1. New to the forums? Check out our Mentorship Program!
    Our mentors will answer your questions and help you become a part of the community!
  2. Welcome to Smogon Forums! Please take a minute to read the rules.

Completed The Wanderer and Yarnus foolishly meddle in my domain

Discussion in 'ASB' started by waterwarrior, Feb 1, 2012.

Thread Status:
Not open for further replies.
  1. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    "Hey, Yarnus, have you heard of the Moat of Burnedbless?"
    "Well... no, I haven't. What is it?"
    "Its a hidden cave on Cinnabar Island. I heard that there's a monster there... It's the perfect place for a battle!"

    At ref's discretion, items will be turned OFF.

    Moat of Burnedbless (♫Protectors)
    Field Type: Fire
    Complexity: Intense
    Restrictions: Limited Ceiling (about 20m high) and thus no weather, No water source, Surrounded by lava, Ref tries to kill all of you

    A large expanse in a lava cave, about 30m in diameter and 20m in height. At the edges of the arena are boiling hot magma, and any pokemon that touches it not only gets burned, but takes 5 damage for every action it spends in the lava. Fire-types will not be burned, and pokemon with flash fire will gain the power boost, but will still take damage from the lava.

    Despite being in a cave, the walls are sturdy enough to withstand seismic activity. You can dig if you want, but there's a 2 in 3 chance you'll be harmed by the aforementioned lava. There's no water source, but a couple of herbs here and there, so grass knot is usable.

    Oh yeah, you also have to fight this handsome fellow...
    Gelaldy (open)

    Gelaldy [​IMG]
    Gelaldy (Genderless)
    *Emits a squelching noise that sounds uncomfortably similar to the word "food"*
    A truly hideous severed head that guards Burnedbless. Its fighting prowess is just as monstrous as it looks.

    Nature: Hardy (No effects on stats)
    Type: Fire/Poison
    Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
    Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

    Abilities: Liquid Ooze, Intimidate, Cursed Body
    Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
    Intimidate: (Can be Enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

    Stats:
    HP: 100 * total pokemon in the battle (if a battle between 2 players), 150 * total pokemon in the battle (if a triple battle or a brawl). Gelaldy does not count as a pokemon toward this purpose.
    Atk: Rank 7
    Def: Rank 7
    SpA: Rank 7
    SpD: Rank 7
    Spe: 40
    Size Class: 7
    Weight Class: 12
    Base Stat Total: 47

    Attacks:
    Crunch
    Fire Fang
    Ice Fang
    Thunder Fang
    Poison Fang
    Earthquake
    Outrage
    Body Slam
    Zen Headbutt
    Flamethrower
    Fire Blast
    Dark Pulse
    Shadow Ball
    Focus Blast
    Psychic
    Sludge Bomb
    Toxic
    Thunder Wave
    Yawn
    Will-o-Wisp


    Here's a few pointers about this abomination...
    -Gelaldy is controlled by the ref. Show no mercy!
    -Gelaldy cannot use items, has infinite energy, and is immune to all status ailments.
    -Gelaldy always posts last. ALWAYS.
    -Gelaldy does not need to be defeated to win the battle - just the other trainer(s). However, defeating him will earn each trainer in the battle a nice reward - this is up to the ref, though.
    -If Gelaldy uses an attack that defeats all remaining trainers, the battle is considered a draw.

    "A creature more powerful than Arceus... Such a pleasure living here all alone with you, is it not? Ah y- WHAT IS THIS?! Intruders, in our lair?!"

    "Looks like we're here, Wanderer!"

    "Get out! LEAVE NOW!"

    "Did... Did you hear that Yarnus?"
    "Pfft! Stop being such a scaredy-cat! Let's just go ahead and battle already!"

    As I walked out on a cliff overlooking the battlefield, seeing the two foolish Trainers pick out their Pokemon, I feel... disgusted

    "Why the hell are you still here? I SAID TO LEAVE!"

    "Ha! As if! You don't even have a Pokemon to fight us with!" Yarnus said with a snicker

    "Hehehehehe... I believe I do. Gelaldy, seal the exits. We're going to have a little fun."

