OU Tornadus-T

Colonel M

I COULD BE BORED!
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Possibly a stupid question, but is it really worth it to have full investment in Special Attack when three of the main slashes are physical?
I wouldn't necessarily call it a stupid question.

The main goal is using those moves more for certain situations. Else you want to abuse your primary STAB - Hurricane or Air Slash - as much as possible. Hence why you want max SpA.
 
Jukain's not doing this, and Gato doesn't seem to have posted a placeholder yet, so I'll just go ahead and give this its first check.

Deletions
Additions / Corrections
Comments

Overview
########

With access to an amazing offensive ability in Regenerator, Tornadus-T returns to OU as a fantastic offensive pivot. Regenerator offsets both Life Orb and Stealth Rock damage, reducing the overall damaging effect of entry hazards, and works fantastically with U-turn. With its blazing Speed and good movepool, Tornadus-T is able to outspeed most of the unboosted metagame and hit hard with its good Special Attack stat. The main downside to using Tornadus-T is its over-reliance on rain, (remove comma) if it wants to use its most powerful STAB, Hurricane. Also, while Flying may be a fantastic offensive typing, it is fairly lackluster defensively, limiting the amount of Pokemon Tornadus-T can switch into. While Tornadus-T can do a lot of damage once its on the field, it requires proper team support and planning to get in, limiting its overall use in the metagame.

Pivot
########
name: Pivot
move 1: Hurricane / Air Slash
move 2: Superpower / Focus Blast
move 3: Knock Off
move 4: U-Turn
ability: Regenerator
item: Life Orb
evs: 4 Atk / 252 SAtk / 252 Spe
nature: Naive

Moves
========

Hurricane serves as the main move of this set, being Tornadus-T's most powerful attack, which also has a confusion chance to potentially help break through walls. However, if Tornadus-T isn't being used in conjunction with Politoed or manual Rain Dance, Air Slash can be used for a reliable Flying-type STAB. Superpower completes Tornadus-T's coverage, beating common Flying-type resists such as Heatran or Tyranitar, while also hitting common specially defensive walls such as Chansey hard. Knock Off allows Tornadus-T to neuter special walls such as Jirachi or Blissey by removing their passive healing through removing their item (this sentence is a bit clunky; unless these two walls use other healing items, just change this to "... by removing their Leftovers"), allowing them to be worn down easier through the course of the match. Tornadus-T also serves as one of the best Knock Off users, threatening nearly every Mega Evolution that would commonly switch into Knock Off the move. Focus Blast can be used to give Tornadus-T a more powerful attack; (semi-colon) while it does worse against common special walls, it gets generally better damage against the rest of the metagame. U-turn allows Tornadus-T to make full use of Regenerator, as well as allowing it to deal valuable chip damage. Rain Dance can be used over Knock Off if Tornadus-T is not paired with Politoed and still wishes to use Hurricane. However, it is important to note that Tornadus-T has a much harder time sweeping without Knock Off as it hits otherwise hard counters such as Jirachi and Aegislash while being unable to remove passive healing from special walls.

If Tornadus-T is used outside of rain, Heat Wave can be used in order to reliably take down Scizor, Genesect, and Ferrothorn. Taunt can also be used, preventing entry hazard leads as well as special walls from healing themselves.

Set Details
========

The EVs are focused on maximizing Tornadus-T's Special Attack and Speed stats, allowing it to hit as hard as possible while maintaining its crucial Speed tier. A Life Orb is used to increase Tornadus-T's damage output, with Regenerator healing the Life Orb Damage. An Assault Vest can be used instead of Life Orb, in order to bolster Tornadus-T's Special Defense. This, when paired with U-turn and Regenerator, makes Tornadus-T less of a powerful wallbreaker and more of a bulky pivot.

Usage Tips
========

When using Tornadus-T, you always need to be cognizant of how many turns of Drizzle are left. If Tornadus-T is weakened, U-turn + Regenerator is not only a great way to gain momentum, but also slowly heal Tornadus-T back to full health. Early in the match, it is often best to start by using Knock Off, as this allows Tornadus-T to neuter its checks' passive healing, meaning after a few more confrontations where Tornadus-T U-turns on them, they should be within KO range. This strategy will only work if Tornadus-T is paired with partners which can threaten common checks to it, preventing said checks from healing the U-turn chip damage.

