2
Hard to find negatives but the difficulty settings are a pain in butt. You need to finish the game to unlock it. And Pokemon isn't the type of game you would like to delete your savefile just to play the game in a harder difficulty (few do it anyways but thats a stupid restriction). And why would you play on easy mode when you beat it on normal difficulty. One of the worst design choices ever.

Gen 8: SwSh (yeah, I know)
Candies to change your nature so you don't have to softreset for everything. And max vitamin consumtion, so you don't have to battle the same Pokemon over and over again.
 
And why would you play on easy mode when you beat it on normal difficulty. One of the worst design choices ever.
Well, the purpose was most likely giving someone else (say, a child) the Easy Mode key, not that you replay it on Easy Mode, and then the child gives you the Challenge Mode key.

This completely omits the part where the child and the older player are forced to play in Black 2 and White 2, respectively.
 

The Mind Electric

Calming if you look at it right.
Favorite: B/W

-The massive jump in levels after you beat Ghetsis. I can't even think of an explanation for why they did it this way.
-The end of the story in Team Plasma's castle. The most interesting premise for an evil team that Pokémon has ever had is thrown out the window as N changes his entire worldview in a few lines of dialogue and Ghetsis reveals that Team Plasma was actually made for his evil goals, so you don't have to think too hard about that whole "liberating Pokémon" thing they kept talking about earlier.

Least Favorite: HG/SS

-The soundtrack and aesthetic, which both lend themselves very well to nostalgia.
-The feeling of being on an adventure, which I think comes from the long periods where the game doesn't railroad you down a specific path and will let you go to a few different places. Shame that they couldn't figure out how to implement this without breaking the level curve.
-The story with the Kimono Girls, which is very clever and should be talked about more.
 
In slight defense of N "changing his entire world view", it's clear that the entire game he's been running into the conflict that most Pokemon are not like the abused ones he dealt with and he just slightly moves the goal posts or doubles down on his view point because he can't accept the idea of being wrong until the end of the game where it's just the end of the road with all avenues to ignore it cut off.

Plenty of criticism to levvy at how its portrayed and other misc points of the story, but there is meant to a bit of inner turmoil there that just has to give up that he was wrong at the end.

Speaking of

Favorite(ish) BW: Strictly speaking it's not really my favorite at all, but I do really enjoy it, so...
-The "more complexity" part of the plot just falls flat. I have grown to like aspects of N's chracter over time but just at a high level it is laughable to try and present "its wrong to capture Pokemon" as a gray area in this, the idyllic series about being together with your Pokemon and everyone loving their Pokemon and the ones who don't learning to love them too. It is so clear from the moment the plotline is revealed that by the end it's not going to be left an open questoin and DEFINITELY not going to come down on the core tenant of the series being wrong. So seeing them go from gradually showing their real colors to full mask off by the end was just a "yep that tracks"
-The insistence on having 3 trainers have each of the elemental monkeys. you didn't need this more than once, gamefreak
-Cheren's character arc not having an end point in BW1. BW2 helped with this, obviously, but Cheren's arc can be be described as "has an increasingly extreme existential crisis on not being strong" that just doesn't resolve at all. Bianca's gets to complete itself in full: she's going to help Juniper moving forward as a lab assistant. N's still got room to grow, but he's overcome his boxed views and resolves to broaden his horizons. Cheren goes from "strength...strength? i'm not stronger? but we should be equal. How is this be?!" to "I just dont get strength......??????"
-Shadow Triad are another in the "BW2 improved this" bin but it is comical how often they appear to just escort you 4 feet to where yo uwere going anyway and then do NOTHING ELSE other than whisk Ghetsis away and give you the space-time orbs in the post game.
-I am, perhaps, far too hung up on the fact that despite being "important" characters the Shadow Triad & the "goddesses" never got full official art. Like they have it it's just locked away in concept art shown during interviews. It's weird! The goddesses got anime appearence and two separate full designs and none of them have artwork!

Least Favorite(ish) FRLG: Well...i dont know if its my LEAST favorite...I can find things I enjoy about just about any of the games, but it's probabl the one that equates to no strong feelings which in some ways i feel is worse so i'm going for it:
-VS Seeker is very cool, as were the e4 rematches
-Moltres got its own dedicated area
-I really like flavor text, so the Fame Checker is really fun in that regard since it added a bunch of flavor to what are let's face it fairly flavorless characters.
 
