Venusaur (Sunny Day)

ginganinja

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The point of running a higher speed stat, is so that you can revenge things much easier. For example, I had a few situations where a Haxorus has tried to set up a DD on me, I have Sludge Bombed, and then outspeed and Sludge Bombed again for the KO, Heck, I have survived an Outrage from Haxorus before (must have been Jolly or something or maybe SR wasn't up) but its not like you are super frail or anything.

With Max speed, you can better check Scarf Landorus, Scarf Rotom W, +1 Haxorus, +1 Salamence, +1 Jolly Dragonite, +1 Gyarados, Scarf Jirachi, Scarf Kyurem etc etc. Personally, checking the dragons, and Landorus is exceptionally useful on a Sun Team, since both these pokemon can cause slight problems to Sun Teams.

Sure, you make the point that both of them don't OHKO, instead, they 2KO AND they outspeed you, something I personally would like to avoid. Finally, since you posted (the post you quoted), Sludge Bomb has been added to the set. You now do upwards of 54% to Mence, upwards of 60% to Haxorus and Scarf Jirachi, and have a good chance to 2KO Gyarados after SR. If you are running Sleep Powder, then you can neuter all these pokemon (provided they don't run Lum or Sub) with ease. Also, don't use the "but sleep clause will prolly be active if Scarf Mence switchs in" arguement, if you are weak to Scarf Mence (or while we are on it DD Mence) then you keep Sleep Powder and don't use it till you absolutely need to (instead of, say,wasting it on a Ferrothorn). Bottom Line, I want that faster spread the main option. For now, you can give your bulky spread an AC mention, but I want that faster spread the main option please.
 

alexwolf

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Yeah you are right Ginganinja, i had forgot that Sludge Bomb was in the main set, so i am definitely making the speedier spread the main one. So Modest 4 HP / 252 SpA / 252 Spe it is?
 
I've been using this set and tbh Sunny Day it's pointless in nearly all situations. I'd rather have the extra coverage move or growth. Usually this set finds itself better of attacking or switching. Sun is already hard to manage move coverage and certain weaknesses. I don't find this set to help a Sun team achieve much. Besides this is a sweeper not a support pokemon.
 

Cereza

Tastes Like Candy
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[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Energy Ball / Solarbeam
move 3: Hidden Power Fire
move 4: Sleep Powder / Sludge Bomb
item: Leftovers
ability: Chlorophyll
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]


<p>This set is a mix of a supporter and a sweeper. Through the use Sunny Day, enables Venusaur is able to keep the sun up, as the opposing weather inducers come in, and then haswhich gives Venusaur at least one free turn to hit or put the opponent hard or put somethingsing Pokemon to sleep, while being blazing fast duethanks to Chlorophyll. Also with Sunny Day, this Venusaur can Sunny Day also allows this set toact as a standalone sweeper, even if youit loses the weather war, as Venusaur can easily cleaning up weakened teams with ease. Energy Ball is the standard Grass STAB move of choice for Venusuar, but<explain why>, however, Solarbeam is also a very viable choice. If youVenusaur manages to use Sunny Day as the opposing weather inducers comes in, you can abuse this powerful move for one turn, except if the opponent has two weather inducers, whichit'll be able to use SolarBeam for one turn without having to worry about a weather change; an exception would be if the opponent has more than one weather inducer in his or her team, but that is a rare sight. Also, Solarbeam is also very useful if you canVenusaur manages to win the weather war, as then you can freely spam this powerful moveiswould give Venusaur plenty of turns to use it. Just be sure that you use it with cautious early game, as one mistake might cost you your Venusaur. Hidden Power Fire is the best coverage move for Venusaur, and thus takes the third slot. In the sun it gets boosted to a very nice 105 BPase Power, and hits many common checks to Venusaur, such as Steel-types and Grass-types, very hardfor super effective damage. Finally there are two options for the last slot. Sleep Powder is a very good move, that puts out of commission as it puts Venusaur's common switch-ins, such as Heatran and Dragonite, to sleep. Sludge Bomb is helpful for hitting hardon the other hand, hits Grass-types, Dragon-types, and Fire-types not named Heatran harder than any other move on Venusaur's repertoire.</p>



[ADDITIONAL COMMENTS]