Team Options
========

If Hurricane is used, Politoed is an almost mandatory partner, giving Hurricane it 100% accuracy. Tornadus-T pairs well with other momentum move users, allowing it many chances to switch in; making Genesect and Rotom-W are thus excellent partners. Even with Regenerator, Tornadus-T appreciates Defog or Rapid Spin support, making Latios a very good partner, with it also resisting Tornadus-T's Electric-type weakness. Due to the amount of switches Tornadus-T causes, it pairs very well with common Stealth Rock users such as Garchomp and Mega Aggron, both of which resist its Rock-type weakness.

Other Options
########

A Bulk Up + Acrobatics set can be used, with its main allure being that it is not rain dependent; however, without Flying Gem it is quite difficult to use. The lack of Life Orb power also greatly reduces Tornadus-T's wallbreaking capabilities. Alternatively, a Choice Specs set can be used, however but this is generally inferior due to the inability to switch attacks and lack of Knock Off. Grass Knot can be used to hit specially defensive Hippowdon, while Hidden Power Ice can be used to target Dragon-types such as Garchomp and Dragonite.

Checks & Counters
########

**Specially Defensive Walls**: Perhaps the perhaps best answer to Tornadus-T is Mega Ampharos, being able to resisting Tornadus-T's STAB, (remove comma) while being immune to Knock Off. Specially defensive walls such as Skarmory, Bronzong, and Zapdos also make for good checks to Tornadus-T, being able to reliably take every attack. Heatran also makes for a decent check, being able to take an attack and threaten back with Toxic or a STAB Fire-type attack. Specially defensive pivots such as Rotom-W and Rotom-H make for good checks as well, resisting Tornadus-T's STAB, while and threatening back with STAB Electric-type attacks.

**Steel-types**: Resisting Tornadus-T's STAB, Steel-types such as Jirachi, Aegislash, and Assault Vest Escavalier are good checks to Tornadus-T if it lacks Knock Off. Specially defensive Mega Scizor also works quite well, only fearing a possible Heat Wave.

**Offensive Checks**: Due to its heavy reliance on its Speed stat, Tornadus-T does not invest in its bulk very much, making faster threats such as Aerodactyl, Greninja, and Jolteon reliable ways to checks Tornadus-T. Tornadus-T can also be checked by priority users such as Ice Shard Mamoswine and Bullet Punch Scizor.




GP 1 / 2
 
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Electrolyte

Wouldn't Wanna Know
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ADD
REMOVE
(COMMENTS)

Overview
########

With access to an amazing offensive ability in Regenerator, Tornadus-T returns to OU as a fantastic offensive pivot. Regenerator offsets both Life Orb and Stealth Rock damage, reducing the overall damaging effect of entry hazards, and works fantastically with U-turn. With its blazing Speed stat and good movepool, Tornadus-T is able to outspeed most of the unboosted metagame and hit hard with its good Special Attack stat. The main downside to using Tornadus-T is its over-reliance on rain if it wants to use its most powerful STAB, Hurricane. Also, while Flying may be a fantastic offensive typing, it is fairly lackluster defensively, limiting the amount of Pokemon Tornadus-T can switch into. While Tornadus-T can do a lot of damage once its on the field, it requires proper team support and planning to get in, limiting its overall use in the metagame.

Pivot
########
name: Pivot
move 1: Hurricane / Air Slash
move 2: Superpower / Focus Blast
move 3: Knock Off
move 4: U-Turn
ability: Regenerator
item: Life Orb
evs: 4 Atk / 252 SAtk / 252 Spe
nature: Naive

Moves
========

Hurricane serves as the main move of this set, being Tornadus-T's most powerful attack, which and also has a confusion chance to potentially help break through walls. However, if Tornadus-T isn't being used in conjunction with Politoed or manual Rain Dance, Air Slash can be used for a reliable Flying-type STAB. Superpower completes Tornadus-T's coverage, beating common Flying-type resists such as Heatran or Tyranitar, while also hitting common specially defensive walls such as Chansey hard. Knock Off allows Tornadus-T to neuter special walls such as Jirachi or Blissey by removing Leftovers, allowing them to be worn down easier through the course of the match. Tornadus-T also serves as one of the best Knock Off users, threatening nearly every Mega Evolution that would commonly switch into the move. Focus Blast can be used to give Tornadus-T a more powerful attack; while it does worse against common special walls, it generally gets generally better more damage against the rest of the metagame. U-turn allows Tornadus-T to make full use of Regenerator and , as well as allowing it to deal valuable chip damage. Rain Dance can be used over Knock Off if Tornadus-T is not paired with Politoed and still wishes to use Hurricane. However, it is important to note that Tornadus-T has a much harder time sweeping without Knock Off as it hits otherwise hard counters such as Jirachi and Aegislash while also being unable to remove passive healing from special walls.