Favorites: USUM

Cutscene with no skip bad. Objectively. In any game.
Almost every alola mon is really slow :( I don't like it.
Ultra Necrozma is like Red but worse because it's even more of a power gap and you can't skip it. Honestly, I just hate the tryhard kaizo method of giving difficulty to pokémon in general.
I guess the story is worse than S/M but I still like it. It's not that bad and still better than most of the games in the franchise

BW

The story isn't that good I'm sorry. I do not care about N.
One of the worst forced type matchup tutorials with the first gym. What the fuck was that.
Shit representation of new york or the US in general, both in it's pokedex and the region design.
Too many rival fights. Too many for me to care about.

Least favorites: GSC

Breeding and shinies are cool mechanics
Special split into Spdef and Spatk is a very underrated mechanic tbh. Most just talk as a thing that exists but it really expanded how you could create and build a pokémon.
Dark is a cool type :) I'm glad it's here.
THE SOUNDTRACK ABSOLUTELY FUCKS!!!!!!!!!!!!! HGSS fucked that up so badly.

HGSS

It's pretty. That's it really.
I guess voltorb flip is fine too but I don't like it as much as others do. Makes me too angry when I play it.
 
Favorites:
RSE:
*Everything with Team Aqua/Magma after Mt. Chimney is just tedious. Poochyena, Carvanha/Numel, Zubat. Just...stop. The worst part about Emerald is adding more of it!
*HMs are super obnoxious, there's just way too many of them. Victory Road is particularly terrible.

Platinum:
*HMs somehow manage to be even worse than Hoenn's!
*I don't really like the Battle Island much. Besides Stark Mountain it's very bland (and that's annoying instead!), just feels like content for the sake of it. I guess the Battle Frontier is technically part of it but that just feels like a separate thing?
*Maybe I'm just more sensitive to it because I really don't care about this game's story, but I feel like it has way too much dialogue relative to how interesting or amusing anything about it is.

(U)SM:
*Despite complaining about HMs twice I think they are a cool way to have you go back to and expand previous areas. I just hate the forced movelocking, as most people do. So Alola's ride system would be a great way to implement this without the shitty aspect. Sadly, they really dropped the ball on expanding any previous area, and it largely ends up being use ride->get reward.
*This kinda ties into the previous complaint, but there's very little exploration in this game, even within the routes themselves.

Least Favorite:
XY:
*Something I see rarely mentioned about these games that I think is pretty cool is how they effectively implement seasons by using the linear structure to have you progress through Spring->Summer->Autumn->Winter areas as you play the game, with both the seasons and the map looping around to the beginning at the end.
*It really can't be overstated how much breeding was improved in this game, making the thought of "I need a new competitive Pokemon" go from an absolute ordeal to just an annoyance.
 
Favorite: GSC

Your options for actual Pokémon you can use are pretty limited. There are some of the most broken in game Pokémon ever available (Abra, Totodile) but rounding things out is a little weird. All your potential Pokémon with fly are really mediocre at best, for example. The level curve is also kind of trash; it does let you go out of order for some badges which is cool, but it could have been done so much better.

Least Favorite: LGPE

This is a fantastic entry point for truly young children in the range of like 4-6 to get into the series or RPGs in general. It’s easy and it has enough Pokémon adventure in it to feel truly massive to a kid. Catching Pokémon with motion controls is a great way to introduce things.

LGPE is like a Kid Cuisine meal. It’s probably great and exciting if you’re a kid, but playing it up until the go park felt like I was an adult shoving 6 kids meals down my face.
 