<p>Speed is maxed out to outspeed anything with 105 BaseMaximum Speed investment is required to outspeed Pokemon with base 105 Speed at +1 and below, while maximum Special Attack is used with a Modest nature to hit hard. Hidden Power Ice is a viable alternative over Hidden Power Fire if Dragonite, Salamence and Landorus are problematic for your team. Growth is also a possibility in the last slot, if you want Venusaur to be able to sweep better late -game, but it is harder to get a boost, without the help of Sleep Powder. A bulkinother spread of 244 HP / 252 SpA / 12 Spe with a Modest nature can be used, to take hits better and outspeed Pokemon with a base 130 Speed of 130 and below. With; this spread allows Venusaur canto act as a bulky pivot for your team, but getit is outsped by almost any Choice Scarf user, though it<can outspeed base 130s but it's outsped by common Choice Scarf users?, luckily Vanusaur can take one hit from almost all of them, duethanks to the HP investement. Another spread you might want to consider is 76 HP / 252 SpA / 180 Spe with a Timid, nature to outspeed any Choice Scarf user with base 110 Speed or below, such as Latios and Gengar. If you go with Timid, Solarbeam is almost a necessity sinceas Energy Ball's power will be a letdown. Expert Belt is an option for more power, as with it, you are now able to possibly 2hko specially defensive Jirachi with HP Fire in sun after Stealth Rock, possibly ohkocan be used over Leftovers for more power, as with it, Stealth Rock support and sunlight, Venusaur is almost guaranteed a 2HKO on specially defensive Jirachi with Hidden Power Fire —Skarmory is a clean OHKO—, and an OHKO on specially defensive Tyranitar in sun after Stealth Rock with SolarbBeam, ohko Bulk Up Breloom with Sludge Bomb, possibly ohko offensive Celebi after Stealth Rock with Sludge Bomb, and guaranteed ohko Skarmory after Stealth Rock in sunand offensive Celebi with Sludge Bomb.</p>


<p>As with most Venusaur sets, Ninetales support is almost mandatory as a partner, but you can still use ithis set without it if you want. Heatran once again, iis Venusaur's public enemy number one, so teammates to handle himit are needed. Dugtrio, Hydreigon and Terrakion can take out Heatran with ease, and can allall can take a fire move (assuming Dugtrio's Focus Sash is active on Dugtrio). Sinceintact). As this set is so good at winning the weather wars, having another sun sweeper to clean up is a good idea. Good options aresuch as Victreebel, Sawsbuck and Choice Scarf Darmanitan. Also Because this set doesn't have Growth many bulky Pokemon to clean up is a good idea. As this set doesn't have Growth to boost its offenses, many bulky Pokemon, such as Celebi and Reuniclus, that can take a hit and cripple back or ohko, such as Celebi and ReuniclusOHKO, are decent checks.</p>

[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Energy Ball / Solarbeam
move 3: Hidden Power Fire
move 4: Sleep Powder / Sludge Bomb
item: Leftovers
ability: Chlorophyll
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is a mix of a supporter and a sweeper. Sunny Day, enables Venusaur to keep the sun up as the opposing weather inducers come in, which gives Venusaur at least one free turn to hit or put the opposing Pokemon to sleep, while being blazing fast thanks to Chlorophyll. Sunny Day also allows this set toact as a standalone sweeper, even if it loses the weather war, as Venusaur can easily clean up weakened teams. Energy Ball is the standard Grass STAB move of choice <explain why>, however, Solarbeam is also a very viable choice. If Venusaur manages to use Sunny Day as the opposing weather inducer comes in, it'll be able to use SolarBeam for one turn without having to worry about a weather change; an exception would be if the opponent has more than one weather inducer in his or her team, but that is a rare sight. Solarbeam is also very useful if Venusaur manages to win the weather war, as thiswould give Venusaur plenty of turns to use it. Just be sure that you use it with cautious early game, as one mistake might cost you your Venusaur. Hidden Power Fire is the best coverage move for Venusaur, and thus takes the third slot. In the sun it gets boosted to a very nice 105 Base Power, and hits many common checks to Venusaur, such as Steel- and Grass-types, for super effective damage. Finally there are two options for the last slot. Sleep Powder is a very good move as it puts Venusaur's common switch-ins, Heatran and Dragonite, to sleep. Sludge Bomb on the other hand, hits Grass-, Dragon-, and Fire-types not named Heatran harder than any other move on Venusaur's repertoire.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed investment is required to outspeed Pokemon with base 105 Speed at +1, while maximum Special Attack is used with a Modest nature to hit hard. Hidden Power Ice is a viable alternative over Hidden Power Fire if Dragonite, Salamence and Landorus are problematic for your team. Growth is also a possibility in the last slot if you want Venusaur to be able to sweep better late-game, but it is harder to get a boost without the help of Sleep Powder. Another spread of 244 HP / 252 SpA / 12 Spe with a Modest nature can be used to take hits better and outspeed Pokemon with base 130 Speed; this spread allows Venusaur to act as a bulky pivot for your team, but it is outsped by almost any Choice Scarf user<can outspeed base 130s but it's outsped by common Choice Scarf users?, luckily Vanusaur can take one hit from almost all of them, thanks to the HP investement. Another spread you might want to consider is 76 HP / 252 SpA / 180 Spe with a Timid nature to outspeed any Choice Scarf user with base 110 Speed, such as Latios and Gengar. If you go with Timid, Solarbeam is almost a necessity as Energy Ball's power will be a letdown. Expert Belt can be used over Leftovers for more power, as with it, Stealth Rock support and sunlight, Venusaur is almost guaranteed a 2HKO on specially defensive Jirachi with Hidden Power Fire —Skarmory is a clean OHKO—, and an OHKO on specially defensive Tyranitar with SolarBeam, Bulk Up Breloom and offensive Celebi with Sludge Bomb.</p>