    The Wanderer will choose his first Pokemon
    Yarnus will decide his first Pokemon and actions
    The Wanderer will order his actions
    Gelaldy has some fun/ I ref

    "Good luck... making it out alive!"
  2. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    If he sends out Luxio, Munchlax
    Earthquake, Body Slam, Earthquake
    If magnet rise, snatch

    If scratchet, Poygon
    Psychic, Psychic, Psychic
    If yawn, Magic Coat

    If Zweilous, Aipom
    Ice Punch, Brick Break, U-turn
    If Thunder Wave not in a combo, Bounce
  3. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    "SWEET ARCEUS, WHAT THE HELL IS THAT?!"

    To be precise, the abomination that was Gelaldy was a colossal...head...thing...covered in hooks. With grotesque red eyes it glared at both trainers, and emitted a sick squelch that sounded too much like the word 'food' for comfort.

    Yarnus and the wanderer both got the message; fight or die.


    Lucius, I choose you!

    [​IMG]
    "<Oh wonderful, I wonder what we'll be dinin-oh dear, that thing is horrifying.>"
  4. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    See above post.
  5. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Looks like he's going for me instead of that...thing. Lucius! Dinner time!

    Crunch(Aipom) -> Thunder Fang(Aipom) -> Outrage(Aipom)
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    Quick note: It was never covered how Gelaldy's KOC would be covered. If Gelaldy is KO'd, one KOC would be given for 20 DMG given (i.e. if Lucius deals 40 DMG to Gelaldy, he would gain 2 KOC). Also, for future reference, make sure to give a target for all of your moves.

    "Hmmm... I shouldn't just have Gelaldy annihilate one side.
    There's a difference between merciless and just plain playing favorites. Well, I suppose I'll just have to attack you both then. Gelaldy, you know what to do. Make their deaths have a little pain before you slaughter them."

    Activate Intimidate
    Will-o-Wisp (Pow) -> Will-o-Wisp (Lucius) -> Earthquake

    Pre-Round stats:
    [​IMG]
    Lucius
    HP: 90
    EN: 100
    -1 Atk (permanent)
    [​IMG]
    Pow!
    HP: 90
    EN: 100
    -1 Atk (permanent)

    Gelaldy
    HP: 200
    EN: -

    Speed order: Pow! -> Gelaldy -> Lucius
    Prepare yourselves...
    Show Hide

    Action 1
    Ice Punch -> Lucius (6 EN)
    RNG roll (to crit, 1/16 crit) 4 = no crit
    RNG roll (to freeze, <=10/100 freeze) 62 = no freeze
    (8+(4-2)1.5)(1.5) -1.75 = 15 DMG

    Will-o-Wisp -> Pow!
    RNG roll (to hit, <=75 hit) 41 = hit
    Pow was burned!

    Crunch -> Pow! (5 EN)
    RNG roll (to crit) 12 = no crit
    RNG roll (to lower Def, <=20 lower) 24 = no lower
    (8+3+(3-2)1.5) -1.75 = 11 DMG

    Burn DMG -> Pow (2 DMG)

    Action 2
    Brick Break -> Lucius (6 EN)
    RNG roll (to crit) 14 = no crit
    (5+(4-2)1.5)(1.5) -1.75 = 10 DMG

    Will-o-Wisp -> Lucius
    RNG roll (to hit, <=75 hit) 34 = hit
    Lucius was burned!

    Thunder Fang -> Pow (5 EN)
    RNG roll (to hit, <=95 hit) 71 = hit
    RNG roll (to crit) 2 = no crit
    RNG roll (to para, <=10 para) 45 = no para
    (4+(3-2)1.5) -1.75 = 4 DMG

    Burn DMG -> Both (2 DMG)

    Action 3
    U-Turn -> Lucius (5 EN)
    RNG roll (to crit) 4 = no crit
    (4+(4-2)1.5)(1.5) -1.75 = 9 DMG
    Pow's stats were reset!

