Ok, let me try again since I cannot edit the incomplete one :P
Well, I have large old experiences with g/s/c and Advance, but I'm away for a long time now, so I'm back and I need to adapt myself to the DPP environment. Here is how I started, made a base team that may have some big flaws I couldn't notice yet:
*EVs were all gotten at our amazing pokes database cause I'm definitely not good at this.
*Not sure about all of the pokes yet.
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Fire Blast
- Stealth Rock
- Explosion
Is it a realiable starter? I would use Zapdos instead, but I liked this one at a glance. When I thought about this starter I was first looking for a sweeper to cover some of the weaknesses of Scizor. Since Scizor is the main sweeper of the team, I tried to dedicate at least to more pokemons to backup for him. This starts with Stealth Rock, that gives a hard time to Salamence and Gyarados for example. It also helps against some of the Zapdos Weakness like Metagross (fire blast) and the very Gyarados. being a starter, it can set up stealth rock ASAP, what is the main purpose for it to be in the lead slot.
---
Scizor (F) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
The main sweeper, I liked how it can be paired with zapdos, Vappy and Heatran. Pursuit is able to hit Latias, Metagross, Jirachi, Gengar, Azelf and a lot more dangerous threats trying to switch to a tanker, and this give another oportunity for Zapdos and Heatran to be put to play. Superpower is a must there, its the move to counter the so-hated Blissey who can and will switch into Zapdos as many times as possible.
U-turn seems very usefull against most of the threats mentioned above, and gives the oportunity to switch safely to another pokemon in some cases.
When Blissey switches into Zapdos, whatever it takes, Scizor can switch in with relative safety, against anything not named Thunderwave. But even this isnt enough for blissey to stay on the field safely.
Also, bullet punch makes Quick Attack less necessary, and is a good stabbed move with almost 600 attack with choice band, to counter Aerodactyl, Tyranitar and other pokes that will already be taking the same advantage Tyranitar will for resisting Stealth rock damage.
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Surf
- Wish
- Protect
- Toxic
Since I don't have one strong, all around physical tank, Vaporeon cover part of it along with Zapdos and Celebi, and absorbing hits is the first purpose for him on the team. Wish is mainly focused on Scizor and Heatran, who don't have any means of healing, and aren't easy to swtch into anything so safely. Toxic is very important there to work with Stealth Rock that is meant to be set since the beggining with Heatran, forcing switches and giving extra damage.
Surf is just the one-STABed-attack, that helps with one threat that can wreak havoc on Scizor and heatran: Gliscor. Being able to survive an earthquake (hopefully) is something to look for on this poke, reason for what the EVs are focused on physical def.
Although I have 2 pokes packing recovery, I sense the whole team relies too much on both Heatran and Scizor, both wich can really use Wish support.
---
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Hidden Power [Ice]
- Roar
I started the team by putting this guy. Its the poke I always used since G/S/C with much success and its a jack-of-all-trades. It's the one I had the most dificult time deciding what move build to use. I felt Roar would be necessary there for p-hazing, since I don't have another poke capabble of dealing with status building pokes, and Roar helps Stealth Rock to deal damage as well.
HP Ice was chosen over HP Grass because as long as I could think of, the main purpose of HP grass would be countering Swampert, but Celebi is there for it, and HP Ice helps take care of salamence and Gliscor on the switch, and these are more of a threat to this team.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/216 Spd/40 SAtk
Calm nature (+SDef, -Atk)
- Softboiled
- Aromatherapy
- Ice Beam
- Thunder Wave
This was the last poke I add to the team. looking at the other five I thought: What is lacking here is a reliable special tank, and I couldnt think of a better one, despite my hate for the egg. Scizor as a physical sweeper have no use when sleeping, burnt, and paralized, and aromaterapy is there for him, and even if Celebi doesnt need this help, the rest of the team will thank the egg for saving the day many times with this.
I started putting toxic here for the purpose of helping Stealth rock to deal damage forcing switches, but Vaporeon already packs it, and Thunderwave cover another important aspect forcing the enemy to set a Clreric to get rid of the paralize, giving oportunity to:
1) Set a wish from vaporeon to a dying poke.
2) Try another time a possibly failed Stealth rock with Heatran.
3) Switch in scizor to sweep, and if this Cleric is a Celebi, U-turn or pursuit it is very good.
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Leech Seed
- Grass Knot
- Recover
- Hidden Power [Ice]
Leech seed is another aspect that helps dealing damege with Stealth rock and it annoys almost any pokes switching in. HP Ice again for Salamence, Gliscor while grass knot is the move to counter Swampert and the main attack for Celebi, and it can also damage Gliscor quite badly.
---
Something I thought of is: With so many strategies based on steath rock, should I try to use a spike/toxic spike somewhere? I saw that if I tried to put spikes somewhere, I would have to do many changes on the pokes, changes I couldnt afford to make. Need some advice on this.
I'm also afraid to have completely forgotten to use something to counter any dangerous threats. Hope I didn't overlook anything.