<p>As with most Venusaur sets, Ninetales is almost mandatory as a partner, but you can still use this set without it if you want. Heatran is Venusaur's public enemy number one, so teammates to handle it are needed. Dugtrio, Hydreigon and Terrakion can take out Heatran with ease, and all can take a fire move (assuming Dugtrio's Focus Sash is intact). As this set is so good at winning the weather wars, having another sun sweeper such as Victreebel, Sawsbuck and Choice Scarf Darmanitan to clean up is a good idea. As this set doesn't have Growth to boost its offenses, many bulky Pokemon, such as Celebi and Reuniclus, that can take a hit and cripple back or OHKO, are decent checks.</p>
 
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[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Energy Ball / Solarbeam
move 3: Hidden Power Fire
move 4: Sleep Powder / Sludge Bomb
item: Leftovers
ability: Chlorophyll
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p> This set is a mix of a supporter and a sweepercan sweep and support teams effectively. Sunny Day enables Venusaur to keep the sun up, as the opposing weather inducers come in, which. This gives Venusaur at least one free turn to hit or put the opposing Pokemon to sleep, while being blazing fast thanks to Chlorophyll. Sunny Day also allows this Venusaur to act as a standalone sweeper, even if you lose the weather war, as it can easily clean up weakened teams. Energy Ball is the standard Grass-type move of choice, sporting solid Base Power and reliabilitaccuracy, however, SolarbBeam is also a very viable choicehits much harder, and is very viable under sun. If Venusaur manages to use Sunny Day as the opposing weather inducer comes in, it' will be able to use SolarBeam for one turn without having to worry about a weather change; an exception would be if the opponent has more than one weather inducer in his or her team, but that is a rare sight. Solarbeam is also very useful if you can manage to win the weather war, as then you can freely spam this powerful move <This sentence seems to be redundant> is is a rare sight. Just be sure that you use it with cautiousn early game, as one mistake might cost you yourcan write off Venusaur. Hidden Power Fire is the best coverage move for Venusaur, and thus takes the third slot. In the sun itHidden Power Fire gets boosted to a very nicrespectable 105 Base Power, and hitshitting many common checks to Venusaur, such as Steel- and Grass-types, for super effective damage. Finally there are two options for the last slot. Sleep Powder is a good move, that puts out of commission: it can put Venusaur's common switch-ins, such as, Heatran and Dragonite out of commission. Sludge Bomb on the other hand, hits Grass-, Dragon-, and Fire-types not named Heatran harder than any other move oin Venusaur's repertoiremoveset. <lol, repertoire isn't the right word here></p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed investment in Speed is required to outspeed Pokemon with base 105 Speed at +1, while maximum Special Attack is used with a Modest nature to hit as hard as possible. Hidden Power Ice is a viable alternative over Hidden Power Fire if threats such as Dragonite, Salamence and Landorus are problematic for your team. Growth is also a possibility in the last slot if you want Venusaur to be able to sweep better late game, but it is harder to get a boosviable alternative for the fourth moveslot if you want Venusaur to sweep more effectively late game. However, getting a boost is difficult without the help of Sleep Powder. Another spread of 244 HP / 252 SpA / 12 Spe with a Modest nature can be used to take hits better and outspeed Pokemon with base Speed of 130; t. This spread also allows Venusaur to act as a bulky pivot for your team, but it is outsped by almost any Choice Scarf user, though it can take one hit from almost all of them, thanks to the HP investment. Another spread you might want to consider is 76 HP / 252 SpA / 180 Spe with a Timid nature, to outspeed any Choice Scarf user with base 110 Speed, such as Latios and Gengar. If you go with Timid, SolarbBeam is almost a necessity as Energy Ball's power will be a letdownoften not be sufficient. Expert Belt can be used over Leftovers for more power, as with it, Stealth Rock support and sunlight, Venusaur is almost guaranteed a 2HKO on specially defensive Jirachi with Hidden Power Fire, an OHKO on Skarmory with Hidden Power Fire, has a 50% chance to OHKO mixed attacker Tyranitar with Solarbeam, a 56.25% chance to OHKO offensive Celebi, and an unconditional OHKO on Bulk Up Breloom with Sludge Bomb.</p>