    Earthquake -> Both
    RNG roll (to crit) 12 / 3 = neither crits
    (10+9.5-3) = 17 DMG

    Outrage -> Pow (7 EN)
    RNG roll (for target, 1-50 Pow, 51-100 Gelaldy) 47 = Pow
    RNG roll (to crit) 12 = no crit
    (9+3+(3-2)1.5) -1.75 = 12 DMG

    Burn -> Both (2 DMG)


    As Gelaldy hovers down to the battlefield, he can be heard with his low growl... Food... FOOOD... FOOOOOOOOOOOOOOOOOOOOD! Both competitors jumped away in fear, trying their hardest to avoid the monstrosity facing them. Pow is the first to make a move, covering his fist in ice, striking Lucius hard! Of course, Gelaldy looks hungrily at Pow, but he knows that I won't let him eat just yet, and fires a Will-o-Wisp as punishment for using a super-effective move. Lucius, hiding his ecstasy with his class, tries to make a tasty snack out of Pow and crunches on him, but now he's caught the attention of Gelaldy...

    After a quick sigh of relief the monster is off his back, Pow ran up and chopped at Lucius, but that burn is making it hard to deal much damage at all! As I want to make this as fair as possible, I decide to share a little burn with Lucius as well! Now with a burn, Lucius cloaks his teeth in electricity, and bites down on Pow! Wanderer, I'm not entirely sure that continually biting Pow is a good thing. You don't want Gelaldy to target you and you alone, do you?

    Pow, really wanting to get the hell away from Gelaldy, followed Peppy Hare's secondary form of advice: try a U-Turn! Surprisingly, it worked! As much as Gelaldy is trying to resist his master, wanting to gobble both of them whole, he shook the ground with a mighty roar of rage, heavily damaging them both! It appears that Lucius officially lost his cool and his class, as he ran up to Pow and took the entirety of his rage out!

    What's this? Pow is ahead? Well Gelaldy, we might have to do something about that...

    Post-Round stats:
    [​IMG]
    Lucius
    HP: 35
    EN: 83
    -1 Atk (permanent)
    Burned (2 DPA)
    [​IMG]
    Pow!
    HP: 40
    EN: 83
    Burned (2 DPA)

    Gelaldy
    HP: 200
    EN: -

    Make your move The Wanderer!
  7. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Yarnus, how about we call a truce, seeing as our only alternative is...you know, dying?

    [​IMG]
    "<BLAAAAAAARGHAGHAGHAGAAAGH!!!>"

    ...oh right, he's gone mad.

    Outrage -> Outrage -> Earth Power (Gelaldy)
  8. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    If the outrages are addressed to pow:
    Bounce, Bounce, Bounce all lucius
    otherwise:
    Dig, dig, dig all monster
    If earthquake, counter
  9. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    Hold everything!!!!!
    I did a little research, and found out that Outrage picks a target at random in multi-battles, and can't be aimed at one target. It doesn't affect the previous round (RNG picked Pow), but Yarnus' sub is illegal.

    If you would like to re-order Yarnus, go ahead.

    Edit: actually, you have to re-order. Due to the cave's low ceiling, Bounce can not be used.
  10. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
  11. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    "Oh you fools... You dare attack Gelaldy? Well then, it's time to have a little food!"

    Fire Blast + Fire Blast combo (Pow) -> cooldown -> Earthquake

    "I'll deal with you later Lucius..."

    Pre-Round stats:
    [​IMG]
    Lucius
    HP: 35
    EN: 83
    -1 Atk (permanent)
    Burned (2 DPA)
    [​IMG]
    Pow!
    HP: 40
    EN: 83
    Burned (2 DPA)

    Gelaldy
    HP: 200
    EN: -

    Do not dare invoke my wrath...
    Show Hide

    Action 1
    Pow dug underground! (10 EN)
    RNG roll (for lava, <=67 lava) 59 = lava
    Pow was burned by the lava! (5 DMG)

    RNG roll (for target) 93 = Gelaldy
    Outrage -> Gelaldy (7 EN)
    RNG roll (to crit) 9 = no crit
    (9+3+6-9.5) -1.75 = 7 DMG
    RNG roll (for Cursed Body, <=30 disable) 43 = no disable

    Dig -> Gelaldy
    RNG roll (to crit) 6 = no crit
    (5+6-9.5)(2.25) = 3 DMG
    RNG roll (for Cursed Body) 100 = no disable

    Inferno Blast -> Pow
    RNG roll (to hit, <=85 hit) 45 = hit
    ((12x2.25)+3+9.5-3) = 37 DMG
    Pow fainted!