Favorites:
  • Emerald: The Battle Frontier was one-and-done for me. Aside from the Battle Arena, every other facility has either been brought back in later games or completely blows. The Battle Tower and Battle Factory both came back in PHGSS, and the Battle Dome has kinda been done since via the PWT and Wyndon Stadium. As for the rest? The Battle Pike was entirely dependent on pure dumb luck, the Battle Pyramid was a 7-story labyrinth in the dark that felt more like a test of patience rather than courage, and don't get me started on the Battle Palace.
  • Black/White: Mienfoo, Pawniard, Rufflet, Vullaby, and Deino all evolve at or after Level 50; way later than they need to. I don't know about you, but I usually have Pokemon between levels 45-50 when going to face the Elite Four.
  • Black/White 2: After beating Ghetsis, the final stretch of the main story feels very anticlimactic (especially in comparison to its immediate predecessor). Also, the only change in the Elite Four is Shauntal swapping out her Jellicent for a Drifblim (and I'm not sure if I can call that an upgrade).
  • Omega Ruby/Alpha Sapphire: There's a reason Sharpedo is one of my favorites from this gen; the ability to surf at twice the normal speed not only makes IGN look even more like a meme, but provides a rush of adrenaline that water areas just didn't provide until these games came out. So why can't other Pokemon also surf at that speed?
  • Ultra Sun/Moon: It was cool to see these games add Ultra Megalopolis and Team Rainbow Rocket, but both were also gargantuan missed opportunities. The former was basically a hallway, an elevator, and a staircase, and all the latter did was infiltrate two buildings. You'd think a villainous team featuring all the past villains from previous games would do a lot more than that (especially with all the Legendaries they've accumulated). Also, I would've really liked to see some new Alolan forms in these games.

Least Favorites:
  • Diamond/Pearl/Platinum: The Distortion World in Platinum (and Team Galactic climax in general) were amazing, and the Battle Zone is a phenomenal postgame area. If it weren't for all the damn mud, snow, fog, and "saving a lot of data", I'd love these games a hell of a lot more than I do.
  • X/Y: For as much as we all tend to sleep on them, the rivals from these games have grown on me recently. Serena/Calem is all about battling, Trevor is all about the PokeDex, Tierno is trying to build the ultimate dance team, and Shauna... basically derps around behind everyone else. Nowhere near my favorite rivals in the series, but better than I remember them being.
 
Favorites:
- GS/HGSS: Pokemon selection is limited, level curve is terrible. I remember in GS I rebattled the league ad inifnitum with the exp share to get Larvitar into Tyranitar. HGSS removing the Punch TMs and not fixing access to the stones is similarly a pain (google tells me the stones are available via pokeathon, but I never bothered doing that).
- Mystery Dungeon Red: Certain bosses can be obnoxious if your starter/partner pair isn't equipped for them (I remember struggling forever vs Rayquaza with Pikachu/Cyndaquil), and losing a recruited pokemon immediately after getting them is very frustrating.

Least Favorite:
- BW: While it has been a long time since I played these games, I appreciate that they started the "more diverse options earlygame pokemon" trend. Also they do the "villain team makes a good point" thing best of the teams (I guess Magma/Aqua are the only other ones who try this though).
 

NuttyRabbit

Banned deucer.
Well, might as well give this a spin

FAVORITE:

B/W


-Everything up to Nacrene City is an absolute slog, easily the 2nd slowest start to any Pokemon game (with S/M and USUM tied for 1st). Between the forced tutorials, overlong cutscenes, and criminally limited amount of stuff available (You got 3, maybe 4 mons at most available before the 1st gym), it's an absolute drag. As far as I'm concerned, Nacrene City is where the game really starts, and Castelia is where it actually becomes good.

-Monkey spam. There's way too many major trainers in this game that use the stupid monkeys between the 1st gym leader, the rivals, and even just basic trainers, they are shoved in your face so hard in this game. I know it's odd to complain about but for Pokemon that aren't that common, they're sure fucking everywhere and it makes their hideous designs all the more apparent.

-This isn't the game's fault, but so many of its best features are basically unusable because of the wi-fi service being shut down and/or nobody playing them wirelessly anymore, which is a shame.

-Musicals are the worst version of Contests and you can't change my mind on this

-The evolution levels in this game are positively absurd. It'd be one thing to have a few Pokemon have high level requirements but it seems like every other Pokemon you find after the halfway point doesn't evolve until the 50s, if not higher. This was certainly intentional given the new EXP system but goddamn it makes completing the dex a slog

EMERALD
-
- It's a meme at this point, but the deluge (heh) of water routes following Lilycove is a real sour point for me, since while it adds a lot of exploration to a region already full of it, so many of the routes look the same, have the same encounters, and are way too big, resulting in it being far too easy to get lost (especially if you're trying to find Sootopolis) or just plain turned around.

-Fuck Routes 132 and 133 so much. The fact you can't see where you're going turns what could be a fun route concept into a literal guessing game that takes far, far too long to try again at. It's not fun, it's annoying.