<p>As with most Venusaur sets, the support of Drought Ninetales support is almost mandatory, but you can still use this set without it if you wanta necessity, but this set can still be used without Drought Ninetales if you want. Hence, Venusaur will be reliant on Sunny Day to get sun up. Heatran, once again, is Venusaur's public enemy number one, so teammates to handle it are needed. Dugtrio, Hydreigon, and Terrakion can take out Heatran with ease, and all of them can take a fire move (assumproviding Dugtrio's Focus Sash is intact). As this set is so good at winning the weather wars, having another sun sweeper to clean up, such as Victreebel, Sawsbuck, and Choice Scarf Darmanitan is a good idea. Because this set doesn't necessarily have Growth to boost itVenusaur's offenses, many bulky Pokemon, such as Celebi and Reuniclus, that can take a hit and cripple back orOHKO, are decent checkOHKO Venusaur with their powerful STAB or Fire-type moves. <eh, I suggest you rephrase that></p>


Decent write-up. Just check for a few grammatical errors made in this analysis.
 

sandshrewz

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As this set is so good at winning the weather wars, having another sun sweeper to clean up, such as Victreebel, Sawsbuck, and Choice Scarf Darmanitan is a good idea.
Try not to oversell the set too much >.> It's good but just don't over do it :d try changing it to something along the lines of "As this set is adept / quite good at winning weather wars..." I trust SkullCandy to be able to catch whatever errors there may be left ;) There isn't much at a glance lol. Stamping Cereza and ShortsTheory's check for a 1/2


GP Approved 1/2
 

SkullCandy

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[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Energy Ball / SolarbBeam
move 3: Hidden Power Fire
move 4: Sleep Powder / Sludge Bomb
item: Leftovers
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set is a mix of a supporter and a sweepercan sweep and support teams effectively. Sunny Day enables Venusaur to keep the sun up as the opposing weather inducers come in, which gives Venusaur at least one free turn to hit or put the opposing Pokemon to sleep, while being blazing fast thanks to Chlorophyll. Sunny Day also allows this Venusaur to act as a standalone sweeper, even if you lose the weather war, as it can easily clean up weakened teams. Energy Ball is the standard Grass move of choice, sporting solid Base Power and reliability,accuracy; however, SolarbBeam is also a very viable choice. If Venusaur manages to use Sunny Day as the opposing weather inducer comes in, it'll be able to use SolarBeam for one turn without having to worry about a weather change; an exception would be if the opponent has more than one weather inducer in his or her team, but that is a rare sightis is extremely rare. SolarbBeam is also very useful if you can manage to win the weather war, as then you can freely spam this powerful move. Just be sure that you use itSolarBeam with cautiousn early-game, as one mistake might cost you your Venusaurresult in Venusaur being KOed without accomplishing anything of note. Hidden Power Fire is the Venusaur's best coverage move for Venusaur, and thus takes the third slot. In the sun it getis boosted to a very nice 105 Base Power, and hits many common checks to Venusaur, such as Steel- and Grass-types, for super effective damage. Finally there are two options for the last slot. Sleep Powder is a good move, that puts out of commissioncan put Venusaur's common switch-ins, such as Heatran and Dragonite, out of commission. Sludge Bomb on the other hand, hits Grass-, Dragon-, and Fire-types not named Heatran harder than any other move oin Venusaur's repertoire.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed investment is required to outspeed Pokemon with+1 base 105 Speed at +1, while maximumPokemon, while Special Attack is usmaximized with a Modest nature to hit hard. Hidden Power Ice is a viable alternative overto Hidden Power Fire if Dragonite, Salamence, and Landorus are problematic forto your team. Growth is also a possibility in the last slot if you want Venusaur to be able to sweep better late game, but it is harder to get a boost without the help of Sleep Powder. Another alternate spread of 244 HP / 252 SpA / 12 Spe with a Modest nature can be used to enable Venusaur take hits better and outspeed Pokemon with base 130 Speed of 130; t. This spread allowso enables Venusaur to act as a bulky pivot for your team, but; however, it is outsped by almost any Choice Scarf user, though it can take one hit from almost all of them, thanks to the significant HP investment. Another spread you might want to consider is 76 HP / 252 SpA / 180 Spe with a Timid nature, to outspeed any Choice Scarf user with base 110 Speed, such as Latios and Gengar. If you go with Timid, SolarbBeam is almost a necessity as Energy Ball's power will be a letdowndoesn't quite cut it without a Modest nature. Expert Belt can be used over Leftovers for more power, as with it,. With an Expert Belt and Stealth Rock support and sunlight, Venusaur is almost guaranteed a 2HKO on specially defensive Jirachi with Hidden Power Fire,and an OHKO on Skarmory with a sun-boosted Hidden Power Fire,. With Expert Belt equipped Venusaur also has a 50% chance to OHKO mixed attacker Tyranitar with SolarbBeam, and a 56.253% chance to OHKO offensive Celebi, and an unconditional guaranteed OHKO on Bulk Up Breloom, with Sludge Bomb.</p>