    Burn DMG -> Lucius (2 DMG)

    Action 2
    Gelaldy must cool down!

    Outrage -> Gelaldy (7 EN)
    RNG roll (to crit) 12 = no crit
    (9+3+6-9.5) -1.75 = 7 DMG
    RNG roll (for Cursed Body, <=30 disable) 13 = disable
    Lucius' Outrage was disabled!
    Lucius became confused! (RNG roll, for intensity) 12 = slight confusion (2 actions)

    Burn DMG -> Lucius (2 DMG)

    Action 3
    Earthquake -> Lucius
    RNG roll (to crit) 11 = no crit
    (10+9.5-3) = 17 DMG

    RNG roll (to hit self, <=50 hit) 3 = hit self
    Lucius hit himself in his confusion! (3 EN)
    (4+(3-2)1.5) -1.75 = 4 DMG

    Burn DMG -> Lucius (2 DMG)


    As Gelaldy continues to assert his dominance over the field, Pow dug underground in an attempt to strike the monster. Suddenly, the lava surged from the underground and burned Pow, and an giant scream can be heard from below. Lucius, still in a rage, now aims for the monster, but the burn and the sheer bulk of the monster means it does very little damage at all! Pow comes up, but the Dig doesn't even seem to scratch the monster, and he just laughs! Gelaldy inhales for a second, then spews out a giant blow of flames, making two intertwined Kanji symbols, obliterating Pow on the spot! Yarnus drew out his Poke Ball and, within a second, Pow returned with a flash of light, just before Galaldy bit down to where Pow just was.

    As Gelaldy just stood there floating after that massive attack, Lucius recklessly charged into Gelaldy once again! Suddenly, some of Gelaldy's dark energy caught on Lucius, and his Outrage became disabled! Not only that, Lucius suddenly started teetering about, confused!

    Able to move again, Gelaldy rises up and shakes the earth again with a mighty roar, snapping Lucius back into focus ever so slightly with the massive damage it brought! As Lucius brought his heads up to bring forth power from the earth, his heads knocked against each other, snapping him out of confusion, but causing some damage too!

    "Hehehehe... Now Wanderer, being ahead isn't very nice..."

    Post-Round stats:
    [​IMG]
    Lucius
    HP: 8
    EN: 66
    -1 Atk (permanent)
    Burned (2 DPA)
    Disabled (Outrage, 4a)
    [​IMG]
    Pow!
    HP: -2
    EN: KO

    Gelaldy
    HP: 183
    EN: -

    Yarnus sends out his next victim
    The Wanderer then makes his actions
  12. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Sending out Porygon. I have come to the conclusion that Gelady gets to chose who rings unless w take him out.
    Psychic* 3
    If psychic is ever disabled, use Psybeam (Gelady)
  13. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I'm inclined to agree that an alliance is in order!

    Earth Power -> Earth Power -> Earth Power
  14. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    Before you ask "what the heck?" after seeing this round, take this into note:
    Gelaldy is Weight Class 12. Zap has a SpA rank of 4.

    "What the hell is this?! You're supposed to be killing each other, not Gelaldy! Well, it's time for you to pay!"