-The rivals in this game suck. May/Brendan just gives up after the optional fight in Lilycove (with their starter not even being fully evolved if you picked anything but Mudkip) and while the idea of Wally being your true rival is cool and all, he's so underdeveloped that it comes almost out of nowhere when you fight him again in Victory Road. ORAS handled the rivals far, far better

-The Battle Frontier is an excellent postgame addition...but if you're not interested in that there's not much to really offer outside of the boat fights, Steven, and the brief bouts of legendary hunting

-Team Magma and Aqua suck. Their music rules and I like raiding their bases but as villains they suck

-The game spams HMS by the end and is one of those games that really mandates 2 HM slaves or to use an HM slave and load them on your team.

-Fuck Feebas


LEAST FAVORITE


X/Y

-The PSS is the single greatest incarnation of online implementation in any Pokemon game to date. It's easy, it's convenient, it's robust, and there's so much to love about it in general.

-Wonder Trade is really cool and a godsend for dex completion

-Super Training + improved breeding mechanics means that raising competitive Pokemon is something almost anyone can do and doesn't require obscure online calculators/EV training guides. Plus Super Training is just fun (For the most part)

- I really like some of the new Pokemon, especially the cover legendaries, which I think are the best of any generation. (I even have an Yveltal plush)

-Megas are my favorite generational gimmick and found a way to creatively breathe new life into old Pokemon and inspire oodles of fan creations

- The balance changes (such as nerfing weather and stuff like Draco and Hydro/Thunder/Fire Blast/Blizzard) were sorely needed and allowed for a more diverse and interesting metagame

-On that note, I actually like Fairy typing as it helped balance out the power of Dragons and buffed old mons in an interesting way

-The roller skates were really, really cool. Bring those back

R/B/Y

- Without them, Pokemon wouldn't exist at all and that alone justifies their existence and makes me more forgiving of them

-In general, the fact that the game functions and can potentially be fun despite how broken it is to the core is incredible to me. That being said, watching speedrunners rip it apart makes it the most fun Pokemon game to watch speedruns of

-The music slaps so goddamn hard

-For the time, the Champion Blue twist was insane

-Competitive RBY is one of the most interesting tiers to read about because of how many weird mechanics there are
 
Favorite: BW2
-As mentioned a billion times in this thread, the Unova Link system in general, especially the difficulty keys. I understand the desire to implement socialization bonuses, but in practice this feature is horrendously executed.
- Challenge Mode isn't even that challenging, and simply makes the game grindier
-Some wonky distribution of Pokemon (too many powerful mons are available too early) and TMs (i.e. Earthquake)

Least Favorites:
XY

- Mega Evolution provided much needed buffs to Pokemon that needed it (mostly). This was also the first gen to implement stat buffs to weaker mons
- Fairy became my favorite type, though I will admit it could use a nerfing
- Pokemon Amie is fun and cute
- I really like the design of the Kalos Region, as well as its music

SwSh
- Raid Battles are a fun way to give players neat rewards for teamwork
- Nature Mints and the Ability Patch are sick additions, though I wish the latter let players switch back from a HA
- Introduced stat nerfs to previous mons via nerfing Aegislash's stats, thank God. Now do the genies next
- Has a banger guest song from Toby Fox that uses a motif from a previous song of his that is about Homestuck mpreg and was made to protest the defunct Homestuck forums' rules regarding shipping
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Favorite - BW
Despite there being so many fantastic Pokemon from this generation, there are also A LOT of duds. I know it's easy to say that there's more Pokemon so there's more bad, but even looking at it from a percentage or something similar, there's a lot more than most other generations. This is especially bad at the beginning of the game, where none of the Pokemon you can obtain are that interesting to me. I don't think I'm super fond of any of the Pokemon you can get before the second gym aside from Roggenrola and Drilbur, but just about everything else around there is either extremely forgettable, outright bad, or something else.

One area where this especially stings is with the starters, as they have one of the worst-recieved trios of all time. Emboar is very boring and unappealing to me, Serperior would be great if its stats weren't utter garbage ingame, and Samurott shows a ton of missed potential from the stages before it. All of those are pretty common arguments and I agree wholeheartedly with them. But look at the rest of the Pokemon you get there - Patrat, Lillipup, Pidove, Purrloin, Munna, the elemental monkeys, Woobat, Blitzle, Throh and Sawk. I'm basically stuck with either one of those two that I mentioned before, or I'm only using Pokemon I'm iffy about at best. I might just sound horribly anal but it feels to me like you have a lot more interesting options at this point in any other game in the series. I will say that it picks up very nicely after this, though, since Pinwheel Forest and that desert route have a lot of great choices.