<p>As with most of Venusaur's sets, the support of Drought Ninetales is almost mandatory, but you can still use this set without it if you want. Heatran, once again, is Venusaur's public enemy number one, so teammates tohat can handle it are neededessential. Dugtrio, Hydreigon, and Terrakion can take out Heatran with ease, and all can take a fFire move (assuming Dugtrio's Focus Sash is intact) without being KOed. As this set is so goodadept at winning the weather wars, having another sun sweeper to clean up, such as Victreebel, Sawsbuck, andor Choice Scarf Darmanitan, is a good idea. BecauseAs this set doesn't have Growth to boost its offenses, many bulky Pokemon, such as Celebi and Reuniclus, that can take a hit and cripple back orOHKO it in return, are decent checks.</p>
[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Energy Ball / SolarBeam
move 3: Hidden Power Fire
move 4: Sleep Powder / Sludge Bomb
item: Leftovers
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set can sweep and support teams effectively. Sunny Day enables Venusaur to keep the sun up as the opposing weather inducers come in, which gives Venusaur at least one free turn to hit or put the opposing Pokemon to sleep, while being blazing fast thanks to Chlorophyll. Sunny Day also allows Venusaur to act as a standalone sweeper even if you lose the weather war, as it can easily clean up weakened teams. Energy Ball is the standard Grass move of choice, sporting solid Base Power and accuracy; however, SolarBeam is also a viable choice. If Venusaur manages to use Sunny Day as the opposing weather inducer comes in, it'll be able to use SolarBeam for one turn without having to worry about a weather change; an exception would be if the opponent has more than one weather inducer in his or her team, but this is extremely rare. SolarBeam is also very useful if you can manage to win the weather war, as then you can freely spam this powerful move. Just be sure that you use SolarBeam with caution early-game, as one mistake might result in Venusaur being KOed without accomplishing anything of note. Hidden Power Fire is the Venusaur's best coverage move, and thus takes the third slot. In the sun it is boosted to a very nice 105 Base Power, and hits many common checks to Venusaur, such as Steel- and Grass-types, for super effective damage. Finally there are two options for the last slot. Sleep Powder is a good move that can put Venusaur's common switch-ins, such as Heatran and Dragonite, out of commission. Sludge Bomb on the other hand, hits Grass-, Dragon-, and Fire-types not named Heatran harder than any other move in Venusaur's repertoire.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed investment is required to outspeed Pokemon +1 base 105 Speed Pokemon, while Special Attack is maximized with a Modest nature to hit hard. Hidden Power Ice is a viable alternative to Hidden Power Fire if Dragonite, Salamence, and Landorus are problematic to your team. Growth is also a possibility in the last slot if you want Venusaur to be able to sweep better late game, but it is harder to get a boost without the help of Sleep Powder. An alternate spread of 244 HP / 252 SpA / 12 Spe with a Modest nature can be used to enable Venusaur take hits better and outspeed Pokemon with base 130 Speed. This spread also enables Venusaur to act as a bulky pivot for your team; however, it is outsped by almost any Choice Scarf user, though it can take one hit from almost all of them thanks to the significant HP investment. Another spread you might want to consider is 76 HP / 252 SpA / 180 Spe with a Timid nature, to outspeed any Choice Scarf user with base 110 Speed, such as Latios and Gengar. If you go with Timid, SolarBeam is almost a necessity as Energy Ball's power doesn't quite cut it without a Modest nature. Expert Belt can be used over Leftovers for more power. With an Expert Belt and Stealth Rock support Venusaur is guaranteed a 2HKO on specially defensive Jirachi and an OHKO on Skarmory with a sun-boosted Hidden Power Fire. With Expert Belt equipped Venusaur also has a 50% to OHKO mixed attacker Tyranitar with SolarBeam, and a 56.3% chance to OHKO offensive Celebi, and a guaranteed OHKO on Bulk Up Breloom, with Sludge Bomb.</p>