If Tornadus-T is used outside of rain, Heat Wave can be used in order to reliably take down Scizor, Genesect, and Ferrothorn. Taunt can also be used, preventing entry hazard leads as well as special walls from healing themselves.

Set Details
========

The EVs are focused on maximizing Tornadus-T's Special Attack and Speed stats, allowing it to hit as hard as possible while maintaining its crucial Speed tier. A Life Orb is used to increase Tornadus-T's damage output, with Regenerator healing the Life Orb Damage damage. An Assault Vest can be used instead of Life Orb,(RC) in order to bolster Tornadus-T's Special Defense. This, when paired with U-turn and Regenerator, makes Tornadus-T less of a powerful wallbreaker and more of a bulky pivot.

Usage Tips
========

When using Tornadus-T, you always need to be cognizant of how many turns of Drizzle are left. If Tornadus-T is weakened, U-turn + Regenerator is not only a great way to gain momentum, but also a great way to slowly heal Tornadus-T back to full health. Early in the match, it is often best to start by using Knock Off, as this allows Tornadus-T to neuter its checks' passive healing, meaning after a few more confrontations where Tornadus-T U-turns on them, they should be within KO range. This strategy will only work if Tornadus-T is paired with partners which can threaten common checks to it, preventing said checks from healing the U-turn chip damage.

Team Options
========

If Hurricane is used, Politoed is an almost mandatory partner, giving it the attack 100% accuracy. Tornadus-T pairs well with other momentum move users, allowing it many chances to switch in; Genesect and Rotom-W are thus excellent partners. Even with Regenerator, Tornadus-T appreciates Defog or Rapid Spin support, making Latios a very good partner, with it also resisting Tornadus-T's Electric-type weakness. Due to the amount of switches Tornadus-T causes, it pairs very well with common Stealth Rock users such as Garchomp and Mega Aggron, both of which resist its Rock-type weakness.

Other Options
########

A Bulk Up + Acrobatics set can be used, with its main allure being that it is not rain dependent; however, without Flying Gem it is quite difficult to use. The lack of Life Orb power also greatly reduces Tornadus-T's wallbreaking capabilities. Alternatively, a Choice Specs set can be used, but this is generally inferior due to the inability to switch attacks and lack of Knock Off. Grass Knot can instead be used to hit specially defensive Hippowdon, while Hidden Power Ice can be used to target Dragon-types such as Garchomp and Dragonite.

Checks & Counters
########

**Specially Defensive Walls**: Perhaps the best answer to Tornadus-T is Mega Ampharos, which resists ing Tornadus-T's STAB while also being immune to Knock Off. Specially defensive walls such as Skarmory, Bronzong, and Zapdos also make for good checks to Tornadus-T, being able to reliably take every attack. Heatran also makes for a decent check, being able to take an attack and threaten back with Toxic or a STAB Fire-type attack. Specially defensive pivots such as Rotom-W and Rotom-H make for good checks as well, resisting Tornadus-T's STAB attack and threatening back with STAB Electric-type attacks.

**Steel-types**: Resisting Tornadus-T's STAB moves, Steel-types such as Jirachi, Aegislash, and Assault Vest Escavalier are good checks if it lacks Knock Off. Specially defensive Mega Scizor also works quite well, only fearing a possible Heat Wave.

**Offensive Checks**: Due to its heavy reliance on its Speed stat, Tornadus-T does not invest in its bulk very much, making faster threats such as Aerodactyl, Greninja, and Jolteon reliable checks. Tornadus-T can also be checked by priority users such as Ice Shard Mamoswine and Bullet Punch Scizor.


yay
GP 2/2

nice work man :)
 
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just a small nitpick. In the first set, I would use Blissey instead of Chansey as an example for a special wall and Chansey instead of Blissey for something that is neutered by Knock Off.
 