Least Favorite - XY
Despite this being my least favorite and being flawed in most ways to me, there are a lot of things I do like about this game even if they don't fix the overall experience for me. I really like the addition of the Fairy type even if I feel like it could have been done just a little bit better, since Dragon is such a strong type that they gave to such strong Pokemon. Also, character customization is a great feature and I'm glad it's continued throughout the rest of this series. I also want to mention that the dex size is insane, it completely eclipses every game before it and is still impressive after the two gens that followed it.
 

ScraftyIsTheBest

On to new Horizons!
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
This is especially bad at the beginning of the game, where none of the Pokemon you can obtain are that interesting to me. I don't think I'm super fond of any of the Pokemon you can get before the second gym aside from Roggenrola and Drilbur, but just about everything else around there is either extremely forgettable, outright bad, or something else.

But look at the rest of the Pokemon you get there - Patrat, Lillipup, Pidove, Purrloin, Munna, the elemental monkeys, Woobat, Blitzle, Throh and Sawk. I'm basically stuck with either one of those two that I mentioned before, or I'm only using Pokemon I'm iffy about at best. I might just sound horribly anal but it feels to me like you have a lot more interesting options at this point in any other game in the series. I will say that it picks up very nicely after this, though, since Pinwheel Forest and that desert route have a lot of great choices.
The problem is that I suspect that BW1's early game mons (especially the ones you mentioned) being underwhelming/boring/bad was intentional, because I'm firmly convinced especially upon recent studying of the game's structure that the early route mons were designed with the philosophy that you will eventually replace them with better mons who show up later in the game.

Patrat and Purrloin, especially the former, are very obviously meant to be Rattata: early bloomer who evolves once at Level 20, and Watchog will be pretty strong for the early-mid game especially since that's around 3 gyms in, especially with early Crunch and later Retaliate/Return not long after to serve as a hard hitter for the early game, but as the game goes on, it and Liepard will begin to fall behind and be replaced by better mons who show up later on such as Scrafty, Cinccino, Bouffalant, etc. Some of the later Normal or Dark mons evolve around the 30s or are obtained around that level, which is when you start to see Watchog and Liepard falling behind.

The others you mentioned are quite similar cases. Munna is known for being part of the stone evo dilemma, but I suspect the intended experience in using Munna in BW1 is you should evolve it soon after Lenora gives you the Moon Stone at the end of Pinwheel, around Level 19 when it gets Psybeam. If you evolve it right there, it's basically a hard carry early game with its godly bulk, Yawn, and Psybeam hitting off of a high Special Attack making it a powerhouse early on. Because you evolve it there, Musharna loses the ability to learn any moves by level up, so now that's the peak of its potential. But when you look at the later Psychic-types, namely Gothitelle, Reuniclus, and Beheeyem, who inherently reach their potential later, and learn much stronger moves later and have better coverage options at their disposal. All of these Pokémon evolve in the low 40s, which is when you'll start to notice the power drop with Musharna's Psybeam. At this point you will likely replace Musharna with a better Psychic-type at your disposal, whether that be Gothitelle or Reuniclus. Woobat is a lesser case but that's a case where the mon is okay mid-game but it falls of hard late game because its stats simply don't cut it anymore, and of course Gothitelle and Reuniclus are way better in the late game.

The monkeys are alike to Musharna in a sense: you get the stone for the monkey you got around 3 gyms in and they get their upgraded STAB around Level 22 which you can feasibly reach during Castelia, and from there you should ideally evolve them right away. Once they evolve at Level 22, they're actually very good. Simipour in particular is a nuke with a hard hitting Scald, and Simisage and Simisear also get by on raw stats and a relatively strong STAB plus all three of them have great coverage to give with Work Up and TMs making them very strong throughout the mid-game. They start to lose a bit of steam after Brycen, which coincides with later mons of their types reaching their potential: up around the high 30s is when they start to fall off, and that's close to when you can get mons like Sawsbuck and Ferrothorn (for Grass), Chandelure or Darmanitan (for Fire), and Jellicent (for Water) fully evolved. It's at this point that you would ideally be inclined to replace the monkeys with the respective better mons of their breed. That is aside from the fact that they're basically there as a tutorial for the first gym. Throh and Sawk are mostly meant to be tutorial mons for Lenora, but granted they're competent for the early game albeit boring.