<p>As with most of Venusaur's sets, the support of Drought Ninetales is almost mandatory, but you can still use this set without it if you want. Heatran, once again, is Venusaur's public enemy number one, so teammates that can handle it are essential. Dugtrio, Hydreigon, and Terrakion can take out Heatran with ease, and all can take a Fire move (assuming Dugtrio's Focus Sash is intact) without being KOed. As this set is adept at winning weather wars, having another sun sweeper to clean up, such as Victreebel, Sawsbuck, or Choice Scarf Darmanitan, is a good idea. As this set doesn't have Growth to boost its offenses, many bulky Pokemon, such as Celebi and Reuniclus, that can take a hit and cripple or OHKO it in return, are decent checks.</p>




GP approved 2/2


A couple of things to look out for.
  • Check the spelling of moves like SolarBeam if you aren't sure.
  • Make sure you have serial commas (x, y, and, z)
 

alexwolf

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Added most things. One thing to note, is that you GP checked the analysis that had one of the 2 am GP checks, and not mine, since i had corrected all the misspellings on SolarBeam, and many things that you corrected were already corrected.

Finally i can't change the sentence in the first paragraph of the AC, that describes the ohkoes-2hkoes that EB grants, because some of them require sun, and/or SR, and if i do it your way, the reader might be misinformed. Look at it again, and if you don't get what this sentence says, ask me, and i will tell you, so that we can find a way to inform correctly the reader.
 
[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Energy Ball / SolarBeam
move 3: Hidden Power Fire
move 4: Sleep Powder / Sludge Bomb
item: Leftovers
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set can sweep and support teams effectively. Sunny Day enables Venusaur to keep the sun up as the opposing weather inducers come in, giving which gives Venusaur at least one free turn to hit or put the opposing Pokemon to sleep, while being blazing fast thanks to Chlorophyll. Sunny Day also allows Venusaur to act as a standalone sweeper even if you lose the weather war, as it can easily clean up weakened teams. Energy Ball is the standard Grass-type move of choice, sporting as it sports solid Base Power and accuracy; however, SolarBeam is also a viable choice. If Venusaur manages to use Sunny Day as the opposing weather inducer comes in, it will be able to use SolarBeam for one turn without having to worry about a weather change. An exception would be if the opponent has more than one weather inducer in his or her team, but this is extremely rare. SolarBeam is also very useful for cleaning up late-game, if sun has prevailed. Just be sure that you use SolarBeam with caution early-game, as one mistake might result in Venusaur being KOed without accomplishing anything of note. Hidden Power Fire is the Venusaur's best coverage move in sun, and thus takes the third slot. In the sun it is boosted Sun boosts it to a respectable 105 Base Power, and it hits many common checks to Venusaur, such as Steel- and Grass-types, for super effective damage. Finally, there are two options for the last slot. Sleep Powder is a good move, that can put Venusaur's common switch-ins, such as Heatran and Dragonite, out of commission. Sludge Bomb, on the other hand, hits Grass-, Dragon-, and Fire-types not named Heatran harder than any other move in Venusaur's moveset.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed investment is required to outspeed lets Venusaur outrun +1 base 105 Speed Pokemon, while Special Attack is maximized with maximum Special Attack and a Modest nature enable it to hit as hard as possible. Hidden Power Ice is a viable alternative to Hidden Power Fire if Dragonite, Salamence, and Landorus are problematic for your team. Growth is also a viable alternative for the fourth moveslot if you want Venusaur to sweep more effectively late-game. However, getting a boost is more difficult without the help of Sleep Powder. An alternate spread of 244 HP / 252 SpA / 12 Spe with a Modest nature can be used to enables Venusaur to take hits better and outspeed Pokemon with base 130 Speed Pokemon. This spread also enables Venusaur to act as a bulky pivot for your team; however while it is outsped by almost any Choice Scarf user, though it can take one hit from almost all of them thanks to the significant HP investment. Another spread you might want to consider is 76 HP / 252 SpA / 180 Spe with a Timid nature. to outspeed any Choice Scarf user with base 110 Speed This lets Venusaur outspeed base 110 Speed Choice Scarf users, such as Latios and Gengar. If you go with Timid, though, SolarBeam is almost a necessity as Energy Ball's power doesn't won't quite cut it without the boost from a Modest nature. Expert Belt can be used is an alternative over Leftovers for more power. With an Expert Belt, as well as Stealth Rock and sun support, Venusaur's Hidden Power Fire can 2HKO specially defensive Jirachi, and will always OHKO Skarmory, while SolarBeam will OHKO (spread? 252/252+ or 252/0 or, yeah you get the idea) Tyranitar 50% of the time. Furthermore, Sludge Bomb will OHKO offensive (same here) Celebi 56.3% of the time, and will always OHKO (again, provide the spread) Bulk Up Breloom. (rephrased this bit)</p>