    Earthquake -> Inferno Blast (Zap)-> cooldown

    Speed order: Gelaldy = Zap -> Lucius
    RNG roll (for speed ties, 1-50 Zap 51-100 Gelaldy) 80, 48 6 = Gelaldy-Zap-Zap

    Pre-Round stats:
    [​IMG]
    Lucius
    HP: 8
    EN: 66
    -1 Atk (permanent)
    Burned (2 DPA)
    Disabled (Outrage, 4a)
    [​IMG]
    Zap!
    HP: 100
    EN: 100
    +1 SpA (permanent)

    Gelaldy
    HP: 183
    EN: -

    Curse Gelaldy's abysmal defensive typing...
    Show Hide

    Action 1
    Earthquake -> both
    RNG roll (to crit) 4 / 9 = neither crit
    Lucius: (10+9.5-3) = 17 DMG
    Zap: (10+9.5-4.5) = 15 DMG

    Psychic -> Gelaldy
    Gelaldy is too heavy! It failed!

    Action 2
    Struggle -> Gelaldy (5 EN)
    RNG roll (to crit) 16 = no crit
    (5+1.5-9.5) = -3 = no DMG

    Inferno Blast -> Pow
    RNG roll (to crit) 85 = hit
    RNG roll (to burn, <=10 burn) 25 = no burn
    ((12x2.25)+3+9.5-4.5) = 35 DMG

    Action 3
    Struggle -> Gelaldy (5 EN)
    It did no damage!

    Gelaldy must cool down!


    Gelaldy will have none of this nonsense. The notion that anyone should do any sort of damage at all just infuriates him. So, it is reasonable that he would shake the earth with his rage again, completely destroying Lucius! Zap attempted to throw Gelaldy around with Psychic, but even after trying with all his might, he couldn't bulge Gelaldy an inch!

    Knowing that Psychic would just continue to fail, Zap decided to just Struggle in an attempt to deal damage, but it doesn't even seem to scratch Gelaldy, and does nothing at all! After Gelaldy let off a hearty laugh, Gelaldy fired off another Inferno Blast, almost knocking Zap into the lava, and dealing absolutely massive damage as well!

    Pow attempted to deal some damage to Gelaldy with anything Struggle, but it still does no damage! Gelaldy must cool down as well!

    Post-Round stats:
    [​IMG]
    Lucius
    HP: -9
    EN: KO
    [​IMG]
    Zap!
    HP: 50
    EN: 90
    +1 SpA (permanent)

    Gelaldy
    HP: 183
    EN: -

    Try to continue your assault, and see what happens you fools!
  15. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    Alexander! Avenge Lucius!

    [​IMG]
    "<Those bloody eyes...that rancid breath...that sick, PUTRID flesh...this creature is Nurglish to the core!...aha...ahahaha....AHAHAHAHAHA! A FINE SKULL FOR THE SKULL THRONE!>"

    Magnet Rise -> Electro Rush (Wild charge x2) (Gelaldy) -> Cooldown
  16. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Psybeam + Psychic, cooldown, Thunderbolt
    All Gelady
  17. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    I'll ref (or at least start) when Yarnus adds targets to his attacks >.<
  18. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    "To quote Albert Einstein, insanity is doing the same thing over and over again and expecting different results. To be completely honest, I have no idea what the hell is going through your head, yarnus. Oh well, back to slaughtering."

    Will-o-Wisp (Alexander) -> Body Slam (Alexander) -> Outrage

    Post-Round stats:
    [​IMG]
    Alexander
    HP: 100
    EN: 100
    [​IMG]
    Zap!
    HP: 50
    EN: 90
    +1 SpA (permanent)

    Gelaldy
    HP: 183
    EN: -

    Speed order: Alexander -> Gelaldy = Zap
    RNG rolls (speed tie) 50, 1, 51 = Zap, Zap, Gelaldy


    And the Porygon continues to do nothing...
    Show Hide

    Action 1
    Alexander used Magnet Rise! (5 EN)
    Alexander began rising on electromagnetism!

    Will-o-Wisp -> Alexander
    RNG roll (to hit) 33 = hit
    Alexander was burned! (trolololololol for you not having Guts yet)

    Psybeam + Psychic combo -> Gelaldy (24 EN)
    Psychic failed!
    RNG roll (to crit) 13 = no crit
    (7+6-9.5)(1.5) +1.75 = 7 DMG

    Burn DMG -> Alexander (2 DMG)

    Action 2
    Zap must cool down!

