Dragon Claw was to deal with Mence, It's now being used to hit goodra a little bit harder. Fire Fang for Coverage.The best scarf krook set should be EQ/Knock Off/Pursuit/Stone Edge or Superpower. Not sure what Dragon Claw or Fire Fang are used for. Also a core is generally 2 or more pokemon, since it's generally multiple pokemon which work well together.
Eh, It got me through low ladder quick easily. Generally swapping between Krook and Lop to take turns hitting hard, and having Forre and Vap for defensive support. I guess my Core would be Krook, Vap, and Volc. Generally using Krook or Volc to sweep, Lop Imo is good for Swapping in on Doublade and Chandy and Fake out/Hjk. But, Generally Krook and Volc are where I focus most of my sweeps, Vap for dealing with Those water swaps. Hopefully this helps explain a bit more? I'm really not sure how to explain how my Core works, or if it's more Defensive/Offensive/Balanced. This is the first "Core" I've really analyzed, so I apologize.Again what does Fire Fang even cover? Secondly Stone Edge hits mence harder and goodra is so rare especially with the rise of fairies in this meta it's really not worth the extra 4-6% you'll get.
This is my whole team. I pretty much focused on building a team with high 6/0 potential, Not specifically sweeping, but being able to Get 2 kills and damage with one poke, then swap in, heal up with Vap, set hazards with Forr, then clean up. Here some replays http://replay.pokemonshowdown.com/uu-188124524 http://replay.pokemonshowdown.com/uu-188137331 . I was originally runnin AV goodra over Vap, realized it wasn't Awful, but it doesn't work well.That should be 52 EVs in SpD on Vaporeon. Also, I'd include Lopunny in this core instead of Vaporeon. Based on what you said, you use Krookodile and Lopunny to punch holes in opposing teams to give Volcarona room to sweep? If that's true, you should absolutely run Pursuit on Krookodile to trap Chandelure because as it stands nothing stops besides Stealth Rock from switching in and out freely to keep Volcarona from sweeping. My suggestion would be to drop Dragon Claw for Pursuit and consider switching Rock Slide to Stone Edge, but only if you're finding Rock Slide to be lacking in power.
Meanwhile, you're using a defensive core of Vaporeon and Forretress? What's the last member of your team, and does it contribute to one of these cores or is it more general glue/utility?
I would like to know the same thingI won't say you're wrong in saying that they work as an offensive core, because those are three insanely potent Pokemon, but can you elaborate on HOW they work together? Does Nidoqueen beat Fairies that give Houndoom and Machamp trouble? Does Machamp beat out Blissey who otherwise stuffs Nidoqueen and Houndoom?
Togetic @ Eviolite
Ability: Super Luck
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Nasty Plot
- Roost
- Baton Pass
- Dazzling Gleam
Yanmega @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Protect
- Bug Buzz
- Air Slash
- Giga Drain
This core is very weak to stealth rocks, a defogger/spinner would be necessary.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP
- Recover
- Seed Bomb
- Baton Pass
- Swords Dance
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Destiny Bond/Ice Fang
- Protect
Good. Time to use this on stall.This core is best used on balance teams, because it takes hits that most offensive mons can't, while easing the job of the sweepers by stacking hazards.
That being said, dual scarf has become very useful between 2 u-turn users. I can see the lack of losing 10% each turn as an upside, so who knows, maybe this particular offensive scarf combination has merit; I'd have to test it.That core would function better with a simple LO set on Hydreigon in my opinion. The troublesome walls you talked about get popped by LO Draco's and Dark Pulses. It also helps to consolidate team slots that are very precious at the moment. It does this by turning Hydreigon into the wall breaker you talked about as opposed to adding something else like Entei. This lets you potentially handle some huge threats better or provide more threat for your own team via a set up sweeper.
looks very similar to my umbreon swamp bat core. if anything, the core would be umbreon swamp and crobat w/ jirachi as the scarfer.Alright everyone, time to continue the trend and post a balance core.
Crobat @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 60 Atk / 200 Spe
Jolly Nature
- Brave Bird
- U-turn
- Roost
- Defog
Swampert @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Scald
- Earthquake
- Stealth Rock
- Roar
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt
- U-turn
- Healing Wish
This is something I've used on several teams recently and honestly rounds out a lot of teams really really nicely. This core provides everything that is seemingly hard to find late into the teambuilding process. When I'm building a team I often get to 4+ mons and realize oh darn, I don't have hazards or hazard removal. I can't use X mon because it also gets destroyed by the same thing that Y mon gets destroyed by. This can lead to being forced into using sub-optimal pokemon to fulfill the roles that you're looking for. By starting teams with Crobat, Swampert, and Scarf Jirachi I have Hazards, Hazard removal, a fire resist (and a damn good one at that), phazing, team healing, and in general just a good backbone for a team to be built around. These three pokemon, in conjunction with something like a Celebi check pretty much everything in the tier while leaving a fair amount of room for personal tweaks and slot changes.
I've personally had success with things like SD Celebi comboed with Sub+CM Raikou. Other combos that could be promising are Mega Diancie with Entei or anything else that you can think of. It's a pretty standard core but one that kind of represents the current meta and as such, I thought it was a good one to share.