<p>As with most Venusaur sets, support from Drought Ninetales support is almost mandatory, but you can still use this set without Ninetales if you want. Heatran, once again, is Venusaur's public enemy number one, so teammates that can handle it are essential. Dugtrio, Hydreigon, and Terrakion can take out Heatran with ease, and all of them can take a Fire move (assuming Dugtrio's Focus Sash is intact) without being KOed. As this set is adept at winning weather wars, having it is a good idea to have another sun sweeper to clean up, such as Victreebel, Sawsbuck, or Choice Scarf Darmanitan, is a good idea to clean up. As This set doesn't necessarily have Growth to boost its offenses; therefore, many bulky Pokemon, such as Celebi and Reuniclus, that can take a hit and cripple or OHKO it in return, such as Celebi and Reuniclus, are decent checks (therefore? bearing this in mind, suggest some teammates! as it stands, this sentence has no place here - it belongs in [checks and counters]. the second paragraph is for recommending teammates that help the poke be more effective, cover for its weaknesses, etc).</p>
[SET]
name: Sunny Day
move 1: Sunny Day
move 2: Energy Ball / SolarBeam
move 3: Hidden Power Fire
move 4: Sleep Powder / Sludge Bomb
item: Leftovers
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>This set can sweep and support teams effectively. Sunny Day enables Venusaur to keep the sun up as the opposing weather inducers come in, which gives Venusaur at least one free turn to hit or put the opposing Pokemon to sleep, while being blazing fast thanks to Chlorophyll. Sunny Day also allows Venusaur to act as a standalone sweeper even if you lose the weather war, as it can easily clean up weakened teams. Energy Ball is the standard Grass-type move of choice, as it sports solid Base Power and accuracy; however, SolarBeam is also a viable choice. If Venusaur manages to use Sunny Day as the opposing weather inducer comes in, it will be able to use SolarBeam for one turn without having to worry about a weather change. An exception would be if the opponent has more than one weather inducer in his or her team, but this is extremely rare. SolarBeam is also very useful for cleaning up late-game, if sun has prevailed. Just be sure that you use SolarBeam with caution early-game, as one mistake might result in Venusaur being KOed without accomplishing anything of note. Hidden Power Fire is Venusaur's best coverage move in sun, and thus takes the third slot. Sun boosts it to a respectable 105 Base Power, and it hits many common checks to Venusaur, such as Steel- and Grass-types, for super effective damage. Finally, there are two options for the last slot. Sleep Powder is a good move that can put Venusaur's common switch-ins, such as Heatran and Dragonite, out of commission. Sludge Bomb, on the other hand, hits Grass-, Dragon-, and Fire-types not named Heatran harder than any other move in Venusaur's moveset.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Speed investment lets Venusaur outrun +1 base 105 Speed Pokemon, while maximum Special Attack and a Modest nature enable it to hit as hard as possible. Hidden Power Ice is a viable alternative to Hidden Power Fire if Dragonite, Salamence, and Landorus are problematic for your team. Growth is also a viable alternative for the fourth moveslot if you want Venusaur to sweep more effectively late-game. However, getting a boost is more difficult without the help of Sleep Powder. An alternate spread of 244 HP / 252 SpA / 12 Spe with a Modest nature enables Venusaur to take hits better and outspeed base 130 Speed Pokemon. This spread also enables Venusaur to act as a bulky pivot for your team; while it is outsped by almost any Choice Scarf user, Venusaur can take one hit from almost all of them thanks to the significant HP investment. Another spread you might want to consider is 76 HP / 252 SpA / 180 Spe with a Timid nature. This lets Venusaur outspeed base 110 Speed Choice Scarf users, such as Latios and Gengar. If you go with Timid, though, SolarBeam is almost a necessity as Energy Ball's power won't quite cut it without the boost from a Modest nature. Expert Belt is an alternative over Leftovers for more power. With an Expert Belt, as well as Stealth Rock and sun support, Venusaur's Hidden Power Fire can 2HKO specially defensive Jirachi, and will always OHKO Skarmory, while SolarBeam will OHKO (spread? 252/252+ or 252/0 or, yeah you get the idea) Tyranitar 50% of the time. Furthermore, Sludge Bomb will OHKO offensive (same here) Celebi 56.3% of the time, and will always OHKO (again, provide the spread) Bulk Up Breloom.</p>