    RNG roll (for target, 1-50 Alexandy, 51-100 Zap) 65 = Zap
    Outrage -> Zap
    RNG roll (to crit) 14 = no crit
    (12+9.5-4.5) = 17 DMG

    Electro Rush -> Gelaldy (6+10)2 = 32 EN
    RNG roll (to crit) 5 = no crit
    ((6x2.25)+3+4.5-9.5) = 12 DMG = 3 recoil
    RNG roll (for Cursed Body) 53 = no disable

    Burn DMG -> Alexander (2 DMG)

    Action 3
    Alexander must cool down!

    RNG roll (for target, 1-50 Alexandy, 51-100 Zap) 35 = Alexander
    Outrage -> Alexander
    RNG roll (to crit) 8 = no crit
    (12+9.5-3) = 19 DMG

    Thunderbolt -> Gelaldy (7 EN)
    RNG roll (to crit) 6 = no crit
    (12+6-9.5) +1.75 = 10 DMG

    Burn DMG (2 DMG)


    As soon as Alexander hits the field, he starts to give off a golden glow, and suddenly began to float! Gelaldy, discouraged he could not obliterate the Electric-type with an Earthquake, settles with permanently crippling the beast with a burn! Zap attempts to weaken Gelaldy enough with a Psybeam before attacking more with a Psychic, but the Psychic still failed!

    As Porygon attempted to Struggle again, Gelaldy exploded with rage. "I swear to god, who the hell are you?! You actually think you have the right to attack me?! RAGE RANT RAGE RAGE RANT!" As Gelaldy was going off on a rampage, Alexander took the opportunity to charge up his giant attack, actually doing sizable damage to the beast!

    As Alexander cooled down, he had no way to avoid the oncoming rage monster. "AND WHAT THE HELL DO YOU THINK YOU'RE DOING?! I'M FUCKING GELALDY, DON'T YOU DARE TRY TO TOUCH ME!" Which, in turn, made him vulnerable to Zap's... THUNDERBOLT?! You mean, it actually used an attack that would deal damage?! Alert the media!

    Post-Round stats:
    [​IMG]
    Alexander
    HP: 72
    EN: 68
    Magnet Rise (3a)
    Burned (2 DPA)
    [​IMG]
    Zap!
    HP: 33
    EN: 59
    +1 SpA (permanent)

    Gelaldy
    HP: 154
    EN: -
  19. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    What? I specifically combined it with psybeam so it would attack in the form of a beam, and not be weight based. Otherwise, I would've combined it with Psychic, wouldn't I?
  20. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    So, after some confirming on IRC, I decided this was how I should ref the combo:
    Show Hide
    WaterWarrior> oh... this is interesting... what do you guys think of a psybeam + psychic combo? I ruled it as it would be dependant on Psychic's weight class restriction (where it would fail), but what do you guys think? :S

    <dogfish44> Hmmm... I'd say Amplified Psybeam

    <Objection> Psybeam is somewhat of a physical manifestation of psychic powers, whereas Psychic does not have that

    <dogfish44> If you rule it as legal (Which I would), I'd have the Psybeam damage work, but the Psychic damage fail.

    <WaterWarrior> ^im probably doing that

    <Objection> so it'd just be Psybeam

    <Objection> ?

    <dogfish44> With the added EN

    <Objection> and a forced cooldown after


    The combo has been changed to what dogfish said it should be.
  21. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Psybeam + Psybeam, cooldown, Psybeam (all Gelady)

    Wanderer don't turntraitor for now! My best poke is yet to come out.
  22. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    I won't, Yarnus; seeing as my only alternative is, you know, dying, why would I?

    [​IMG]
    "<Wait...is this thing really Nurglite?...No matter! I can feel the agony of the warp overtaking me!...It is a good pain...>"

    Light Screen -> Electro Rush (Wild Charge x2) (Gelaldy) -> Cooldown
  23. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,530
    "DAMN YOU ALL TO HELL! KILL EACH OTHER, OR I'LL DO IT FOR YOU!"