Well, I have large old experiences with g/s/c and Advance, but I'm away for a long time now, so I'm back and I need to adapt myself to the DPP environment. Here is how I started, made a base team that may have some big flaws I couldn't notice yet:
*EVs were all gotten at our amazing pokes database cause I'm definitely not good at this.
*Not sure about all of the pokes yet.
Heatran (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Earth Power
- Fire Blast
- Stealth Rock
- Explosion
Is it a realiable starter? I would use Zapdos instead, but I liked this one at a glance. When I thought about this starter I was first looking for a sweeper to cover some of the weaknesses of Scizor. Since Scizor is the main sweeper of the team, I tried to dedicate at least to more pokemons to backup for him. This starts with Stealth Rock, that gives a hard time to Salamence and Gyarados for example. It also helps against some of the Zapdos Weakness like Metagross (fire blast) and the very Gyarados. being a starter, it can set up stealth rock ASAP, what is the main purpose for it to be in the lead slot.
---
Scizor (F) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/8 Spd
Adamant nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Pursuit
The main sweeper, I liked how it can be paired with zapdos, Vappy and Heatran. Pursuit is able to hit Latias, Metagross, Jirachi, Gengar, Azelf and a lot more dangerous threats trying to switch to a tanker, and this give another oportunity for Zapdos and Heatran to be put to play. Superpower is a must there, its the move to counter the so-hated Blissey who can and will switch into Zapdos as many times as possible.
U-turn seems very usefull against most of the threats mentioned above, and gives the oportunity to switch safely to another pokemon in some cases.
When Blissey switches into Zapdos, whatever it takes, Scizor can switch in with relative safety, against anything not named Thunderwave. But even this isnt enough for blissey to stay on the field safely.
Also, bullet punch makes Quick Attack less necessary, and is a good stabbed move with almost 600 attack with choice band, to counter Aerodactyl, Tyranitar and other pokes that will already be taking the same advantage Tyranitar will for resisting Stealth rock damage.
---
Vaporeon (M) @ Leftovers
Ability: Water Absorb
EVs: 188 HP/252 Def/68 Spd
Bold nature (+Def, -Atk)
- Surf
- Wish
- Protect
- Toxic
Since I don't have one strong, all around physical tank, Vaporeon cover part of it along with Zapdos and Celebi, and absorbing hits is the first purpose for him on the team. Wish is mainly focused on Scizor and Heatran, who don't have any means of healing, and aren't easy to swtch into anything so safely. Toxic is very important there to work with Stealth Rock that is meant to be set since the beggining with Heatran, forcing switches and giving extra damage.
Surf is just the one-STABed-attack, that helps with one threat that can wreak havoc on Scizor and heatran: Gliscor. Being able to survive an earthquake (hopefully) is something to look for on this poke, reason for what the EVs are focused on physical def.
Although I have 2 pokes packing recovery, I sense the whole team relies too much on both Heatran and Scizor, both wich can really use Wish support.
---
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/228 Def/32 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Roost
- Hidden Power [Ice]
- Roar
I started the team by putting this guy. Its the poke I always used since G/S/C with much success and its a jack-of-all-trades. It's the one I had the most dificult time deciding what move build to use. I felt Roar would be necessary there for p-hazing, since I don't have another poke capabble of dealing with status building pokes, and Roar helps Stealth Rock to deal damage as well.
HP Ice was chosen over HP Grass because as long as I could think of, the main purpose of HP grass would be countering Swampert, but Celebi is there for it, and HP Ice helps take care of salamence and Gliscor on the switch, and these are more of a threat to this team.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def/216 Spd/40 SAtk
Calm nature (+SDef, -Atk)
- Softboiled
- Aromatherapy
- Ice Beam
- Thunder Wave
This was the last poke I add to the team. looking at the other five I thought: What is lacking here is a reliable special tank, and I couldnt think of a better one, despite my hate for the egg. Scizor as a physical sweeper have no use when sleeping, burnt, and paralized, and aromaterapy is there for him, and even if Celebi doesnt need this help, the rest of the team will thank the egg for saving the day many times with this.
I started putting toxic here for the purpose of helping Stealth rock to deal damage forcing switches, but Vaporeon already packs it, and Thunderwave cover another important aspect forcing the enemy to set a Clreric to get rid of the paralize, giving oportunity to:
1) Set a wish from vaporeon to a dying poke.
2) Try another time a possibly failed Stealth rock with Heatran.
3) Switch in scizor to sweep, and if this Cleric is a Celebi, U-turn or pursuit it is very good.
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Leech Seed
- Grass Knot
- Recover
- Hidden Power [Ice]
Leech seed is another aspect that helps dealing damege with Stealth rock and it annoys almost any pokes switching in. HP Ice again for Salamence, Gliscor while grass knot is the move to counter Swampert and the main attack for Celebi, and it can also damage Gliscor quite badly.
---
Something I thought of is: With so many strategies based on steath rock, should I try to use a spike/toxic spike somewhere? I saw that if I tried to put spikes somewhere, I would have to do many changes on the pokes, changes I couldnt afford to make. Need some advice on this.
I'm also afraid to have completely forgotten to use something to counter any dangerous threats. Hope I didn't overlook anything.