<p>As with most Venusaur sets, support from Drought Ninetales is almost mandatory, but you can still use this set without Ninetales if you want. Heatran, once again, is Venusaur's public enemy number one, so teammates that can handle it are essential. Dugtrio, Hydreigon, and Terrakion can take out Heatran with ease, and all of them can take a Fire move (assuming Dugtrio's Focus Sash is intact) without being KOed. As this set is adept at winning weather wars, it is a good idea to have another sun sweeper, such as Victreebel, Sawsbuck, or Choice Scarf Darmanitan, to clean up. This set doesn't necessarily have Growth to boost its offenses; therefore, many bulky Pokemon that can take a hit and cripple or OHKO it in return, such as Celebi and Reuniclus, are decent checks (therefore? bearing this in mind, suggest some teammates! as it stands, this sentence has no place here - it belongs in [checks and counters]. the second paragraph is for recommending teammates that help the poke be more effective, cover for its weaknesses, etc).</p>




UGH WAIT WHAT

skullcandy's gp said:
With Expert Belt equipped Venusaur also has a 50% to OHKO mixed attacker Tyranitar with SolarBeam, and a 56.3% chance to OHKO offensive Celebi, and a guaranteed OHKO on Bulk Up Breloom, with Sludge Bomb.
alexwolf's final OP said:
With Expert Belt equipped and Stealth Rock support, Venusaur also has a 50% chance to OHKO mixed attacker Tyranitar with SolarBeam in the sun, as well as a 56.3% chance to OHKO offensive Celebi, and a guaranteed OHKO on Bulk Up Breloom, with Sludge Bomb.
which one's right? I worked over the second version, but if that's inaccurate please leave me a VM or something and I'll see what I can do.
 

alexwolf

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Added the GP check. My statement is the correct one sirndpt. All of the pokes mentioned in the EB sentence need SR to be ohkoed/2hkoed, and only Breloom is ohkoed unconditionally.

Also is it really needed to add spreads, instead of just saying the set's name? If it is, i will do it, just asking to be sure. I also added some teammates in the last sentence as you told me, so check this final part to see if it is ok.

And just a question, but why 3 GP checks? Isn't 2 the standard? I don't have any problem, as your GP check was the best, and corrected some problems that existed, such as the lack of mentioning any partners to take care of Reuniclus and Celebi, just asking.
 
My statement is the correct one sirndpt. All of the pokes mentioned in the EB sentence need SR to be ohkoed/2hkoed, and only Breloom is ohkoed unconditionally.
k thanks for clarifying that!

Also is it really needed to add spreads, instead of just saying the set's name? If it is, i will do it, just asking to be sure.
it's not a must, and while it isn't strict convention I think it's both clearer and would remove potential problems - for example, in case the standard spreads for any of those pkmn ever change. if you like, you could write it as "252/192+ mixed attacker Tyranitar", that'd be fine too :)

I also added some teammates in the last sentence as you told me, so check this final part to see if it is ok.
For this reason, Choice Band Dragonite and Choice Specs Latios are good partners for Venusaur. Both can tank attacks from Celebi and Reuniclus and OHKO back with Outrage, while Latios can also Trick its item onto Reuniclus and lock it into Calm Mind to prevent it from sweeping.

is this alright?

And just a question, but why 3 GP checks? Isn't 2 the standard? I don't have any problem, as your GP check was the best, and corrected some problems that existed, such as the lack of mentioning any partners to take care of Reuniclus and Celebi, just asking.
haha, you're right, the standard is 2. I just happened to be passing by and saw quite a few things to change >_> I'm so sorry for the extra bother this caused, but thanks very much for implementing the changes so promptly!
 

alexwolf

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Ok i am going to add spreads. And yeah the sentence you mentioned is the one i added. And no extra bother don't worry :D .
 

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