Lord Wallace

Hentai Connoiseur
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I think Taunt is a worthy option on Torn-T (maybe Other Options?). It makes Tornadus-T a great lead to stop hazard setting and immediately shift momentum in your favor from the first couple turns by being able to attack the switch in with Hurricane and/or U-turning all while taking no net damage thanks to Regenerator. Taunt also furthers Tornadus-T's ability to shut down the common VenuTran stall core, and the ability to render a wall useless and U-turn the switch in is incredibly useful for beating defensive teams.
 
I'm surprised there's no mention of the possibility of a purely physical set. Tornadus-T's attack stat is only ten points lower than it's special attack stat. Plus, with the purely physical set, a Jolly nature can be used to ensure that Tornadus-T's defenses aren't lowered due to its nature. Not to mention the fact that Knock Off and U-Turn do significantly more damage. In my humble opinion, Tornadus-T's most valuable job is to knock off items and chip away with pivot damage; yes Hurricane will do more damage, but if you need a special attacker than can pivot, he's outclassed in that respect by Greninja anyway. Plus Hurricane is frustratingly inaccurate and with a pokemon with defenses like Tornadus-T, you're basically gambling with its life every time you use it. Aerial Ace does enough damage to finish a lot of things off, and Superpower is even stronger. I've been using this set on a team with Rotom-W, Mega Manectric, Landorus-T, Wish Blissey and Specs Latios with great success.

Tornadus-T@Life Orb
Regenerator
Jolly Nature
4HP/252Atk/252Spe
-Aerial Ace/Acrobatics
-Superpower
-Knock Off
-U-Turn

I slashed Acrobatics because the metagame is currently so Knock Off-happy right now and I don't find myself using Aerial Ace all that much anyway, so the tiny power drop isn't something that's of major concern.
 

Jukain

!_!
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Hello dragonuser

This analysis needs an Assault Vest set, hell it should be the first set. I've talked to multiple QC members about this and no one has disagreed with me on this point. Set (EVs courtesy of Dice):

Assault Vest
########
name: Assault Vest
move 1: Hurricane
move 2: Knock Off
move 3: U-turn
move 4: Focus Blast
item: Assault Vest
evs: 132 HP / 160 SpA / 216 Spe
nature: Timid

The basic premise of this set is to take advantage of Regenerator, Torn-T's good 79/90 special bulk that is pretty high bolstered by Assault Vest, and U-turn. It can take a boatload of special hits, able to do stuff like serve as a Keldeo check, while still posing a strong offensive threat with its STAB Hurricanes and Focus Blast for coverage. Knock Off and U-turn are still good with a Timid nature, because damage is not really their purpose, and you can't sacrifice either defensive stat. It has enough Speed investment to outrun Scarftar and enough Special Attack to OHKO Keldeo, with the rest in HP to bolster its bulk.

I realize this set was rejected before, but at this point it's really the only set that good players use, and it's very effective on rain. I can explain more if needed, hopefully this is sort of a no-brainer.
 

Ash Borer

I've heard they're short of room in hell
Yes, Hurricane must be the only slash to me.

I noticed players using AV torn with Air Slash and that is a set I can't really support.

160 SpA Tornadus-T Air Slash vs. 0 HP / 4 SpD Keldeo: 218-260 (67.4 - 80.4%) -- guaranteed 2HKO after Leftovers recovery

that is why, it's just too weak. However with Hurricane it actually has some power to sling around.
 
you can't sacrifice either defensive stat. It has enough Speed investment to outrun Scarftar and enough Special Attack to OHKO Keldeo, with the rest in HP to bolster its bulk.
Why can't you run Hasty? It still takes Keldeo's Secret Sword quite well and opens up Superpower as a possibility over Focus Blast which garantees the OHKO on 4/0 Ttar after SR, whereas Focus Blast only has a ~57% chance of getting this OHKO (factoring in accuracy)

Edit: If you do use it to frequently check Keldeo I suppose Timid makes sense as a burn from Scald will make Superpower rather useless so disregard the above.

Is outspeeding ScarfTar that big of a deal? Because if not you can go as low as 152 EVs to outspeed Keldeo, 168 to outspeed the Latis or 176 to outspeed Thundurus-I (although you cant really do anything to it and if it's the Prankster variant, risk getting T-Wave'd) which opens up more bulk investment.

Btw as Tornadus-T is often used in Rain, keep in mind that under these circumstances it's a shaky check to Keldeo as with any prior damage or SR on the field rainboosted specs Hydro Pump is an OHKO.
 
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I'd just like to mention that there is a mention of Genesect in the Team Options section of the first set and since Genesect has been banned it thus should be removed.
 

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