Sorry for the double post, but I feel like I haven't been giving out enough challanges.
Furret162, take Hard the Squirtle. Hard is hard in every way.
-You must use any Iron/Zinc vitamins you find on Hard. Also, you must spend all leftover money on Iron/Zinc until you can't use them anymore. This is because Hard wants to be the best wall possible.
-Hard is very arrogant because of his/her Defensive capabilities and he/she thinks that he/she is invincible. So, he/she can never switch out.
-Hard acts tough and hard towards his/her team mates, so he/she may not switch in to take hits for them.
-Hard must learn Skull Bash because it is hard-headed. And it must learn Withdraw.
-Hard must solo Brock, because Rock-type Pokemon are known for their Defenses, and Hard wants to show off.
-Hard must solo Lorelei, because all of her Pokemon have high Defenses.
-Have fun!
Pippy, take Love the Zubat. As a Zubat, nobody has ever even thought about catching it. People just walk through caves, running from Zubats. Love has even approached trainers in caves, just wanting to be captured and feel loved. Trainers have just ran away until you come along.
-Love must learn Attract ASAP.
-When a team mate is at red-HP, Love must switch in to save the day. If a party member is in the middle of a solo or something similar, Love does not have to switch in to save it if it is in red-HP
-Love must use Attract on any Pokemon of the opposite gender before attacking (this starts when Love learns Attract).
-Love must solo either Crasher Wake or Fantina (solo Crasher Wake if Love is a female, solo Fantina if Love is a male), because it wants to earn their love.
-Have fun!
DEMo Gorgon47, take Mothra the Mothim.
Wikipedia said:
Abilities
As a larva, Mothra's sprays her opponents with silk as a ranged attack (to entrap or disorient an enemy). She also uses her mandibles for a close combat bite. (Mothra has a habit of biting opponents' tails, although it is rarely effective and, predictably, is usually self-defeating.) As an adult, her wings can (and generally do) create gales which tear apart buildings and send other kaiju flying. Her great bulk of a body is commonly used to her advantage in battle to slam into opponents (both in larva and adult form), and her surprising levels of strength can help her to drag and even lift monsters like Godzilla. Her final strategy is to emit "scales", a yellow poisonous powder that can hopefully asphyxiate an enemy. She only uses that attack when she knows she is going to die, though, because the extreme loss of scales will cause her to lose her flight.
The Heisei version of Mothra had some differences. She could now fire a beam of energy from her antennae, and fire arcs of lightning from her wings, or keep it in her body to release to another through touch. The powder now had a different effect; It would act as a 3-D mirror to trap energy blasts, making them rebound over whatever was inside the cloud of powder over and over again. This proved very effective in turning Godzilla's own atomic breath against him. Godzilla's Nuclear Pulse wasn't reflected by her mirror and she was thrown back, possibly because her mirror can't reflect energy attacks if it is able to pass around her mirror.
In the Mothra Trilogy, Mothra displayed a wide use of energy-projection abilities; ranging from triple prismatic beams from her forehead, to energized tackles, to her Sun Strike Buster, a very potent attack that comes from the sky like a sacred lightning bolt. Mothra Leo, her offspring and successor, shared her energy powers and also possessed the ability to gain alternate forms as a means of adapting to his opponent's fighting styles.
In GMK Mothra was able to shoot poison darts from her abdomen but she lacked both her hurricane force winds and her poison powder. In both Tokyo SOS and Final Wars, Mothra's powder was able to redirect both energy and physical projectiles back to their original senders.
Mothra's character and personality
Mothra's character/personality has developed substantially over the years. For instance, when she appeared in her first movie, she only protected her own people on Infant Island and did not care for the entire world like the later Heisei and Rebirth versions did. In the Heisei Era, Mothra became the environmental savior as well as the human savior of the Earth—which means that she was the guardian of the planet as stated by the Cosmos in Godzilla and Mothra: The Battle for Earth. In the Shinsei series though, Mothra reverted back to her original self as she was in the Showa series. Mothra is an unusual kaiju (in the Toho universe—Gamera, of course, fulfills this role in his own long-running series) in that she battles on behalf of the betterment of the Earth, and for years has continued to establish that pureness of heart in her character. In the trilogy, Mothra even sacrificed her own life for the sake of other guardian monsters.
-Mothra can use the following moves: Bug Bite, Tackle, Hidden Power, Gust, Poison Powder, Confusion, Psybeam, Silver Wind, Air Slash, Giga Impact, Protect, Roost. I just realized that this REALLY interferes with your Gauntlet. Tackle, Poison Powder, Roost, and Protect would be your only usable moves! So just ignore this part (Unless you really want this challange to be extremely hard).
-Mothra’s total BP (add up all of its moves BPs, Giga Impact only counts as 75 BP) cannot exceed 250.
-Mothra sacrificed herself to save other guardian monsters, so if you want to, you can trade Mothra’s life in for 1 revive token. Mothra is considered dead and you can use the revive token to save another member of your team that has died. To prevent saving Mothra as only a death-fodder type thing: Mothra must be alive, Mothra must be in its last stage (Mothim), and the Pokemon you choose to save can only be a max of 5 levels above Mothra.
-Mothra must attempt to solo Godzilla (Cynthia’s Garchomp).
-Mothra is thought of as a guardian of the world, and Cyrus is trying to destroy the world. So, Mothra must attempt to defeat at least 2 of Cyrus’ Pokemon every time you battle him.
-Have fun!