Nah, that's a counter
Offensive MZor always needs a free turn to set up to +2, and, unless you have something locked into a random Outrage, your defensive Zor can switch in on said Swords Dance and hit it with a powerful Roost, thus forcing the offensive Zor to win a sequence of 50/50s with SD/Sueprpower vs Roost/Knock Off to have a chance of coming out on top. And even if it manages to do that, it will take some hefty damage due to defense drops, and it will be revenged by just about anything that outspeeds and isn't weak to Steel
...although now that I think of it, this chance may very well make this a very hard, but nevertheless a check. Forget I said anything XD
Offensive MZor always needs a free turn to set up to +2, and, unless you have something locked into a random Outrage, your defensive Zor can switch in on said Swords Dance and hit it with a powerful Roost, thus forcing the offensive Zor to win a sequence of 50/50s with SD/Sueprpower vs Roost/Knock Off to have a chance of coming out on top. And even if it manages to do that, it will take some hefty damage due to defense drops, and it will be revenged by just about anything that outspeeds and isn't weak to Steel
...although now that I think of it, this chance may very well make this a very hard, but nevertheless a check. Forget I said anything XD