    Outrage -> Fire Fang (Zap) -> Fire Fang (Alexander)

    Pre-Round stats:
    [​IMG]
    Alexander
    HP: 72
    EN: 68
    Magnet Rise (3a)
    Burned (2 DPA)
    [​IMG]
    Zap!
    HP: 33
    EN: 59
    +1 SpA (permanent)

    Gelaldy
    HP: 154
    EN: -

    Die! ALL OF YOU!
    RNG roll (for speed ties) 67, 68, 2 = Gelaldy, Gelaldy, Zap
    Show Hide

    Action 1
    Alexander used Light Screen! (8 EN)

    RNG roll (for target) 5 = Alexander
    Outrage -> Alexander
    RNG roll (to crit) 4 = no crit
    (12+9.5-3) = 19 DMG

    Psybeam combo -> Gelaldy (32 EN)
    RNG roll (to crit) 11 = no crit
    ((7x2.25)+6-9.5)(1.5) +1.75 = 20 DMG

    Burn DMG -> Alexander (2 DMG)

    Action 2
    Fire Fang -> Alexander
    RNG roll (to hit, <=95 hit) 49 = hit
    RNG roll (to crit) 10 = no crit
    RNG roll (to flinch, <=10 flinch) 66 = no flinch
    (7+3+9.5-3) = 17 DMG

    Zap must cool down!

    Electro Rush -> Gelaldy (32 EN)
    RNG roll (to crit) 2 = no crit
    ((6x2.25)+3+4.5-9.5) = 12 DMG = 3 recoil
    RNG roll (for Cursed Body) 25 = disable

    Burn DMG -> Alexander

    Action 3
    Psybeam -> Gelaldy (6 EN)
    RNG roll (to crit) 3 = no crit
    (7+6-9.5)(1.5) +1.75 = 7 DMG

    Fire Fang -> Zap
    RNG roll (to hit, <=95 hit) 78 = hit
    RNG roll (to crit) 8 = no crit
    RNG roll (to burn, <=10 flinch) 51 = no burn
    (7+3+9.5-4.5) = 15 DMG

    Alexander must cool down!

    Burn DMG


    As Alexander erects a barrier of light to protect from another Inferno Blast, Gelaldy continues his rage, smashing straight through! Zap, however, charged up a giant Psybeam combo! Gelaldy reeled back with a giant roar, as it actually seems to have done massive damage!

    Gelaldy looked at Alexander, licked his lips, coated his fangs with flames, and bit down, making the burn from before even worse while dealing tons of damage! Alexander, just wanting the monster to die already, goes for another Electro Rush, scoring another massive hit on Gelaldy! However, this time, dark energy from Gelaldy surrounded Alexander, and he can no longer use his Wild Charge!

    As Zap fires another Psybeam at Gelaldy, Gelaldy actually appears to be... panting! He's almost halfway to fainting! Now angered even more, the beast bit into Zap, almost KO'ing him!

    You may be halfway to defeating Gelaldy, but I'm more than halfway to defeating you!

    Post-Round stats:
    [​IMG]
    Alexander
    HP: 27
    EN: 28
    Burned (2 DPA)
    Light Screen (3a)
    Disabled (Wild Charge, 4a)
    [​IMG]
    Zap!
    HP: 18
    EN: 21
    +1 SpA (permanent)

    Gelaldy
    HP: 115
    EN: -
  24. Yarnus of Bethany

    Yarnus of Bethany

    Joined:
    Mar 5, 2010
    Messages:
    2,065
    Psybeam + Psybeam, cooldown, Psybeam all Gelady
    If attack only targeting me on A1, agility, Psybeam, Psybeam.
  25. The Wanderer

    The Wanderer

    Joined:
    Nov 2, 2011
    Messages:
    2,790
    [​IMG]
    "<Blood for the blood god! BLOOD FOR THE BLOOD GOD! BLOOD FOR THE BLOOD GOOOOOOOD!!!>"

    Magnet Rise -> Lightning Chomp (Thunder Fang x2) -> Cooldown
Thread Status:
Not open for further replies.

Users Viewing Thread (Users: 0, Guests: 0)