Sadly most of the early route mons in BW1 are underwhelming because they're meant to be, so that you will eventually move on to better mons as the game progresses. BW1 really tried to emulate Gen 1 in many, many ways because part of its gimmick was it was a "soft reboot" meant to invoke the OG Kanto games' vibe, and Gen 1's Pokémon were all designed with this design philosophy in mind and Gen 5 attempted to emulate it. The intention doesn't come off as well in practice, unfortunately, because most people are inclined to just grab a select group of six and roll, rather than rearrange their team on a consistent basis and discard early catches for later mons.

  • Black/White: Mienfoo, Pawniard, Rufflet, Vullaby, and Deino all evolve at or after Level 50; way later than they need to. I don't know about you, but I usually have Pokemon between levels 45-50 when going to face the Elite Four.
-The evolution levels in this game are positively absurd. It'd be one thing to have a few Pokemon have high level requirements but it seems like every other Pokemon you find after the halfway point doesn't evolve until the 50s, if not higher. This was certainly intentional given the new EXP system but goddamn it makes completing the dex a slog
Gen 5's evo levels were designed with a very particular modus operandi, which was essentially that every mon spends around 10 levels in each evolutionary stage from the moment you got them to the point where they evolve. The idea is that you would develop an attachment to each stage as you put in the effort to raise the mon and it would be more rewarding once they finally do evolve.

Especially with the late game Pokémon. I alluded to it in the past but I really think the designers aligned the late evo levels not to the first time you reach the Elite Four, but the second time, which is when you actually do get to battle Alder. Most of the late mons like Mienfoo won't make it in time for the first Elite Four run and the N's Castle segment, if at all, but they will evolve in the post-game most likely when you spend your time training your team (Granted there's a big spike in levels in the post-game since everything is Level 60+, but fortunately many NPCs used unevolved mons which are perfect training opportunities for your unevolved Rufflet, Vullaby, etc. to get some EXP, and given the EXP system getting the late mons to their evo levels is easier in this game because of the inherently high levels of your opponents), until you eventually reach the high 60s/low 70s for the Elite Four rematches and Alder. They evidently want players to do the entire post-game segment and challenge Alder, and I think the idea is that you would have even more evolutions to look forward to while training your team during the post-game for Alder and your team would continue to evolve and grow as a means to incentivize playing the post-game half of the adventure.

Ideally they would likely rotate out an earlier catch that eventually doesn't cut it anymore. By the time you reach N your team would likely be something like Starter/Chandelure/Haxorus/Krookodile/Reuniclus/etc. and a bunch of other mid-late game catches depending on what you actually used, and once you reach Alder it should be something like Starter/Hydreigon/Volcarona/Braviary/Legendary with other late-evo mons plus some mid-game mons you likely opted, ideally maybe Reshiram or Zekrom too.

Of course, the big problem with this approach is that the high evo levels, while workable in the context of Gen 5 itself, are absolutely horrible for future compatibility. It's especially bad when you have a case like Gen 7 which allowed you to get Rufflet and Vullaby very early in the game at around Level 10, but because of their high evo levels they will spend far more time unevolved than is necessary and don't evolve until close to the end of SM/USUM, essentially forcing players to drag an unevolved mon around for an unbelievably long time.

Looot of rambling but the big takeaway is that I feel that Gen 5's Pokémon distribution and design was very likely intended to be that you keep catching Pokémon along the way on each route until you eventually build a strong team at the end, but outside of your starter your other five slots are always changing at every time but throughout it you should have a strong group of six for every point of the game, but it's never a fixed group. Unfortunately, this isn't how most people play and it's not the most intuitive manner of playing the games, especially when there's an intense psychological threshold you have to overcome to discard/box a mon and replace it with something else. Especially when it's a stark contrast to Gen 4 (Platinum especially) where you get a lot of good mons right off the bat and you can form a fixed group of 6 right away with a bunch of good mons and roll with a good variety all the same.
 

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