some thoughts
First off, I'm not trying to come off as super critical here. I feel like I read somewhere although I can't find it now where you say Josh you aren't sure you wanna host again. Please don't be dispirited in not hosting! Not all games go perfectly, and shit always happens, and mistakes are made. The two NOCs I have hosted on this site have been very bad, but you can't let your mistakes get to you. I hope you can see what happened itg in a learning experience and come back with another game that improves upon this one =]
Extending deadline was a mistake that I apologized for. There should have been more notice before any potential extension. HOWEVER, people implied that it is towns responsibility to be active and that day time is just another factor town has to control. I think this notion is awful, this is a social game, and its not supposed to be a game that gets destroyed because some townies arent active. Thats on them. I don't know if I am going to host again on smogon because honestly I find it ridiculous how little activity there was and how people think time is a tool scum should use. That is not how I like to play and I don't like seeing town lose because of a few stupid idlers. The playerbase here just isn't dedicated enough :/ Overall the extenson was stupid and unwarranted and I know that, the rest of this paragraph is unrelated. Just me bitching about how I think 72 hour deadline being a tool scum use is very very dumb in essence.
I have said it before and I'll repeat it hopefully one last time: whatever "experienced hosts" told you it was a good idea to extend the deadline were completely in the wrong. The expectation is that if the host decides not to have plurality, then they need to set concrete deadlines because it's otherwise unfair to the mafia. The mafia was essentially punished for no reason other than the fact that the host made a mistake in not providing a votecounts (which I would say is a convenience not something that must happen). The expectation was that deadlines would be 72 hours and that they would be enforced. It is unfair to all of a sudden go against everyone's expectation simply because you feel you should've given them a votecount. I certainly do not believe time should be used as tool for mafia. But that's an easily solvable host problem. You just set it so the lynch is decided by plurality, which not only gives you space to give extensions fairly, but also prevents the mafia from time-stalling of whatever.
There seems to be this idea that it's the players' responsibility to not break rules or that using deadlines to avoid lynches breaks the spirit of the game and the players should avoid that is really silly to me. It's the hosts job to provide incentives to ensure that players have no reason to break the rules. If you don't want the mafia to rely on deadline, use plurality. If you think deadlines are too short, then set them to be longer? You're the host, you have control over the game. Don't blame the players if they take advantage of the rules in place when you can easily circumvent the situation.
Also, people are giving way too much credit to the game being broken by massclaiming. I completely understand Jalmont's anger over the extension but he 100% could've avoided his lynch if he didn't idle the rest of the day and not even bother defending himself. He even had people convinved right up to the dl. Survivor chose to cc Asek when it was unnecessary and Survivor choosing to side with town is both uncommon and something regardless of setup. Scum trying to kill Executioner was not to their benefit, and Ret is one of the worst fake claims ever because its 100% confirmable. Not as bad as Mayor, Jailor, and Spy in ToS but 100% confirmable as it is announced to the thread. Serial Killer idling was horrible for all scum as they also help balance out town (as an nk who weakens towns numbers early on) and everyone who idled this game early on is blacklisted from my future games. I cannot stand idlers, as either alignment, it is just no fun and it is why things like hoods happened (fh vigging cop). Look, there was no stellar scum gameplay regardless. Blazade probably played the best game but got unlucky because there was no chaos to lynch a townie in due to how hard he sided with town - in fact, Blazade was most likely instrumental in town winning. He did a great job at getting townread, so much so that scum decided to kill him (lol).
IDK man like I just gave up because it wasn't an interesting fight to battle. Like there's nothing to argue over except whether or not it's plausible that I'm lying about what Josh told me. Technically as Asek has pointed out I did win since I wasn't hammered on deadline but it didn't matter. I realized once mass claim happened the game became about solving it, not about the typical things you do in NOC which wasn't all that interesting to me. I wasn't really all that interested in arguing about what the tos wiki says about some role. It's a circular argument and I didn't have the energy to engage in a conversation that was ultimately pointless.
Blazade is a great player and I feel like I rag on him a lot in postgames lol (sorry man:[). But in this game I really don't see how he played the best game considering that at best he was praying that town would kingmake in his favor. Maybe if you play the game 100 times that will work out to a higher win percentage, but I'm just not a big fan of strategies where you give up control of your destiny to hope that some factor works out in the future (although I will say I def would've given him the win). I would probably say Gronk played the best but imo the real MVPs were the townies who claimed in a reasonable amount of time and kept fighting regardless. moody and beds and knights are those who I would point out for this.
through the course of this year I think I've decided I'm just not a big fan of role heavy NOCs. It's just too much and takes away from the meaning of scumhunting through words. Like why bother when you can just mass claim and figure shit out from there? I know people hate being vanilla but I really think the games that are less role heavy work much better for NOCs, at least for me. Overall I think this game was hurt by roles being weird and a reliance on individual interpretation of what roles do for fake claims + not having plurality + extending the deadline. The game feels a lot worse than it really was imo, I just think the mass claim + killing off the mafia through extending the deadline + neutrals completely working with the village killed off what competitiveness the game had. Unfortunate for sure but it could've been worse.
Thanks for hosting Josh. gg every1